Game Guides Archive

Thread: Question about Slicing

GalinHawk
Wed Jan 07, 2004 11:19 am
#14

Crap, myu first response was eaten... here goes again:




Kav wrote:

the main problem, offhand, with any form of this is the complete lack of statisitics on the tools. any weaponsmith can make WUKs labled "98%" but you have no idea if they were made with bantha poodoo.




True, but I would expect exlicitly stating the effectivess of the material on the item description. Just like spices say what stats they affect and how long they will be affected, I would expect WUKs to say "+50%" or "-20%".





Kav wrote:

your putting all of our skills ability in the hands of another class! the WUK should have Nothing to do with it.




It's already like this... unless you are a weaponsmith/armoursmith you are reliant on others for your WUKs and AUKs. Just like fighters are reliant on the same Weaponsmith/Armoursmith for their guns & armour. The fighters will seek out those artizans that can create good quality products. I think it would be good for smugglers to have that opportunity as well. If you don't want to rely entirely on someone else, then you can either get the novice skill yourself, or buy a manufacturing schematic based on resources YOU collected and stockpiled (removing the reliance and meaning you can do the manufacturing yourself).


SOE designed a game that was supposed to have player-interdependancies... this would just further the existing interdependancy.




Isith Char, Bootlegger extraordinaire, purveyor of everything immoral
Ghost Company

Helping the underdog Empire struggle against the might of the Rebellion
Master Chef, Master Smuggler, Novice Pistoleer & TKA
Port Valorum, 1KM east of Keren, Naboo, Kettemoor.
GalinHawk
Wed Jan 07, 2004 11:41 am
#15

That's interesting. I didn't know that.


In that case, for consistancy sake, I guess you're right - only the smuggler-produced items should affect results. It just kind of Irks me that a clamp (which either holds or it doesn't) should result in an improved slice... But what can you do...




Isith Char, Bootlegger extraordinaire, purveyor of everything immoral
Ghost Company

Helping the underdog Empire struggle against the might of the Rebellion
Master Chef, Master Smuggler, Novice Pistoleer & TKA
Port Valorum, 1KM east of Keren, Naboo, Kettemoor.
Sowsky
Wed Jan 07, 2004 1:50 pm
#16

Hi all


1.- Are the Clamp Quality a factor to have a good slice?


2.- What is considered a good quality for a Clamp? Mines are 53% after experimentation.



PS: In casethis has been discuss already, sry about it.


Venjense
Thu Jan 08, 2004 1:41 am
#17

I agree with all of you!


The resources should have some play, not alot. Maybe as was suggested OQ >800 - 875 +x% - x+n%and 875 - 975 +y% - y+n%, so forth. n being a random number > 0 multiplied by your level of slice just to keep it fun. There should be no penalty if you use crappy resources. Using this, you can apply it to all types of slicing : weapons, armor and terminals. I think it would be cool if i got a 40% slice on a level 70 mission!Even cooler if I could edge out the next guy buy getting better resources but still keeping the randomness is a big key. I mean come on, ifI use lead, it should be just as good if I used gold?


Personally, i think that most items should be sliceable. Vehicles, houses, miners and such. Slice a backpack with sockets to make more room with a % to take up all 4 sockets or just 1. Slice a speeder to make it faster or damage less often. Slice a miner to hold more or take less power or maintenance. The possibilites are there.


The AUK's and WUK's should have minimal play. The AUK's and WUK's should determine the amount of decrease damage the item takes overall. The better the kit, the less damage over time that is done. Again, using crappy resources should not penalize you. Same rule above maybe?


Or maybe make a generic Item upgrade kit that you get at novice artisan which takes on different upgrade abilities depending on the resources used. Aluminum for weapons, steel for armor, copper for houses/miners/others. 15 points so thatI can make them myself aint so bad.


I look at it this way, the positives outweigh the negatives. If right now the best slice i can get is around 40% (that I have seen and done) why shouldn'tI be able to improve it by using better materials. If that makes the smuggler an artisan so be it. Its really not a smuggler anyway! Not that I am complaining, cuz I am banking on the expansion to make use of the smuggler more. I just feel bad and look bad when, for no reason other than some clock on a computer that generates a random number, that I slice several weapons for someone and the all come out at 17-19%.




Teal'C Tekmotep
12 Point Master Chef/Master Merchant
Tekmotep's Culinary Creations
Sacred Shadow, Talus

Sowsky
Thu Jan 08, 2004 4:42 am
#18

Hi all
Ok I would say it should be the following (Basically as kav said)
- Precision Knives should have experimentation, its our base tool, so it should have an impact, meaning that if you make a 50% Preccision Knive you should have +5% on your Slices. The best Slice that Slicer 3 can do should never be better that the average slice of an slicer 4 and the same should be apply between each level.
- Clamps / Analizer: Should be stardard and should never improve any % due to the fact that they are only use to know what cable you have to cut, but it wont make my slice better.
- WuKs / AuKs: Should have experimetantion and one with 50% experimentation should give 2% on the slice.


I am assuming that the experimentation depends on the materials.
I think this way our dependency on Weaponsmith / Armorsmith is not so great (Although if you want to do good slices you should have good tools).


