Game Guides Archive
Thread: The Complete Guide To Death Watch Bunker {updated 10/29/05}
pussycat wrote:
BTW, anybody know what it takes to complete Boba Fett's mission in the DWB?
Boba Fett doesn't have a particular mission in the DWB... he simply is the way to get the key for entrance in general.
PENSACOLA007 wrote:
Ejai wrote:
pussycat wrote:
BTW, anybody know what it takes to complete Boba Fett's mission in the DWB?
Boba Fett doesn't have a particular mission in the DWB... he simply is the way to get the key for entrance in general.
When you complete most of Jabba's Themepark, you can meet Boba Fett in Jabba's main chamber. If you speak to Boba Fett, he will tell you about the Death Watch and how no one will bring the Mandalorians back... (I beg to Differ!!!) Finish the conversation and he will ask you to explore the Bunker. I am surprised that there was no particular goal, but he is the one that gives you "GENERAL" directions on how to find the Bunker. He also gives you the KEYCODE to the first DOOR CONTROL to get into the Bunker's First Chamber. If you seriously want to get into the Bunker, talk to Boba Fett yourself. Many explorers never bother to get the keycode, and rely on others in the group to have the code. Entire teams have been blocked from entering the Bunker when no one in the group has the code. You will be a HERO to your teamif you have it.
The REBEL QUEST is found by talking to LUTIN NIGHTSTALKER in CORONET. LUTIN can be found Straight out from the front of the Capitol Building steps, behind a fountain. Stormtroopers will try to jump you if Coromnet is under Imperial control when you try to get the mission. You may need to be OFF LEAVE and REBEL COMBATANT to get the mission, because LUTIN recognizes if you are a REBEL. Waypoint <-213, -4445>
The IMPERIAL QUEST bwegins by talking to COMMANDER D'KRN in Bestine. Waypoint <-1158, -3526> You will be asked to get a blood sample from the Death Watch Overlord to help clone Improved Stormtroopers. When you defeat the Overlord, a Blood Vial is part of the Loot. Your reward will be 500 faction points when you return the sample to D'krn. The Vial is also non-transferable. Word has it by returning the vial make make future missions more difficult, but I have not been witness to any other changes.
You can also use the FIND or TARGET statemen to help identify your NPCs. Try "/TARGET LUTIN" and see if it helpd you?
Message Edited by PENSACOLA007 on 07-16-2005 08:24 AM
Thanks for the details on the Rebel quest, Meth! I have used your info to update the post above!
Additional information, tips, tricks, etc. are strongly encouraged! I will update the main posts when applicable.
has anyone else had this problem? I have the mission from D'krn in Bestine, yet the DWB Overlord did not spawn at his first location, we had to go and kill the overlord in the mines. Is this a bug, or am I not doing something?
Also, is there a 30m timer between talking to the Foreman and then Haldo, because we killed the overlord in the meantime, and because we had a group of 5 by that time, Haldo despawned... ![]()
Ejai wrote:
pussycat wrote:
BTW, anybody know what it takes to complete Boba Fett's mission in the DWB?
Boba Fett doesn't have a particular mission in the DWB... he simply is the way to get the key for entrance in general.
Let me clarify... is there anything you can do so that when you go back to Boba Fett at Jabba's he'll acknowledge you were successful in the DWB? Like, telling you "good job" or anything like that?
I went back to Boba Fett after I had gotten the Bane of the Overlord badge, but he didn't have anything to say about that. I haven't crafted any items myself but have helped others get the foreman's quest done and get started with the crafting process.
It'd be kind of nice if you could go back to Boba and get some sort of acknowledgment, even if there's no reward or anything.
Message Edited by pussycat on 07-16-2005 11:57 AM
zRhyno wrote:
Dackrendarck wrote:
has anyone else had this problem? I have the mission from D'krn in Bestine, yet the DWB Overlord did not spawn at his first location, we had to go and kill the overlord in the mines. Is this a bug, or am I not doing something?
Also, is there a 30m timer between talking to the Foreman and then Haldo, because we killed the overlord in the meantime, and because we had a group of 5 by that time, Haldo despawned...
If youve spawned the OL once, you have to go back to the guy in bestine, refuse the mission, then take it again to respawn it. Just make sure you dont have blood in your invent or you compelte the mission permanently
thx alot Rhy, instead of refusing the quest then taking it again I just said I would get back out there.... hehe it was when i was down with yr group too that i made him spawn ![]()
btw, that tactic about walking in slowly worked the best, i found using infect did not aggro the BDs at all, and would bring in alot of Death Watch instead.... just wish they would do something about the 2nd keyspawn though, because I go with a small group and pull the first 2 Ghosts, but then the 2nd 2 Ghosts and 2 SBDs come, but they /forcerun3 down to the switch and stand on top of eachother even when u pull them out, so u have to face all 4 at once
this proposes another question; I know that Rageon, Klin, and Fenri all despawn after a bit, will the mobs that come with him despawn too?
pussycat wrote:
P.S. The Overlord is not in the mob list... CL93, Ham 40k, IIRC.
What do you mean the Overlord isn't in there? Are you BLIND??? You must have lost some screws when they did assembly!!!
...............oh. wait. I just added him based on your post. Thanks! ![]()
Dschwin wrote:
ok i looted my whole suit of BH armor before CU. Now since CU name of the armor is "Crafted Bounty Hunter Helmet/Pants/Etc."
