Game Guides Archive
Thread: An open letter regarding the state of exploration in the SWG universe
flsdhalghjsdflgkshglajh wrote:
AkieKrehor wrote:
at 1st i thoughtspeeders were awesome but then recently i had to wait for the old man. That means no speeders. So for fun i went on a hike through endor and.....That was sooooooooo much better then flying. Speeders take the fun outa visiting places of intrest when u can get to all of em on the planet in 30 mins. If any devs read this post i think from now till JTL comes out u should take speeders away. let the people find out what it was like back when u didnt have ur god mode swoop. Or the old time vets such as myself to remember what it was like. I remember back when i 1st got the game and was a noobie 0/3/0/3 in marksmen and there were no vehicles/mounts in the game. I went on a journey with my friend from one end of naboo to the exact opposite end. Those were the best days ive had in this game... not when i masterd swordsmen or anything them. I know taking out vehicles would effect the jedi village a bit but hey if ur strong enough to get to the village you should be strong enough to walk there and if not then get a group like the old days
*Akie signing off*
I agree that it was a lot of fun walking from place to place and being at risk. When I was a new player, I was about one handed 3, I walked from one outpost on dath to the other. I had no buffs and no armor. I came across my 1st encounter with Rancors, I feared them quite a bit, as rancors are one of the few creatures I knew about in SW. I was amazed when I realised they had rancor lairs, I thought they were just rare creatures that wondered around randomly. Anyway when I got my 1st agro from a lair of rancors, at 1 handed 3 I burst ran out of there as fast as possible lol. I made it to the other outpost without being incapped, and it felt really cool. It was a much better feeling than when you just ride through stuff.
I definitely agree with this....It was soexciting to know that I wasn't on god mode and I actually had to run from tougher mobs....even being on corellia and having to run from a corellian butterfly defender was exciting.....the thrill of being able to say "whew! I barely survived the mad rush of red mobs chasing me" is something I miss....now when I start a new character, I don't run from anything....even cloning doesn't bother me as a new character because I have nothing to lose.
However, if vehicles were taken out completly, or slowed down, going to places like the village just to convert xp would take ages. It takes me a long time to get there on my av21, with all the trees catching it, and the distance. If I had to walk it, it would take way too long. The experience may offer a bit more exitment in terms of being attacked, but for some things getting there as fast as possible is a better option. For hunting though, and if your not in a rush, not using abike is a much more exciting experience.
ON this one, I disagree a bit.......sure traveling from bestine to jabba's palace would be long and probably boring and annoying if you don't want to fight or don't have the skills to survive....but your supposed to higher a protecter in situations like this. AS for the village on dath....dath is supposed to be the hardest and most dangerous planet we currently have in SWG and with the darkside aura engulfing the planet, the village was placed on there for those reasons.....nothing on dath should be easy. If your doing the village or missions on dath, then you should be prepared to either get scout and use mask scent, get a guide or higher some protection or die trying to get there......but since going to the village involves being at least a master of one elite profession since you have to spend a lot of time in the game killing stuff and acquiring badges to become FS before you even get to the village part......you should be able to make your way there easy....whether it be on a vehicle or a mount.....walking is the last resort.....to change how speeders work only means you have to spend a little extra time playing the game and not zip through it as fast as possible.....that's a big problem in this game....no one wants to spend a long time doing anything......we all want it instantly and fast....much like the real world now.....
Anway, I understand that you don't want to be forced to have to walk or ride slower to your destinations. THat's why I proposed a new swoop racer profession....you want the fast, less risky route of getting from science outpost to the village....spend some skill points and get the racer profession....if you don't want to comprimise your current template, then you have to suffer the consequences.....we should not be handed powerful professions and the fast route of travel possible for free....what do we risk when we get things like that.....only thing that happens is that we end up finishing new content the devs put in the game in a week or less and then come to the boards whining about needing more content or that the game is too easy or not immersive enough.
