Game Guides Archive
Thread: Tuesday Tips – August 17th: Placing Player Structures
Thunderheart wrote:
What kind of tipsshould we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.
(Please stay on topic and polite)
Well thinking about it.... as someone posted already A few more "Unknow" or little used Commands would be very cool. Or things like if you move the mouse over any Item on the HuD and hold down the Ctrl key andscroll the mouse wheel up and down youcanenlarge or reduce the size of things like textin the chat window or icons in a inventory window.You could do a tip on things thatwill be coming down thepipe (that youknow are going into the next publish) Like how to use the /findfriend command or maybesome other item that may have made it into the next publish that may not get a lot of play..
Food for thought.
Danoran
Thunderheart wrote:
MatrimHavelando wrote:
come on TH, did Q-3PO do this one already. There is a list of past Tuesday Tips right?
Well, there are a lot of new players and some tips are timeless in that they are always handy, even if they are reminders. Q-3PO did a great job of choosing helpful tips.
Though, I appreciate that you are so familiar with the feature
*crosses fingers*
(d@r3i@z/< ?)
What kind of tipsshould we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.
(Please stay on topic and polite)
Yeah, I've been playing over a year and didn't know structures always turned north by default...
Thunderheart wrote:
MatrimHavelando wrote:
come on TH, did Q-3PO do this one already. There is a list of past Tuesday Tips right?
Well, there are a lot of new players and some tips are timeless in that they are always handy, even if they are reminders. Q-3PO did a great job of choosing helpful tips.
Though, I appreciate that you are so familiar with the feature
*crosses fingers*
(d@r3i@z/< ?)
What kind of tipsshould we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.
(Please stay on topic and polite)
Thunderheart wrote:
MatrimHavelando wrote:come on TH, did Q-3PO do this one already. There is a list of past Tuesday Tips right?Well, there are a lot of new players and some tips are timeless in that they are always handy, even if they are reminders. Q-3PO did a great job of choosing helpful tips.
Though, I appreciate that you are so familiar with the feature
*crosses fingers*(d@r3 i @z/< ?)What kind of tips should we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.(Please stay on topic and polite)
Holw cow he wrote 1337
I found the /notepad command one extremely helpful. Never knew about that. I think more slash commands that ren't well known are good canidates.
Thunderheart wrote:What kind of tips should we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.(Please stay on topic and polite)
How about gathering up all the tips from past threads that have garnered five star ratings?
KapowBzapp wrote:
One of your most informative posts ever was the 19 questions answer where you simply listed what all the "states" like stun, dizzy, etc meant. That was a huge thing, suddenly we knew what a stunning attack was worth (and that dizzy doesn't affect animals, hence scouts and rangers have dizzying traps, hayup.)
Another was when you answered for Marksmen what the tumble moves were supposed to do. That had never been obvious or documented anywhere. Now we know.
I would love to see this information! Would someone post a link for me?
Thanks in advance!
Rednarb
Thunderheart wrote:
MatrimHavelando wrote:
come on TH, did Q-3PO do this one already. There is a list of past Tuesday Tips right?
Well, there are a lot of new players and some tips are timeless in that they are always handy, even if they are reminders. Q-3PO did a great job of choosing helpful tips.
Though, I appreciate that you are so familiar with the feature
*crosses fingers*
(d@r3i@z/< ?)
What kind of tipsshould we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.
(Please stay on topic and polite)
More stats! Personally I like to see what everyones doing.
• What mobs have been killed for the month or maybe even the last year with month by month break downs.
• Another profit/currency flow project that shows the whole year.
• Average bank accounts per server, profession, registered date (how long they have been playing).
• Average pay for a SWG developer... (Ok that's just a personal request
)
• Best weapons/items per server looted and created. Which server has an uber gun, 2500 damage T21?
Things that make you go hmm.
Another was when you answered for Marksmen what the tumble moves were supposed to do. That had never been obvious or documented anywhere. Now we know.
We have all these bits of the skill trees that aren't explained. Start with Architect if you must and fill in the blanks. What is medical foraging supposed to be for?How do Squad Leader messages improve on groupchat? How about binary load lifters? Okay, that's not a skill, but one droid invasion later I still can't figure them out.
In fact that would make a nice feature, explaining the stuff that nobody uses: armor besides composite and ubese; droids besides R3s, probots, and medicals; power5 pistols, rantok swords, imperial hats. What are we supposed to be doing with these things?
Message Edited by KapowBzapp on 08-18-2004 12:06 AM