Master Smuggler should get a new schematics of a Precission Knive that should allow you to have better slice and a 75% chance to get the slice you want.
Another idea for the Master Smuggler is to have the Ability to slice HAM costs on weapons and remove a vulnerability on Armor


Kav
Thu Jan 08, 2004 10:34 am
#19

personally i do not want any tool experimentation, i was just saying if it ever did i would not want WUK/AUKs to have any bearing as they are out of our hands.



Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Kreyla
Sat Mar 13, 2004 10:12 pm
#20

First of I have heard several different opinions on how slicing works and what effects a slicer's percentage.


1) Does the quality of the smuggler tool effect the slice, ie. precision knives and clamps?

2) Does the quality of the Wuk or Auk effect the quality of the slice?

3) Do master smugglers get only a 5% increase over their slices from a level 4 slicer?

4) Can a master smuggler get over 45% on a slice when doing armor ( someone told me they get 47% slices consistently)?

5) Does power boosting, sitting, not holding weapons, and not having armor on effect slices?


I want to give my customers the best chance for a good slice, as possible. I also know I cant effect what stat the slice will increase. But if any of the above things do help, please let me know. Thanx.




Kreyla Brea'kre
ex-Master Medic, ex-Master Scout
Master Smuggler, Pistoleer
Bloodfin server
Barbarosa_Cymek
Sat Mar 13, 2004 10:49 pm
#21

1) no


2) no


3) unsure what the percentages is. Master Smugglers do slice better than a Slicer.


4) not that i know of. someone with a longer Slicing history might know more. I, myself, have never heard of anything over 45% on armor


5) none of those will affect a slice.



hope this is of some help





-Barbarosa Cymek-
Armorsmith and Smuggler
All around scoundrel
Combine Honnet Ober Advancer Mercantile-CHOAM
located on Dantooine outside of Crystal Point-Ahazi Server -5859/7236
ror
Sun Mar 14, 2004 12:04 am
#22

4) I have read a few posts in the past where people either claim to have gotten a slice over the slicing ceiling or know of someone who did. If it does happen, which must be rare, I don't think it is meant to. As it is, it is hard enough to get the really nice slices within the intended range and much too easy to get crappy slices even at master level.



).-=||=\===R===/=||=-.(


Black Market [ -3915 / 3747 ] Theed, Naboo


Kreyla
Mon Mar 15, 2004 6:34 am
#23

/bump


Just trying to see what others say about this.



Kreyla Brea'kre
ex-Master Medic, ex-Master Scout
Master Smuggler, Pistoleer
Bloodfin server
Dunlop
Mon Mar 15, 2004 7:24 am
#24






Kreyla wrote:

First of I have heard several different opinions on how slicing works and what effects a slicer's percentage.


1) Does the quality of the smuggler tool effect the slice, ie. precision knives and clamps?

2) Does the quality of the Wuk or Auk effect the quality of the slice?

3) Do master smugglers get only a 5% increase over their slices from a level 4 slicer?

4) Can a master smuggler get over 45% on a slice when doing armor ( someone told me they get 47% slices consistently)?

5) Does power boosting, sitting, not holding weapons, and not having armor on effect slices?


I want to give my customers the best chance for a good slice, as possible. I also know I cant effect what stat the slice will increase. But if any of the above things do help, please let me know. Thanx.








1) Nope


2) Nope


3) Yep


4) Liar


5) Nope


Anything else is superstition. The slicing ranges can be found on the Stickied FAQ in the Smuggler Profession Board.


Dunlop Loco
Masta Smuggla




Dunlop Loco
Crazy Long
MoDrogon
Mon Mar 15, 2004 8:54 am
#25

This is what a smuggler can do at thier level:

Slicer2:
Weapon: 6-20% Speed or Damage
Armor: N/A
Slicer3:
Weapon: 6-20% Speed or Damage
Armor: 6-20% Effectiveness 5-30% Encumbrance
Slicer4
Weapon: 12-30% Speed or Damage
Armor: 5-30% Effectiveness 5-40% Encumbrance
Master Smuggler:
Weapon: 15-35% Damage or Speed
Armor: 10-35% Effectiveness 5-45% Encumbrance

Message Edited by MoDrogon on 03-15-2004 09:55 AM




ÆMoe Raven -- Rebel ColonelÅ
ÄGrowing old is mandatory, growing up is optionalÃ

Tao-Ki
Mon Mar 15, 2004 10:57 am
#26

absolutly correct info with the last post -I have currentlytwo characters as a Master Smuggler - on one server since Beta and another Master Smuggler on another server since Oct 2003


FYI for new and mis-informed persons about the results:


like doctor buffs - slicing % is a range and type set by the random server logic - not the smuggler


unlike doctor buffs - quality of materials do not affect slice % or type


unlike doctor buffs - a slicer can do slicing on cheap armor or weapons to determine therange of server timing of the flip flop of the weapon - damage vs. speed or for armor the encum vs. protection - again only a rough guess of looking at the slice results then timing the slice window for the acutal pieceagain no guarantees


slices posted in game or here beyond the ranges as listed in the last post are a result of either incorrect information from the slicer [some might saying lying] and the second is the results of exploiters a while back doing a double slice [ I was contacted ingame by someone to actually do this and I refused - butcaptured the process and seen the results - due to SOE banning that player does not seem to be on any more - and I am glad].


So - this thread should bea sticky in the Smuggler Forum -


Side note - I like a straight charge for one for more pieces - like any other service - if you don't like the prices - shop elsewhere - however - you get what you pay for - experience and honesty.


Page 2 of 5