Game Guides Archive

Thread: Space Expansion

Charb33
Sat Mar 20, 2004 9:02 pm
#365

After reading some of the pages (no way i'm reading them all) I see most agree that you would choose a planet and then get a load screen. That's exactly what I don't want to see (but I know this is what will happen). I want to be able to land my ship (and take off)myself. I'm tired of loadscreens then seeing your ship on the launch pad (even transition screens are anoying). Am i a pilot or not? If there is going to bea load screen, then let us land after loading. That's all I ask. The landing system (and take off) in X-Wing Alliance worked pretty good for my taste. I was just happy to sort of be able to land and take off myself.


BTW I know this will never happen. Just wishfull thinking. After all, if i'm not mistaken the question was "post what you would like to see" or something along those lines.


Charb33


Stakex007
Sat Mar 20, 2004 9:12 pm
#366

Charb33, Im with you... however I have accepted the fact that not only is this unlikly, its almost impossible . Think of theidiots that would by flying around the cities to cause other players to lag. However if it would be possibly to avoid lag, man it would be sweet....
Charb33
Sat Mar 20, 2004 9:46 pm
#367

Lag. Gives me nightmares.... laggy nightmares that is
Stakex007
Sat Mar 20, 2004 9:55 pm
#368

*hides head under pillow*
soal-farous
Sat Mar 20, 2004 10:15 pm
#369

i think im pritty sure how landings/takeoffs aregoing to be (seeing video footage at E3 last year and stuff).


okay u get on ur ship andu wanna take off. it flys up about one hundred feet (automated) thenit loads for a minute. then u appear as the ship is leaving the atmosphere. while in space (it is free mode (devs said requires joystick) ) u can fly around and go to space stations and stuff (loads after docking in that case). u can go to hyperspace and when u come out where u want (it probably will be real time, so u have to sit and play holo chess ) and when u come out of hyper space u can fly around until u enter a planets atmosphere. as ur ship automaticaly desends into the atomosphere, u can choose a city. then it loads and comes out of loading with ur ship about 100 feet above the ground and it automatically sits down. and then it is a static object like a harvestor (untill u take off).


rinse, repeat.





-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
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Do You Need Some Soal?

MBLAST
Sat Mar 20, 2004 11:08 pm
#370

When I was talking about the fighter suits, I was giving an example. What I was thinking of was having these craft WITH the componets, I wasn't talking about the current ones.

Yes, I would like to see spaceships being landed wherever you wanted on a planet, but I was stating what I think wil happen, not what should happen.

Sorry if I worded it wrongly...



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JulianSpeed
Sun Mar 21, 2004 9:14 am
#371

Soal the developers never said it requires a joystick to pilot a ship. I think what they said was that the joystick option might be available. Can anyone else back me up on this.


MBlast on the Tie Flight Suit is in SWG the game,that suit is exactly what the Imp Pilots were wearing in Star Wars A New Hope. Remember when Vader was getting ready to get into his Tie to try to take out the rest of the Rebels who were attacking the Death Star, I think he said something like- you two come w/ me. Then the camera switched to two guys in Tie Flight suits. Yeah Im sure there might be different flight suits for the Imp tie pilots that may get introduced, but as far as the movies are concerned those are the only ones that I have seen.


To be honest with you now Im approaching the Expansion with a bit of skepticism after reading some of these post about what people think will not happen. I think alot of people are going to be somewhat dissapointed including myself. So that being said, I dont think the expansion will meet most of our expactations. Of course I have nothing to go on to really make such a statement, but come May we shall all see.



JulianSpeed
Sun Mar 21, 2004 9:20 am
#372

I have said this numerous times in these posts. Load screens are unavoidable because SWG is not a seamless MMORPG. The question is when do we see the load screens.? I think load screens for spacecraft should only be a part of the hyperjump phase..not when you lift off of a planet. Game engine wise they may not be able to do this.


Wow April is almost here. Wonder if this thread will survive until May


Merovinger
Sun Mar 21, 2004 11:58 am
#373

Took me almost entire afternoon to read through


About prices for ships, they should not be sold by npc vendors imo, economy will regulate it so that prices are fair (depending on the resources required, in case a lot of special resources are needed it will take a while before ships appear making them more expensive at first). Comes the question of whom should make the ships ? If you make a completely new profession it will be making tons of money, if however armorsmiths are needed for shields, DE's for electronics/repair droids and weaponsmiths for guns what leaves that for a stand-alone profession apart from assembling everything and hulls and blueprints ofships ? (allthough every level could represent a new shiptype and they can just make this profession onenext to the current crafting professions or have them make things like nav and requiring subparts from other professions).


