Game Guides Archive

Thread: An open letter regarding the state of exploration in the SWG universe

HardwiredXMan
Tue Sep 14, 2004 6:00 pm
#14






flsdhalghjsdflgkshglajh wrote:





AkieKrehor wrote:

at 1st i thoughtspeeders were awesome but then recently i had to wait for the old man. That means no speeders. So for fun i went on a hike through endor and.....That was sooooooooo much better then flying. Speeders take the fun outa visiting places of intrest when u can get to all of em on the planet in 30 mins. If any devs read this post i think from now till JTL comes out u should take speeders away. let the people find out what it was like back when u didnt have ur god mode swoop. Or the old time vets such as myself to remember what it was like. I remember back when i 1st got the game and was a noobie 0/3/0/3 in marksmen and there were no vehicles/mounts in the game. I went on a journey with my friend from one end of naboo to the exact opposite end. Those were the best days ive had in this game... not when i masterd swordsmen or anything them. I know taking out vehicles would effect the jedi village a bit but hey if ur strong enough to get to the village you should be strong enough to walk there and if not then get a group like the old days


*Akie signing off*







I agree that it was a lot of fun walking from place to place and being at risk. When I was a new player, I was about one handed 3, I walked from one outpost on dath to the other. I had no buffs and no armor. I came across my 1st encounter with Rancors, I feared them quite a bit, as rancors are one of the few creatures I knew about in SW. I was amazed when I realised they had rancor lairs, I thought they were just rare creatures that wondered around randomly. Anyway when I got my 1st agro from a lair of rancors, at 1 handed 3 I burst ran out of there as fast as possible lol. I made it to the other outpost without being incapped, and it felt really cool. It was a much better feeling than when you just ride through stuff.


I definitely agree with this....It was soexciting to know that I wasn't on god mode and I actually had to run from tougher mobs....even being on corellia and having to run from a corellian butterfly defender was exciting.....the thrill of being able to say "whew! I barely survived the mad rush of red mobs chasing me" is something I miss....now when I start a new character, I don't run from anything....even cloning doesn't bother me as a new character because I have nothing to lose.


However, if vehicles were taken out completly, or slowed down, going to places like the village just to convert xp would take ages. It takes me a long time to get there on my av21, with all the trees catching it, and the distance. If I had to walk it, it would take way too long. The experience may offer a bit more exitment in terms of being attacked, but for some things getting there as fast as possible is a better option. For hunting though, and if your not in a rush, not using abike is a much more exciting experience.



ON this one, I disagree a bit.......sure traveling from bestine to jabba's palace would be long and probably boring and annoying if you don't want to fight or don't have the skills to survive....but your supposed to higher a protecter in situations like this. AS for the village on dath....dath is supposed to be the hardest and most dangerous planet we currently have in SWG and with the darkside aura engulfing the planet, the village was placed on there for those reasons.....nothing on dath should be easy. If your doing the village or missions on dath, then you should be prepared to either get scout and use mask scent, get a guide or higher some protection or die trying to get there......but since going to the village involves being at least a master of one elite profession since you have to spend a lot of time in the game killing stuff and acquiring badges to become FS before you even get to the village part......you should be able to make your way there easy....whether it be on a vehicle or a mount.....walking is the last resort.....to change how speeders work only means you have to spend a little extra time playing the game and not zip through it as fast as possible.....that's a big problem in this game....no one wants to spend a long time doing anything......we all want it instantly and fast....much like the real world now.....


Anway, I understand that you don't want to be forced to have to walk or ride slower to your destinations. THat's why I proposed a new swoop racer profession....you want the fast, less risky route of getting from science outpost to the village....spend some skill points and get the racer profession....if you don't want to comprimise your current template, then you have to suffer the consequences.....we should not be handed powerful professions and the fast route of travel possible for free....what do we risk when we get things like that.....only thing that happens is that we end up finishing new content the devs put in the game in a week or less and then come to the boards whining about needing more content or that the game is too easy or not immersive enough.


In my opinion, everything you do in this game should mean you need to sacrifice and make a choice....do you want A, do you want B or do you want a small part of A and B.....we should not have the choice of having A, B and still have the option to add a C tot he equation....that's what we essentially have right now.....so I disagree with your last statement.







EledrenRontas
Tue Sep 14, 2004 6:36 pm
#15

Alright,here's what I suggest:

Increase speeder decay times by a factor of 4. Rename decay to fuel.

If you have to pay 5000 credits to get from A to B you'll find that players start using shuttles more and or walking to nearby towns.

If you want to talk about destroying bikes etc etc, maybe bikes should have a secondary stat for condition which degrades very slowly and is maybe twice as expensive to repair as it is now, and only by artisans. This gives artisans extra income allowing them to be a general mechanic class of sorts aswell as allowing for speeders to be disabled by players or npc's if they're left out.

