Game Guides Archive

Thread: Aurilian Plant Care

Daviant
Mon Sep 20, 2004 7:20 am
#300

If other ppl have admin to the house the plant resides in, can they adjust the water/nutrient levels as well?

yusonge
Mon Sep 20, 2004 7:42 am
#301






Daviant wrote:

If other ppl have admin to the house the plant resides in, can they adjust the water/nutrient levels as well?







yes i use which ever of my 3 chars are on at the time to make adjustments



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Ail
Mon Sep 20, 2004 9:48 am
#302

I got my plant to get from small to medium in 1.5 days.

However when I logged out last night it was :


Small Plant

Perfect Condition

Above average Growth

Water : Dry

Nutrients : Bellow Normal


This morning I log in ( like 8 hours since last check ) and it was :


An aurellia plant ( no longer small)

Full of Life

Wilting

Water : Arid

Nutrients : Low.


So it sure ate a lot of water and nutrients in the last 8 hours( like 3 lvls of water and 2 of nutrients)....


I bumped the water/nutrients to :

Water : Dry

Nutrients : Low ( but added 1 dose)


Gonna pray and see what I get when I get back home this evening....






Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

MalLorin
Mon Sep 20, 2004 9:49 am
#303

BlueTygur, what was the DR on the resources you were using when you had to wait 6 hours for a status update? You're correct when you say that update time is a key piece of information that we need, and maybe Bearber is right in thinking that DR is tied to update time.


I can see the range of health/growth states on a scale, like the bar that fills up when SWG is loading. As nutrients/water are used up, that bar fills up. Lower the DR, the faster the resources are used up, and the faster the bar fills, and the faster the bar gets to a specific tick on the bar that represents the next highest growth/health state (ding). This would make sensein one situation I went through, when I completely drained the plant of water, then refilled it withmy low DR water. Itimmediately went to wilting (the bar began to tick downwards, so negativegrowth immediately showed up), and then when I refilled the plant with the new water, up toits optimum level, it took about 20 minutes to update back to very slow growth (water began to be used up, then the bar began to tick back upwards, and was still in the very slow growth part of the bar).Unfortunately, I'm not sure that DR theory exactlybears out with what people have said.Possibly not evenin my owncase, where I'm using extremely low DR water, low DR nutrients, and have been at very slow growth for about a week. Maybe there's something else involved in how fast the bar fills up.


Maybe the growth level is what determines how fast the health bar fills up. That would make sense in my case. Very slow growth means the bar is filling up very slowly. It's annoying, but probably my best option is to keep on doing what I'm doing, stuck at very slow growth, and be patient and wait for the health to tick upwards.


Looking at orvo's log on page 1 of this thread: it seems like the positive changes he saw were first in health, then in growth, then health would improve, and growth would improve a little later, and so on. So it could be that growth state affects how fast the health bar fills up, and the fuller the health bar is, the more the growth state improves...


Bah, I'm just rambling now, this dang plant is really frustrating.




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0rv0
Mon Sep 20, 2004 3:18 pm
#304

Still need more info on Large Plants...



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MalLorin
Mon Sep 20, 2004 5:33 pm
#305


Well, one aspect of my current working theory seems to be holding true. My plant is now at "full of life". It went from "excellent" to "vibrant" in a little over 4 days, and now has gone from "vibrant" to "full of life" in a little over 4 days. Growth rate has remained at "very slow" the whole time. So the health bar fills up, pushing the change to next higher level, in a little over 4 days at very slow growth. It may be that the time was a little shorter when it went from "vibrant" to "full of life", which could be due to lower DR water.


Now I just need to figure out how to get a better growth rate in order to fill up my health bar more quickly. Or grow some patience myself.


And BlueTygur, I believe the jump to next size plant comes when you fill up the health bar after "perfect". Also, I attempted to recreate my previous experience. I drained all the water from the plant, down to desert-like, to see if it would again instantly update to "wilting". I gave it 5 minutes and it remained at "very slow". So there must be some sort of timer. Whether that is a static timer with set update times, or based on ticks on the growth bar...


Orvo, looks like you are still going negative. Good luck with stabilizing your growth.


p.s. Low DR definitely means that the plant goes through the resources faster.

Message Edited by MalLorin on 09-20-2004 06:27 PM



OnDestroyRoom for non-existant room.
OnDestroyRoom for non-existant room.
Ail
Mon Sep 20, 2004 10:57 pm
#306

Anyone else having problems with crazy nutrients and water consumption by their plant ?

