Game Guides Archive
Thread: Tuesday Tips March 1 New Double Click Actions
On February 4th, we showcased a user interface layout that wasn't dependant on using the "Alt" key. We have currently added some new features to the modeless interface. These are the new "Double Click Actions".
- If you can talk to an NPC, it is attackable, and it is not incapacitated, a conversation is requested instead of attacking the target (and subsequently blowing your mission).
- If the target is an enemy and is incapacitated, a double click on the target performs a death blow.
- If the player is on their mount, double clicking on the mount dismounts them.
- If the player double clicks a vehicle or a pet, it attempts to mount them.
- If you can pick up the an object in the game, double clicking picks up that item.
- When you double-click on a crafting station, a compatible craftingtool is booted.
In addition to the Double-Click actions, the newly added default actions include:
- Single left-click selects object when the button is released.
- Double left-click now selects object and causes default action.
- Single right-click selects object and brings up the context menu when the button is released.
- Pressing a mouse button down in the scene to move the camera no longer deselects the object; however, by default, clicking quickly in the scene will deselect the current target.
Check out last week's tips![]()
Message Edited by Thunderheart on 03-01-2005 06:47 PM
Thunderheart wrote:
New Double Click Actions:
- Single right-click selects object and brings up the context menu when the button is released.
/rofl
TH - You'vegiven us a Tuesday tip that's bugged!!!!!
This part of it doesn't work. You cannot access the radial manu with the mouse under the new keymap (Officially called "New Star Wars Galaxies TEST")unless you have manually remapped the controls. (Oh and unless I'm mistaken all the double click actions work as they always have, except you can now double click a droid in the datapad and it calls it)
Single right click actually walks you forward. Holding it makes you run forward.
(P.S. Tiggs made a focus thread on these, it's been taken to the dev archive, but I reported this problem in there, and mentioned it again in todays TC bug thread)
Fixed.
Thunderheart wrote:
When you double-click on a crafting station, a compatible craftingtool is booted.
Thunderheart wrote:
- If the player is on their mount, double clicking on the mount dismounts them.
- If the player double clicks a vehicle or a pet, it attempts to mount them.
TH do you want to confirm these are in game?
I've just checked with my mount. Double left clicking on the New EQ2, New SWG, old SWG all examined, not mounted or dismounted.
And I don't recall Tiggs ever telling us they were due to (threads archived so I can't check it), the rest of it was supposed to come in. And the new hold left click does not deselect is definately in.
Warryyr wrote:
Fixed.
Thunderheart wrote:
When you double-click on a crafting station, a compatible craftingtool is booted.
Got it - thanks Warryyr!
Red-Dwarf wrote:
Thunderheart wrote:
- If the player is on their mount, double clicking on the mount dismounts them.
- If the player double clicks a vehicle or a pet, it attempts to mount them.
TH do you want to confirm these are in game?
I've just checked with my mount. Double left clicking on the New EQ2, New SWG, old SWG all examined, not mounted or dismounted.
And I don't recall Tiggs ever telling us they were due to (threads archived so I can't check it), the rest of it was supposed to come in. And the new hold left click does not deselect is definately in.
I will double check... My bad for not checking. I usually do, but I was told everything was working (heh, thats what I get for doing that!
)
Message Edited by Warryyr on 03-01-2005 06:57 PM
Message Edited by Warryyr on 03-04-2005 11:18 AM
Sweetness... you are awesome form this one tip alone. I have been trying to figure out a waydothese twothings since first started RPing in game. I think I am going to have to erect a shrine in the local cantina dedicated to you for this one.
Warryyr wrote:
If you type /whisper>PlayersNameHere Hi Fuzzball!
You'll whisper"Hi Fuzzball!"to the player (replace their first name with PlayerNameHere)that only they can hear.
A dotted-line text box pops up over you that says "Hi Fuzzball!"
Everyone else in the area sees:
Warryyr whispers to PlayersNameHere.
You will also do a whispering animation.
Speaking of animations while saying something, here's a nifty way I've mentioned before, to force your character to do an animation without saying anything in Spatial:
/sing hello
So long as you don't have Novice Entertainer, you'll perform the wave motion always triggered by saying hello. You will NOT say anything in Spatial. This is great for crowded gatherings, with a lot of waving and greeting going on, as it prevents spatial from being spammed with emote statements. Your character just does the animation. It seems more natural to me, because if I walk into a place and see some friends, I like the look of just nodding without having an emote pop up saying "Warryyr nods at JoeShmo." I just nod. Great for incognito actions by factional players On Leave
If you DO have Novice Entertainer, you get to use a text function no one else can - /sing - and it makes the text box you type stuff into look like a scroll! Great for reciting songs and poetry. And it's something unique to Entertainer.
EDIT: If you just type /whisper Hi Fuzzball!
Everyone around you will see:
Warryyr whispers, "Hi, Fuzzball!"
If you use the > between /whisper and the player's name, only you and that person will see what you typed.
Message Edited by Warryyr on 03-01-2005 06:57 PM