This:
o Benefits immersion.
0 Gives extra functionality to artisans.
o Encourages on foot exploring.
o Encourages further use of the under used shuttle system.
o Provides a more realistic model for speeders to work on.



-------------------------------------------------------------------------------------------

Sometimes I lay awake in bed at night and just look at the stars...

Then I wonder, where the hell is my ceiling?

The combat revamp is like trying to find a pot of gold at the bottom of a rainbow. You keep getting closer and closer, but you just never seem to get to it.
flsdhalghjsdflgkshglajh
Wed Sep 15, 2004 3:44 am
#16






HardwiredXMan wrote:





flsdhalghjsdflgkshglajh wrote:





AkieKrehor wrote:

at 1st i thoughtspeeders were awesome but then recently i had to wait for the old man. That means no speeders. So for fun i went on a hike through endor and.....That was sooooooooo much better then flying. Speeders take the fun outa visiting places of intrest when u can get to all of em on the planet in 30 mins. If any devs read this post i think from now till JTL comes out u should take speeders away. let the people find out what it was like back when u didnt have ur god mode swoop. Or the old time vets such as myself to remember what it was like. I remember back when i 1st got the game and was a noobie 0/3/0/3 in marksmen and there were no vehicles/mounts in the game. I went on a journey with my friend from one end of naboo to the exact opposite end. Those were the best days ive had in this game... not when i masterd swordsmen or anything them. I know taking out vehicles would effect the jedi village a bit but hey if ur strong enough to get to the village you should be strong enough to walk there and if not then get a group like the old days


*Akie signing off*







I agree that it was a lot of fun walking from place to place and being at risk. When I was a new player, I was about one handed 3, I walked from one outpost on dath to the other. I had no buffs and no armor. I came across my 1st encounter with Rancors, I feared them quite a bit, as rancors are one of the few creatures I knew about in SW. I was amazed when I realised they had rancor lairs, I thought they were just rare creatures that wondered around randomly. Anyway when I got my 1st agro from a lair of rancors, at 1 handed 3 I burst ran out of there as fast as possible lol. I made it to the other outpost without being incapped, and it felt really cool. It was a much better feeling than when you just ride through stuff.


I definitely agree with this....It was soexciting to know that I wasn't on god mode and I actually had to run from tougher mobs....even being on corellia and having to run from a corellian butterfly defender was exciting.....the thrill of being able to say "whew! I barely survived the mad rush of red mobs chasing me" is something I miss....now when I start a new character, I don't run from anything....even cloning doesn't bother me as a new character because I have nothing to lose.


However, if vehicles were taken out completly, or slowed down, going to places like the village just to convert xp would take ages. It takes me a long time to get there on my av21, with all the trees catching it, and the distance. If I had to walk it, it would take way too long. The experience may offer a bit more exitment in terms of being attacked, but for some things getting there as fast as possible is a better option. For hunting though, and if your not in a rush, not using abike is a much more exciting experience.



ON this one, I disagree a bit.......sure traveling from bestine to jabba's palace would be long and probably boring and annoying if you don't want to fight or don't have the skills to survive....but your supposed to higher a protecter in situations like this. AS for the village on dath....dath is supposed to be the hardest and most dangerous planet we currently have in SWG and with the darkside aura engulfing the planet, the village was placed on there for those reasons.....nothing on dath should be easy. If your doing the village or missions on dath, then you should be prepared to either get scout and use mask scent, get a guide or higher some protection or die trying to get there......but since going to the village involves being at least a master of one elite profession since you have to spend a lot of time in the game killing stuff and acquiring badges to become FS before you even get to the village part......you should be able to make your way there easy....whether it be on a vehicle or a mount.....walking is the last resort.....to change how speeders work only means you have to spend a little extra time playing the game and not zip through it as fast as possible.....that's a big problem in this game....no one wants to spend a long time doing anything......we all want it instantly and fast....much like the real world now.....


Anway, I understand that you don't want to be forced to have to walk or ride slower to your destinations. THat's why I proposed a new swoop racer profession....you want the fast, less risky route of getting from science outpost to the village....spend some skill points and get the racer profession....if you don't want to comprimise your current template, then you have to suffer the consequences.....we should not be handed powerful professions and the fast route of travel possible for free....what do we risk when we get things like that.....only thing that happens is that we end up finishing new content the devs put in the game in a week or less and then come to the boards whining about needing more content or that the game is too easy or not immersive enough.


In my opinion, everything you do in this game should mean you need to sacrifice and make a choice....do you want A, do you want B or do you want a small part of A and B.....we should not have the choice of having A, B and still have the option to add a C tot he equation....that's what we essentially have right now.....so I disagree with your last statement.







