Game Guides Archive
Thread: Space Expansion
Seeing as it is going to be (at least we are 99% sure) arcade like in nature I doubt we will have interiors that you can walk around in.
Maybe to make up for it they could use the current themepark idea that we currently have, using for instance an ISD as a dungeon of sorts that would use current game mechanics. Once you complete the quest/dungeon you load back into your XWing/Tie and off you go, for more twitchy goodness. ![]()
I like that hyperspace wait or charge time concept. Something along those lines would be with a pilot skill would be how fast you can go to hyperspace. If you recall in EP IV where Han had to evade the Imperial Patrol Destroyers above Tatoonine.
"It looks like an Imperial cruiser. Our passengers must be hotter than I thought. Try and hold them off. Angle the deflector shield while I make the calculations for the jump to light speed."
I think many of you are going to be very upset and let down when SE comes out and doesn't live up to the dreams you want.. There will be NO ship interiors to walk around in.. It will be just like we have now with either a 1st person view or 3rd person view.. There might be spacedocks, but I bet they will be very plain and bland just like every other buildings interior.. Seen one spaceport, seen them all.. In fact I bet it may be much like Earth & Beyond is..
Combat fighting will most likely be a bear as it is currently shown at E3 to be twitch control.. You think lag is bad now? wait till you think you have your target in the crosshairs and come to find out that lag makes you miss 90% as that target turns around and whipes the galaxy with you, because he has a faster computer and ISP..... lmao
OH, it's going to look like great eye candy and promises, but in the end it will be bugged and more unbalanced then the current game.. but I won't be around to say "I told you so".. Good Luck..
Message Edited by cronus00 on 02-23-2004 11:27 AM
I don't know about you guys, but I wanna be the first kid on my block to find the Katana Fleet.
Muahaha.
Anyhoo, I like the idea of both the XvT and the Earth and Beyond flight models. I was a master in a TIE Fighter on XvT Multiplayer (Member in good standing of the TIE Fighter Alliance). I'd personally love to see that model come into play. I think though that the EnB model would kill it for ship to ship pvp. If it's all just skill rolls, a TIE would never have a chance against an X-Wing. But in a skilled pilots hands....w00t. TIE's tearin it up.
Guild Starships would be awesome. It could come under attack, everyone runs to the fighters, people man turbolaser batteries, shweet.
Although I doubt anything player controlled would make it much past medium size. Just imagine some idiot named "Uber Gankmeister" with an ImpStar Deuce. Or even an Interdictor, imagine the grief. I just hope my ship isn't as easy to take out as an SSD. Couple of shots to the shield generator and then some idiot drives his A-Wing into the bridge (I mean, come on. Auxilary flight controls, redundant systems, secondary command decks, sheesh. And remember, the only time in XvT you could take out the shield generators without FIRST taking down the shields was with the difficulty on easy.)
Just gimme my TIE Fighter no one gets hurt. Except the Rebs, they're toast.
Diggsa Redhead
Master BH/CH 2/1/2/1
Formerly TFA_Merlin
Firespray
Seeing the jump to hyperspace in the cokpit window.
I'll post more in a few days to keep this bumped.
--Avi
Maverick315 wrote:
I know its a bit early, but why don't we all post our space expansion ideas here.
Personally I would love to see many different, fully customisable ships. It would be great if we were able to walk around on the ships in flight,
I support this concept especialy with star destroyers & capitol ships as well as cargo ships while fighters would definitely be a cockpit only.
and if the flight actually took some time. In order for this to happen though, the planetary transports would also have to take time, and we should also walk around on them as well. This way, a really good pilot could take much less time getting somewhere than the transport, or vice versa.
I would also love to see huge spaceports where docked ships are persistantly shown (like in ANH, the way there are many different docking spaces and you have to walk to your ship). This would provide a huge element of realism to the game that I think is currently lacking.
This paragraph ties into two realms of game design and they are graphic immersion and game functionality.
For example walking a round a ship as if you are really inthe ship- THIS IS THE MAKE IT OR BREAK it PLAYABILITY OFTHE SPACE EXP PACK.
I just wanted to add that -player cities built on asteroids would be amazing! J Allen you now have the chance to make this game more amazing than ever....good luck. This is art and creativity. There should be no limits to dreaming and reality. Good luck.
Message Edited by Ablon on 02-23-2004 04:57 PM
Silent H ..yes- I like yout take on hyper space. Thats kind of how I envisioned it. You cant just jump and run at the meresite of trouble. Perhaps skill modifiers should be factor to greatly reduce prep jump time. There are other factors to take into consideration: What condition is your ship in? How far are you away fromthe planets gravitational pull..so forth and so on.
Since I touched on planets I hope developers will at least allowus toget a nice sized view of the planet from w/in the cockpit as we approach the planet and get closer. I hope you know what I mean by that.
Dark-Ranger
Location: Bria
Ex Master Bounty Hunter
Current Profession: Commando/TKA