Game Guides Archive
Thread: The Complete Guide To Death Watch Bunker By Wengel *MOVIES ADDED!*
Qui-Rae wrote:"Casual Joe" will always have access to the DWB, it is up to him whether to continue to refine his tactics and master the DWB or give up and get slaughtered.And if you want proof for the devs being there, go look for posts regarding this on the Corbantis forum, it is there I assure you.
But it isn't really a matter of individual will, ultimately. Like almost everything else in the game since the CU, the DWB is very much a team effort. You're with the right group, it may not even seem that difficult. You're with the wrong group, you all have a quick trip to the cloners. That's why the DWB needs to be taken down a notch. It will make it easier for there to be people to go with, therefore making it more accessible to a wider number of players.
And that's exactly why it needs to be taken down a notch. The only people who disagree are those who have something personal at stake - the opportunity to make MILLION$, an ego booster, wanting to be the only one with the new uber-gear. It's really all about selfishness, in the end.
pussycat wrote:
Qui-Rae wrote:
"Casual Joe" will always have access to the DWB, it is up to him whether to continue to refine his tactics and master the DWB or give up and get slaughtered.
And if you want proof for the devs being there, go look for posts regarding this on the Corbantis forum, it is there I assure you.
But it isn't really a matter of individual will, ultimately. Like almost everything else in the game since the CU, the DWB is very much a team effort. You're with the right group, it may not even seem that difficult. You're with the wrong group, you all have a quick trip to the cloners. That's why the DWB needs to be taken down a notch. It will make it easier for there to be people to go with, therefore making it more accessible to a wider number of players.
And that's exactly why it needs to be taken down a notch. The only people who disagree are those who have something personal at stake - the opportunity to make MILLION$, an ego booster, wanting to be the only one with the new uber-gear. It's really all about selfishness, in the end.
pussycat wrote:
How is it ludicrous to provide a level playing field for all players? Everybody pays the same monthly fee, so everybody should have an equal opportunity to access dungeons and special areas/instances once they have the CL for it. To say otherwise is to be an elitist pig. Uber-eleet powergamers just want to hoard all for themselves and not share with anybody. You cannot compare an ONLINE GAME to RL stuff like education, the military, etc. Because it's a GAME!!! That's all it is, a game for which we all pay the same.
The DWB will remain a challenge even after being taken down a notch. Why? Because it will still require coordination, strategy, and more likely than not, persistance (especially when it comes to crafting). It is no different than many other dungeons in the game in that it's impossible with the wrong group yet can be a lot of fun if you have the right group. That's what it all comes down to. And making it more accessible is just fair to the player base. If you want to make it more challenging for yourself you can try going with a smaller group than you're used to, it's no biggie.
Absolutely and COMPLETELY ludicrous. It will NOT be a challenge if lowered, and your socialist marxist perspective is simply ridiculous. What do you hope to accomplish by continueing to argue your case when 99% of the people who are even bothering to respond believe you to be certifiably insane (at best), or simply lacking in the fundamental basics required for intelligence? You will never convince me, and I am comfortable in saying you will never convice the other folks responding.... and if anything you are providing a venue for large numbers of people to voice their opinion that it should stay the same or even be made more difficult. If SOE bothers to read these posts (which I doubt) you will have argued our case for us quite nicely.
Do us all a favor - and yourself... shut up.
Ejai wrote:
pussycat wrote:
How is it ludicrous to provide a level playing field for all players? Everybody pays the same monthly fee, so everybody should have an equal opportunity to access dungeons and special areas/instances once they have the CL for it. To say otherwise is to be an elitist pig. Uber-eleet powergamers just want to hoard all for themselves and not share with anybody. You cannot compare an ONLINE GAME to RL stuff like education, the military, etc. Because it's a GAME!!! That's all it is, a game for which we all pay the same.
The DWB will remain a challenge even after being taken down a notch. Why? Because it will still require coordination, strategy, and more likely than not, persistance (especially when it comes to crafting). It is no different than many other dungeons in the game in that it's impossible with the wrong group yet can be a lot of fun if you have the right group. That's what it all comes down to. And making it more accessible is just fair to the player base. If you want to make it more challenging for yourself you can try going with a smaller group than you're used to, it's no biggie.
Absolutely and COMPLETELY ludicrous. It will NOT be a challenge if lowered, and your socialist marxist perspective is simply ridiculous. What do you hope to accomplish by continueing to argue your case when 99% of the people who are even bothering to respond believe you to be certifiably insane (at best), or simply lacking in the fundamental basics required for intelligence? You will never convince me, and I am comfortable in saying you will never convice the other folks responding.... and if anything you are providing a venue for large numbers of people to voice their opinion that it should stay the same or even be made more difficult. If SOE bothers to read these posts (which I doubt) you will have argued our case for us quite nicely.