The fact of the matter is dath is easy anyway. Only thing I'd consider being able to kill me are the higher level NS and SM (eg elders). So all walking to a destination would do for me is increase the time it takes to get there, by (A) walking is much slower, and (B) having to stop and kill agros.


I like the idea of a swoop racing proffession as I have done all the races, and enjoy them. However I think anyone should be able to ride any vehicle without it. I think the proffession should just allow you to modify your bikes and win prize money on the tracks. Taking vehicles away from everyone would just make people angry. I am a master doctor/swords/novice artisan, so I don't have the kind of sp to spend on riding a bike. I didn't go up to the corvette and earn my AV21 just to have it taken away from me, just as I didnt spend 60K on a couple of spare swoops to be taken either.


I am not someone who wants everything as fast as possible or everything for nothing. I like fast travel in game and in rl, fast cars and motorbikes are an interest of mine. I have never grinded, and am never going to grind. I've only master 5 proffessions in about 9 months of playing, so I don't rush through things. As I said I like fast travel.


Your saying go to mounts, but wouldn't a mount be harder to ride than a bike. In rl a horse is nowhere near as predictable as a car or bike. With a car/bike you need to learn yes, but with a mount you need to learn and always be on guard as to what the mount may do. As in the end it has a mind of its own and if it wanted, itcould throw you off.So if bikes need a proffession, then so do mounts. As I said though bikes should get racer, but only to improve what itis now, I don't think they should need training to drive one. I don't remeber the films off hand but didnt princess leia (not sure on spelling)and luke ride a swoop, at a much faster pace than in game, through trees, without training?



PaulB001
Wed Sep 15, 2004 6:15 am
#17

Yes, but the they were force sensitives and probably had Vehicular Control IV


I do agree with what's being discussed here, I remember when I first started Ichose Dobra Guerfel as mystarter city and had to go on foot to Tyrena where some RL friends of mine were. I was probably Novice Marksman with a CDEF pistol and kept getting repeatedly incapped by durnis!!


It is a little too easy now, and I'm just as bad, I live 5k from the Mining Outpost on Dantooine, and use the journey time to go and put the kettle on!




JAQ DRACO<ILL>
Master Doc / Swords
[Draco Pharmaceuticals] - Buffpacks, Stims, Woundpacks, State Cures
4756, 3459 - Fields of Banir - Dantooine
Vastar
Wed Sep 15, 2004 6:37 am
#18

I too recall what it was like to walk anywhere I wanted to go. I remember it being a nightmare! Rather than just going somewhere, I'd have to auto-run and go /afk. Every so often I'd come back to make sure I wasn't dead or past the destination. I can see where you guys are coming from but for someone like myself, speeders are one thing I'd choose not to live without.

There is a hundred things I'd prefer to be more difficult or "hardcore" in this game. This is probably the *one* thing I'd like to remain easy.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Laeren
Wed Sep 15, 2004 6:48 am
#19

So what's up with the vehicle-handling skill boxes in the FS trees? Will they have some effect on how vehicles are working in the future?




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flsdhalghjsdflgkshglajh
Wed Sep 15, 2004 7:01 am
#20






Laeren wrote:

So what's up with the vehicle-handling skill boxes in the FS trees? Will they have some effect on how vehicles are working in the future?







According to the boxes, it improves vehicle accelleration and manouverability. I think the top speed remains the same and I think terrain negotiation does too.



tsivozi
Wed Sep 15, 2004 8:44 am
#21

maybe a more simple suggestion, make one planet with no vehicle use. everybody can choose its way of playing and this shall not be too difficult to implement.



Tsivozi

On the road of the knowledge, Inquisition Ace Pilot, Colonel of the Empire at your service

Tsilight

Master Swordsman, Master Brawler
LucidRoid
Wed Sep 15, 2004 11:45 am
#22

I suppose it would be nice and productive to post this in the "Concept" forum.


I like most of the suggestions. Many of them needs to melt down together with other issues and suggestions into a powerful mixture. Some posts are counter productive, but still each of them have valuable points of view. A really nice thread, indeed.


Zimoon @ Gorath



It is good to have an end to journey toward, but it is the journey that matters in the end

Zimoon, Elder Jedi, MDoc MSw, MPol [620 -5720] @ Dantooine, Gorath
Vaishya, Elder Crafter; So'ma, MDE; Zimlet, BH; Zimzan, Commando; Zelene, MEnt

Beginners Guide for Traders * Tansaari Point Stn * Creature Resources
Eldarin
Wed Sep 15, 2004 11:57 am
#23






EledrenRontas wrote:
Alright,here's what I suggest:

Increase speeder decay times by a factor of 4. Rename decay to fuel.

If you have to pay 5000 credits to get from A to B you'll find that players start using shuttles more and or walking to nearby towns.

