Game Guides Archive

Thread: Tuesday Tips March 22nd Disabling Ships Reactors

Earnhardt
Tue Mar 22, 2005 4:31 pm
#14






Zutan wrote:
/flushGraphicsResources fullReset





or /flushG fullreset



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Toront
Tue Mar 22, 2005 4:45 pm
#15






Thunderheart wrote:



Each week, we start a thread for you to share game tips with fellow players. The idea is that we will post a tip or one submitted from someone in our community. Once the tip is posted, then you can post your own tips to be shared with other players.

Do you have a little known command you use all the time? A cool place to visit? A trick (non-exploit) to getting more out of the game?

Share it here.

Disabling Ship Reactors


There are several different mission types in Jump to Lightspeed. For many of the missions, the main objective is simply to destroy enemy ships. There are other types of missions however where the primary objective is to inspect a ship or other type of activity.


If you need to disable a ship without destroying it, you can target specific components on an enemy ship. To do this, you use the targeting commands for, "Cycle Component Forward" and "Cycle Component Backward". Simply target a key component and blast it! This technique of disabling ships is also handy if you get ambushed by powerful enemy ships. If you can take out their reactor (or weapons), you might be able to make a getaway!


These targeting commands start out bound to the following keys:


  • Cycle Component Forward: ]

  • Cycle Component Backward: [


Target an enemy ship then use either of these keys to cycle through the various components on an enemy ship. The name of the component will appear in the targeting window. Cycle through the components to target the specific one you want to disable. This could be the reactor, weapons, engine, etc.


To make this even easier to accomplish in combat, you can re-map these keys to something you prefer or if you have a joystick, you can re-map the "Cycle Component Forward / Backward" to a joystick button for fast action.


You can re-map this (or any command) by:


•Open your Options window (CTRL-O)
•Press the Controls Button on the Left
•Click the "Target" tab to find all of your targeting options
•Find the option you want to remap and click, "Rebind"
•Click the button you want to use and then click "ok"
•Click the "Apply" Button and then "Done"

Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players?

E-mail it toSWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.


Check out last week's tips




Message Edited by Thunderheart on 03-22-2005 06:06 PM




Disabling is also a good way to help some of your friends that might be behind you in skills still get in on the kills and get xp.


When helping a lesser pilot gain experience, if you disable a ship and the lesser pilot get the kill shot, you both will get experience. Using this method, high and low level pilots can go out hunting in space and not have the high level pilots killing everything before the low level pilots even get a shot off. This is the method I use whenever I head to space with a large mixed group from my guild





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BioEngine
Tue Mar 22, 2005 4:46 pm
#16

Please, tell me the employees of Sony, with degrees and such, know the difference between


February


and


March



Maybe that's what all of the miscommunication is coming from? Perhaps the CUwould have come earlier?


I'm not flaming, just making an observation......



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Stamina
Darth_Sushi
Tue Mar 22, 2005 4:47 pm
#17


Stupid me, I didn't even know this was optional - I always disable before destroying.






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Zutan
Tue Mar 22, 2005 4:47 pm
#18



MrBulwark wrote:


EndrWign-Flurry wrote:
of course killing the reactor also kills their weapons, which can come in handy against TIE agressors.

Course, it's just as easy to target the weps....




Does this work for larger ships (YT-1300, etc) ?





Works on any ship. Every ship has Engines, Reactor and at least 1 weapon. You can disable any of them and in some cases you'd need to disable components to complete a mission.
MajorXP
Tue Mar 22, 2005 4:50 pm
#19

CONTROL-ALT-ENTER switches between windowed mode and non-windowed mode.





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Ragnaat
Tue Mar 22, 2005 4:52 pm
#20

Forgive me, but isn't this explained in like tier 1 missions as well as at least one space loading screen?



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john_p
Tue Mar 22, 2005 5:20 pm
#21

Probably worth pointing out that a ship that has been disabled only stays around for so long - after a few minutes of being disabled, it will just blow up and you won't get any XP or loot.





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str8line
Tue Mar 22, 2005 5:22 pm
#22

since were on jtl tips here, i might as well share mine:

I play using mouse and keyboard rather than wiht joystick, and while the 1st mousebutton fires all my ships weapons i usually use the keys 1-2 or 1-3 (depending on how many weapon my fighter is equipped with)

while not only being able to fire only a disruptor or a ion cannon to conserve energy it also give the option of truly fire at autofire..

by pushing key 1 and then slightly afterwards key 2 you can get a continous successive fire and lets you truly "spray" with your weapons.. perfect when a enemy is very damaged and you just need that last hit..

the difference between ordinary fire will be like this:

2 . 2 . 2 . 2 instead of: 4 . . . 4 . . . 4



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RagNoRock5x
Tue Mar 22, 2005 5:31 pm
#23

I have found that disabling reactors on gunboats and other big ships does not disable the weapons to



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RagNoRock5x
Tue Mar 22, 2005 5:32 pm
#24



doh

Message Edited by RagNoRock5x on 03-22-2005 06:32 PM



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Tahina Kelnek - Queen of the Humans
The Juggernaut of Bloodfin
Destroying terrorist Scum for 3 years and counting.
Fun and Free Online Game!
Zeon_Zaku
Tue Mar 22, 2005 5:55 pm
#25

Whenever I fight, I always disable the reactors. First I disable the reactors of all the ships, then I go back and destroy them. If there's a large wave of fighters, I'll disable a few and destroy them, then disable the rest, just so they don't self-destruct before I blast them into space dust.
It's just a habit.



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sciguyCO
Tue Mar 22, 2005 7:14 pm
#26


To see a list of commands starting with a given string, type in what you know (or guess) is the start of the command, then hit ctrl-shift-tab. This will list all the slash commands starting with what you had. If only one command matches, it puts that into the entry line.


So typing "/nex" and hitting ctrl-shift-tab gets you /nextCraftingStage. Typing "/alarm" and hitting ctrl-shift-tab gets you:


/alarm

/alarmAddAt

/alarmAddAtRepeat

/alarmAddIn

/alarmAddInRepeat

/alarmRemove

/alarmSnooze

For some commands, you can get useful info by doing "/help {command}", but most of the more esoteric ones (like /createPrototype) just come back with "command not found". This usually means that it isn't a "normal" command, so the help text wasn't put in.





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