Game Guides Archive

Thread: Making/Getting Buffed. Don't over pay!

Darksfallen
Wed Dec 01, 2004 3:07 pm
#27






straiceil wrote:

A great prof of mine once said "If you are in a cost-plus business... Get out"


That is, if the prices of your products in your industry is based on a cost of inputs plus some acceptable profit margin then it's not a good business to be in. If your products price is based on value to the customer then you are in the right place.


The price of buffs is based on what people are willing to pay which is great for docs. Personally, paying 15k for a buff so I can get on with my day is very valuable, if only to make me feel not bored sitting around.




I agree 100%. I never debated any of this.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Darksfallen
Wed Dec 01, 2004 3:09 pm
#28






Danison wrote:
I am going to answer this the simple way. I will pay 15k for buffs because they are worth that much to me. Would I like them be cheaper? What paying customer wouldn't? But I can make that much money back in one mission.

The question to me is not in production cost. I am not in the med crafting/buffing business and I have no desire to be. A buff is worth this much to me and if docs are getting a gigantic markup good for them. Thank god I am not going through that resource nightmare.

Initially, when Tempest first came around, Fenster made buffs and buffed people. He did not sell his buffs to other people becasue he felt he made superior quality and it set him apart (and it did). He came up with the standard price of 6k per buff round. No one really used buffs much back then and didn't really understand so he was able to justify this price with the demand for them. Eventually the demand increased and the prices went up (and Fenster stopped buffing publicly because the demand was too great). I see Doctors charging 15k with lines that wrap around the coro spaceport rather frequently now. So while I appreciate your math, I think its rather beside the point. The point is most people deem buffs worth 15k and as such will pay this.

- Danison



Credits will take effort now, well, some effort, and it promotes interaction with other players. I'm all for it. Pay what you want for a buff, how ever you value that buff, but people should not be passed up for buffs because they only have 6k and not 15k and those packs still took 2k to make or whatever, that's wrong, imho.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Mordeth123
Wed Dec 01, 2004 3:11 pm
#29



Darksfallen wrote:


Mordeth123 wrote:


If you start at scratch and gather resources your packs will most likely be so bad that noone wants them, it's a harsh world
I spent months gathering good enough resources to start producing buffpacks that was good enough for sale.
On my vendor I have low-quality buffpacks aswell, they are very cheap(90k a set, compared to 200k for a quality set), but they don't sell at all.
Your maths works good in theory, but in the "real-world" it works different

___________________________________________________

I agree, I made no reference to the time it took to gether the resources, but in the end, it costs the same amount of credits to bring it out of the ground that I posted here.






That means you forgot to add the period when you have no actual income from it, gathering resources without selling any products made with it costs money. Your buffpack theory has so many flaws that I would say it was a waste of time making it.

And btw, you say you have a 5cpu price on your ships. You can have that price atm cause Shipwright is a totally new profession, and the special resources was added into the game just recently. So tell me, what will you do that day when for example the best Gravitonic Fiberplast on your server costs 50cpu, and there hasn't been a good spawn of it for months(I have no idea how important Gravitonic Fiberplast is for SWs, it's just an example)

Go to Coronet at prime-time and buff for no charge with high quality buffpacks for a couple of hours, see how it works out.



___________Etilania's Stims and Buffpacks___________
Top Quality Buffpacks, Stimpacks and Woundpacks made by Etilania at:
The Desert Oasis Mall: Tatooine, Bestine, -1900 -3875 and
_____StarWares Mall: Naboo, Theed, -3971, 4579_____
lIn-Game Names : Etilania and Archeonl

Darksfallen
Wed Dec 01, 2004 3:12 pm
#30






GrafvonSoden wrote:






Ships and all components are 5cpu. End of story, yes that's 750k for a master ship.




yea, right Not that I dont take your word for it, but lets see some real numbers.

Message Edited by GrafvonSoden on 12-01-2004 03:15 PM




I'm not sure what you mean by this. # of units of resources x 5 are my prices. Chassis/Components/Consumables


I did charge MUCH less but they were being bought and sold on other peoples venders, and as I can'e tend to every request by hand I upped them to 5cpu, they are still bought and put on others venders but not as many.


?





Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Darksfallen
Wed Dec 01, 2004 3:16 pm
#31








Mordeth123 wrote:

That means you forgot to add the period when you have no actual income from it, gathering resources without selling any products made with it costs money. Your buffpack theory has so many flaws that I would say it was a waste of time making it.