In my opinion, everything you do in this game should mean you need to sacrifice and make a choice....do you want A, do you want B or do you want a small part of A and B.....we should not have the choice of having A, B and still have the option to add a C tot he equation....that's what we essentially have right now.....so I disagree with your last statement.
Increase speeder decay times by a factor of 4. Rename decay to fuel.
If you have to pay 5000 credits to get from A to B you'll find that players start using shuttles more and or walking to nearby towns.
If you want to talk about destroying bikes etc etc, maybe bikes should have a secondary stat for condition which degrades very slowly and is maybe twice as expensive to repair as it is now, and only by artisans. This gives artisans extra income allowing them to be a general mechanic class of sorts aswell as allowing for speeders to be disabled by players or npc's if they're left out.
This:
o Benefits immersion.
0 Gives extra functionality to artisans.
o Encourages on foot exploring.
o Encourages further use of the under used shuttle system.
o Provides a more realistic model for speeders to work on.
HardwiredXMan wrote:
flsdhalghjsdflgkshglajh wrote:
AkieKrehor wrote:
at 1st i thoughtspeeders were awesome but then recently i had to wait for the old man. That means no speeders. So for fun i went on a hike through endor and.....That was sooooooooo much better then flying. Speeders take the fun outa visiting places of intrest when u can get to all of em on the planet in 30 mins. If any devs read this post i think from now till JTL comes out u should take speeders away. let the people find out what it was like back when u didnt have ur god mode swoop. Or the old time vets such as myself to remember what it was like. I remember back when i 1st got the game and was a noobie 0/3/0/3 in marksmen and there were no vehicles/mounts in the game. I went on a journey with my friend from one end of naboo to the exact opposite end. Those were the best days ive had in this game... not when i masterd swordsmen or anything them. I know taking out vehicles would effect the jedi village a bit but hey if ur strong enough to get to the village you should be strong enough to walk there and if not then get a group like the old days
*Akie signing off*
I agree that it was a lot of fun walking from place to place and being at risk. When I was a new player, I was about one handed 3, I walked from one outpost on dath to the other. I had no buffs and no armor. I came across my 1st encounter with Rancors, I feared them quite a bit, as rancors are one of the few creatures I knew about in SW. I was amazed when I realised they had rancor lairs, I thought they were just rare creatures that wondered around randomly. Anyway when I got my 1st agro from a lair of rancors, at 1 handed 3 I burst ran out of there as fast as possible lol. I made it to the other outpost without being incapped, and it felt really cool. It was a much better feeling than when you just ride through stuff.
I definitely agree with this....It was soexciting to know that I wasn't on god mode and I actually had to run from tougher mobs....even being on corellia and having to run from a corellian butterfly defender was exciting.....the thrill of being able to say "whew! I barely survived the mad rush of red mobs chasing me" is something I miss....now when I start a new character, I don't run from anything....even cloning doesn't bother me as a new character because I have nothing to lose.
However, if vehicles were taken out completly, or slowed down, going to places like the village just to convert xp would take ages. It takes me a long time to get there on my av21, with all the trees catching it, and the distance. If I had to walk it, it would take way too long. The experience may offer a bit more exitment in terms of being attacked, but for some things getting there as fast as possible is a better option. For hunting though, and if your not in a rush, not using abike is a much more exciting experience.
ON this one, I disagree a bit.......sure traveling from bestine to jabba's palace would be long and probably boring and annoying if you don't want to fight or don't have the skills to survive....but your supposed to higher a protecter in situations like this. AS for the village on dath....dath is supposed to be the hardest and most dangerous planet we currently have in SWG and with the darkside aura engulfing the planet, the village was placed on there for those reasons.....nothing on dath should be easy. If your doing the village or missions on dath, then you should be prepared to either get scout and use mask scent, get a guide or higher some protection or die trying to get there......but since going to the village involves being at least a master of one elite profession since you have to spend a lot of time in the game killing stuff and acquiring badges to become FS before you even get to the village part......you should be able to make your way there easy....whether it be on a vehicle or a mount.....walking is the last resort.....to change how speeders work only means you have to spend a little extra time playing the game and not zip through it as fast as possible.....that's a big problem in this game....no one wants to spend a long time doing anything......we all want it instantly and fast....much like the real world now.....
