Game Guides Archive

Thread: The Complete Guide To Death Watch Bunker {updated 10/29/05}

Ejai
Thu Jul 14, 2005 11:54 am
#1
















Death Watch Bunker - The Complete Guide


Preparations:


You need to prepare yourself and your team. Select a team that is willing to work towards the end goal of the bunker – crafting an item. Make sure the team understands that it will take time, work and dedication to conquer this dungeon. Many hours can be spent within the bunker.


Let’s start with the professions your team should be based on. Despite what many people think, this dungeon does NOT require more thanone 8 person group, though it is best accomplished with two groups of 8. Even a single group of less than 8 (as little as 3 or 4)- ifextremely well organized and willing to go slowly - can complete the DWB by using the ability to paralyze / mezmerize mobs to enable the group to focus on one at a time.


Core Group:


Squad Leader(s): A Master Squad Leader, with the new buffs from Publish 24, is extremely helpful (almost necessary). Stacking more than one Squad Leader works even better, but try to have at least one per group. Remember - Squad Leaders no longer have to the the group leader to extend their services!


Medic(s): A Master Combat Medic with area heals and/or Master Doctors with buffsare essential for the success of the group.These folks will handlethe inevitable need to /revive as well as healand provide general medical attention and buffs. If taking more than one group, divide your medical staff evenly between the teams.


Professions required for the crafting of a jetpack/mandalorian armor part:


Master Droid Engineer: The MDE is requiredto the door to the Droid Engineer’s Crafting Room. MDE is also required to craft the following Mandalorian armor parts: Helmet and Bracers.


Master Armorsmith: The MAS is requiredopen the door to the Armorsmith’s Crafting Room. MAS is also required to craft the following Mandalorian armor parts: Chestplate, Biceps and Boots.


Master Tailor: The MT is required to open the door to the Tailors Crafting Room. MT is also required to craft the following Mandalorian armor parts: Leggings, Gloves and Belt.


Master Artisan: The Master Artisan is required for the crafting of the Jetpack as well as an Artisan with Engineering II for crafting of the Enhanced Rebreather Filter.


What to bring:


Armor: Recon is the best bet, as 90%+ of the damage dealt is Energy. PSGs are a great idea if you aren't using a modded belt.


Foods: Mandalorian Wine, Breath of Heaven, Bofa Treats and especially Blob Candy for the Action boost in the mines.


Spices: Neutron Pixie can be very handy for emergencies.


Stimpacks: Everyone should bring a fair amount of these.


Items needed for crafting:


In the actual crafting process, these items are needed:


Jetpack: Jetpack Base, Ducted Fan, Fuel Dispersal Unit, Injector Tank, Jetpack Stabilizer and Alum Minerals (6 items)


Mandalorian Armor: Binary Liquid, Protective Liquid Coating, Alum Minerals and a part of looted (not crafted!) Bounty Hunter Armor (For helmet crafting, you bring a helmet, etc.) (4 items)


Furthermore, if you plan on crafting a Jetpack, you need to gain access to the Droid Engineer’s Crafting Room. Even though you use a Master Artisan to craft the Jetpack, you need to bring along a Master Droid Engineer to unlock the door to the crafting room.


The MDE must to have 2 items in their inventory before they can unlock the door: Alum Minerals, Bounty Hunter Helmet or Bracer. Without the Alum and either the helmet or bracer (left or right is fine for the bracer), the door cannot be opened. The Master Armorsmith or Master Tailors must also have one of the looted BH Armor pieces in their inventory to open those doors.


First and Foremost - THE RULES:



  • You must be willing to stay with the group and play your specific role! The reality is, a successful expedition can take up to 2 hours, and be somewhat boring and slow much of the time. Thereward is the accomplishment of being successful, not in going out in a blaze of glory.

  • If you are a multi-factioned team, Come on Leave!!! This allows the medics to heal & revive everyone.

  • Never enter rooms without a direct order from the leader/guide.

  • Never trip alarms or loot crates without a direct order from the leader/guide. NOTE: Looting NPCscan be allowed - see below.

  • No area attacks. Period.

  • Job one is always to protect the Combat Medic / Doc. If the crafter dies, he/she can be revived. If the medics die, you're screwed.

  • Job two is protect the crafter.

