Game Guides Archive
Thread: Ranger Fred's School of Hunting, Lairs 101
Fred_Skinner wrote:
Eklectrick wrote:
...snip...
Oh, and to clarify cuz I never realized this, whenever a lair says something speciffic like "a mutant baz nitch lair" or whatever, that means that it is someone's mission? That's something EVERYBODY should know, but maybe unaware of.
Yes. If no one in the group has that mission, it might be thought inconsiderate to farm it, as someone might have wanted the harvest your party took
Think of is as MMO-etiquette. Sometimes it can't be helped, however
/agree. Great guide btw.
Very good post - I do lairs since the game went live, but I still learned something... ![]()
As a sidenote:
Wave amounts 2: Voritor Dashers on Dantooine (did a lot of them recently)
Edit: Are you sure that the lair has to be down to half its hitpoints before the next wave spawns? I am under the impression that it spawns when the lair is down to 2/3 of its hitpoints? Those Voritor-lairs usually have about 43,000 points and I stop shooting when it is at 28,000 or so - wait a moment and then I notice a significant drop in hitpoints when the next wave spawns...
CU
Message Edited by MilleSabor on 02-13-2004 09:18 AM
AgonThalia wrote:
...snip stuff...
i told him that there were two ways for him to get better. 1) learn tactics and strategy 2) quit bounty hunter
I cant believe I had to lecture a US Army Sergeant on tactics and combat heheh
I have to say that my pets ar my life in this game. I ask people to use stims on them after battle and most the time it "Thats a waste! i get no xp" my responce is "Ok, go ahead and attack the lair without my pet there to tank for you and see how much xp you get." ..so i have tons of respect while i play on other servers for the CH there and stim the pet before myself because that pet is going to be taking 70% or more of the damage .
(unless your melee and spamming specails, if melee best idea is to not use specails every 2 seconds but use them every so often as to not gain agro)
Pwa wrote:
shoot the lair until JUST BEFORE you have damaged it to half of the lairs hitpoints.
After countless calculations I'm fairly certain that the 3rd mission spawn occurs when the lair's health goes bellow 2/3 of its max health.
Eclipse Server
ElClembo wrote:
Btw, I normally tell everyone beforehand to wait for my pet to get healed. So I normally just watch them get killed, heal my pet and do the killing over their dead bodies, as I dont have a choice.
Ranger on Gorath
2/3 can't be it ether. I have seen too much variation here. Right now I'm hunting Reptilian Fliers on Dath and trust me, it's far below 2/3. the lair name is "a mature reptilian flyer lair". The name streatches allmost completely across the bar. They refuse to spawn until that bar touches the "t". I have peace-tap-peaced over and over again.
My theory is that it is half + one hp value of the critter drawn from the lair. It depends on the critter CL and the lairs HP. I have seen starter planets go as far as 3/4 for this and as I said with the Flyers some will be more like 5/8ths. This is my reasoning for stating "before half". I didn't think to explain this out more clearly, however.