Game Guides Archive

Thread: Tuesday Tips May 24th Stopping Shot

calcus
Thu May 26, 2005 9:49 am
#274


/QFE!

No offense to those that are jedi..I know you worked hard for it. But this is getting silly now. You cant go ANYWHERE in the game and not run into a jedi. Nightly I am seeing any area of the game filled with Jedi running around..healing folks who need it (since there are no more doctors)...constantly being used to fill up groups to complete some of the new quests. It is getting sickning reading over and over how certain quests can easily be completed with 2 jedi in your group with defender and lightsaber. Things need to come back down to earth in terms of making it a hard life for a jedi. To keep seeing the constant catering to this profession...it is getting me more and more frustrated every day.

Again...no offense to you all that are jedi...I know you spent alot of time doing it. But even you have to admit it is getting out of hand.








No offense to you, but are you a jedi? if not I think you should be carefull what you say, because me and hundreds of other players did not grind for months to become a jedi just to pwned pvp vs 1 BH or not being able to do high end pve. Be objective....have you ever seen a starwars movie? have u seen that jedi can do certain things that a regular prof cant? i mean this with no disrespect, but if i did work for something as a full template jedi, i want a reward...no reward means goodbye to SWG. i bought this game on launch day to become a jedi. that was my only goal in this game. in 2003 the devs said repeatedly a full template jedi can compete with 10 or more players if he knows how to play his class...is jedi hard..u bet it is...have you been a padawan in the CU? i bet you havent...so if you have a kind soul that will let you play a low level jedi for a day or two you will realize the faults of your argument.


If you dont work for a fulltemplate jedi, that is not my problem, but onlky yours...do you loose anything when dieng in pvp? no you dont as aregular class..you dont even loose buffs no more so stop the whinning...to many time i fight a regular class that loads into bestine and dies fast..you know what....if a player is dumb enough to load into a city where pvp is rampant it is not our fault..be carefull..play smart and group up for pvp(CU=grouping in everything). befor jedi were rampant in swg, i remebr very well how some professions were overpowered compared to others..i used to always get killed by CM/mrifleman, and people whined about that at the time...in the presnt the FOTM is bittttch at jedi, cause they worked for it for months but they can all go to hell right? common get real dude..when u fight a full template jedi, its like fighting a jedi knight....do you seriously think that han solo could beat luke skywalker after he became a knight? what about master windu chopping fetts head with one stroke..i mean a jedi is a jedi..u want to nerf jedi, than this is not a starwars game anymore.




Jedi Knight Scipione Saloe -- Teras Kasi Master Calcus Saloe

000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000
0
00000000000000000000000000000000000000000000000000000000000000000
0
00000000000000000000000000000000000000000000000000000000000000000
0
000000000000000000000000000000000000000000000000000000000000000000


Ashet
Thu May 26, 2005 9:55 am
#275



Thunderheart wrote:


Qui-Gonzalez wrote:

TH, the way I see it is you are pondering nerfing a useful skill because of it's use and abuse in one aspect of the game...Jedi v Bounty Hunter.


No, not at all. The only thing that needs to be done is to make sure the timer on the target is working correctly. Roots in PvE are a great tool, a necessary tool, and roots in PvPshould be working correctly (and fairly).

The BH/Jedi situation is something altogether different. It really is a tough situation to be chased by three Bounty Hunters with this and similar abilities and will need a different kind of solution that is fair and fun for both parties.







I take exception to this post TH. It should be fair and fun to ALL parties. Not just BH/Jedi.

I am a Pistoleer and a Smuggler. I do not hunt Jedi, and to have my specials nerfed because because of an imbalance in the BH/Jedi wars is wrong. Because it will create an imbalance in my everyday combat. Why are my professions taking collateral damage from a situation that we have nothing to do with?
RichardBryant
Thu May 26, 2005 9:56 am
#276

Then you support one single massively overpowered class with no penalties?

