Game Guides Archive

Thread: A solution to kill stealers....

Lagon_Flood
Wed Feb 23, 2005 2:07 am
#14






Konar-Bria wrote:

No, its not really a good point at all. I don't blame people for wanting better weapons or loot, but the highest damage should not win...they should have an easier time killing things but NOT ruin the game for those that don't have such and such a template or the best (and oftentimes prenerf illegal) weapons. A couple ways to fix this easily are, like the first poster says, whoever first damages the mob gets loot (he and his group). If this person/group dies or peaces out or leaves zone or whatever, then someone else can come along. Thats all...why is it so hard to grasp and why are people fighting this idea so much?





Ok,


That pretty much solves the problem I stated earlier.


I like that idea.





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Spinnthrift
Wed Feb 23, 2005 8:47 pm
#15






Trenkor wrote:

If you can't stop a kill thief with a different template then you, and you want to kill the high creatures, maybe it is time to change templates?







Hmm - yeah - good solution. I'm working on the perfect Krayt killing template, but a group of Overt DJK's can force me into a TEF status, kill me and my group, blow our AV's (since we use those when we're Covert), then loot the now almost dead Ancient. Thank God TEF's are going is all I can say now.


I'm all for mob locking.




Gabriel' Nightstalker
Jedi Padawan - Guru - Bearer of Oakleys
Hunted Hunter


TorchedAzz
Thu Feb 24, 2005 1:45 am
#16

Not to bag on your post but SOE's position of "no one owns spawns" is the problem. It should first come first serve. This works well in the real world why not in an MMOG. WoW uses this technique; the first person to do any damage to the creature gets credit for the kill. Trust me that one little idea stops ALL kill stealing. But it also doesn't lock ppl out from helping to kill the creature if they still choose too.


The problem is once again SOE!
vinterthoor
Thu Feb 24, 2005 8:56 am
#17



Spinnthrift wrote:


Trenkor wrote:
If you can't stop a kill thief with a different template then you, and you want to kill the high creatures, maybe it is time to change templates?



Hmm - yeah - good solution. I'm working on the perfect Krayt killing template, but a group of Overt DJK's can force me into a TEF status, kill me and my group, blow our AV's (since we use those when we're Covert), then loot the now almost dead Ancient. Thank God TEF's are going is all I can say now.

I'm all for mob locking.






What? How would they tef you?



Master Medic / BH / Carbineer

REBEL Colonel
vinterthoor
Thu Feb 24, 2005 9:05 am
#18



Sportiva wrote:
How about randomizing loot drop so that anyone whoe does 5-10% of damage on a MOB/NPC gains loot rights. The prized loot is then randomly awarded to one of the people with rights. For instance take a NS Elder, 8 people get credits, 3 get pikes, 2 get shards, and 1 gets a crystal.





OK, something like this is the best solution I've heard so far. The trick is to find a way in which the loot is distributed in a way that makes people want to group. There should be some way to auto share the loot so that people want to group. With 2k buffs and 80% comp dissapearing grouping will be the only way you can take down a krayt anyway.



Master Medic / BH / Carbineer

REBEL Colonel
Spinnthrift
Thu Feb 24, 2005 9:44 am
#19






vinterthoor wrote:





Spinnthrift wrote:





Trenkor wrote:

If you can't stop a kill thief with a different template then you, and you want to kill the high creatures, maybe it is time to change templates?







Hmm - yeah - good solution. I'm working on the perfect Krayt killing template, but a group of Overt DJK's can force me into a TEF status, kill me and my group, blow our AV's (since we use those when we're Covert), then loot the now almost dead Ancient. Thank God TEF's are going is all I can say now.


I'm all for mob locking.








What? How would they tef you?






Basically... wait until the thing is almost dead, use force powers to heal a specific state (one that won't be mentioned) on said Ancient which gives all who're fighting it a TEF. Then while we're killing said krayt and are unaware of the attack, they blow our bikes (or AV's in our case)making them red to us but by now we can't run and they kill us, finish the Krayt and take loot rights.


I'm all for mob locking now after my experience with a few specific guilds and people on Chimaera. It's better now though that TEF's are gone.




Gabriel' Nightstalker
Jedi Padawan - Guru - Bearer of Oakleys
Hunted Hunter


vinterthoor
Thu Feb 24, 2005 10:02 am
#20



Spinnthrift wrote:




What? How would they tef you?


Basically... wait until the thing is almost dead, use force powers to heal a specific state (one that won't be mentioned) on said Ancient which gives all who're fighting it a TEF. Then while we're killing said krayt and are unaware of the attack, they blow our bikes (or AV's in our case) making them red to us but by now we can't run and they kill us, finish the Krayt and take loot rights.

