Game Guides Archive

Thread: Space Expansion

CommanderRamius
Fri Feb 27, 2004 5:54 pm
#287


Ships I'd Like to See:



  • Mon Calamari Cruisers
  • Medium transport
  • Nebulon-B Frigate
  • A-Wing
  • Y-Wing
  • X-Wing
  • B-Wing
  • Imperial -class Star Destroyer
  • Interdictor Cruiser
  • Lambda-class Shuttle
  • TIE Interceptor
  • TIE Fighter
  • TIE Bomber
  • TIE Advanced
  • Yachts
  • Firespray -class Patrol and Attack Ship
  • YT-2400 light freighter
  • YT-1300 Transport
  • Defense and Patrol (Skipray)Blastboat
  • Z-95 Head Hunter
  • Correlian Corvette
  • T-16 Skyhopper

Features I'd Like to See:


  • Remodeled Star ports for Major Cities, to be more like Theed Star Port with room for Multiple PC space Craft to be present. Bigger overall size for Spaceports with a couple individual docking bays for PC Space Craft. It should be like a bunch of mini star ports, to accommodate PC Space craft.
  • Place-able Landing platforms for Player Cities.
  • Be able to Call your ship from your datapad while in an empty public Landing Platform, Star port, Docking Bay or Hanger.
  • Be able to Call your ship from your datapad while in an empty private Landing Platform, assuming it belongs to you and or you have rights to use it.
  • Be able to walk around inside your ship while docked/Landed.
  • Be able to allow others to walk inside your ship while docked/Landed.
  • Be able to take off with people inside from Landing Platforms, Star Ports, Docking Bays and Hangers.
  • Be able to walk around inside your ship or friend’s ships while in space.
  • Large player owned ships able to be boarded by pirate and Imperial NPC's.
  • A pilot profession that requires xp but not sp.
  • Ability to give ships unique names.
  • All Ships have the ability to land in the Wilderness. Scouts can Make Special Camps to call one-man ships in the Wilderness. Rangers can make special camps to call Large Multi person Ships in the Wilderness.Ability to Dock with certain other pc ships in Space.
  • Add Space Stations and Space Docks you can land/dock in, to meet up with other players in space.
  • Ability to Customize and modify ships.
  • Ability to illegally modify ships, possibly with the Smuggler Profession.
  • Ability to enter hyperspace/jump to light speed.
  • Ability to man gun mounts in large ships. Gun Mounts that work in space and while landed.
  • Loading Screen only comes up after take off and during re-entry.
  • Small ships have low-level atmospheric flight capabilities but will travel slower as opposed to space. For example, one-person ships, Skiprays, patrol ships, Snow Speeders. Taking off in smaller ships defaults to generic altitude. Manually flying up from generic altitude brings up space loading screen. Re-Entry brings up planet loading screen. Smaller ships default to generic altitude after loading for landing options or wilderness landings.
  • For Larger ships, there are no low-level flight capabilities. For example, Star Destroyers, Cruisers, Yachts, Large Cargo Ships & Frigates. landing locations are limited and must be selected before re-entry by picking from a drop down list or typing /Land (Location). A timer will come up displaying a wait time until there is a spot available to land at said location.




Ramius Cipher
MBH

JulianSpeed
Fri Feb 27, 2004 6:17 pm
#288

...Right on Commander!!!! I like almost all of your ship ideas. Lets hope they can deliver the goods.
IdahoJedi
Fri Feb 27, 2004 8:12 pm
#289

I think that probobly with the SE when you buy it you automaticly hae a x-wing or tie fighter, or just a basic ship free by buying the SE and downloading it. that way you at least get to play the expasion you just payed good RL money on.



Itoz Crandist-Novice BH
"Don't be to proud of this technoloical terror you've constucted. The ability to destroy a planet is insignificant next to the power of the Force"
http://forums.station.sony.com/swg/board/message?board.id=Bria&message.id=416270> The most ridiculous movie ever!
The best movie ever!

Crazyguy111
Fri Feb 27, 2004 10:52 pm
#290

Perfect post Commander! Only thing I disagree about is the... lol aw heck I forget now



Omiss Gilla - May the nerf be with you!
Crazyguy111
Fri Feb 27, 2004 10:54 pm
#291

Ah yes, atmosheric flight. Like I have said before this would be impossible without mixing SWG with SE. We can always dream tho...