Of course you do. You're exactly the reason for my post.




Cael Broden, Master Smuggler.
I am Jack's Ignored Profession
"I don't have saber envy. I have patch envy. 2 years is unacceptable."
"Wars not make one great. AFK-grinding on wookiees on Kashyyk make one great!"
LukeBorgman
Thu May 26, 2005 9:58 am
#277

There's a timer on both. The target timer is how long the root sticks and the targeter timer is how long until you can root again. I think the target timer is too short on Stopping Shot (barely enough time to get off one more shot), and the targeter timer is too long (now it'd take 3 or more Stopping Shots sequentially to keep something rooted). How many ranged fighters should it take to keep a single melee target rooted? I think 2 is about right. Double-teaming one target should give significant advantage.





- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
calcus
Thu May 26, 2005 9:58 am
#278

Then you support one single massively overpowered class with no penalties?

Of course you do. You're exactly the reason for my post.






you are wrong...i died many times....im far from overpowered....yed vs regular class i can hold my own, but keep in mind i'm a full template jedi....that= knight....knight=powerfull...did i get it for free? no i didnt...i grinded over 31 professions, and 32+million jedi exp for it...so please be objective.



Jedi Knight Scipione Saloe -- Teras Kasi Master Calcus Saloe

000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000
0
00000000000000000000000000000000000000000000000000000000000000000
0
00000000000000000000000000000000000000000000000000000000000000000
0
000000000000000000000000000000000000000000000000000000000000000000


Zorron
Thu May 26, 2005 10:10 am
#279







Thunderheart wrote:






Qui-Gonzalez wrote:

TH, the way I see it is you are pondering nerfing a useful skill because of it's use and abuse in one aspect of the game...Jedi v Bounty Hunter.






No, not at all. The only thing that needs to be done is to make sure the timer on the target is working correctly. Roots in PvE are a great tool, a necessary tool, and roots in PvPshould be working correctly (and fairly).


The BH/Jedi situation is something altogether different. It really is a tough situation to be chased by three Bounty Hunters with this and similar abilities and will need a different kind of solution that is fair and fun for both parties.







TH, may I suggest a solution?


Go through all abilities in all professions that have the effect "root". When the root wears off on the target, target receivesa "root downer" buff icon that lasts for 5/10/15 sec (whatever is appropriate).The effect of the "root downer" icon is to provide immunity to any and all abilities that have the effect "root". Basically, while that icon is up on a target, he can't be rooted again by anyone or by any attack.


As a result,nobodycan be perma-rooted, regardless of the number of attackers trying to chain-perma-root. And bytweaking the root durationand the "root downer" duration, you can attempt to balance the several different types of encounters and situationswhere root might be used.


If it's desirable to allow perma-rooting in PVE (personally I don't see why on earth this might be desirable, but it's your game, not mine) then this "root downer" buff icon can only apply to players. It doesn't have to lead to a PVE nerf for Pistoleers.

Message Edited by Zorron on 05-26-2005 08:20 PM



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
JoahSaett
Thu May 26, 2005 10:13 am
#280


Thunderheart wrote:


Qui-Gonzalez wrote:

TH, the way I see it is you are pondering nerfing a useful skill because of it's use and abuse in one aspect of the game...Jedi v Bounty Hunter.


No, not at all. The only thing that needs to be done is to make sure the timer on the target is working correctly. Roots in PvE are a great tool, a necessary tool, and roots in PvP should be working correctly (and fairly).

The BH/Jedi situation is something altogether different. It really is a tough situation to be chased by three Bounty Hunters with this and similar abilities and will need a different kind of solution that is fair and fun for both parties.








Thunderheart, could you guys take a look-see at the resists of Various mobs vs. this skill in PVE as opposed to PVP? It seems to always stick no matter what in PVP. And only a quarter of the time in PVE.

That being said, I seldom get a root to stick using the skill, the mobs just keep coming, and well, since I am not a damage dealer, I would like my role to have more utility.

