Game Guides Archive

Thread: Space Expansion

Crazyguy111
Mon Feb 23, 2004 6:56 pm
#261

lmao at the mind shots Gmidd. Right now I *REALLY* hope that we will be able to random our nav computer and hyperspace into the unknowns of"dead" space. But my impression is that it will simply be the area around planets when it first comes out



Omiss Gilla - May the nerf be with you!
Crazyguy111
Tue Feb 24, 2004 9:00 pm
#262

Looks like we need a bump for this great thread.


/bump





Omiss Gilla - May the nerf be with you!
JulianSpeed
Wed Feb 25, 2004 8:54 am
#263

Yep Yezzo you raised a valid point. I for one ,and I know Im not alone on this, hope that with regards to ship we are just stuck w/ a cockpit box/hud and restricted to outerspace. There definitely should be some form of interaction between the ship and planet surface in one form or another. I have heard others express the same opinion- No datapads for ships. Now that I think about it that would make sense not to have this feature. If you are at Mos Espa and want to head toMos Eisleyyou have a couple of choices: Shuttle, walk, mount, use a small personal vehicle or fly there with your ship. The ship should remain in Espa unless you take off with it. It would not make sense to shuttle to Eisley and then when your ready to go to Corellia pull your ship out when you get to Eisley. This present another problem though. Im guessing that Starship travel from one city to another on a planet surface will not be real time like vehicles or mounts.\Thoughts from anyone. I would like to comment further but I have to leave right now...
Rikkialamay
Wed Feb 25, 2004 10:48 am
#264

itd be really cool if you could have big(ish) ships like mon cal cruisers or nebulon class frigates, just imagine having a pa ship and you come under attack by pirates or something and everyone scrambles to their personal fighters to take them out.



Kero Greyhame- Ahazi- Rebel-Captain of the Iroquois
Ghotodesman
Wed Feb 25, 2004 11:54 am
#265

Me, Just give me a X-wing and a A-wing and my own spaceport and I'll be happy. I would like that but here is my idea for us smugglers (im a soon to be), when you get master smuggler you should have a skill named ship slice or something like that. What i mean is you upgrade your ship with your slicer skills and you can add extra room by adding smuggling comparments.



Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum
----------------------------
Burc'ya vaal burk'yc, burc'ya veman
----------------------------
Ghotodesman
Wed Feb 25, 2004 12:00 pm
#266

Also i have supported the Pilot skill till now. I think that you shouldn't have the pilot skill and that your should just have a Joystick in hand and see who really is the best and not who is the power gamer and who isn't. It wouldn't be fair to casual gamers (such as my self).


Secondry message: Starting a petition to not have the Pilot Skill

/sign



Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum
----------------------------
Burc'ya vaal burk'yc, burc'ya veman
----------------------------
Yezzo
Wed Feb 25, 2004 1:20 pm
#267



The most important thing with SE is that it must feel like a part of the current SWG. For example, if the starships are limited to be in space, and you can't land them or fly just above ground, it would just feel like a whole new game, not a part of a current one.

What I'd really love to see is larger starports where you can land your ships, and what I'd really hate to see is an ability to put X-wings in your datapad.



Aji Freesky on Eclipse
Dav_Starkiller
Wed Feb 25, 2004 4:12 pm
#268








Ghotodesman wrote:

Also i have supported the Pilot skill till now. I think that you shouldn't have the pilot skill and that your should just have a Joystick in hand and see who really is the best and not who is the power gamer and who isn't. It wouldn't be fair to casual gamers (such as my self).


Secondry message: Starting a petition to not have the Pilot Skill

/sign







/agree



I think that the skill of the pilot (me) and not "Pilot Skill" should be the determining factor. With a roll of the dice a TIE gets owned by an X-Wing. But in human hands (Imperial pilots were human, no offense to the wooks out there) a TIE would tearthat X-Wingup (XvT represent). Almost a repeat of my last post, but worth it.