Several good suggestions have been made as for components needed for ships, and making it a combined effort of crafters is also good imo. Allowing for upgrades and repairs (requiring actual parts)when stuff deteriorates, so artisans can keep making money. I don't think maintenance should be needed (you use maintenance money to buy new parts), only fuel.


Perhaps it's best to make every planet have a space-docking station where all spaceships dock and from where shuttles to the planet shuttle back and forth as I have read atmospheric was too hard to implement.


As for planets : most have been mentioned (dunno if Bespin has been put forward ?)






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Crazyguy111
Sun Mar 21, 2004 7:47 pm
#374


Wow. I spent all weekend and the only NEW idea I could think of was how I think they will handle landing. You go dock at a planets space station, hope onto the station or loading screen you choose what city to travel to. PCs would be just simple landing pads, NPCs would send you to the starport. No animation for either.


And my thoughts onspacestations which I never mentioned: You should be able to choose a station, autopilot into a hanger bay, watch in cutscene (or from your cockpit)as your ship sets down into a hanger bay where you have the chance to walk around your ship. THEN you go to a door which asks you "What area would you like to visit?" Most likely with a cutscene.With options like, outfitter, bar, bazaar (terminals, vendors,and store fronts) and shuttles. When somewhereelse (on the space station) you should have the option to go back to your docking bay, or specifiy a bay where you could go to board or simply check out a friends ship.


One last thing: We MUST have some sort of chat when in space, I don't want to miss my tell-hell, hehe.


*EDIT: Yes I will make sure this thread survives until may. One month down another to go.

Message Edited by Crazyguy111 on 03-21-2004 06:49 PM



Omiss Gilla - May the nerf be with you!
Xenonarius
Sun Mar 21, 2004 11:09 pm
#375



The SPACE EXPANSION has been on my mind since it was first announced.


MY SPACE EXPANSION WISH LIST


1. Entry Level (single passenger) spacecraft
(i.e., Obi-Wan's ship in Star Wars II: TCW)


2. Intermediate Level (2-8 passenger) spacecraft
(i.e., the shuttle currently in SWG)


3. AdvancedLevel (2-20 passenger) spacecraft
(i.e., blockaderunner,Millenium Falcon, Slaver I, as seen in Star Wars II: TCW &IV: ANH)


4. "Faction Granted" (1 passenger) spacecraft
(A-wing, B-wing, X-wing, Y-wing, TIE Bomber, TIE Fighter, TIE Interceptor)
* Must have certain faction rank/training to pilot


5. "Faction Granted" shuttles/transports
(i.e., Rebel Medium Transport, Imperial Lambda Class Shuttle, Imperial Landing Craft
as seen in Star Wars V: TESB
* Must have certain faction rank/training to pilot


6. Droids for navigation in entry level spacecraft (as in the movies)


7. Communication between spacecraft


8. Space Stations (for repairs, maintenance, rest area, etc)


9. "Hyper-gates" to travel across space in shorter times (as seen in Star Wars II: TCW)


10. Anomolies such as Nebula, black holes, space debris, meteor showers, magnetic/ion storms, etc.)


* Entry and Intermediate Level spacecraft would not have hyperdrive capability and would have to use hyper-gates to travel extreme distances.


* Advanced and Faction Granted spacecraft would have hyperdrive capability.


* I'm not sure Corellian Cruisers,Escort Frigates, Star Cruisers, Imperial Star Destroyers or Super Star Destroyers would be good in our hands as they would become "Uber-Spacecraft". Maybe theability"call them in" for support would be nice, depending on your rank in your preferred faction.


To get a look at the spacecraft already in use the the SW world go to: www.starwars.com/databank/starship


Anyway, looking for thoughts and opinions...


Developers keep an eye on this!


Xenonarius Uruhu
Master Marksman
Commando (3-3-3-3)
Rifleman (3-3-3-3)
Paladins of Justice
Corellia




Xenonarius Uruhu
===============
Master Marksman
Master Rifleman
MasterCommando
Leader-Paladins of Justice
TraceGarrik
Sun Mar 21, 2004 11:24 pm
#376

Just would be nice to even see Beta graphics
Roveroe
Mon Mar 22, 2004 1:29 am
#377

The one thing I want from the space expansion:


To



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