Anway, I understand that you don't want to be forced to have to walk or ride slower to your destinations. THat's why I proposed a new swoop racer profession....you want the fast, less risky route of getting from science outpost to the village....spend some skill points and get the racer profession....if you don't want to comprimise your current template, then you have to suffer the consequences.....we should not be handed powerful professions and the fast route of travel possible for free....what do we risk when we get things like that.....only thing that happens is that we end up finishing new content the devs put in the game in a week or less and then come to the boards whining about needing more content or that the game is too easy or not immersive enough.
In my opinion, everything you do in this game should mean you need to sacrifice and make a choice....do you want A, do you want B or do you want a small part of A and B.....we should not have the choice of having A, B and still have the option to add a C tot he equation....that's what we essentially have right now.....so I disagree with your last statement.
The fact of the matter is dath is easy anyway. Only thing I'd consider being able to kill me are the higher level NS and SM (eg elders). So all walking to a destination would do for me is increase the time it takes to get there, by (A) walking is much slower, and (B) having to stop and kill agros.
I like the idea of a swoop racing proffession as I have done all the races, and enjoy them. However I think anyone should be able to ride any vehicle without it. I think the proffession should just allow you to modify your bikes and win prize money on the tracks. Taking vehicles away from everyone would just make people angry. I am a master doctor/swords/novice artisan, so I don't have the kind of sp to spend on riding a bike. I didn't go up to the corvette and earn my AV21 just to have it taken away from me, just as I didnt spend 60K on a couple of spare swoops to be taken either.
I am not someone who wants everything as fast as possible or everything for nothing. I like fast travel in game and in rl, fast cars and motorbikes are an interest of mine. I have never grinded, and am never going to grind. I've only master 5 proffessions in about 9 months of playing, so I don't rush through things. As I said I like fast travel.
Your saying go to mounts, but wouldn't a mount be harder to ride than a bike. In rl a horse is nowhere near as predictable as a car or bike. With a car/bike you need to learn yes, but with a mount you need to learn and always be on guard as to what the mount may do. As in the end it has a mind of its own and if it wanted, itcould throw you off.So if bikes need a proffession, then so do mounts. As I said though bikes should get racer, but only to improve what itis now, I don't think they should need training to drive one. I don't remeber the films off hand but didnt princess leia (not sure on spelling)and luke ride a swoop, at a much faster pace than in game, through trees, without training?
There is a hundred things I'd prefer to be more difficult or "hardcore" in this game. This is probably the *one* thing I'd like to remain easy.
Laeren wrote:
So what's up with the vehicle-handling skill boxes in the FS trees? Will they have some effect on how vehicles are working in the future?
According to the boxes, it improves vehicle accelleration and manouverability. I think the top speed remains the same and I think terrain negotiation does too.
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I like it! Hope you're a dev...otherwise I have no hope.
EledrenRontas wrote:
Alright,here's what I suggest:
Increase speeder decay times by a factor of 4. Rename decay to fuel.
If you have to pay 5000 credits to get from A to B you'll find that players start using shuttles more and or walking to nearby towns.
If you want to talk about destroying bikes etc etc, maybe bikes should have a secondary stat for condition which degrades very slowly and is maybe twice as expensive to repair as it is now, and only by artisans. This gives artisans extra income allowing them to be a general mechanic class of sorts aswell as allowing for speeders to be disabled by players or npc's if they're left out.
This:
o Benefits immersion.
0 Gives extra functionality to artisans.
o Encourages on foot exploring.
o Encourages further use of the under used shuttle system.
o Provides a more realistic model for speeders to work on.