Game Guides Archive
Thread: POST CU Damage Calculator, updated 7/29/05
Wow, impressive, VERY impressive!
Thanks for the hard work....I will do some testing tonight.
C-Bone_RE wrote:
You could also get data from people that have poorer skills, and find the trend equation for aim. Also try eating food and/or spice that reduces your Acc. I may be wrong but I think the speed buff minorly reduces Acc as well.
Accuracy and Defense Foods work fine, They just add to your defense or accuracy and the numbers come out as expected, AIM just seems to do something different.
MsNiL wrote:
I am very impressed with your work and I have looked forward to something like this in ages.
Just going to add the following:
Stun, Dizzy and Blind effects this.
Stun: Accuracy + Defense
Dizzy: Defense
Blind: Accuracy
Improved Armor Break for Swordmen is .60.
Parry Riposte Stance and Duelist Stance offers a bonus to defense.
So do Sword Flurry.
I'm still working on stun, dizzy, blind. I think I have nailed down what exactly they effect and how much but still working on it.
For purposes of damage calculations:
Stun: Lowers Accuracy and Defense, I think it lowers defense -50
Dizzy: Lowers Defense
Blind: Lowers Defense
Odd that swordsman imp armor break is .60 and Jedi is .65, I might need to confirm this
The other attacks you mention, can you list the numbers it shows in the State Icon?
Staveeno wrote:
MsNiL wrote:
I am very impressed with your work and I have looked forward to something like this in ages.
Just going to add the following:
Stun, Dizzy and Blind effects this.
Stun: Accuracy + Defense
Dizzy: Defense
Blind: Accuracy
Improved Armor Break for Swordmen is .60.
Parry Riposte Stance and Duelist Stance offers a bonus to defense.
So do Sword Flurry.
Stun: Lowers Accuracy and Defense, I think it lowers defense -50
Dizzy: Lowers Defense
Blind: Lowers Defense
This makes alot of sense since Stun was supposed to be changed, but left unchanged. Pre CU Stun gave -50 Defense and Blind -50 Accuracy.
Odd that swordsman imp armor break is .60 and Jedi is .65, I might need to confirm this
The easiest way to see Armor Break is just to open the .TRE file and read it for yourself. Swordman is worse than 0400 in terms of AB effectiveness. But feel free to try it out in-game too, I have.
Basic: 30%
Improved: 50%
Advanced: 60%
Saber Basic: 45%
Advanced: 65%
The other attacks you mention, can you list the numbers it shows in the State Icon?
Neither Sword Flurry, Parry Riposte Stance and Duelist Stance show numbers in their icon, but you can read it by opening the publish 17 set file in SWG Explorer. Sadly SWG Explorer cannot open pub 18 and pub 19.
Parry Riposte Stance:
Defense Bonus: +80
Damage Shield: +15 (dont ask me what that is)
Duelist Stance:
Defense Bonus: +180 (I think this was improved to +256 in pub 19)
Damage Shield: +25
Sword Flurry:
Defense Bonus: +120
Roll Shot:
Defense Bonus: +40
Dive Shot:
Defense Bonus: +40
Kip Up Shot:
Defense Bonus: +40
Rally:
Defense Bonus: +80
Reckless Shot:
Damage PENALTY: -80
I am very impressed with your work and I have looked forward to something like this in ages.
Just going to add the following:
Stun, Dizzy and Blind effects this.
Stun: Accuracy + Defense
Dizzy: Defense
Blind: Accuracy
Improved Armor Break for Swordmen is .60.
Parry Riposte Stance and Duelist Stance offers a bonus to defense.
So do Sword Flurry.
Staveeno wrote:
Stun: Lowers Accuracy and Defense, I think it lowers defense -50
As far as I can see,Stun have much greater effect than Dizzy/Blind.
BadgerSmaker wrote:
Staveeno wrote:
Stun: Lowers Accuracy and Defense, I think it lowers defense -50
Blixtev told me it was about -10 to Accuracy and Defence, so stun needs some work done on it.