  • The team should move from one room to the very next room only, and never do so before recieving a direct order from the leader/guide.

  • Tankswill enter new rooms first to engage. Remaining group will then enter to help heal & deal damage.

  • Always CLONE at the Smuggler's Outpost and INSURE your items. Death should be expected in the bunker!




The Group and their jobs

Before you start, you have to make sure that everyone in the group knows their job.


Medics: This job is very demanding, as you need to make sure that everyone stays alive. Stay close to the group, andavoid attacking anything - you’re not doing the fighting, but making sure the group can. Paralyzing mobs that are not the current group target is very effective as well. NOTE: Be wary of throwing area heals, as the 'hate' system will make you a primary target!


Ranged / Melee: Stick to the group.Try not togo more than 10m away from the leader, unless you are specifically told to. Follow the group leaders directions regarding which mob to focus on, and be extremely careful not to attack other mobs that may be paralyzed,stasised ormezmerized, as you will break that state and allow the mobs to engage again.


This is about Teamwork. If anyone goes rogue, it may very well kill the entire group. You will need to coordinate a group of 5-24 people and you need to react fast if/when something happens.Pay attention to the leader, as they should assign targets. NOTE: It is very helpful for all group members to /target the leader and attack through him/her - this ensure everyone focuses on the same target.


The start:



Here's an older map, but the numbering will help with the guide below: http://www.imagedump.com/index.cgi?pick=get&tp=181436&poll_id=0&warned=y


In order to enter the Bunker complex itself,a member of the group has to unlock the door found at Mappoint 2. In order to unlock this door,you have to speak to Boba Fett, who can be found inside the Throne Room of Jabba’s Palace at Tatooine (-5856,-6183). If one group member can unlock the door, the entire group gains access.


The Death Watch Bunker is on Endor at (-4680, 4330). The closest starport is the Smugglers Outpost.


Now Finally, the Death Watch Bunker:


NOTE: mobs in the bunker will (of course) respawn! The respawn timer is a matter of debate, but is somewhere between 4 minutes and 10 minutes.


Move your way down to Mappoint 2 and unlock the door from the terminal. (If anyonewho hasn't spoken toBoba Fett tries to use the terminal, the alarm will go and mobs will spawn on top of you) Stick close, and move your way down to Mappoint 4. Note that there’s a loot-bin at Mappoint 3, but just touching it will spawn a SBD. Once you get to Mappoint 4 and have the area cleared (good time for a quick rest here), use the door terminal and alert security.


Rageon Vart: This guy will spawn inside the room close to Mappoint 4 with a few mobs. He is the one carrying the key needed to unlock the door at Mappoint 4. Once you kill him and loot the key, wait until the leader gives the command to open the door as you may need to aquire additional keys for other groups.


NOTE: All key spawns take 10 minutes before a second one can be called if you have multiple groups.


Continue to Mappoint 7 using the shortest route possible. Once you get to Mappoint 7 you can choose 2 ways: either continue straight ahead through the room facross rom the way you came, or you take the door in the upper right corner inside that room (Eastern corner on the map). Basically, you need to get to Mappoint 9.If you take the door at the upper right corner at Mappoint 7 and continue ahead until you get to Mappoint 11, you can access the Control Terminal (Mappoint 9) from the back. This saves precious time and effort, as you can avoid fighting 2-3 SBD’s. At Mappoint 11, there’s a coalbin. Just touching it will spawn a SBD.


Alert security at Mappoint 9 with the door lock terminal tospawn a squad of nasties, including this guy:


Klin Nif: This is the guy that holds the key for the second locked door. (Mappoint 12). He will spawn at Mappoint 8. Again - wait until the leader gives the command to open the door, as you may need to aquire additional keys for other groups.


If you intend to kill the Overlord at Mappoint 28, you should proceed into Mappoint 17. Will explain this later


Move to Mappoint 22 and you’ll meet the last locked door. Move backwards thru Mappoint 23, to Mappoint 24. Alert security at Mappoint 24 and move back to Mappoint 23. This is the hardest of the key-spawns: security will consist of 2 SBD’s, 4 Death Watch Wraiths and this dude:


Fenri Dalso: Kill him and the mobs with him, loot him for the key and then move back towards Mappoint 24. Once again - wait until the leader gives the command to open the door, as you may need to aquire additional keys for other groups. Proceed towards Mappoint 22where you enter the mines.


