Game Guides Archive

Thread: POST CU Damage Calculator, updated 7/29/05

Staveeno
Sun Jun 19, 2005 11:11 am
#1

The following is a Damage Calculator for PvP and PvE based on CL level differenc, Accuracy vs Defense, and Armor Calculations. Follow the steps below to determine damage.


PVE Formula


Base Damage = [(Max+Min)/ 2] + [(Acc-TD)*(Max-Min)*.00066255] + [(YCL-TCL) * (Max-Min)/30 ]

Min <= Base Damage <= Max

Standard Damage = Base Damage * SAM * [1-(0.011 * AR - 0.0000005 * AR^2)*0.01]


PVP Formula (no CL calculations in PVP)


Base Damage = [(Max+Min)/ 2] + [(Acc-TD)*(Max-Min)*.00066255]

Min <= Base Damage <= Max

Standard Damage = Base Damage * SAM * 0.7 * [1-(0.011 * AR - 0.0000005 * AR^2)*0.01]


Elemental Damage (both PvP and Pve)


Final Damage = Standard Damage + Elemental Damage * [1-(0.011 * ER - 0.0000005 * ER^2)*0.01]


Variables:


MAX = Max damage of your weapon

MIN = Min Damage of your weapon

YCL = Your combat Level

TCL = Target combat Level

ACC = Your accuracy (see the ctrl-c screen)

TD= Target Defense (see ctrl-c screen) NOTE: Non-Player Computer characters have an initial Defense of 0 but can go into the negatives with states.

Min <= Base Damage <= Max = Solution Set for Base damage, If your base damage is higher than Max, round down to Max, If it is lower than Min, round up to Min.

SAM = Special Attack Modifier (Ranged Shot, Melee Hit, Saber Hit = 1.0)

AR = Standard Damage Armor Rating of Target (energy, kinetic)

ER = Elemental Damage Armor Rating of Target (heat, cold, acid, electricity)


Known Variable Modifiers



Target States:
COB and Aura: Add 250 to TD
Improved COB and Improved Aura: Add 500 to TD
Warning Shot: Subtract 80 from TD
Stun: Subtract 10 from TD
Dizzy: Subratct 75 from TD
Blind: Subtract 25 from TD
Intimidated: Subtract 20 from TD
Knocked Down: Standard damage * 1.20 (Effects standard damage only, Elemental Damage not affected by KD)


Armor break: You need to replace the above armor formulas for Standard and Elemental damage with one below.


Jedi Basic: [1-(0.011 * ?R - 0.0000005 * ?R^2)*0.01*.55]

Jedi Improved: [1-(0.011 * ?R - 0.0000005 * ?R^2)*0.01*.35]

Sword Basic: [1-(0.011 * ?R - 0.0000005 * ?R^2)*0.01*.70]

Sword Improved: [1-(0.011 * ?R - 0.0000005 * ?R^2)*0.01*.50]

Sword Advanced: [1-(0.011 * ?R - 0.0000005 * ?R^2)*0.01*.40]


Known Problems:


* Aim seems to do interesting things to your accuracy and I have yet to pin it down, It should possibly give you 240 more accuracy but it doesn’t work exactly like that. Apparently it gives a larger damage bonus that what a simple 240 increase in accuracy would do. * .00066255 Modifier in the Accuracy Calculations is approximate and can make your final damage be off by up to 1 or 2 pts in some situations. It is close enough for most calculations but I would like to be able to pin down an exact ratio.


Excel Damage Calculator


I have an excel file for the damage calculator that makes it easy to plug in your numbers and see your results. Also included in the file is a speed calculator and an armor calculator:


EXCEL SPREADSHEET


Message Edited by Staveeno on 09-16-2005 05:18 PM




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

TheCheatDX
Sun Jun 19, 2005 2:20 pm
#2

Excellent job Stav, keep up the good work.



