Game Guides Archive
Thread: Tuesday Tips March 22nd Disabling Ships Reactors
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Thunderheart
Tue Mar 22, 2005 4:04 pm
#1
Each week, we start a thread for you to share game tips with fellow players. The idea is that we will post a tip or one submitted from someone in our community. Once the tip is posted, then you can post your own tips to be shared with other players.
Do you have a little known command you use all the time? A cool place to visit? A trick (non-exploit) to getting more out of the game?
Share it here.
Disabling Ship Reactors
Do you have a little known command you use all the time? A cool place to visit? A trick (non-exploit) to getting more out of the game?
Share it here.
Disabling Ship Reactors
There are several different mission types in Jump to Lightspeed. For many of the missions, the main objective is simply to destroy enemy ships. There are other types of missions however where the primary objective is to inspect a ship or other type of activity.
If you need to disable a ship without destroying it, you can target specific components on an enemy ship. To do this, you use the targeting commands for, "Cycle Component Forward" and "Cycle Component Backward". Simply target a key component and blast it! This technique of disabling ships is also handy if you get ambushed by powerful enemy ships. If you can take out their reactor (or weapons), you might be able to make a getaway!
These targeting commands start out bound to the following keys:
- Cycle Component Forward: ]
- Cycle Component Backward: [
Target an enemy ship then use either of these keys to cycle through the various components on an enemy ship. The name of the component will appear in the targeting window. Cycle through the components to target the specific one you want to disable. This could be the reactor, weapons, engine, etc.
To make this even easier to accomplish in combat, you can re-map these keys to something you prefer or if you have a joystick, you can re-map the "Cycle Component Forward / Backward" to a joystick button for fast action.
You can re-map this (or any command) by:
•Open your Options window (CTRL-O)
•Press the Controls Button on the Left
•Click the "Target" tab to find all of your targeting options
•Find the option you want to remap and click, "Rebind"
•Click the button you want to use and then click "ok"
•Click the "Apply" Button and then "Done"
•Press the Controls Button on the Left
•Click the "Target" tab to find all of your targeting options
•Find the option you want to remap and click, "Rebind"
•Click the button you want to use and then click "ok"
•Click the "Apply" Button and then "Done"
Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players?
E-mail it toSWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
E-mail it toSWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
Message Edited by Thunderheart on 03-22-2005 06:06 PM
Message Edited by Thunderheart on 03-22-2005 06:42 PM
Zutan
Tue Mar 22, 2005 4:10 pm
#2
I find disabling ships reactors and or engines is a good way to make it through an especially tough combat situation because it takes less time to disable than it does to destroy.
Ooola
Tue Mar 22, 2005 4:14 pm
#4
Zutan wrote:
I find disabling ships reactors and or engines is a good way to make it through an especially tough combat situation because it takes less time to disable than it does to destroy.
True, however some missions require you to destroy incoming waves/objectives. Be sure to read your journal and quest log very carefully...
Lotussutol
Tue Mar 22, 2005 4:14 pm
#5
neat tip TH...I don't play JTL much but that would have saved my butt a couple times...
my tip is an old one...
you can take a swoop from your data pad and drag it up to your tool bar so you can pull the swoop out with less clicks
you can take a swoop from your data pad and drag it up to your tool bar so you can pull the swoop out with less clicks
(hey...anybody know the flush graphics command...that would be a good tip for people that have lots of city lag)
Message Edited by Lotussutol on 03-22-2005 03:14 PM
LordFerno
Tue Mar 22, 2005 4:16 pm
#7
Ooola wrote:
Zutan wrote:
I find disabling ships reactors and or engines is a good way to make it through an especially tough combat situation because it takes less time to disable than it does to destroy.
True, however some missions require you to destroy incoming waves/objectives. Be sure to read your journal and quest log very carefully...
Interesting thing about the waves though. If you disable them all, they seem to group together ina stationary mass, and you can then take out the lot of them in one pass, and wait for the next wave to arrive.
MrSWGFan
Tue Mar 22, 2005 4:21 pm
#9
Very helpful tip. I am an experienced pilot myself, but the newer ones may need to know that. It's easier and takes less time, if a newer pilot decides to destroy it on a more difficult missionthey'll justbe earning aticket todestroying themsleves and their shipthan completing the mission. 
icutyou
Tue Mar 22, 2005 4:22 pm
#10
Instead of disabling reactors, it's better to disable the engine. Why? Because if you aim for the reactor and hit it, but do not destroy it, your opponent will still fly at top speed even with a 5% condition reactor. Now if you hit the engine and bring it down to 5%, their speed will be massively reduced, making it that much easier to finish them off. I find this incredibly useful against those pesky awings.
EndrWign-Flurry
Tue Mar 22, 2005 4:25 pm
#11
icutyou wrote:
Instead of disabling reactors, it's better to disable the engine. Why? Because if you aim for the reactor and hit it, but do not destroy it, your opponent will still fly at top speed even with a 5% condition reactor. Now if you hit the engine and bring it down to 5%, their speed will be massively reduced, making it that much easier to finish them off. I find this incredibly useful against those pesky awings.
of course killing the reactor also kills their weapons, which can come in handy against TIE agressors.
Course, it's just as easy to target the weps....
Lotussutol
Tue Mar 22, 2005 4:25 pm
#12
Zutan wrote:
/flushGraphicsResources fullReset
If you have lots of lag in say...Theed. make a macro with this command and put it in your tool bar and when you get really laggy you can click it to clear up the lag for a short time.
If you want to be really creative put it on a 15 sec delay loop in a macro for when you are in theed by the sp.
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