Omiss Gilla - May the nerf be with you!
Ommer
Fri Feb 27, 2004 11:53 pm
#292

Please Pay attention!!! These are several facts and must-haves






First off for you people who want skill points to fly etc. Skill points would seriously hamper professions are use flying as a mainstay, ie. Smuggler, Bounty Hunter, Commando. And if you would have watched the E-3 Demo for the Space Expansion the controls look like a mix between Rogue Squadron and X-Wing vs. Tie Fighter, therefore there will be no space "skill mods".






Yes I agree a spaceship should require the cooperation of several crafting classes to build, (more is better) and some examples of this coop will be found below. HOWEVER, Ships seriously shouldn't cost an arm and a leg to maintain, expensive yes, possibly equal to what a medium or large house would cost, but with the maintanance of a small house, or perhaps none at all except for battle damage.


Crafting Cooperation: Several Configurations


Master Artisan: Ship's Hull and final Assembly


Armorsmith: Ship's shielding and armor plating


Weaponsmith: Ship's weapon and tractor beam systems


Droid Engineer: Ship's Navcomputer, Hyperdrive Motivator


Tailor: Furnishings and Trim (on larger ships)


Chef: Ships Galley Area (on larger ships)






Types of Ships...


Now with Star Wars, we are going to be stuck with Movieitus, or at first only seeing ships available in the movies... However if the Devs feel up to it, they can read some of the massive amounts of SW Literature and pick ships from there. This List will help the Developers out in that respect...Also with a footnote on where the ships might appear in a book or movie


Fighter Spacecraft:


T-16 Skyhopper (the model Luke was "flying" around in A New Hope, manufactured by Incom)


X-Wing (blew up the deathstar... yay, manufactured by Incom)


Y-Wing (failed to blow up the deathstar, equipped with Ion Cannons)


Z-95 Headhunter (precurser to X-Wing, manufactured by Incom and a popular pirate ship)


Tie-Fighter (Standard, non shielded Imperial Fighter)


Tie-Intercepter (faster, more agile than tie fighter, still w/o shields)


Tie-Bomber (Slower, less agile than Tie- Fighter, equipped with missles)


Uglies (Pirate craft combining components of several of the above spacecraft above, cheaper and less durable)


Frieghter Spacecraft:


Corellian YT 1300 (Millenium Falcon)


Corellian YT 2400 (similar to Millienium Falcon, but more narrow, described in the book, X-Wing: Solo Command)


Corellian Corvette (Leia's Diplomatic ship in ANH)


whie I really can't think of any more off the top of my head, i urge the devs to use the vast amounts of literature on the frieghters


Medium and Light Cruisers:


Imperial Lancer Class Frigate (described in various books, most effective against Starfighters)


Carrack Class Cruiser (describes as a cylinder with slight swells on either end, was modular so the Empire could refit as needed)


Nebulan B Frigate (the Hospital Ship that takes care of Luke at the End of ESB)


Troop Transport (Shaped Like an elongated clamshell, with a smooth top)


Heavy Cruisers:


Victory Star Destroyer (Smaller star destroyer)


Imperial Mk 1 Star Destroyer (The Classic Imperial Cruiser)


Imperial Mk 2 Star Destroyer (Slightly Larger than the classic, more heavily armed)


Imperial Super Star Destroyer (Executer, nuff said)


Mon-Calamari Cruiser (Home One)






Now as an end note, i would like to echo what many people feel. Space travel should take a while, 10 minutes at the most to go from system to system, time during which a player can put his or her ship in autopilot and go enjoy their ship, if it is large enough (which passengers would be doing) or if it is a fighter craft the person could do autopilot and sit back and relax for a bit, any attack on the ship would bring the pilot striaght to the cockpit. Larger freighters should also be able to launch fighters from their cargo bay.


Ommer
Fri Feb 27, 2004 11:54 pm
#293


Please Pay attention!!! These are several facts and must-haves







First off for you people who want skill points to fly etc. Skill points would seriously hamper professions are use flying as a mainstay, ie. Smuggler, Bounty Hunter, Commando. And if you would have watched the E-3 Demo for the Space Expansion the controls look like a mix between Rogue Squadron and X-Wing vs. Tie Fighter, therefore there will be no space "skill mods".