As soon as you enter The Mines, you will get a message saying “The poisonous Alum fumes burns your lungs, leaving you gulping for air”. This is unavoidable without the enabling the ventillation system or use of aRe-breather, which is a separate craftingquest in the DWB (see below). The Alum Fumes will decrease everyone's Action significantly, so select attacks that have lower SAC and food/drink that boosts Action while in the mines.


This was basically how to get thru all the locked doors in order to enter the mines. Now I’ll split up the guide, as you can now do 3 different things.



1) The Death Watch Overlord The Overlord drops the Jetpack Stabilizers. It’s a 100% dropchance, and may be more than one. Healso drops a Blood Vial (explanation in the next post for the Imperial faction quest). If all you are after is killing the Overlord you don’t need to enter the mines at all or get the third key atMappoint 24. NOTE: If at all possible, arrange to take the Imperial Quest, as it is possible that the Overlord will not spawn without someone in the group having it.


As mentioned earlier, to get to the Overlord you take a pit stop at Mappoint 17 where there is aVoice Control Terminal. This terminal controls the Astromech bomb droid in the center of the room below. All players MUST avoid spatial chat while one person directs the droid using voice commands (spatial chat). Examine the terminal for the list of commands and move the droid to Mappoint 26. There’s some Debris there, which prevents you from getting thru the door at Mappoint 28.Now... when the droid is in front of the debris, youdetonate it. Use of these five voice commands will work as long as you pause long enough for the droid to finish each move individually: Forward 10, Forward 10, Left 10, Left 3, Detonate.Now the team needs to haul their butts to Mappoint 26 toenter the room. NOTE: you MUST use this droid as conventional bomb droids or other attacks will not work on this debris.


There’s also an Overlord at Mappoint 31, but to my knowledge he only ever drops a single Stabilizer. This 2nd Overlord does not require the Imperial quest, but does require killing a bunch of mobs that will agro around him. It is possible to kill both Overlords and guarantee at least two Stabilizers.



2) The Foreman’s Quest (Miners Quest) Once you have entered the mines, move towards Mappoint 30 and talk to the Foreman to begin the quest. When talking to the Foreman, he will tell you to locate Haldo.


Haldo is a Crazed Miner and can be found by doing a /target Haldo command, and is normally near Mappoint 32. Locate Haldo, and get theperson with the quest to attack him. When you attack Haldo he becomes “white” and you can now talk to him.


Now you need to pickup an Alum Sickness Cure for Haldo. The cure is found at Mappoint 6,and be aware thatthis part of the quest has a timer. You need to talk to the Medical Droid at Mappoint 6, and return with the cure to Haldo within 1 hour!You have already unlocked all the doors, so you just need to move to Mappoint 6 using the shortest way possible and back again. Of course you have to deal with the mobs that you meet on the way...


Once you return to Haldo with the cure he gives you a Dirty Battery in return. Return the Dirty Battery to The Foreman at Mappoint 30. He will then tell you to clean it. Move to Mappoint 5 and talk to the Workshop Droid. The droid will then replace the Dirty Battery with a clean one. Deliver the Clean Battery to the Foreman at Mappoint 30.


He will then tell you to go and set the Water Pumps. The Water Pumps are located at Mappoint 13, 14, 15 and 16. Move your group to the Pumps, and you will see 4 terminals. Switch all 4 terminals so they are all glowing GREEN. This is a random sequence, and can take considerable trial and error to get them all green. This completes the Foreman's quest.


The Foreman's Quests can be done in stages... you simply have to finish the immediate "assignment" within the time limit. You can leave with Haldo's cure and come back another time to heal him... but in that case you usually have to speak to the Foreman to respawn Haldo first. You can alsoleave the bunker with the dirty battery and get it cleaned on the next trip. You can also leave with the clean battery and deliver it to the Foreman on a separate trip. Finally, you can set the pumps to green and leave (or die, as my team did right after) and come back another time to speak to the Foreman who will confirm you were successful and award you the Alum Minerals.


Upon completion of the Foreman’s Quest you will receive the Alum Minerals by speaking to the Foreman, and canget additional Alum Minerals from him every 3 days.



3) Crafting a Jetpack/Mandalorian Armor Part This assumes the group has all the necessary components and has gotten through all of the keyed doors.