Message Edited by JoahSaett on 05-26-2005 10:16 AM



Joraan Sett
(Master Smuggler/Pistoleer and Smuggler's Alliance Ace Pilot.)
Joah Saett
(Jedi and Alliance Ace Pilot.)
Corbantis
thecolonelcardaks
Thu May 26, 2005 10:23 am
#281

I dont mean to be rude TH, but do you guys play this game? There is no timer whatsoever on the target. The timer is just literally on the specials, so 4 pistoleers can keep a target rooted ad infininitum. unless i am wrong...



ZFrankenFoods Inc., New Thebes, Tatooine, Chilastra
Filandros Wrenchfoot- Master Bio-Engineer
Tissues, Pets, and much more! Email for orders.
(On Bloodfin: Vebu- The penultimate Rifle-CM)
Mauddib77
Thu May 26, 2005 10:26 am
#282






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends









I don't see how friends will help if 3 bh are perma rooting a jedi mark, all they can do it stand there and watch.



**Muad- Dib, Geffen & Zeone (Master WS / Artisan / Shipwright)**
12pt Sliced / Unsliced / Elite Weapons Vendors @ Theed -3840 4103
******************************************************
Ka-oan
Thu May 26, 2005 10:31 am
#283



IkarusSunblaster wrote:
Kurt, chain rooting a Jedi with Stopping Shot and Concussion is called...Tactics. "Fair and fun for both parties" seems only to mean "Fair and fun for Jedi." To ravage (the filter wouldn't allow me to type "r*pe") every other fighting professions' specials:
Last Ditch
Low Blow
Concussion
Stopping Shot
all knockdowns
etc, etc, etc
so that they don't affect Jedi means they don't affect anything ELSE either. Doing this will hurt PvP AND PvE for us non jedi non bounty hunter (I use bounty skills to HELP my smuggler, not the other way around. I haven't hunted a single jedi...yet) types to no end. I know everyone else just whines and flames, but PLEASE (for once) listen to someone besides the jedi if they make a reasoned statement. Jedi DO get everything they whine for, and everyone else gets Nothing. Your focus group people are feeding you misinformation if they are telling you that everyone wants to be a jedi and everyone wants all other professions to be ruined.

Message Edited by IkarusSunblaster on 05-26-2005 09:26 AM





Okay, so let's take Jedi/BH out of the equasion:

Say you're an Imperial SF member, heading out for some PvP one night. You and your group zone into Coronet, not knowing what awaits.. but hopeful that there are some Rebel SF members about. You head out of the starport and are suddenly +ROOT+. You quickly start tabbing around looking for someone.. anyone... -ROOT-. +ROOT+.... uh oh.. there must be covered riflemen/pistoleers about using a combination of stoppingshot and quickdraw on their Laser Rifles... /bacta, /bacta, -ROOT-, +ROOT+.... -ROOT-...+ROOT+... incap. 4 riflemen appear on your radar and you visit the cloner.

Could this happen (honest question)? If so.. would you call it fair and fun?



(ggggggggggggggg:WX??????????????WX9ggggggggggggggg)

The Noboru Family:
Ka'oan - Elder Jedi |-o-| Hidayasu - Spy |-o-| Kiyoki - Mandolorian Commando
Tusken's Bane, Chilastra
Quidquid latine dictum sit, altum sonatur.
JWing
Thu May 26, 2005 10:46 am
#284



RichardBryant wrote:

Thunderheart wrote:


Qui-Gonzalez wrote:

TH, the way I see it is you are pondering nerfing a useful skill because of it's use and abuse in one aspect of the game...Jedi v Bounty Hunter.


No, not at all. The only thing that needs to be done is to make sure the timer on the target is working correctly. Roots in PvE are a great tool, a necessary tool, and roots in PvP should be working correctly (and fairly).