I'd even settle for a "combat mode." Normal flight being in the third person, and in instances of combat shift to a cockpit box/hud.


However, since I heard somewhere that we'd have to buy our own ships it looks like players will relegated to light/medium class ships with X-Wings and TIEs as pets; combat being handled by roll of the dice (which is entirely unfair to anyone that ever played XvT/Alliance/RS) and no pilot skills, other than a level box labeled "Pilot Skill," taking the entire human component out of the equation.


Don't even try to satisfy me with special shots or weird abilities. No B-wing that I know of has a "/hullshot1."


If anyone reading these posts ever played "Allegiance" (by Microsoft), that's how a MM Space combat sim should run. I'll do whatever hare brained scheme the devs come up with to dock/land/transition from atmosphere to space, but please, please, PLEASE don't take the actual flying out of my hands.




NoFinn Butahump
TIE Pilot Extraordinaire
"Nothing better in life than the warm glow of a burning X-Wing...mmmmm" - Me
JulianSpeed
Wed Feb 25, 2004 5:38 pm
#269

So much for not having an edit button that will let you go back and edit after posting.


Correction to my previous post- Yezoo and to the rest of youwhat I meant to say wast that I hope we are not stuck w/ just a box as a cockpit, but there is space to move around in the ship. At least give us a view of the bridge.


With regard to the pilot profession the last we heard wast that it will be twitched based. If this is the case the question to to ask i guess would be to what degree? 80% 90%... I think it will not be pure twitch and piloting willbe factored in for certain aspect space flight, such asnavigation and reducingprep time for jump.


I cant really comment on the combat aspect and how skills will be applied. I not going to guess on this one.I just hope theyfactor very little on the skill sideinto space combat when it comes to maneuvering and shooting and leave up to the real person.



QuiJonOz
Wed Feb 25, 2004 5:54 pm
#270






Ghotodesman wrote:

Also i have supported the Pilot skill till now. I think that you shouldn't have the pilot skill and that your should just have a Joystick in hand and see who really is the best and not who is the power gamer and who isn't. It wouldn't be fair to casual gamers (such as my self).


Secondry message: Starting a petition to not have the Pilot Skill

/sign







Disagree. It should be the character's skill. We don't use light guns when hunting or use CAD programs to build things, why should our character's flight capability be based on the player's ability to twitch a joystick?


If you want twitch play Rogue Squadron. This is an RPG, which means the charcters are the focal points.




No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

QuiJonOz
Wed Feb 25, 2004 5:56 pm
#271






Amakusa wrote:


I remember seeing a post where Devs say the Pilot Profession will have it's own set of skill pts to use. Meaning that you can keep all the current professions you have, and train to be a pilot. Regular Professions use skill pts where Pilots would use space skill pts or something like that.... My question is, will Jedi's have access to these space skill pts? Should they? Or will the Devs decide to stick with the rule that Jedi's cannottrain inany other non-jedi professions?






Jedi really should have a pilot option.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Crazyguy111
Wed Feb 25, 2004 5:57 pm
#272

It is most likely that ships will be completely outlawed on planet surfaces, and it makes sense. I mean there could beSE only planets togo to but II have to say again the devs would not be nice enough to give us a free expansion. Sigh...



Omiss Gilla - May the nerf be with you!
IdahoJedi
Wed Feb 25, 2004 8:15 pm
#273

One idea for a thempark would be in the Space Expasion, you could like board a Star Destroyer and then do a thempark up to like the Moff. You would do special missions using a Space Ship. That would be really cool. Also it would make more people to want to buy it because that would be the only way to do it.



Itoz Crandist-Novice BH
"Don't be to proud of this technoloical terror you've constucted. The ability to destroy a planet is insignificant next to the power of the Force"
http://forums.station.sony.com/swg/board/message?board.id=Bria&message.id=416270> The most ridiculous movie ever!
The best movie ever!

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