The Jetpack. Move your team towards Mappoint 34. Make sure that your Master Droid Engineer has the looted BH armor part needed to open the door. Also make sure that your Master Artisan has all the items needed for the Jetpack (described in “Items needed for Crafting”).


Upon arrival at the door to the Droid Engineer’s Crafting Room get your MDE to unlock the door using the Terminal next to it. As soon as he unlocks the door, your group has 5 MINUTES INSIDE THE ROOM before everyone will get teleported out to the entrance of the bunker!


It is critical to note that if you take more than 1 crafter in separate groups, you MUST wait at LEAST 5 minutes before sending the next crafter into the forge room... otherwise, the 5 minute timer from the previous team will kick in and warp out the next team, regardless of whether they have even started crafting or not. Basically, the 5 minute warp timer kicks in for ANYone who is in that room...


Move inside the room and go up the stairs to the2nd floor. Once everyoneon the 2ndfloor, your Master Artisanmoves to the Jetpack Crafting Droid / Mandalorian Forge on that floor. As soon as everyone is ready, he/she starts putting the items into the Jetpack Crafting droid (this is simply drag ‘n’ drop). As soon as he/she drops in the first item into the droid, mobs will spawn.Here's a suggested strategy for troop deployment:



Position the crafteron the far side of the droid facing towards the droid. Have everyone else inthegroup stand about 1 foot off of the far wall facing the crafter. Then drop one item on the droid to spawn the nasties, and have eveyone attackthem. The idea is to get the mobs to turn away from the crafter and face the team members, as their area attacks are most frequently cones and this will save the crafter from them.


NOTE: The crafter must be protected! It will not ruin a crafting session if the crafter takes a hit, but it WILL ruin it if he/she dies (of course) or if he/she fights back! As long as the crafter keeps either the Crafting Droid or the Mandalorian Engineering Unit targeted at all times, he shouldn't autotarget anything that hits him.


Once the Artisan has dropped all items into the Droid (order is unimportant),usethe Mandalorian Forge next to the droid (looks like a Bounty Hunter Terminal). After dropping the last item into the droid, the Artisan can continue double clicking the terminal, getting a system message that says "not ready" until about 30 seconds laterwhen they will activate a pop-up window with the option to "Continue".Select "Continue" and againdouble click for about30 seconds until another pop-up activates with an option to "Complete". Select “Complete",and after another 5-10 seconds the Artisan and anyone grouped with them will be teleported outside of the bunker with the jetpack deed in the Artisan's inventory.NOTE: If the Artisan dies (or possibly even if incapped) after dropping the first item or before selcting "Complete", all components dropped into the crafting droid will be permanantly lost! This is not a bug - this is by design - so keep that Artisan on his or her feet!!


The Jetpack functions like any other vehicle. It goes into your datapad as a vehicle deed. You cannot shoot from it. It decays at around the same speed as a Speederbike. It is targetable and only has 1500 points, so it can be one-shot disabled! Not to worry, though - jetpacks can be repaired even when fully disabled, just like BARCs and AV-21s. It has the speed and terrain negotiation of a BARC or AV-21, too. Once you call it, you will automatically mount it. If you dismount, it will also store instantly.


The Mandalorian Armor Helmet This is how to craft a Mandalorian Armor Helmet schematic. If you want to craft another armor schematic it’s the same procedure, just in a different room and with a different Crafting discipline and associated looted BH armor parts.


Make sure your MDE has the items needed to craft the Helmet (as described earlier). Move your group towards the Droid Engineer’s Crafting Room (Mappoint 34). Unlock the door, and move the entire group up the stairs to the 3rd floor. Once the door is unlocked, YOU HAVE 5 MINUTES INSIDE THE ROOM! Here's a suggested strategy for troop deployment:


Position the crafteron the far side of the droid facing towards the droid. Have everyone else inthegroup stand about 1 foot off of the far wall facing the crafter. Then drop one item on the droid to spawn the nasties, and have eveyone attackthem. The idea is to get the mobs to turn away from the crafter and face the team members, as their area attacks are most frequently cones and this will save the crafter from them. Dropping the items is a simple "drag and drop" from the crafter's inventory onto the droid.