Since mine reached medium stage it uses like 3-4 doses of each per day.....

Hard to keep up..




Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

BlueTygur
Tue Sep 21, 2004 12:04 am
#307

Bearber, you may be right about the possibility that the stats of the water/nutrient make a difference. I had always assumed that the stats (eg, OQ or DR or PE) would make a difference in how fast the nutrient level would go from one catagory to another ... for example, in going from "moist" to "wet", you might have to add more of a water type with low stats, and less addinga water type with high stats, to get the same "moist -> wet" change. But I have not confirmed this. If you are right that the stats ALSO effect the rate of change of "growth" (eg, going from "wilting" to "slow growth") then indeed it gets really complicated.


Add in also the possibility that the type of nutrient (eg, berries vs wheat) or the planet where the nutrient is obtained (talus water vs LOK water) and you have a really complex situation. I am going to proceed on the simplest assumption that the type, source, and stats of the nutrients make little or no difference, at least for now. May have to change that later.


Mallorin, I'm sorry I can't remember the stats of the water/nutrients I've been using (actually I have used several different ones). The situation you described, where the growth rate updated in 20 minutes was interesting ... but I'm wondering if that was just when it was "scheduled" to update anyway? IOW, let's say that it updates every 6 hours. Maybe the "clock" was at 5 hours 40 minutes, at the point where you happened to make the change. Then it would seem like it took 20 minutes when it was really much longer.


What we really need is to get an accurate time, at least for one set of conditions. This means: 1) observing a growth rate update; 2) making a change; 3) observing a second update. These conditions are awkward to achieve, cause you would have to be continuously (or at least every 5 min or so) watching the blasted thing for hours. Any volunteers?


I do think that you are right about the "growth bar" idea. IOW, there is a hidden bar that fills up at a rate determined by the "growth rate" status. When that bar is "full" then you get a health change one notch in the improving direction. If the bar gets too low (eg, when plant is "wilting") then the health updates in the bad direction. What exactly triggers the evolution to a medium or large plant,I don't know.


Unfortunately I won't be of any help for a week or so, since I will be out of the game for a while. (I am putting the plant back in my inventory in hopes that it will stay in stasis until I can get back in game). So anyway, I will be eagerly watching this thread, maybe you guys will have figured it all out by the time i get back


Angof
Tue Sep 21, 2004 2:16 am
#308

I've been working on the assumption that growth rate is the rate at which it grows to medium and to large. After reading these posts it seems obvious that the growth rate is the rate at which the plant grows in HEALTH. Presumably then if your plant grows to Perfect Condition it then grows to the next stage.


I hope im not the only person who just got that ......... DOH


nukebomber
Tue Sep 21, 2004 5:25 am
#309

nice thing u got there!

wish i could buy one

im no doc but if any doc on eclipse wants to sell his plz give a tell to goomy
MoonhellWarriors
Tue Sep 21, 2004 9:13 am
#310

I keep my plant at....


Moist water level....

Normal nutrient...


It,s always growing at a slow rate but the condition is always perfect


all my ressources are 950+




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Ail
Tue Sep 21, 2004 9:36 am
#311





Plant switched from small to medium on Sunday's night.


Sunday evening it was :


Perfect condition


Above average growth rate


Dry


Bellow NormalNutrients.


Monday morning shortly after server reset it was :


Full of Life ( but medium now)


Wilting


Arid


Very Low Nutrients.



I got it back to


Water Dry


Nutrients Low +1


10h later when I came back from work was :


Vibrant and Colorfull


WIlting


Very Dry


Nutrients Low ( 1 dose had been used).



I played with it last evening and got growth level to very slow( normal water normal nutrients)but still 1 more water and nutrients were used during the course of the evening.


Server wasn't up this morning when I left for work so I couldn't check....



I am wondering if the nutrients consumption and rate at which the plant updates is not based on how often the house it is in gets loaded.


Because my plant is in my shop and I see over 50 customers a day....


I use OQ 1000 water and some fungi with OQ, PE and DR all above 900 but personally I don't think the nutrients stats matter at all....



Message Edited by Ail on 09-21-2004 09:38 AM



Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Entishunter
Tue Sep 21, 2004 5:54 pm
#312

My large plant is dead



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