Yes I agree a spaceship should require the cooperation of several crafting classes to build, (more is better) and some examples of this coop will be found below. HOWEVER, Ships seriously shouldn't cost an arm and a leg to maintain, expensive yes, possibly equal to what a medium or large house would cost, but with the maintanance of a small house, or perhaps none at all except for battle damage.


Crafting Cooperation: Several Configurations


Master Artisan: Ship's Hull and final Assembly


Armorsmith: Ship's shielding and armor plating


Weaponsmith: Ship's weapon and tractor beam systems


Droid Engineer: Ship's Navcomputer, Hyperdrive Motivator


Tailor: Furnishings and Trim (on larger ships)


Chef: Ships Galley Area (on larger ships)







Types of Ships...


Now with Star Wars, we are going to be stuck with Movieitus, or at first only seeing ships available in the movies... However if the Devs feel up to it, they can read some of the massive amounts of SW Literature and pick ships from there. This List will help the Developers out in that respect...Also with a footnote on where the ships might appear in a book or movie


Fighter Spacecraft:


T-16 Skyhopper (the model Luke was "flying" around in A New Hope, manufactured by Incom)


X-Wing (blew up the deathstar... yay, manufactured by Incom)


Y-Wing (failed to blow up the deathstar, equipped with Ion Cannons)


Z-95 Headhunter (precurser to X-Wing, manufactured by Incom and a popular pirate ship)


Tie-Fighter (Standard, non shielded Imperial Fighter)


Tie-Intercepter (faster, more agile than tie fighter, still w/o shields)


Tie-Bomber (Slower, less agile than Tie- Fighter, equipped with missles)


Uglies (Pirate craft combining components of several of the above spacecraft above, cheaper and less durable)


Frieghter Spacecraft:


Corellian YT 1300 (Millenium Falcon)


Corellian YT 2400 (similar to Millienium Falcon, but more narrow, described in the book, X-Wing: Solo Command)


Corellian Corvette (Leia's Diplomatic ship in ANH)


whie I really can't think of any more off the top of my head, i urge the devs to use the vast amounts of literature on the frieghters


Medium and Light Cruisers:


Imperial Lancer Class Frigate (described in various books, most effective against Starfighters)


Carrack Class Cruiser (describes as a cylinder with slight swells on either end, was modular so the Empire could refit as needed)


Nebulan B Frigate (the Hospital Ship that takes care of Luke at the End of ESB)


Troop Transport (Shaped Like an elongated clamshell, with a smooth top)


Heavy Cruisers:


Victory Star Destroyer (Smaller star destroyer)


Imperial Mk 1 Star Destroyer (The Classic Imperial Cruiser)


Imperial Mk 2 Star Destroyer (Slightly Larger than the classic, more heavily armed)


Imperial Super Star Destroyer (Executer, nuff said)


Mon-Calamari Cruiser (Home One)







Now as an end note, i would like to echo what many people feel. Space travel should take a while, 10 minutes at the most to go from system to system, time during which a player can put his or her ship in autopilot and go enjoy their ship, if it is large enough (which passengers would be doing) or if it is a fighter craft the person could do autopilot and sit back and relax for a bit, any attack on the ship would bring the pilot striaght to the cockpit. Larger freighters should also be able to launch fighters from their cargo bay.


qhtkmbs
Sat Feb 28, 2004 2:29 am
#294

from the footage released in the summer of 2002 it just showed the devs flying around in a first person shooter format. The video is at the stratics website.
JulianSpeed
Sat Feb 28, 2004 7:58 am
#295

Ommer when you take into consideration all the components to make a shipI could see where it would easily be quite expensive to buy a bigger ship. I could easily see just when the expansion first comes out some folks are going to sell some ships for a million credits easy-which I could afford...


Access to medium and large ships:


I hope there will be large commercial ships available. By large I mean something maybe 2 or 3 times the size of a Correllian Frig., or 2 or 3 times the size of the mill. Falcon to be exact.I dont mean something as big as a Calamari Cruiser? The Calamari ships should be in the game but I dont think you will own one-maybe rent one from the Rebel Alliance if you have the faction points or rank and skills.