NOTE: The crafter must be protected! It will not ruin a crafting session if the crafter takes a hit, but it WILL ruin it if he/she dies (of course) or if he/she fights back! As long as the crafter keeps either the Crafting Droid or the Mandalorian Engineering Unit targeted at all times, he shouldn't ever autotarget anything that hits him.


Once the Crafter has dropped all items into the Droid (order is unimportant),usethe Mandalorian Forge next to the droid (looks like a Bounty Hunter Terminal). After dropping the last item into the droid, the Crafter can continue double clicking the terminal, getting a system message that says "not ready" until about 30 seconds laterwhen they will activate a pop-up window with the option to "Continue".Select "Continue" and againdouble click for about30 seconds until another pop-up activates with an option to "Complete". Select “Complete",and after another 5-10 seconds the Crafter will be teleported outside of the bunker with the Mandalorian Armor schematicin theirinventory.NOTE: If the Crafter dies (or even if incapped) after dropping the first item or before selcting "Complete", all components dropped into the crafting droid will be permanantly lost! This is not a bug - this is by design - so keep that Artisan on his or her feet!!


NOTE: Only the crafter will be booted out after crafting a piece of Mandalorian Armor. The rest of the group will be left inside the crafting room. However, you will only be allowed 5 minutes inside the crafting room. Once those 5 minutes has passed, the ENTIRE group will be booted out to the bunker entrance. So you don’t have to fight your way out!


Crafting the resultant schematic into the Mandalorian Armor: A Master Armorsmith crafts their designated pieces - Chestplate, Boots and Biceps. Similary, MDE isneeded forturning their schematics into actual armor... same goes for Master Tailors, too.Eachschematic takes a varying number of identical Assault cores, wooly hide, solid petrochemical fuel, etc. You can also throw inloot components to givehealth bonuses. NOTE: MDEs have a known bug with their available color palette! If you want a matching set, start with the MDE pieces and match the others to it! There are screen shots below showing the color choices for MDEs with and without +25 Droid Customization as well as the schematic needs for the armor and some completed pieces. Note that many pre-CU helmets and bracerswill have colors that can no longer be made, as they were random at that time.


~CONTINUES IN THE NEXT REPLY~

Message Edited by Ejai on 10-23-2005 08:26 AM

Message Edited by Ejai on 10-29-2005 11:09 AM




The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Ejai
Thu Jul 14, 2005 11:56 am
#2

























Factional Quests


Both Rebel and Imperials have Factional quests inside the bunker.


TheRebel Quest is found by talking to Lutin Nightstalkerin Coronet. Lutin can be found straight out from the front of the Capitol Building steps, behind a fountain: waypoint (-213, -4445). You need to beRebel Combatantto get the mission, so beware of Stormtroopers in the vicinity. Once you have taken the mission, you can go on leave without loosing the mission. For the Rebel quest, the person you need to talk to inside the bunker to complete it is at Mappoint 29. The reward is 487 credits. No badge, no loot item or prize... but those 487 credits will be well earned! Also - note that you don't have to be a Rebel, nor do you need the mission, to get the reward.


For Imperials, you can obtain a mission to get a blood sample from the Mandalorians to make some improved Stormtroopers. This blood sample is the Blood Vial I mentioned in the Overlord section. The mission is started by talking to Commander D’krn at Bestine (-1158,-3526). Again - you must be a Combatant to take the quest, but you can then go on leave without loosing the mission. The reward for returning the Blood Vial to him is 500 faction points, so the real value in getting this mission is to ensure that the Overlord will spawn in order to loot the Stabilizer(s) as well as get the badge associated: "Bane of the Overlord". In order to get the badge you must do some damage to him and be in the group that collectively does the most damage.

NOTE: You may repeat the Imperial mission over and over by visiting Commander D'Krn again, refuse the mission, and then take it again. Be careful to NOT have the Blood Vial in your inventory or you will complete the mission permanantly!


RebreatherQuest

The rebreather quest used to be of little value with buffs, and even now isn't necessary to be successful. However, what it does is allow you to create a completed rebreather (non-tradable) that - when worn - alleviates the negative effects of the alum fumes in the mines.