And btw, you say you have a 5cpu price on your ships. You can have that price atm cause Shipwright is a totally new profession, and the special resources was added into the game just recently. So tell me, what will you do that day when for example the best Gravitonic Fiberplast on your server costs 50cpu, and there hasn't been a good spawn of it for months(I have no idea how important Gravitonic Fiberplast is for SWs, it's just an example)


I gather my own resources, I don't care what it costs, I supply myself.


My previous Chassis Prices: Tier 1 20k, Teir 2 40k, Teir 3 80, Tier 4 100k


Go to Coronet at prime-time and buff for no charge with high quality buffpacks for a couple of hours, see how it works out.


I've done it many many times. It's the only wany I buff, most of the time I spend my time in Mining Outpost on Dant












Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Darksfallen
Wed Dec 01, 2004 3:18 pm
#32






Mordeth123 wrote:

That means you forgot to add the period when you have no actual income from it, gathering resources without selling any products made with it costs money. Your buffpack theory has so many flaws that I would say it was a waste of time making it.




20k every week or few weeks is nothing, all the resources won't spawn at once. 20k Credits and Power will = 100k stack of resources after 10 days. That's it that's my point more than enough for a few crates of Buffs, after they all are gathered. Income it not needed beyond a couple of missions a day.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Darksfallen
Wed Dec 01, 2004 3:19 pm
#33

Nice, I took the time to answer everyone, if you are going to 1*s me at least post something I can interact with.



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Darksfallen
Wed Dec 01, 2004 3:26 pm
#34






Mordeth123 wrote:

That means you forgot to add the period when you have no actual income from it, gathering resources without selling any products made with it costs money. Your buffpack theory has so many flaws that I would say it was a waste of time making it.




I would love to know what they were, as I'm always trying to improve myself. This works fine for me.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
DeQuosaek
Wed Dec 01, 2004 4:04 pm
#35


HA HA HA HA HA!


Ok, some of the main things you do not take into account are...


1.) The spawns of specific items like Lokian Wild Wheat are often sub par andbuff packsrequire many specific named resources. For example a few of the spawns right now are as follows (on Bria):


Lokian Wild Wheat: OQ - 612 PE - 356 DR - 893
Tatooine Fiberplast: OQ - 780 DR - 320

Those 2 things alone will keep you from making very good buff packs. You're paying for a Doctor's constant work and running around from planet to planet gathering these resources for months before being able to make a good, solid buff pack.


2.) Large animals like Bolles may have decent amounts of Herbivore meat, but often times it is very low quality. As an example, right now the Bolles have Herbivore meat with the amazing OQ of 147. (on Bria) You pay for the constant watching, waiting and hunting for months to get a good spawn of Herbivore meat. The best spawn of Herbivore meat on all of Bria right now is only OQ - 669 and PE - 573. That's not going to make a very good buff pack.


3.) Many times the good meat ends up spawning only on the little critters, on Tatooine or Corellia. So after killing 200 Durnis you have maybe 2,000 units of Herbivore meat. That's a lot of work and a big time pain in the butt. You're paying for the Doctor's time and much effort. If they have to buy the meat, it can go for anywhere from 75 cpu to crazy amounts like 250 cpu. The Avian meat is worse than the Herbivore meat in this way since fewer types of animals have it. The best avian meat on Bria right now has very good stats but spawns on critters only on Tatooine and the only Avian Meat critters on Tatooine are Nunas which are under level 10, so you get very small amounts of meat from them.


4.) It takes a lot of game time maintaining the harvesters, hunting for resources (probably the most time consuming), and crafting the components in factories.Doctors have to literally work for months before they can make a good buff pack. You're mainly paying for the game timethey spend doing all of this while you are having fun playing the game.


There's much more to consider than just the number of resources it takes to make the packs.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Darksfallen
Wed Dec 01, 2004 4:16 pm
#36






DeQuosaek wrote:


HA HA HA HA HA!


Hehehehehe


Ok, some of the main things you do not take into account are...


1.) The spawns of specific items like Lokian Wild Wheat are often sub par andbuff packsrequire many specific named resources. For example a few of the spawns right now are as follows (on Bria):


Lokian Wild Wheat: OQ - 612 PE - 356 DR - 893
Tatooine Fiberplast: OQ - 780 DR - 320

Those 2 things alone will keep you from making very good buff packs. You're paying for a Doctor's constant work and running around from planet to planet gathering these resources for months before being able to make a good, solid buff pack.


