Game Guides Archive
Thread: Tuesday Tips – August 17th: Placing Player Structures
Page 4 of 4
JeremyMetal
Wed Aug 18, 2004 12:01 pm
#40
Jonaas wrote:
I enjoyed 19 questions. But, at the risk of sounding cynical, that seemed to go bye-bye when the catch all answer *cough*combat revamp*cough* got delayed.
If not that, then maybe alternate between tip for experienced players and tips for the n00bs
i really like that idea.
"So let it be written, So let it be done."
LRnerf
Wed Aug 18, 2004 1:09 pm
#41
Another tip for naming structures :
You can have the name extend to multiple lines. Type out the name of the structure the way you want it to appear in notepad then copy and paste it into the name structure window. This is good for seperating the name of your shop and listing some of the goods you sell. Combine this with the coloring text tip and it will really make the name of your shop stand out. For Example:
Hacks & Crack Mall
Bio Foods, Resources, Paintings, Loot
Factories, Armor, Meds, Vehicles, Components
Whatajoke
Wed Aug 18, 2004 2:01 pm
#42
took me over an hour to find a spot for my house. Strange thing is, is I got alot of green areas, still wouldn't let me place it down. Put me in a bad mood like moving in real life does.
Cloner_Stive
Sun Aug 22, 2004 12:20 am
#43
Tip have I **yoda laugh**
If you want to make a specific motion without having to use an emote, or say an odd word, use /sing !
Ex: If you want to make your char bang his hand to make a point on an announcement or somthing. . . Let's say. . . "I will MAKE them understand" You'd type /sing now!;I will MAKE them understand!
Normally saying "now!" makes your char bang his hand, when you /sing (for what ever reason) the text doesn't show up.
A nifty little flare, especially good for role players 
Page 4 of 4