Game Guides Archive

Thread: Tuesday Tips May 17th Squad Leader: Volleyfire

DiLune
Wed May 18, 2005 12:08 am
#27






MsNiL wrote:

We have often wondered how this work, and this was a good description.


However, I also want to ask: Do Volley Fire give bonus to yourself, even if you do it without a group?





You have to be in a group to activate volleyfire. This can include being grouped with a pet or droid.
Yeraze
Wed May 18, 2005 12:10 am
#28

wow... Watch us all come out of the woodwork with just a little bait

/wave InfluenzaSWTA
/wave Dilune



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
DiLune
Wed May 18, 2005 12:12 am
#29

Now here is my question: If Volleyfire gives you a +15% acc bonus along with the +15% dmg bonus aren't you getting more than +15% dmg since acc compared to target def adjusts the damage you do?


I'm wondering what would happen with /rally, /steadyaim and /volleyfire all up at once. Could be a large dmg bonus overall. Hmm...

riotcontrol
Wed May 18, 2005 12:14 am
#30

"Vollyfire" is not a word.



__
wieland argosy <gunslinger>
Yeraze
Wed May 18, 2005 12:16 am
#31



DiLune wrote:

Now here is my question: If Volleyfire gives you a +15% acc bonus along with the +15% dmg bonus aren't you getting more than +15% dmg since acc compared to target def adjusts the damage you do?

I'm wondering what would happen with /rally, /steadyaim and /volleyfire all up at once. Could be a large dmg bonus overall. Hmm...






Good idea, but i've found it pretty hard to stand still long enough to get all 4 of them up at once.. not to mention they only last about 30s each, so you only get ~10s of full buffness.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Illrigger
Wed May 18, 2005 12:19 am
#32






DiLune wrote:

Now here is my question: If Volleyfire gives you a +15% acc bonus along with the +15% dmg bonus aren't you getting more than +15% dmg since acc compared to target def adjusts the damage you do?


I'm wondering what would happen with /rally, /steadyaim and /volleyfire all up at once. Could be a large dmg bonus overall. Hmm...






If I'm not mistaken, a quad leader can only have one ability active at once and only a squad leader who is the group leader can use his abilities. If so, you would be unable to stack those abilites. I could be wrong, I'm no SL

Message Edited by Illrigger on 05-17-2005 12:19 PM



ACCOUNTS CANCELLED 11-28-06, after 37 months, due to poor game design on the part of Helios
InfluenzaSWTA
Wed May 18, 2005 12:23 am
#33



Illrigger wrote:


DiLune wrote:

Now here is my question: If Volleyfire gives you a +15% acc bonus along with the +15% dmg bonus aren't you getting more than +15% dmg since acc compared to target def adjusts the damage you do?

I'm wondering what would happen with /rally, /steadyaim and /volleyfire all up at once. Could be a large dmg bonus overall. Hmm...




If I'm not mistaken, a quad leader can only have one ability active at once and only a squad leader who is the group leader can use his abilities. If so, you would be unable to stack those abilites. I could be wrong, I'm no SL

Message Edited by Illrigger on 05-17-2005 12:19 PM



That's incorrect . A Squad Leader can activate as many of his abilities as he wants at a time.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Vegitaa
Wed May 18, 2005 12:24 am
#34







Thunderheart wrote:






ZandaarDokedros wrote:


Great Tip TH. Two questions, i always thought that volleyfire actually shifted the target to my(im a squadleader) target. Your wording makes it seem like i designate a target and its up to them to attack it.

1. Will my group's targets all switch to the target im attacking when i use /volleyfire

2. Will they stay on that target after volleyfire is over or do they just target, attack and go back to whatever they were fighting?




1. No, all of your group members will have to actively target the vollyfire target. It will be "painted" with a glowing target, but it will not automatically switch your group member's target. It was decided that it is really annoying to have your target automatically switch in combat - - especially in situations where you might be defending yourself while other members in your party are attacking a different enemy.


2. Nothing "sticks" with vollyfire after the special is complete. The bonus and target lasts for the duration of the ability against whatever the Squad Leader targeted. When the cool-down is complete, the Squad Leader can choose a new victim...er...target...







In terms of targetting can we use the "Pass-through" attacks from last week's Tuesday Tip?


SL has "X" targeted, I target the SL and hit my special... shouldn't that target the SL's target (as explained last week)?







Pass-Through Assisting


When a group member is in a tough combat situation, there is an easy way to help them out.


Simply target your group member and attack!


Any attack you execute will "pass through" your group-mate and on to strike your group-mate's target. The pass-through assist does require for your group member to have something targeted.


For example, I am in a group with Virrago and GarVa . GarVa comes under heavy attack by a group of creatures. For Virrago and me to "assist" GarVa, GarVa needs to target one of his enemies. Once GarVa has an enemy targeted, we simply need to target GarVa and attack. As a result, all of our attacks will "pass through" GarVa and hit whomever (or whatever) GarVa has targeted.











That would adress: "Will my group's targets all switch to the target im attacking when i use /volleyfire"


or am I mistaken?

Message Edited by Vegitaa on 05-17-2005 01:27 PM



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


InfluenzaSWTA
Wed May 18, 2005 12:27 am
#35

Just some informal testing... called a Volley Fire against a level 64 Kwi on Dathomir. Before the Volley I was hitting for 611 damage with Ranged Shot; afterwards, for 702, a 14.89% increase. Interestingly, using Rally didn't increase my damage at all... so my accuracy probably isn't high enough to show a damage inrease against the kwi, which is why I only see a 15% increase from volleyfire.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Rogue1970
Wed May 18, 2005 12:27 am
#36

Useless with capped guns btw.



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

InfluenzaSWTA
Wed May 18, 2005 12:30 am
#37

Vegitaa: read higher .

Rogue1970: explain. This is a raw damage increase after your normal damage is calculated; it isn't an increase to your weapon's base damage. Is that what you're referring to?



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Vegitaa
Wed May 18, 2005 12:32 am
#38






InfluenzaSWTA wrote:
Vegitaa: read higher .

Rogue1970: explain. This is a raw damage increase after your normal damage is calculated; it isn't an increase to your weapon's base damage. Is that what you're referring to?




So the SL's specials are effective if the SL is Group leader, but some asked if it would switch the groups "active target" if the group just always has the SL targetted wouldn't their "Pass-through assistance still work, hence solving the "changing to the SL's active target"...


Maybe I'm talking in a circle here.. lmao...



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


InfluenzaSWTA
Wed May 18, 2005 12:37 am
#39

Short answer: yes .

Long answer: read even higher .

"Another tip: combine last week's Tuesday Tip with today's to make your squad much more effective! If everyone targets the Squad Leader and uses their special abilities on him, they will always attack the target he's painted with Volley Fire (as long as the Squad Leader keeps attacking that target himself). There's no easier way to get the most out of that 15% damage bonus!"



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Page 3 of 5