You need an Artisan with eng2 to be able to build the rebreather in the room with the workbenches. They need the Alum Gel Pack (DWB loot) for each enhanced filiter they want to make. There are two things inside the crafting room they will use. One is a filter dispenser, and you will need to get one filter for each gel pack. You will only be allowed one of these, but after you convert it you can get another. Now that you have a gel pack and a filter you can usethe work bench right beside the dispenserto combine the items to form an enhanced rebreather filter. The enhanced rebreather filters ARE tradeable... so trade them off to your group members who need to refit their rebreathers. NO skills are need to modifiy the rebreathers with the enhanced filters. Have your team member target the workbench and use the radial to refit a rebreather. The rebreathers are not tradeable before or after a refit, so having more than one is of no use.


You can also turn on the Bunkerventilation systems by talking to the NPC in the rebreather crafting room. Follow the droid in to the next room and protect it by killing the mobs that spawn. This turns the vents on for an hour, so while this makes a HUGE difference in the mines for those not wearing enhanced rebreathers, it is also important to get the third keys FIRST, and only then activate the ventillation system.


NOTE: The rebreathertakes the place of a helmet when worn


Where to get the items needed for the Jetpack/Armor or Rebreather

The loot drops in the bunker are apparantly very rare. Some servers are reporting mild success, others have complained that they are not seeing the jetpack components, binary liquid, or protective liquid coating at all.


  1. Jetpack Stabilizer: Death Watch Overlord ONLY! – 100% dropchance.
  2. Ducted Fan: Random loot in the DWB.
  3. Fuel Dispersal Unit:Random loot in the DWB.
  4. Injector Tank: Random loot in the DWB.
  5. Jetpack Base: Randomly spawned Black Suns - loot. ONLY OUTSIDE the Bunker!
  6. Alum Minerals: Quest reward from The Foreman’s Quest.

  7. Binary Liquid: Random loot in the DWB and Black Suns outside of the DWB!

  8. Protective Liquid Coating: Random loot in the DWB and Black Suns outside of the DWB!
  9. Rebreather:Random loot in the DWB and Geonesian bunker.
  10. Alum Gel Pack: Random loot in the DWB
  11. Bounty Hunter Armor: Randomly spawned Black Suns - loot. ONLY OUTSIDE the Bunker!

NOTE: Pre-CU BH Armor was all converted to "crafted". However, you can select each piece and use the radial menu to "disassemble" the armor. This will convert the armor to the "loot" version, and make it a viable component for Mandalorian armor or serve as the Bracer or Helm necessary to be in the inventory of your MDE to gain entry to the jetpack forge room. Be aware that you cannot wear the loot version! Though the converted "crafted" versions have crappy stats, it is at least fun for "costume" purposes. Best bet is to NOT convert your armor until you are literally leaving on a Mandalorian Armor crafting expedition.


Mobs met within the Bunker



  • Black Sun Thug:....................CL 85, Silver Elite

  • Black Sun Henchman:...........CL 85, Silver Elite
  • Black Sun Guard:...................CL 87, Silver Elite
  • Black Sun Assassin:..............CL 88, Silver Elite
  • Death Watch Bloodguard:......CL 89, Silver Elite
  • Death Watch Wraith:..............CL 88, Silver Elite
  • Death Watch Ghost:...............CL 88, Silver Elite
  • Battle Droid:............................CL 87, Silver Elite
  • Super Battle Droid:.................CL 87, Gold Elite
  • Mine Rat:................................CL 83, Silver Elite
  • Miner:......................................CL 85, Silver Elite
  • Scientist..................................CL 85, Silver Elite
  • Technician..............................CL 85 Elite
  • Rageon Vart:(keyguy 1)........CL 88, Silver Elite
  • Klin Nif:(keyguy 2).................CL 90, (pending update)
  • Fenri Dalso:(keyguy 3)..........CL 90, (pending update)

  • Overlord:.................................CL 89, Gold Elite

Huge thanks to Wengel for the original guide - I did extensive R & D from it... (that's rob and duplicate).

Message Edited by Ejai on 10-29-2005 10:40 AM




The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Ejai
Thu Jul 14, 2005 11:57 am
#3



Ok.... I obviously copied and pasted Wengel's guide and attempted to update it with what I know from post-CU expeditions.


Please feel free to post clarifications, point out corrections I need to make, provide additional information, etc.


Please do NOT engage in debates on the good or bad, whether things are too hard or too easy, or how you or your guild or server are the best of the best.


Thanks!

