Game Guides Archive
Thread: Tuesday Tips – Sept 14th: Weapon Decay
Tyim
Tue Sep 14, 2004 3:04 pm
#27
My tip is Be Polite.
way to many encounters lately have started out with folks being rude.
remember that this is a community. and if don't try and get along with folks, they will shun you.
Stardrom
Tue Sep 14, 2004 3:10 pm
#28
TH or Tiggs
What about the quality of the repair tool??? I have a bunch of "100% repair tools" I made and have been selling slowly (armor repair and weapon repair, I ran out of my cloth repairs).
What kinda effect do these have on the chances? Plus what effect does it have when a weaponsmith uses a '100%' tool??
Please answer as these tools have been my bread & butter for a number of weeks now. 
Thunderheart
Tue Sep 14, 2004 3:20 pm
#29
For what its worth, I knew this would be important, so I went and double-checked with Greenmarine. We're all clear
OdiousEncounter wrote:
Hey, good tip. I'm a master smuggler and I had always thought that faster decay was the tradeoff for a slice, but good to know that that isn't so.
DeQuosaek
Tue Sep 14, 2004 3:21 pm
#30
Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays
Has this ever changed?I could have sworn that the original statement was that a sliced weapon would decay faster than an unsliced weapon.
Lotussutol
Tue Sep 14, 2004 3:22 pm
#31
/bo tran
Go buy a ticket to go somewhere from theed...then go out front of the starport. type /bo tran and a pop up will happen asking which location you would like to travel too. Now you are free to do WHATEVER it is you would like to do (combat/swim/run out of the city) then when you feel like traveling click OK...BAM you shuttle out from almost anywhere you want.
rumor has it if you are dead it will even rez you too...5 out of 6 CSR say it is not an exploit too.
Chewato
Tue Sep 14, 2004 3:25 pm
#33
I wonder if the players are expecting a mod of +20 to increase the chance by 20%, while the developers expect the mod to increase your base chance by 20%. So if there is a 50% chance of repair, the players expect the bonus to take it to 70% (50% + 20%) while the developers see it as 60% (50% + 20%x50%).
Both could be seen as a +20 bonus, the devil is in the details (and programming).
MrWizzard
Tue Sep 14, 2004 3:26 pm
#34
DeQuosaek wrote:
Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays
Has this ever changed?I could have sworn that the original statement was that a sliced weapon would decay faster than an unsliced weapon.
while slicing may not exactly increase the decay, if the gun is sliced for speed (or a speed powerup is used) the gun will certainly fire faster, thus causingquicker decay than a slower model. Just like how speed powerups wear out "faster" than damage powerups, because you shoot 100 times in less time.... make sense?
only thing I'm not sure of is what this decay formula entails. if it is based on the damage dealt by the gun (say divided by 1000 or something and who knows what else) then maybe slicing a weapon for damage indirectly affects the decay of the weapon too.
Bump
Tue Sep 14, 2004 3:27 pm
#35
Way off topic but....
When will the 2nd species for JTL be announced? I have been holding off creating my 2nd slot until it is announced.
Message Edited by Bump on 09-14-2004 03:28 PM
DarthMinos
Tue Sep 14, 2004 3:35 pm
#36
Good tip, TH. I had been wondering about this a lot. Now, I know to take better care of my weapons.
Thunderheart
Tue Sep 14, 2004 3:40 pm
#37
DeQuosaek wrote:
Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays
Has this ever changed?I could have sworn that the original statement was that a sliced weapon would decay faster than an unsliced weapon.
GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.
Drekkenkoe
Tue Sep 14, 2004 3:46 pm
#38
Pretty much making the weapon one time use after theslice... so rare items shouldn't be sliced unless you don't care to use it... thanks for the info...
Thunderheart wrote:
GM says nope, not in the code. It reduces the chance to repair the thing near to nil though.
Masen
Tue Sep 14, 2004 3:48 pm
#39
Here's my little tuesday tips (I'm feeling generous, so here's a few
, what the heck, let's be constructive today! hehe
Anyhow...
Some tips for grinding scout xp (for the noobs that don't know this, or anyone else who didn't think of it. More folks than you'd think.)
Make a macro that is just /harvest meat, another for /harvest hide, and a third for /harvest bone. Set them up on a scout hotkey bar in an easy to hit spot. Now, find a nice spot, Theed is good, or any of the towns around tatooine aside from Eisley, Anchorhead, and Bestine. (too many hills around Bestine and AH, and too many thugs around Eisley). Now, just run around like an idiot, tab, special attack (most damage, kills fastest), and hit the harvest hotkey you want to use, then keep right on running.
As an added bonus, if you doing BE, can gather meat that way fast, and regardless of what other prof you're doing, can get alot of valuable resources to sell. Check each one, for each animal. For doctor meat, Avian and Herbivore are good, look for DR, OQ, and PE. For BE, not entirely sure, seems all 4 have some effect, but can't really tell. For bones, you want OQ, SR, and Malleability, and sell to Armorsmiths. Same with hides, same stats are important. Also keep in mind, that even the cheap, low quality stuff can be sold to tailors who don't use experimentation, and architects for furniture.
If you're going to master artisan, go up the Domestic tree first. The cooler stuff tends to be in Engineering, but domestic has the best grinding item there is. Large drink containers. They take 100 gemstone (ANY gemstone) and give out 200 xp. Some items got a better XP/Unit ratio, but here's the best part. Use all your lots on cheap personal harvesters, and gather a ton of gems. Only one item needed. Quality not important either, since you're grinding. Now, just craft away. no macro needed, can master artisan in a day (Survey included, since you can craft and survey). With a macro, it's even faster. To Get up to Drink containers, make survey tools (and gather any cheap metal) I'm sure others got their ways of doing it, but this was the fastest way for me.
And, I stick to my guns on this one..Vehicles suck, gimme a mount anyday. 25K every time some NS or even a thug aggros on your bike? Forget that. I'll take a nice reliable pet, BEs can still make nice CL10 pets, a couple K in hams. Get them buffed too (or do it yourself) and you're good to go, and if some evil hermit attacks that ride, he's going to get a can of whoopass opened up on him by a seriously POed bantha. And if your pet gets KOed? not a problem. Get him healed up, and ready to run.