I'm all for mob locking now after my experience with a few specific guilds and people on Chimaera. It's better now though that TEF's are gone.






If this isn't a bannable offense it definitely should be. That's as bad griefing as I've ever heard.



Master Medic / BH / Carbineer

REBEL Colonel
Spinnthrift
Thu Feb 24, 2005 11:19 am
#21






vinterthoor wrote:

If this isn't a bannable offense it definitely should be. That's as bad griefing as I've ever heard.




Lemme see if I can find the screenies... they were demanding that we were all just red and therefore dead as they saw it.


I'll link em if I can find them... but suffice to say we were not happy bunnies that day.



Gabriel' Nightstalker
Jedi Padawan - Guru - Bearer of Oakleys
Hunted Hunter


aibo220
Thu Feb 24, 2005 4:31 pm
#22

I don't like that idea.

It sucked on EQ2 and FFXI and will suck here too.

SWG gives us total freedom.. It's the only MMORPG that is most like rl with the least amount of restrictions after UO. Taking the freedom away to just attack anything will ruin the game.

Of course though, just how in RL how freedom comprises security the same is true for SWG. It's a give and take. And to be honest I prefer the freedom over security in this regard.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

SeCKSEgai
Fri Feb 25, 2005 3:23 am
#23

Truth be told, spawns do not belong to anyone.


Now with that said, its very disappointing that there are players who have no problem disrespecting others, but after all, that happens in the real world too, and on varying levels. Those who can outdamage the rest generally tend to be the richer of the game as well, leading to the rich getting richer and the poor staying pretty poor. Lucky for us there are multiple ways to become "profitable", but with high player populations it becomes more difficult.


I think we all would like some way of controlling this problem, as its an issue in any mmo that I can think of involving looting, and there's a reason why it works as it is for now.


However, I've always missed instanced zones, and if they could be incorporated into SWG I would love it. I don't see a problem in most dungeons being soloable as long as there are ones like the dwb that require groups to be of any real effectiveness. And with instanced zones, that way only your group is around which can help avoid confusion and latency issues from so much throughput between multiple players and servers.


While that wouldn't prevent "kill-stealing" completely, it would definitely minimize the possibility. Unless of course there was a way of effectively punishing and/or penalizing players who choose to act in such a way... now if that could be figured out.....



SeCKSEgai of Corbantis
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aibo220
Fri Feb 25, 2005 4:39 am
#24

The only reason someone outdamages another is because they are the professians with an edge.

Only melee and RM are worth getting if you plan on going out and PvEing with total ease. The rest of ranged is crap compared to them.

I know as a pistoller I can easily be outdamaged by anyone else unless I were to invest millions to get top gear. But then if a swordsman or TKA or anything comes around who too has invested in top gear for their professian... They outdamage.


That is why I have one character who is what I enjoy playing, pistols, and another who is what I don't like but have to have to compete, swordsman/etc.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

OmaeVogoo
Sun Feb 27, 2005 2:28 am
#25

ahh hell, lets just let SOE fix all the profs so theyre equal. i hope the combat prof will fix the problem with kill stealers
jrscott
Tue Mar 01, 2005 12:40 pm
#26






OmaeVogoo wrote:

ahh hell, lets just let SOE fix all the profs so theyre equal. i hope the combat prof will fix the problem with kill stealers







I don't think the combat upgrade will fix Kill Stealers. Kill Stealers are in general arrogant jerks who get jollies out of proving they are more powerful than you. And they have a tendency to search out other Kill Stealers to hang with, making the problem even worse. Even if SOE were to succeed in "balancing" the professions (which I cannot see), you will just have groups of 10 Kill Stealers swooping in on you instead of the Solo Kill Stealer. It is not only the loot they are after. The loot is simply a trophy they can hold up to say, "We griefed yet another one!" We are 1337! Blah blah blah. And they tend to have a sense of comraderie with equal level Kill Stealers. Why compete, when you can be twice as bad?


In the real world (please save the SWG <> Real World speech), we have rules and people called Police to enforce those rules, so less griefing occurs in the real world. In SWG, it is a free for all, and that is where the problem comes in. The only persons you cannot grief are Imperial NPCs . Well, you can grief them, but expect a fine and a headache when you wake up.


Personally, I would be all for plain clothes CS Reps (NOT labeled CSR) logging in and specifically looking for Griefers (that Jedi TEF thing described earlier is outrageous) and warning/banning them depending on how badly and arrogantly they break the griefing rules. This won't stop all griefing from occurring, but will reduce it significantly. It is impossible for SOE to act on the word of players, they need to experience the griefing themselves or at least witness it. I am talking about significant griefing, not simple trash talk. We have /addignore for that.


I hope SOE is not afraid of losing these kinds of players, because I fully believe they have lost 10 times as many people who cannot and will not tolerate them.




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