Game Guides Archive

Thread: Tuesday Tips January 11th – Slash Commands Listing

Kniol
Wed Jan 12, 2005 9:52 am
#40






Elyssa wrote:

Now that your datapad auto-sorts, crafting macros that rely on /selectdraftschematic have problems.


You can get around the "guessing game" of finding the correct schematic number by replacing that line with this one:

/ui action defaultButton;


Now just start your crafting tool and select what you want to craft manually. It can sometimes help to make the first one by hand.


The next time you run the macro, the last thing you crafted will be selected and the "defaultButton" command will just advance the tool to the resource selection screen.


This is so much easier than the 'selectdraftschematic' method because you don't have to modify your macro every time something changes. The only difference is that you have to select the one you want to craft manually the first time you do it.





5 *****'s for the mostest awesomest tip ever!


This new database-resorting by alphabetical order has been extremely frustrating, as you can no longer just count down the list to find the schematic you want.... the "internal list" is still in the old order, and not what you see.


Thank you!!







Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
MajorXP
Wed Jan 12, 2005 9:55 am
#41






Takii wrote:
If you are a leader of a solo group, need to leave it and no one is near/ wants to become leader then /dismiss self. The will keep the group whole and picks a new leader at random.





*****





C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
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SWG Expertise Calculator
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tman5219
Wed Jan 12, 2005 9:56 am
#42






DeQuosaek wrote:





Sten_II wrote:
My tip: /ear will display the current local time on Earth!




On a related note...


Pressing CTRL-SHIFT-G will give you a lot of information,and the time mentioned there is the current time on the planet you are on. So if it's dark out and you're wondering when the sun will come up, just press CTRL-SHIFT-G and it will give you a rough idea. (press it again to get rid of the window)


It also lists things like memory usage,your coordinates, FPS, etc.


And for anyone who is wondering... 1 second of real time is 6 seconds in planetary SWG time as far as I can tell. So a 24 hour day passes in game in 4 hours.








No, I calculated it once (stop laughing). It's 8:1




Salley Torrancini
Kettemoor's Worst Bounty Hunter
Andress Torrancini - "Look at me! Look at me! I'm a spy!!
dragonisthedoor
Wed Jan 12, 2005 10:13 am
#43


DeQuosaek wrote:
CTRL-N will turn on or off names above characters heads and above items. This is also useful for screenshots. The best way to use this feature is to go into options and misc and check the box that says "Display Name for All Objects" and uncheck all of the other boxes. That way when you press CTRL-N it will turn all of the names on or all of the names off.




CTRL-B will also clear all the chat bubbles above peoples heads. Sometimes when I'm in Coronet and there are too many people talking at once I'll hit it to clear things up for a few seconds. You can also turn off chat bubbles in the ingame options as well as reduce the amount of time it hovers over heads.



Drache
Kniol
Wed Jan 12, 2005 10:14 am
#44






tman5219 wrote:





DeQuosaek wrote:





Sten_II wrote:
My tip: /ear will display the current local time on Earth!




On a related note...


Pressing CTRL-SHIFT-G will give you a lot of information,and the time mentioned there is the current time on the planet you are on. So if it's dark out and you're wondering when the sun will come up, just press CTRL-SHIFT-G and it will give you a rough idea. (press it again to get rid of the window)


It also lists things like memory usage,your coordinates, FPS, etc.


And for anyone who is wondering... 1 second of real time is 6 seconds in planetary SWG time as far as I can tell. So a 24 hour day passes in game in 4 hours.








No, I calculated it once (stop laughing). It's 8:1






So a 24 hour day passes in just 3 hours? Doesn't seem right, as I've never noticed there being a sunrise and sunset during a buff session, but maybe I'm just not paying that close attention to it.







Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
DeQuosaek
Wed Jan 12, 2005 10:28 am
#45






tman5219 wrote:





DeQuosaek wrote:

And for anyone who is wondering... 1 second of real time is 6 seconds in planetary SWG time as far as I can tell. So a 24 hour day passes in game in 4 hours.




No, I calculated it once (stop laughing). It's 8:1




So SWG's planetary time is hexadecimal. Makes sense from a programming point of view...


I'm not laughing. It's not as bad as attempting to calculate itand getting it wrong.



Another tip...


You can add the word self after any command to apply the command to yourself. This is very useful in making /healdamage or /firstaid commands in macros.


