Game Guides Archive
Thread: VETS: How to Help Newbies
TashunkaSapa
Tue Aug 31, 2004 11:16 pm
#27
I have got to say that reading the original post has made me want to go down to Eisley and help out some new players.
I guess I got kind of jaded and discouraged by all the beggars who think that "Master xxxx" means "hit the guy up for credits".
I still bristle when someone I don't even know sends me a tell and asks for money out of the blue - it's horribly impolite. I'd considered offering such people work, to earn what I would give them, but inevitably they are full of excuses as to how they can't possibly do a thing without my largesse. Those sort go right onto the Ignore list.
But back in the early days of the game, I used to enjoy inviting passing newbies into my camp, healing them, helping them with missions and giving them tips on their profession. I think I'll head on back to Eisley sometime soon and find a good new player who can become a great player with a little guidance and advice.
"If you one-star me, I shall become more powerful than you can imagine, Darth."
station1
Tue Aug 31, 2004 11:26 pm
#28
How to Help Newbies:
But seriously, here's a few simple ones:
- Tell them about the /find command and how to use the map to locate places, NPC trainers, etc.
- Tell them how to make their own waypoints anywhere so they can find their way back to things
- Tell them about powerups and how they will enhance their weapon (I've found lots of folks that have played for a few weeks and never knew about powerups)
- Tell them about autorun
- Tell them about the option of (or give them)a pet or droid to tank small stuff for themif they want to solo
- Tell them about reducing graphics options if they have slower computers and are getting poor performance
- Tell aritisan-types about how they can get a bitmore crafting xp in Practice Mode
- Tell them how to determine appropriate mobs to fight (con system, hover cursor over mob's HAM bars, etc.) Give them examples of good mobs to fight according to their profession/weapon. Show them how to examine mobs resistances.
- Be honest and don't patronize people. Don't lead them to believe they will make a fortune selling their crappy stuff on the bazarr or that they will be a force to be reckoned with once they get bodyshot1.
- #1 Suggestion - Don't be ajerk no matter how absurd their questions or actions seem. (My favorite: "How do I pause the game?") This game is downright complicated to a brand new person.
IMO,I suggestwe should not give new playerstons of credits, the absolute best weapons and armor, all the doctor/food buffs, etc.and essentially put them in God mode right off the bat. Remember when we were new and actually felt excited and challenged?
Whatajoke
Wed Sep 01, 2004 4:18 am
#29
How to help newbies? Show them the cancel button! HAhhahahahhahaha I crack myself up
BRAYNEDRAYNE
Wed Sep 01, 2004 5:12 am
#30
you know what really gets me with noobs? When they come begging for money and i saydid you getyour helper and they say yes. And i say did you do its missions and they say no. And i say you should do its missions (as an experiment wen the helpers first came out i did all the missions, they were great fun and i got like 20k). And they say;
"OH no i destroyed that ages ago, It was annoying/only for noobs/stupid etc."
I HATE IT!!! if you do those missions you basically get set for playing. You get told how to do everything and get given loads of money, a free shuttleport ticket, a rental vehicle. But still, the first thing any noob does is finds out how to destroy yhte thing then set up a "im a noob i dont know what to do, give me money macro"!
The very best thing to do for a noob is to tell him to listen to his droid and do the missions.
Whatajoke
Wed Sep 01, 2004 5:17 am
#31
20k for droid missions? No way!. I got a fire cracker, clone paper, and a rentabike
BRAYNEDRAYNE
Wed Sep 01, 2004 5:21 am
#32
i did all the proffs ones and it was more like 25, still thats tons per proff for a noob. And the travel ticket rules. I started brawler recently got my travel ticket and spent it on a 8k roundtrip to dath. Oh and i forgot, if the noobs do the droid missions they get bonus xp as well.
MrTopi
Wed Sep 01, 2004 5:21 am
#33
PrObLeMs wrote:
Vets,
I am appealing to you to help SWG's new generation....
Hear, hear! Kindness is what we need in this game.
EledrenRontas
Wed Sep 01, 2004 6:03 am
#34
Newbie Help:
Emphasise using their newbie droids: those things give good easy missions and pay a decent amount of credits for completeing them.
Emphasise that they can gain more than one profession: It's suprising, but some newbies don't understand that you can be a scout aswell as a marksman, or a brawler etc etc...
When buying weapons and armor - Find a good piece on a vendor/bazaar and give them the money to buy it. They'll then get to recognize what good items are as opposed to bad - let them know what stats constitute good armor and weapons.
Get them a bike - put them in contact with someone who sells bikes cheap: We've all been there with new characters and know how hard it is to save up 25k for a bike when a mission is 1km away.
For Artisans - Let them know what items to craft. Alot of new players who have designs on being weaponsmiths have ideas that crafting nothing but cdef rifles all the way to engineering 4 will make them a better smith. Get them to craft survey tools or crafting kits followed by harvestors as soon as they become available.
Give newbies an idea of what things they can expect to kill and what things they should expect to be killed by.
For Artisans - If they're artisans and they need to get some money let them know where a relatively high mineral concentration is close to town, this'll get them on the road to making money pretty quickly AND give them a place to put that harvestor when they get it. Additionally, let them know that harvestors require power aswell as maintainance.
Finally, and very importantly, let them know that you can help them and give them advice, but you cannot kill things for them. If you find a newbie that wants you to do all the work, you've got a bad newbie.
Hope that helps, and excellent thread
5 stars
Emphasise using their newbie droids: those things give good easy missions and pay a decent amount of credits for completeing them.
Emphasise that they can gain more than one profession: It's suprising, but some newbies don't understand that you can be a scout aswell as a marksman, or a brawler etc etc...
When buying weapons and armor - Find a good piece on a vendor/bazaar and give them the money to buy it. They'll then get to recognize what good items are as opposed to bad - let them know what stats constitute good armor and weapons.
Get them a bike - put them in contact with someone who sells bikes cheap: We've all been there with new characters and know how hard it is to save up 25k for a bike when a mission is 1km away.
For Artisans - Let them know what items to craft. Alot of new players who have designs on being weaponsmiths have ideas that crafting nothing but cdef rifles all the way to engineering 4 will make them a better smith. Get them to craft survey tools or crafting kits followed by harvestors as soon as they become available.
Give newbies an idea of what things they can expect to kill and what things they should expect to be killed by.
For Artisans - If they're artisans and they need to get some money let them know where a relatively high mineral concentration is close to town, this'll get them on the road to making money pretty quickly AND give them a place to put that harvestor when they get it. Additionally, let them know that harvestors require power aswell as maintainance.
Finally, and very importantly, let them know that you can help them and give them advice, but you cannot kill things for them. If you find a newbie that wants you to do all the work, you've got a bad newbie.
Hope that helps, and excellent thread
PrObLeMs
Wed Sep 01, 2004 6:38 am
#35
Edit: Keep them coming, people!
Message Edited by PrObLeMs on 09-01-2004 06:51 AM
Chron-Moke
Wed Sep 01, 2004 6:53 am
#36
Great thread. I had a bit of help when i started and i'm sure it made a world of differance. Any noobs on Lowca need a hand send a tell.
Mulio1
Wed Sep 01, 2004 7:09 am
#39
Amazing how well just giving them a nice weapon does. They fill up those skill boxes fast. I would disagree with getting them good armor / doctor buffs right off the bat. They will become dependent on these soon enough. Let them discover what it is like to fight without them and then introduce them to the perks.