Do us all a favor - and yourself... shut up.
Yes, it will continue to be a challenge after being taken down a notch... and it's not socialist marxist, it's simple egalitarianism. The people who are bothering to respond are, for the most part, those who stand to benefit from the status quo. Not the players who don't think the DWB is even worth trying. So if you stand to make lots of dough, or just need an ego booster, or bragging rights to a suit of armor, then of course you're not going to want to share with others. Selfishness is a a very common human trait, unfortunately.
Qui-Rae wrote:
pussycat wrote:
Qui-Rae wrote:
"Casual Joe" will always have access to the DWB, it is up to him whether to continue to refine his tactics and master the DWB or give up and get slaughtered.And if you want proof for the devs being there, go look for posts regarding this on the Corbantis forum, it is there I assure you.
But it isn't really a matter of individual will, ultimately. Like almost everything else in the game since the CU, the DWB is very much a team effort. You're with the right group, it may not even seem that difficult. You're with the wrong group, you all have a quick trip to the cloners. That's why the DWB needs to be taken down a notch. It will make it easier for there to be people to go with, therefore making it more accessible to a wider number of players.
And that's exactly why it needs to be taken down a notch. The only people who disagree are those who have something personal at stake - the opportunity to make MILLION$, an ego booster, wanting to be the only one with the new uber-gear. It's really all about selfishness, in the end.
In the beginning it took us many trips to the cloner to figure out how to do this place and you want casual joe to walk in there with his 7 casual friends and be able to do it on the first try?Also, picking a team of your choice would be classed under "tactics" as the tactics are dependant on the groupmembers templates.
I have never said you should just be able to breeze through it on your first try. Picking a team of your choice can be tactics, to be sure, but it also negatively affects certain players in certain servers. In the end, more people would be able to enjoy the DWB after it's taken down a notch or two.. and it won't hurt those who are already familiar with it.
Why do you have such a vested interest in keeping the status quo? What do you fear to lose?
pussycat wrote:
Qui-Rae wrote:
pussycat wrote:
Qui-Rae wrote:
"Casual Joe" will always have access to the DWB, it is up to him whether to continue to refine his tactics and master the DWB or give up and get slaughtered.
And if you want proof for the devs being there, go look for posts regarding this on the Corbantis forum, it is there I assure you.
But it isn't really a matter of individual will, ultimately. Like almost everything else in the game since the CU, the DWB is very much a team effort. You're with the right group, it may not even seem that difficult. You're with the wrong group, you all have a quick trip to the cloners. That's why the DWB needs to be taken down a notch. It will make it easier for there to be people to go with, therefore making it more accessible to a wider number of players.
And that's exactly why it needs to be taken down a notch. The only people who disagree are those who have something personal at stake - the opportunity to make MILLION$, an ego booster, wanting to be the only one with the new uber-gear. It's really all about selfishness, in the end.
In the beginning it took us many trips to the cloner to figure out how to do this place and you want casual joe to walk in there with his 7 casual friends and be able to do it on the first try?
Also, picking a team of your choice would be classed under "tactics" as the tactics are dependant on the groupmembers templates.
I have never said you should just be able to breeze through it on your first try. Picking a team of your choice can be tactics, to be sure, but it also negatively affects certain players in certain servers. In the end, more people would be able to enjoy the DWB after it's taken down a notch or two.. and it won't hurt those who are already familiar with it.
Why do you have such a vested interest in keeping the status quo? What do you fear to lose?
Qui-Rae wrote:
pussycat wrote:
Qui-Rae wrote:
pussycat wrote:
Qui-Rae wrote:
"Casual Joe" will always have access to the DWB, it is up to him whether to continue to refine his tactics and master the DWB or give up and get slaughtered.And if you want proof for the devs being there, go look for posts regarding this on the Corbantis forum, it is there I assure you.
But it isn't really a matter of individual will, ultimately. Like almost everything else in the game since the CU, the DWB is very much a team effort. You're with the right group, it may not even seem that difficult. You're with the wrong group, you all have a quick trip to the cloners. That's why the DWB needs to be taken down a notch. It will make it easier for there to be people to go with, therefore making it more accessible to a wider number of players.
And that's exactly why it needs to be taken down a notch. The only people who disagree are those who have something personal at stake - the opportunity to make MILLION$, an ego booster, wanting to be the only one with the new uber-gear. It's really all about selfishness, in the end.
