Game Guides Archive

Thread: Tuesday Tips March 1 New Double Click Actions

Drecki
Tue Mar 01, 2005 5:54 pm
#14

Doubleclicking on a droid in the datapad now calls the droid instead of examine it. You can also put your Droid into the Toolbar now, as you can do it with your bikes and pets. Clicking on the Droid/Mount in the toolbar calls it, if it's called, clicking on it will store it.



.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
gera
Tue Mar 01, 2005 9:06 pm
#15


My Tuesday tip is about how-to look like to other players as you are seen in your client:


Due to a famous bug that is mostly ignored, other players do not see you in your main clothing or equipment like you see yourself in your client.

Here is symphtoms:


* You wear a cloak, however other players sees you as your last worn armor

* You are equipping a powerhammer, however other players see you you are equipping a two-handed curved sword.


Here is how-to deal with it:


To be seen exactly as yourself, you need to get naked. Yes, right, you need to unequip everything on you one by one then wear new clothing. But there isa trick here, you need to equip exact same items where you last changed your clothing. I'm equipping a shirt & jacket and tried a pilot suit on me. Then my friends say it is not pilot suit, you need to re-equip same shirt and jacket back and UNEQUIP them from radial menu.


DO NOT equip something without unequipping previous item that takes same slots!


For example, you want to wear a pilot suit (that is supposed to unequip your pants and jacket) , you need to unequip first pants, then jacket slots THEN wear pilot suit.

You don't need to get visibility as Jedi while fighting with your other weapons, you need to first unequip your lightsaber THEN equip your weapon. If you equip your other weapon without unequpping lightsaber, prepare to be on BH terminals because everyone will see you with lightsaber.


Message Edited by gera on 03-01-2005 08:13 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

ShannonKnight
Tue Mar 01, 2005 10:18 pm
#16

Typing /attack on factional enemies will bring up a pop up which lets you choose to go from leave to combatant within 30 sec. So no more runs to a recruiter after you died.

/grouploot lets you change the looting system if you are group leader.

Message Edited by ShannonKnight on 03-02-2005 10:49 AM



_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


FantasticPlastic
Tue Mar 01, 2005 11:36 pm
#17

Thunderheart wrote:

"If the player double clicks a vehicle or a pet, it attempts to mount them"

Eeek! I won't be double-clicking on my dewback pet anymore! I didn't know it was mating season!

O.



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Vithu
Wed Mar 02, 2005 7:20 am
#18



Red-Dwarf wrote:


Thunderheart wrote:
New Double Click Actions:
  • Single right-click selects object and brings up the context menu when the button is released.


/rofl

TH - You've given us a Tuesday tip that's bugged!!!!!

This part of it doesn't work. You cannot access the radial manu with the mouse under the new keymap (Officially called "New Star Wars Galaxies TEST") unless you have manually remapped the controls. (Oh and unless I'm mistaken all the double click actions work as they always have, except you can now double click a droid in the datapad and it calls it)

Single right click actually walks you forward. Holding it makes you run forward.

(P.S. Tiggs made a focus thread on these, it's been taken to the dev archive, but I reported this problem in there, and mentioned it again in todays TC bug thread)






Yeah what he said, kinda funny in a painful way.



_________

Radiant - Vit'hu (Pax)

Warryyr
Wed Mar 02, 2005 8:01 am
#19






KenjiTokugawa wrote:





Warryyr wrote:


If you type /whisper>PlayersNameHere Hi Fuzzball!


You'll whisper"Hi Fuzzball!"to the player (replace their first name with PlayerNameHere)that only they can hear.


A dotted-line text box pops up over you that says "Hi Fuzzball!"


Everyone else in the area sees:


Warryyr whispers to PlayersNameHere.


You will also do a whispering animation.


Speaking of animations while saying something, here's a nifty way I've mentioned before, to force your character to do an animation without saying anything in Spatial:


/sing hello


So long as you don't have Novice Entertainer, you'll perform the wave motion always triggered by saying hello. You will NOT say anything in Spatial. This is great for crowded gatherings, with a lot of waving and greeting going on, as it prevents spatial from being spammed with emote statements. Your character just does the animation. It seems more natural to me, because if I walk into a place and see some friends, I like the look of just nodding without having an emote pop up saying "Warryyr nods at JoeShmo." I just nod. Great for incognito actions by factional players On Leave


If you DO have Novice Entertainer, you get to use a text function no one else can - /sing - and it makes the text box you type stuff into look like a scroll! Great for reciting songs and poetry. And it's something unique to Entertainer.


EDIT: If you just type /whisper Hi Fuzzball!


Everyone around you will see:


Warryyr whispers, "Hi, Fuzzball!"


If you use the > between /whisper and the player's name, only you and that person will see what you typed.

Message Edited by Warryyr on 03-01-2005 06:57 PM



Sweetness... you are awesome form this one tip alone. I have been trying to figure out a waydothese twothings since first started RPing in game. I think I am going to have to erect a shrine in the local cantina dedicated to you for this one.





Glad I could help


Warryyr
Wed Mar 02, 2005 8:03 am
#20






landshark42 wrote:

Thank you warryyr! That defaultbutton tip will save me a ton of time.





You're welcome!


It definitely saved me a ton of time! I got sick of having to guess the new schematic numberonce I learned new schematics.


I can't take all the credit, someone else figured this out awhile ago, and posted it in Tuesday Tips. I just updated my crafting macro and it helped a lot, so I thought I'd keep the tip going, heh.



Yaanos
Wed Mar 02, 2005 3:11 pm
#21








  • If you can talk to an NPC, it is attackable, and it is not incapacitated, a conversation is requested instead of attacking the target (and subsequently blowing your mission).





Or target the corpse and just type /conv . . . . . . . . .






Yannos
Chimaera - Director of absolutely nothing (and proud of it)

Don't eat yellow snow for thou will regret it and probably be very ill

darkstar860
Thu Mar 03, 2005 10:36 am
#22

Hey this little jewel has saved my time (and bacon)

a few times when running various quests.

Sometimes you have to talk to an NPC thatwill

aggro you because of negative faction. To bypass

this potential game stopper get as close to the NPC

as you can without getting aggoed and type

/conversationStart. Voila! This is case

sensitive I believe. As you may have

guessed the command to stop talking

is /conversationStop. Be sure you say this

in Spatial chat.


Hopethis tip helps!


Meano Darkstar, Radiant, Manhunter-Tamer of Wild Beasts, what a combination!

Zeon_Zaku
Thu Mar 03, 2005 10:50 am
#23

Question... how do you incap an NPC? o.O
I saw one about a week ago... but I'm still clueless to how exactly you incap an NPC...



NDegwin Tze'Midak N
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Venom866
Fri Mar 04, 2005 7:44 pm
#24

question is, how do we change it back to the current 'alt' system? the movement that is on TC is rediculous. holding down both mouse buttons just to walk does not make sense.



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ana-mo-cara
Fri Mar 04, 2005 9:06 pm
#25

What exactly was the problem with the alt key I loved it that way. Will there be a way to redefault the system back to tried and true system. Look thanks to alt I can hold a conversation and switch stuff up constantly. I have never had a problem with it. If anything I have found that other games that use straight keyboard action nonsense are actually more cumbersome and annoying.
BronzeFalcon
Fri Mar 04, 2005 10:53 pm
#26

aww no! Your making right clicking do actions now? that puts a HUGE damper in trying to walk to an object. Now when you right click in the direction of an npc you'll create a blasted menu. NOT a good idea...



I wish.... I wish... to pwn.... a FISH!
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