Will this still work in making mando armor? I just don't wanna go down there and then be told this bh armor cant be used or something
Been said in other posts, but I will say it here and then add it to the main post:
Pre-CU BH Armor was all converted to "crafted". However, you can select each piece and use the radial menu to "disassemble" the armor. This will convert the armor to the "loot" version, and make it a viable component for Mandalorian armor or serve as the Bracer or Helm necessary to be in the inventory of your MDE to gain entry to the jetpack forge room. Be aware that you cannot wear the loot version! Though the converted "crafted" versions have crappy stats, it is at least fun for "costume" purposes. Best bet is to not convert your armor until you are literally leaving on a Mandalorian Armor crafting expedition.
I see no mention of the rebreather quest here. From what i understand, you need an artisan with eng2 to be able to build the rebreather in the room with the workbenches, however the rebreathers aren't tradeable.. so that kind of defeats the purpose. But, if you finish the quest & get the ventillation system back online it clears the mines of the poisonous alum fumes. I think this is temporary, however. Last time i was down there the alum fumes began to affect us again (by eating 1/2 our action each time it affected us) about 1/2 hour after we fixed the ventillation system. Anyone know any more about this?
Nephelim
Dackrendarck wrote:
zRhyno wrote:
Dackrendarck wrote:
has anyone else had this problem? I have the mission from D'krn in Bestine, yet the DWB Overlord did not spawn at his first location, we had to go and kill the overlord in the mines. Is this a bug, or am I not doing something?
Also, is there a 30m timer between talking to the Foreman and then Haldo, because we killed the overlord in the meantime, and because we had a group of 5 by that time, Haldo despawned...
If youve spawned the OL once, you have to go back to the guy in bestine, refuse the mission, then take it again to respawn it. Just make sure you dont have blood in your invent or you compelte the mission permanently
thx alot Rhy, instead of refusing the quest then taking it again I just said I would get back out there.... hehe it was when i was down with yr group too that i made him spawnbtw, that tactic about walking in slowly worked the best, i found using infect did not aggro the BDs at all, and would bring in alot of Death Watch instead.... just wish they would do something about the 2nd keyspawn though, because I go with a small group and pull the first 2 Ghosts, but then the 2nd 2 Ghosts and 2 SBDs come, but they /forcerun3 down to the switch and stand on top of eachother even when u pull them out, so u have to face all 4 at once
this proposes another question; I know that Rageon, Klin, and Fenri all despawn after a bit, will the mobs that come with him despawn too?
Yes, all mobs that spawn due to the key spawns despawn after like 2 minutes. 2nd key door is like the easiest for us actually. When you enter the big room with teh shuttle, take out the SBD's one at a time. Then hit the key switch and go back into the hallway, right where they spawn. They'll spawn one at at time which is easy enough to kill. The 3 bloodguards and the 3rd SBD that spawn in the shuttle room itself wont aggro you if your in the hallway, so its easy enough to get the guy that drops the key and his bodyguard when he spawns too. After that edge your way into the room and you should only aggro 1-2 bloodguards at a time. Personally second key spawn is the easiest for us now, with 3rd being just behind it. Even with multiple groups, staying in the room as the stuff spawns is suicide, because your being AOE'ed on from both sides, which just decimates your group. The way we do it makes it so we take out the stuff one at a time and never have any problems.
PENSACOLA007 wrote:
Ejai wrote:
pussycat wrote:
BTW, anybody know what it takes to complete Boba Fett's mission in the DWB?
Boba Fett doesn't have a particular mission in the DWB... he simply is the way to get the key for entrance in general.
When you complete most of Jabba's Themepark, you can meet Boba Fett in Jabba's main chamber. If you speak to Boba Fett, he will tell you about the Death Watch and how no one will bring the Mandalorians back... (I beg to Differ!!!) Finish the conversation and he will ask you to explore the Bunker. I am surprised that there was no particular goal, but he is the one that gives you "GENERAL" directions on how to find the Bunker. He also gives you the KEYCODE to the first DOOR CONTROL to get into the Bunker's First Chamber. If you seriously want to get into the Bunker, talk to Boba Fett yourself. Many explorers never bother to get the keycode, and rely on others in the group to have the code. Entire teams have been blocked from entering the Bunker when no one in the group has the code. You will be a HERO to your team if you have it.
The REBEL QUEST is found by talking to LUTIN NIGHTSTALKER in CORONET. LUTIN can be found Straight out from the front of the Capitol Building steps, behind a fountain. Stormtroopers will try to jump you if Coromnet is under Imperial control when you try to get the mission. You may need to be OFF LEAVE and REBEL COMBATANT to get the mission, because LUTIN recognizes if you are a REBEL. Waypoint <-213, -4445>
The IMPERIAL QUEST bwegins by talking to COMMANDER D'KRN in Bestine. Waypoint <-1158, -3526> You will be asked to get a blood sample from the Death Watch Overlord to help clone Improved Stormtroopers. When you defeat the Overlord, a Blood Vial is part of the Loot. Your reward will be 500 faction points when you return the sample to D'krn. The Vial is also non-transferable. Word has it by returning the vial make make future missions more difficult, but I have not been witness to any other changes.
You can also use the FIND or TARGET statemen to help identify your NPCs. Try "/TARGET LUTIN" and see if it helpd you?
Message Edited by PENSACOLA007 on 07-16-2005 08:24 AM
Do you know how to recognize the rebel scientist in the DWB, or what room he might spawn in? I don't recall seeing him in past excursions...