If you want to talk about destroying bikes etc etc, maybe bikes should have a secondary stat for condition which degrades very slowly and is maybe twice as expensive to repair as it is now, and only by artisans. This gives artisans extra income allowing them to be a general mechanic class of sorts aswell as allowing for speeders to be disabled by players or npc's if they're left out.

This:
o Benefits immersion.
0 Gives extra functionality to artisans.
o Encourages on foot exploring.
o Encourages further use of the under used shuttle system.
o Provides a more realistic model for speeders to work on.



I like it! Hope you're a dev...otherwise I have no hope.





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ZonJaiNezBA
Wed Sep 15, 2004 11:58 am
#24

I am not sure about everyone else, but I still run many places. I sometimes use my mount. I only use bikes when in a group or when I need to get somewhere quickly. I also am rarely buffed and I rarely wear armor at all.


I still run from Anchor the Wayfar. I still run from Eisley to Mos Taike (kind of mountainous).


I also spend most of my time unbuffed with only food or spice for an emergency boost. I spent 4 months on Dathomir shortly after mounts came out. However, I did not use mine until I was ready to head for the starport.


I encourage you all to take two hours of your play time and attempt to run through Rancor Alley, unbuffed with only Maskscent on (for you scouts), or try running to the POIs on Endor.


There was a time when we all had to run. We all had low grade weapons, and no buffs. Many did not wear any armor at all. The choice to revert back is one we can make. We can still enjoy this game, and others will follow. Others will remember the joy of it all.



BH Informant List. Condensed from a previous thread I made a few months back
HardwiredXMan
Wed Sep 15, 2004 8:36 pm
#25

flsdhalghjsdflgkshglajh,


I do understand your point of view and I agree with you in that they should not take speeders away from us now that everyone has them....but we currently don't have any disadvantage to having one.....the repairs are not even a factor because we can make too much money from 1 mission.


The problem is that a noob can start playing the game, make a friend or two, maybe join a guild and more than likely the guild is gonna throw him some credits, a house and maybe a mount or speeder. so he gets that speeder and can go anywhere on any planet with no armor, no buffs, no skills at all and survive 99% of the time. A noob should not be able to jump on a speeder and speed past a POI or difficult spawn and not worry about dying. It's too easy.


I'm not saying make it impossible, but make it to where people have to actually think about the choice they make to jump on a speeder and visit a dangerous POI. When you get to a point when you can go anywhere in the game (that a speeder can take you) and not even think once about the danger out there, then something is wrong with that aspect of the game.


Even though luke and leia drove speeders in the movies, neither of them would even think about riding one near a rancor. Luke was riding a mount on hoth in the movies and he eventually ended up walking because it died. Then he got caught by that monster (I forget what it was called) in which he cut it's arm off when he woke up....that's dangerous, but if luke had been on a speeder, it's likely he would not have ended up in that situation at all and that's how speeders affect us in the game....it takes risky situations and make them something we don't fear. That's the point I'm making.........


Fact is, Mounts aren't being used, CH's don't have a reason to train any, BE's don't have a reason to make any (where are the BE's anyway), Speeders make everything dealing with travel on any planet too easy for people who have not invested the skills to be able to take on some of those tough mobs that they speed past on a vehicle.


So it's more than just the fact that travel is a pain or that we want the fastest travel possible. Other facets of the game is affected in a big way. So say we do have a speeder profession.......if you don't take novice in that profession, you can't ride a speeder so go get a mount (which would not need any certification). Joe wants to speed all over dath.....so he spends 15 skill points to get novice in the speeder/vehicle profession. Now he can ride a speeder but can't go as fast as Ed who has the speed line of the speeder/vehicle profession. So Joe has the basics....he can still get to where he wants to go faster than walking or riding a mount, but not so fast that he can drive right through a spawn with all red cons who have 10k HAM and would likely kill joe if he had not been on a speeder. Joe could still maneuver around the mobs and that's how it should be. It shouldn't be that joe rides right through a spawn of 4 mutant rancors and the rancors swing at him but he's going so fast that he doesn't get hit...


So basically you sacrifice by having to use some skill points to get the fast speeder you want. Some people will and some won't. If your one of the ones that do, then you can't keep master this and master that, some medic, some brawler and some scout......gotta give up something to get something and currently we give up nothing for a speeder that basically decreases the games difficulty by a lot.....that's all I'm saying.


I'd even like it if they just made speeders certifications and included it in the scout's exploration line just like terrain negoatiation and mask scent. speeders are a very big adavantage which makes thing too easy and should cost us something for such a luxury.

Tobar
Thu Sep 16, 2004 10:36 am
#26

Luke was using a mount because Hoth was too cold for speeders to function right. Also, now when you're a newbie you get a deed for a vehicle that you can call for 30 or so days.
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