A good way to heal yourself incombat is to make a macro like:


Macro name: HealMe
/ui action clearCombatQueue;
/healdamage self

(Make sure you type the clearCombatQueue exactly like that with the right capitalization. It matters.)
The first line will clear any combat commands in your combat queue and the second line will heal you, no matter what your target is.

And either put it in your toolbar so it's a one button thing, or map it to a key using the keymap function under options / controls.


You can use the /ui action clearCombatQueue command to make a /firstaid command just like this too.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Barb-Wire
Wed Jan 12, 2005 10:32 am
#46






DeQuosaek wrote:




Barb-Wire wrote:


yeah we get a list but it doesnt do us much good. what we NEED is a list of player usable /commands all the options for each command and EXACTLY what each command does. we also need this for all player usable /ui commands.





Here's a good start... Make sure and scroll down on the first link to see all the commands and explanations of some of them...



The FULL Macro How-To and FULL Command List! (VERY LONG / VERY GOOD)


/ui action commands here









thanks but its still something that SOE needs to put together in a readable format excluding all the CSR commands we cant use with descriptions of what they do. it still goes back to my point that every other command or computer program supplies a full list of commands.


it all goes back to customer service and why a lot of folks think its not so good in SWG. its VERY confusing to a newbie player and its irritating to an advanced player. i just think its something that the dev's should set Tiggs to doing and provide this in a neat easy to read and reference format.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
PixellJ
Wed Jan 12, 2005 10:43 am
#47






YodaMac wrote:

/setgodmode!!!!!!!!!!!!!!!!!!!!


Care to share the next part of that command with us? on/off? 1/0? active/inactive?


hmmmmmmm......






WOW! This command actually worked! I solo'd a krayt by myself, unbuffed! Took a while but wow! Try it for yourselves, type this in, and then go krayt hunting, and save a bit of money on armour/ buffs, by wearing neither! Thanks for the tip!



--------------------------------------

"Doc" Porl Fik'ya
The only thing SOE could make that doesn't suck is a vacuum cleaner. Fix the effing game, and I'll fix my account.

DrevenStrobe
Wed Jan 12, 2005 10:43 am
#48

Anybody know if there's a listing somewhere of all of the things that /ui action ________ will do?



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
AudioOrgana
Wed Jan 12, 2005 10:44 am
#49



Elyssa wrote:
Now that your datapad auto-sorts, crafting macros that rely on /selectdraftschematic have problems.
You can get around the "guessing game" of finding the correct schematic number by replacing that line with this one:
/ui action defaultButton;
Now just start your crafting tool and select what you want to craft manually. It can sometimes help to make the first one by hand.
The next time you run the macro, the last thing you crafted will be selected and the "defaultButton" command will just advance the tool to the resource selection screen.
This is so much easier than the 'selectdraftschematic' method because you don't have to modify your macro every time something changes. The only difference is that you have to select the one you want to craft manually the first time you do it.





Now THAT is a Tuesday Tip!

AO
Akaara
Wed Jan 12, 2005 11:08 am
#50

Is there a command for getting in your vehicle and to call your vehicle?



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Karquile
Wed Jan 12, 2005 11:37 am
#51




Akaara wrote:

Is there a command for getting in your vehicle and to call your vehicle?







If you drag your vehicle from the datapad to the toolbar, you can Call (and Store) it by hitting the associated F-key.


If you like, you can also create a macro along the lines of



/ui action toolbarSlot06;
/pause 0.5;
/mount Speeder;


assuming (in this example) that you put your Speederbike or Swoop in F7.
DeQuosaek
Wed Jan 12, 2005 11:38 am
#52






Akaara wrote:

Is there a command for getting in your vehicle and to call your vehicle?




Well, you can drag your vehicle to your toolbar and then either press the corresponding F-key or use the /ui action toolbarSlot23 command tocall thevehicle(23 is used if you put the bike in your last toolbar slot on the bottom right)


The command to get in your vehicle would be /mount vehiclename. The command to get out is /dismount.


Some people use a macro that does both /dismount and then /mount so that if you are already mounted it will dismount you and if you aren't mounted it will make you mount all with the same macro. Someone else will surely post an example of this.


I just make a macro called Mount that I bind to CTRL-SHIFT-M and a macro called Dismount that I bind to CTRL-SHIFT-D...






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

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