If you read any of my responces, I made not reference to what time frame this would take. I still have a Class 4 Liquid Fuel from the 2nd month of the game. (Seconds spawn)


2.) Large animals like Bolles may have decent amounts of Herbivore meat, but often times it is very low quality. As an example, right now the Bolles have Herbivore meat with the amazing OQ of 147. (on Bria) You pay for the constant watching, waiting and hunting for months to get a good spawn of Herbivore meat. The best spawn of Herbivore meat on all of Bria right now is only OQ - 669 and PE - 573. That's not going to make a very good buff pack.


Anything can spawn good or bad, Bolles are a great place for Bulk herb meat when it spawns. Some of the best stuff in awhile spawned on Naboo some months back. (Corbantis)


3.) Many times the good meat ends up spawning only on the little critters, on Tatooine or Corellia. So after killing 200 Durnis you have maybe 2,000 units of Herbivore meat. That's a lot of work and a big time pain in the butt. You're paying for the Doctor's time and much effort. If they have to buy the meat, it can go for anywhere from 75 cpu to crazy amounts like 250 cpu. The Avian meat is worse than the Herbivore meat in this way since fewer types of animals have it. The best avian meat on Bria right now has very good stats but spawns on critters only on Tatooine and the only Avian Meat critters on Tatooine are Nunas which are under level 10, so you get very small amounts of meat from them.


Again as I mentioned several times before I know all about Avian, I'm a Doc, been one since Beta, I know how difficult it is. You're throwing time in my face when I specifically stated before, that it would take time. I get my own meat or my partners do, it doesn't cost me anything.


4.) It takes a lot of game time maintaining the harvesters, hunting for resources (probably the most time consuming), and crafting the components in factories.Doctors have to literally work for months before they can make a good buff pack. You're mainly paying for the game timethey spend doing all of this while you are having fun playing the game.


It takes some time but not alot of time. I manange many many harvesters every 10 days. I know what time goes into it. Looking for specific spawns, 5-6 resources, is NOT time consuming. SWGCrafters, and the spawns come far apart, not all at the same time. There is very little effort in it.


There's much more to consider than just the number of resources it takes to make the packs.


I understand and acknowledged that but everyone seems to have a different reason as to why, which is funny. I can't make the packs without each part of these so I twiddle my fingers until it's all mined, I don't understand where the time consuming comes from?


Understand also that there are people out there that sell a buff of 2000 for 2.5 hours for 12-15k too, and they sell, you don't need THE best, though it you want a name for yourself it's good to make good good stuff.






Message Edited by Darksfallen on 12-01-2004 03:25 PM



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Darksfallen
Wed Dec 01, 2004 4:21 pm
#37






DeQuosaek wrote:



4.) It takes a lot of game time maintaining the harvesters, hunting for resources (probably the most time consuming), and crafting the components in factories.Doctors have to literally work for months before they can make a good buff pack. You're mainly paying for the game timethey spend doing all of this while you are having fun playing the game.



Unfortunantly I have fun doing this, managing harvesters, making packs, hunting resources, SWGcrafters helps tons.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
GrafvonSoden
Wed Dec 01, 2004 4:24 pm
#38


You answerd me in person, so I'm reciprocating.


Something else you may want to consider is that the doc charging a little more than you for buffs is able to outbid you for SEAs that give him/her the 11th or 12th medicine experimental point. This will enable the doc to make better buff packs with the same resources as you. You will become known for CHEAP buffs, but the other doc becomes known for GOOD buffs. And when the warriors are fighting in pitched battles, which buffs do you think they'll remember with fondness? The Cheap ones, or the Good ones ?


But please dont worry so much about this. Just as the Holocrons came down in prices when demand dropped, so will buffs. But right now they are an integral part of the "High End" game for combatants. That in itself makes them a value commodity, not a sales item.




DeQuosaek
Wed Dec 01, 2004 4:31 pm
#39






Darksfallen wrote:

Ships and all components are 5cpu. End of story, yes that's 750k for a master ship.




Not our ships!


(shameless plug)


Visit Honest Dan's Starships while in the Bria galaxyon Corellia!


Tier 0 [Z-95, TIE-LD, Scyk] ONLY 5K!!!
Tier 1 [Y-wing, TIE-F, Dunelizard] 25K
Tier 2 [Y-wing LP, TIE-I/N, Kihraxz/Kimogila] 75K
Tier 3 [X-Wing, TIE-B/TIE-I, Ixiyen] 150K
Tier 4 [A-Wing, TIE-Adv, Rihxyrk] 250K
Tier 5 [Master Ships] 600K


Just outside Coronet at 588 -5148








Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

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