NPC crew for hire:


For the ships that require 10-20+ crew why not have NPC's for hire that you can pay. It could be similar to the maintanace cost you pay to keepharvesters running but you would pay the NPC crew weekly and not daily. Im only speaking of the larger ships.You could do it for smaller ships also but what would be the point when you could have friend(s) guild members as part of the crew. The problem here is that most real players non-npc players willwant to own and run their own ship. I know I will want to own my own ship. With that being said dont you think it will benecessary to have NPC's for hire to help run theship?


Twitch:


Lets hope the overall majority of space combat is twitch. I could see that there may be a need to have some pilot or ship skills for big ships like a Calamari Cruiser etc.. We also have to consider in what manner are the skills to be applied. Skills for non combat related things with regards to ships I necessary. I thin there is no arguing that one. Skills for space combat should be for indirect space combat. I know Im being vague here.


Also maneuvering Tie's and X Wings and Correlian frig sized ship ships such as the M Falconshould be twitch based to include aiming and firing these kind of ships. Bigger ships is a whole different issue.


Dark-Ranger

Location: Bria

Guild: EOE

Ex-Master Bounty Hunter

Current Profession: Commando/TKA
Crazyguy111
Sat Feb 28, 2004 5:33 pm
#296

I have a simple rule that will help posting on this thread a huge amount. (for new posters and maybe some older ones) Read page 1, the second to last, and the last. And great post Ommer! You got all the points Commander left out and added a great ship list.



Omiss Gilla - May the nerf be with you!
Llewzaher
Sat Feb 28, 2004 5:46 pm
#297

well i am not going to read every single message .



But I like the ideas I have read , and agree with most of them ...The one thing most important to me along with what you guys have already mentioned is :



Smooth transition travelling from outer space to landing on the planet.



No more zoning like you do when you take the space shuttle .


Maybe when you hit hyperdrive it will "zone " etc...but when I am flying outside of Naboo I would like to see my self getting closer , entering the atmosphere , getting closer to land following my waypoint to Karen and finally landing . Seemless landing .



When leaving 1 system to another via hyperdrive by all means zone while we are in hyperspace , but once we enter that system no zoning ,,




SilentHtr
Sat Feb 28, 2004 6:03 pm
#298

My fourth post on this thread (this is the thread that never ends!)


In reply to commander's post (see last page), I think (or at least i hope) you will see most if not all of the ships you mentioned, and hopefully if second prize on the recentscavanger hunt is any indication, the detail of the ships should be pretty good. If there is one thing lucasarts knows how to do, it's flight sims. They know this is what everybody has been dreaming about since this game came out. They would probably love to make it work like a big game of XvsT, but they have to think about lag and scope of this project. Most likely we will be using a mouse to fly the ship, yeah a joystick would be cool but this is a role-playing game..not a flight sim..or a first person shooter.


Just to touch up again on Hyperspace (see last post). If they do institute hyperspace at all, they will probably do it my way (no this is not my ego talking), why...because currently they won't even let you shoot from your speeder bike (which is supposed to have a laser mounted to it already, see ROTJ). So theymost likelywon't let you shoot and hyperjump. It's either that or you won't be able to shoot from your X-wing at all. (How lame would that be!)


Anothertwist to all this would be in order to craft(or use) a fighter (X-wingor Y-wing, no Impshere), you would need to procure an astromech droid (kinda like trying to make jedi, if you want the cool ships..you're gonna pay for 'em)


And finally, I hope they do model this after XvsT. Why? Because I used to love flying my Y-wing right thru wimpy Tie Fighters (Imps beware...muhahahaha).


JulianSpeed
Sat Feb 28, 2004 6:16 pm
#299

SilentHtr- Help me out maybe I missed something. What does firing a battery or turret from your ship have anything to do with not being able to jump? Is this a given from maybe a boardgame that if you fire a weapon you can't jump?I could see if you were in an asteroid field, ship badly damaged, to close to a planet's grav-pull or some other reason. You are being chasedwhilst in your ship and you are in the clear you,enough time has passed to do Nav Calc for a safe jump etc.., you fire a missle at the ship pursuing then punch the jump button. Hyperspace will be in the game. Well let me rephrase that- its safe to assume there will some form of hyperspace.



Llew... I dont think space travel will be seamless. Besides how can you have seamless travel when you have to factor in hyperspace travel?


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