Sevar Lightstrider

Staveeno
Sun Jun 19, 2005 4:49 pm
#3

Ok, It looks like the accuracy mod if flawed, I'm working on a solution, I found the problem when I used a weapon that the boost in accuracy would have put the damage outside the damage range of the weapon. Apparently accuracy is also scaled by damage range to keep everything in check, More bad news because if you have a weapon with a small range (i.e. Lightsaber) Then accuracy mods don't do much of anything. I will update when I have a new formula




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

RenegadeQuestor
Sun Jun 19, 2005 6:09 pm
#4


I tried this out several times with a few different weapons and the "Final Damage" was usually a thousand + over my Max Damage. The Accuracy mod is used to determine how often I hit, not how hard I hit



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Le0r0n
Sun Jun 19, 2005 6:12 pm
#5


edit

Message Edited by Le0r0n on 07-14-200508:44 PM

Message Edited by Le0r0n on 07-14-2005 08:44 PM



Leeoron Flightseer Jedi
Leoron Flightseer SECRET
Staveeno
Sun Jun 19, 2005 9:36 pm
#6







RenegadeQuestor wrote:


I tried this out several times with a few different weapons and the "Final Damage" was usually a thousand + over my Max Damage. The Accuracy mod is used to determine how often I hit, not how hard I hit






Make sure you are using the default attacks to test. Special attacks have damage modifiers that you have to apply after this formula is calculated.


Also. you will need to look at your combat queue and make sure it is in verbose mode so you see the base damage. It should say something like:


You hit target with attack for XXX pts of damage (XXX Type of damage). Target Absorbed XXX amount of damage out of a Possible XXX of damage


Where it says "Possible" damage, That is the base damage that this formula calculates. you are probably just looking at the damage done after armor. Also, you will need to adjust for the PVP penalty if testing in PVP

Message Edited by Staveeno on 06-20-2005 11:29 AM




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Staveeno
Mon Jun 20, 2005 5:26 pm
#7

well, I've done more testing, Looks like the formula is still accurate to within 4 pts of damage. It is exact until you get to that accuracy bonus and then it get's off somewhat.


This whole concept is extremely hard to understand, I wish I could throw up my excel spreadsheet somewhere, It allows you to plug in your numbers and get the damage for all special attacks out there based on skill level, etc. It is much easier to understand looking at it graphically.






Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

BadgerSmaker
Tue Jun 21, 2005 2:56 am
#8

Very intersting.


Can you not upload your spreadsheet somewhere and post a link to it?





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Staveeno
Tue Jun 21, 2005 7:49 am
#9






BadgerSmaker wrote:

Very intersting.


Can you not upload your spreadsheet somewhere and post a link to it?







I'm need a place to upload it to and I would. I'm also still collecting special attack multipliers so that I can add those into the sheet as well.




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Puttley
Thu Jun 23, 2005 4:15 am
#10

dunno if you ought to take this into account too with your calculator (i've not tested it but i lifted it from the Rifleman forums from the Correspondat - Ackehece)


it improves aim by +240

it should show an icon if the warmup worked (it can fail)

if your accuracy is already +250 over that of the target's defenceit will not do any extra damage (but your miss rate should lower)

Staveeno
Thu Jun 23, 2005 7:18 am
#11






Puttley wrote:

dunno if you ought to take this into account too with your calculator (i've not tested it but i lifted it from the Rifleman forums from the Correspondat - Ackehece)


it improves aim by +240

it should show an icon if the warmup worked (it can fail)

if your accuracy is already +250 over that of the target's defenceit will not do any extra damage (but your miss rate should lower)






Hmmm, not sure about that, I have 391 base accuracy on my rifle and if I take more food or remove the accuracy SEA's, it effects my damage. And mobs have 0 defense. I will check again but I haven't seen any situations where my calculator hasn't worked right, On all 4 of my toons it is accurate within 4 pts of damage.




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Puttley
Thu Jun 23, 2005 7:44 am
#12

must say that +250 accuracy over defence is only appearing once anywhere as i've seen, perhaps work getting hold of Ackehece to see where he found this from.
Staveeno
Thu Jun 23, 2005 9:31 am
#13


Accuracy and Accuracy Interval is capped somewhere and that is whatthe .00066255 number is based off of. I don't know the caps though so Ihave to come up with a best guess decimal number. .00066255 is pretty close. The real formula that .00066255 comes from is the one below.


Accuracy Interval Cap / Accuracy Cap



Only problem is that I don't know the Accuracy Interval Cap or the Accuracy Cap. If I knew the Ratio for the Accuracy Interval to the Accuracy then the formula would be 100% accurate.




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

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