In the beginning it took us many trips to the cloner to figure out how to do this place and you want casual joe to walk in there with his 7 casual friends and be able to do it on the first try?Also, picking a team of your choice would be classed under "tactics" as the tactics are dependant on the groupmembers templates.
I have never said you should just be able to breeze through it on your first try. Picking a team of your choice can be tactics, to be sure, but it also negatively affects certain players in certain servers. In the end, more people would be able to enjoy the DWB after it's taken down a notch or two.. and it won't hurt those who are already familiar with it.
Why do you have such a vested interest in keeping the status quo? What do you fear to lose?
1st; I do not have anything to lose as we have over 5 teams on corbantis2nd; You want to make it easier so it will be accessible for casual joe and his 7 friends and through that putting the challange for experienced teams in bringing less people. Are you not contradicting yourself here? You want more people to be able to do the bunker yet you want me to leave 2-3 of my friends out so the bunker can be a challange for me and the rest of the team.
If you have nothing to lose, then why would you be against it being brought down a notch? There is no contradiction in what I said, if you give a wider number of people the chance to enjoy one of the dungeons in the game then that benefits the player base and doesn't hurt you one bit. You, however, say you want it to continue being challenging... well one of the ways that you can make it more challenging *even right now* is to have a smaller group than usual. If you have 7 friends waiting to do the DWB then it's just a matter of taking turns... after all, didn't you say you can be in and out in like 15 mins? Or, take your 7 friends and try using lower damage weapons, that will make it more challenging (and therefore, according to your argument) more exciting for you personally.
I took a stab at a minor re-write for post CU.... link in my signature, and here for browser challenged:
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=298467
pussycat wrote:
Qui-Rae wrote:
pussycat wrote:
Qui-Rae wrote:
pussycat wrote:
Qui-Rae wrote:
"Casual Joe" will always have access to the DWB, it is up to him whether to continue to refine his tactics and master the DWB or give up and get slaughtered.
And if you want proof for the devs being there, go look for posts regarding this on the Corbantis forum, it is there I assure you.
But it isn't really a matter of individual will, ultimately. Like almost everything else in the game since the CU, the DWB is very much a team effort. You're with the right group, it may not even seem that difficult. You're with the wrong group, you all have a quick trip to the cloners. That's why the DWB needs to be taken down a notch. It will make it easier for there to be people to go with, therefore making it more accessible to a wider number of players.
And that's exactly why it needs to be taken down a notch. The only people who disagree are those who have something personal at stake - the opportunity to make MILLION$, an ego booster, wanting to be the only one with the new uber-gear. It's really all about selfishness, in the end.
In the beginning it took us many trips to the cloner to figure out how to do this place and you want casual joe to walk in there with his 7 casual friends and be able to do it on the first try?
Also, picking a team of your choice would be classed under "tactics" as the tactics are dependant on the groupmembers templates.
I have never said you should just be able to breeze through it on your first try. Picking a team of your choice can be tactics, to be sure, but it also negatively affects certain players in certain servers. In the end, more people would be able to enjoy the DWB after it's taken down a notch or two.. and it won't hurt those who are already familiar with it.
Why do you have such a vested interest in keeping the status quo? What do you fear to lose?
1st; I do not have anything to lose as we have over 5 teams on corbantis
2nd; You want to make it easier so it will be accessible for casual joe and his 7 friends and through that putting the challange for experienced teams in bringing less people. Are you not contradicting yourself here? You want more people to be able to do the bunker yet you want me to leave 2-3 of my friends out so the bunker can be a challange for me and the rest of the team.
If you have nothing to lose, then why would you be against it being brought down a notch? There is no contradiction in what I said, if you give a wider number of people the chance to enjoy one of the dungeons in the game then that benefits the player base and doesn't hurt you one bit. You, however, say you want it to continue being challenging... well one of the ways that you can make it more challenging *even right now* is to have a smaller group than usual. If you have 7 friends waiting to do the DWB then it's just a matter of taking turns... after all, didn't you say you can be in and out in like 15 mins? Or, take your 7 friends and try using lower damage weapons, that will make it more challenging (and therefore, according to your argument) more exciting for you personally.
goldragon76 wrote:
bump for a great guide. im going to try to keep this at the top.
Anyone know if Wengel is still around? I have sent tons of folks to this guide, and after being bugged by many folks for a long time that Wengel hadn't updated for post-CU, I literally copied and pasted this guide to a new, updated version. I gave Wengel credit, of course - but I would appreciate any additional information, feedback, and corrections folks may have. There's a link to the new version in my signature labeled Master Jetpack Crafter. Thanks in advance!
wow what an awesome post woot woot
sweet videos also ![]()