Some potentially helpful screen shots and links:



Official SWG DWB

Info



Mandalorian Armor

- Post CU Crafting Guide and Questions



Non-Mod MDE Color

Palette



+25 Customization MDE Color

Palette



Mandalorian Helmet

Schematic



Mandalorian Helmet



Mandalorian Armor Forge



Mandalorian Helmet on a

Twilek



Mandalorian Armor Full

Suit



Jetpack



More Jetpack



ENJOY!

Message Edited by Ejai on 11-12-2005 07:48 AM




The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Dackrendarck
Thu Jul 14, 2005 9:00 pm
#4

Just wanted to let you know that you should include that people with the ablilty to mezz and paralize are the most important next to jedi. We completed the DWB with 3 people today,1 jedi and MCM. We never had more than 2 aggro, except for one room where we got swarmed a bit. But the ability to keep mobs from attacking while focusing on the others is key. We did not craft anything, but were able to get some of the foreman's quest done.





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

pussycat
Fri Jul 15, 2005 1:38 am
#5

Is it true that the current drop rate for PLC is less than 1%?
Ejai
Fri Jul 15, 2005 5:22 am
#6






Dackrendarck wrote:

Just wanted to let you know that you should include that people with the ablilty to mezz and paralize are the most important next to jedi. We completed the DWB with 3 people today,1 jedi and MCM. We never had more than 2 aggro, except for one room where we got swarmed a bit. But the ability to keep mobs from attacking while focusing on the others is key. We did not craft anything, but were able to get some of the foreman's quest done.




Sweet! I added a bit at the intro to make note of this. Nicely done!





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Ejai
Fri Jul 15, 2005 6:14 am
#7






pussycat wrote:
Is it true that the current drop rate for PLC is less than 1%?




Actually - we made another jetpack last night... and we take enormous teams simply because so many folks want to go. We had three full groups of 8... so the extra time it takes to get three groups organized, loot three sets of keys, etc., means we are generally down there killing stuff for 2+ hours at a time. All that killing and looting, and not ONE component or decent loot item... period. I know we killed over 100 NPCs, so I have to assume the drop rates for all loot are in the toilet.


It's going to put a real damper on making armor and jetpacks when there are no components to make them with.





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

NosraNitsua
Fri Jul 15, 2005 8:15 am
#8

thank you for doing the update. we are planning an armor run soon.
JerethBane
Fri Jul 15, 2005 8:35 am
#9

Nicely ripped Ejai.


Might want to revise the bit about medics tho. CMs of course can res now and Stimpacks don't exist anymore.


havoc28
Fri Jul 15, 2005 8:42 am
#10

Excelent work...
Free /wookieehugs for whoever makes POST-CU movies though...



T e w B a c c o
Leader of <Talon>
Wookiee Historian, Eldest Bounty Hunter
A True Champion of Kashyyyk
You wish to know about the wookiees?
Well you've come to the right place my friend, for no one knows more than I.

PENSACOLA007
Fri Jul 15, 2005 9:28 pm
#11

Nicely done. If I come across any other new info I will share it with you...



____Meth Shadowstorm_____________________________
MANDALORIAN SUPERCOMMANDO
*MAND'ALOR - Leader Of The Mandalorians - Elder Commando*
HEPHAISTOS 10 Pt Master WS & "RIS-Certified" Master AS
VENDORS Outside Restuss, RORI, in Dha Werda Verda 5272, 6667

DWB Guide:61 Jetpacks & 57 Mandalorian armor pieces crafted!
pussycat
Fri Jul 15, 2005 10:42 pm
#12

BTW, anybody know what it takes to complete Boba Fett's mission in the DWB?
Dackrendarck
Sat Jul 16, 2005 12:22 am
#13






Ejai wrote:





Dackrendarck wrote:

Just wanted to let you know that you should include that people with the ablilty to mezz and paralize are the most important next to jedi. We completed the DWB with 3 people today,1 jedi and MCM. We never had more than 2 aggro, except for one room where we got swarmed a bit. But the ability to keep mobs from attacking while focusing on the others is key. We did not craft anything, but were able to get some of the foreman's quest done.




Sweet! I added a bit at the intro to make note of this. Nicely done!






Doh! I forgot to add, great job with the guide. Nice to have all the info updated post-cu, great job!!!





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

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