The BH/Jedi situation is something altogether different. It really is a tough situation to be chased by three Bounty Hunters with this and similar abilities and will need a different kind of solution that is fair and fun for both parties.







Thunderheart...

You used to play this game. You should know how things are. Is it or isn't it meant to be hard to be Jedi? Should Jedi or should they not have to deal with a really tough situation secure in the knowledge they already have their reward. They're Jedi. They don't fear permadeath anymore, they don't fear PvE deaths anymore, they don't fear triple-incaps anymore, they don't fear nonBH PvP death anymore.

This is why they spawn like cockroaches all over every server, have big saber-fights between groups (not game mechanic groups, just groups) of 30/side in Theed and Coronet, couldn't care less about visiblity and totally ruin the GCW for every single last non-Jedi profession.

Not to mention continually cry about other professions standing some kind of vague nebulous chance at occassionally getting a shot to hit them and demand nerfs on those said professions. Such as this very thread. Don't like being hunted by BHs using Stopping Shot? Don't be a Jedi.It's meant to be HARD.

My only regret is that not enough of them will die anywhere near often enough to bring some kind of balance to the game, which currently contains a deliberately overpowered profession achievable by any mindless monkey with nothing better to do than grind. What other game designer ever even dreamed of such a situation?

TH, i remember you from the Beta forum days. You loved this game. Bring back permadeath and the Jedi TEF and restore it to what it should be.




Wow, could not of been said better....


This game is slowly spinning around the toliet bowl towards its ultimate end. If I could only kill enough Jedi to make this game STAR WARS, not JEDI WARS.



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Josue15
Thu May 26, 2005 10:51 am
#285






Thunderheart wrote:






Qui-Gonzalez wrote:

TH, the way I see it is you are pondering nerfing a useful skill because of it's use and abuse in one aspect of the game...Jedi v Bounty Hunter.





No, not at all. The only thing that needs to be done is to make sure the timer on the target is working correctly. Roots in PvE are a great tool, a necessary tool, and roots in PvPshould be working correctly (and fairly).


The BH/Jedi situation is something altogether different. It really is a tough situation to be chased by three Bounty Hunters with this and similar abilities and will need a different kind of solution that is fair and fun for both parties.











It a easy solutions can be a task to code.


Add the highly requested Master/Padawan or apprentice feature.


It will server two fold


1. Even the odds of more then one BH attacking a low level Padawan.


2. Introduce a feature, which is part of Jedi lore.


3. Plus if done correctly with FRS in mind, can add to the FRS experience.


1. Add FRS for helping apprentice defent BH group


2. Lose FRS for Padawan dieing.



Please make sure any BH (Inv3)who as the skill required to Hunt a Jedi will give Knights (FRS) points.




Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
GanymedePharuu
Thu May 26, 2005 10:57 am
#286

ATTENTION: Soldiers of the Imperial Army.

CC: Storm Trooper Units Delta-Gamma IX, Sigma-Alpha V, Theta-Delta III;
Scout Trooper Units Epsilon-Alpha V, Sigma-Omnicron IV;
Shock Trooper Units Alpha-Gamma II, Omega-Sigma XII;

FROM: The Office of General Veers


By order of Lord Vader all Trooper units and their commanding Officers are hereby ordered to turn in all blaster rifles, carbines, and pistols. You will be expected to turn in your blaster weapons to your Quartermaster by 0600 Standard Galactic Hours on the first day of the next Standard Galactic Month.

Lord Vader has deemed all blaster weapons to be ineffective in the face of so-called Rebel Ninjas, who have been known to run directly into the line of blaster fire seemingly uninjured and unimpeded.

You will be issued new weapons to replace the blasters. Vibro-pikes, Acid Swords, Stun Batons, and an assortment of Knucklers will be available to all Imperial soldiers. Training in these new weapon disciplines will commence one standard day following the weapons exchange.

[signed] General Maximilian Veers


------------------------------------------------------------------


this message brought to you by Bizzaro Reality.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Page 22 of 29