Game Guides Archive
Thread: An open letter regarding the state of exploration in the SWG universe
My first suggestion is to expand the worlds and enlarge the planets, create larger gaps between cities and POI and fill the voids between them with more creatures as well as increase the enemy’s power. Even with a speeder bike it should take more then ten minutes to get from Jabba’s palace to the Fort tusken. This suggestion should in no way effect the shuttle system as it seems fine the way it is (the previous 10 minute wait was way too long before by the current 5 minute system is a step in the right direction).
No danger to yourself? Never had a FCH or Nightsister blast your bike from under you then?
Sorry, I just think vehicles are fine, and you can still get that sense of exploration you are looking for, just walk it instead
- Very little risk in travelling anywhere by vehicle (yes, you could get knocked off your bike, but rarely)
- Using buffs, composite and high-end weapons means you can win most NPC fights solo
- If you do lose a fight and get killed, it's merely an inconvenience, you still have all your equipment with you, and the only penalty is minimal decay
The result of all this is that the only "exciting" thing left is going after high-end loot. That is a great idea in itself, but in SWG you can mostly solo the things that drop the loot, so it is reduced to a "loot grind", where you simply have to camp and kill the same thing endlessly until you get a good piece of loot. Then u sell that loot on the Trade Forum auctions for a few million creds, buy another, more uber weapon or armour piece, and go back to solo-camp so that you can perhaps get an even better piece of loot. Ho hum...
Without risk, the rewards lose their meaning.
Withoutthe adrenaline rush brought by fear, there is no excitement, no sense of achievement...
Some willsay: "You want excitement ? Then just walk around without buffs and armour on Dath!" and that is a valid comment. But doing that means that I will handicap myself compared to othercharacters, who will then scoop up all the good stuff, because they can. That is not a level playing field. People always try to find the fastest way to do something, with the least risk. When the game allows them to achieve that, they complain that it is boring. Ah well...
Who needs a scout or ranger as guide to get from A to B these days? Just jump on your bike, point your nose to the arrow and scoot. Somebody firing at you? Pffft, just keep going. About the only thing you need worry about are the few creatures and NPC's that can dizzy/stun/KD you off your bike and even then, well, why worry.
From the rangers persective the lack of wilderness really makes our profession a joke.
RangerBob "Honey, am off to hunt big scary critters"
MrsBob "Well, be careful out there..."
Eschewing such fripperies as swoops and AV21's, RangerBob heads off into the wilderness, walks the 500m from his house to the next town, hops a shuttle, walks the next 500m to the next player town... Hardly "roaming the wilds" is it?
Even when you do find a clear hunting ground and, buffless and armour free, are merrily harvesting away, you need to keep an eye open for the traffic. It's like hunting in the middle of a motorway. Nice shot lined up, creature blissfully unaware of your cammoed and hidden presence... whooosh...whoosh...varoooom.... frippin' speeders blat past, riders on their way to the next uberkill spot. Oh frell, the whole lair is alert now... aggroed!
At least its only a 500m burst run to the nearest town and a cantina.
MrsBob "Catch much today dear?"
RangerBob "Nah, but I've taken up dancing in hawtpants. Only way to get any excitement these days...."
We seriously need more land! And make some of it no build, not just the few 100m round major towns.
I sincerely doubt Naboo was a mere 15-kilometers from one side to the other. Even if this just means making kilometer-long stretches of ocean, or barren desert, just the fact that it's there would really help, I think. Currently, the biggest "Ocean" is on Corellia, and isn't really all that big.
I like the idea of a Driver profession, after all, in real life we have to learn how to drive a vehicle, and learning how to drive a car(X34, AV-21) is very different from learning how to drive a bike(Swoop, Speederbike).
I think adding more planets would really help. I think about the current Adventure planets... Dathomir, Endor, Yavin... all, speaking from a canonical point of view, should be off-limits to the general populace. I would love to see more planets, especially adventure-type, to decrease the population on these ones.
But I would like to bring up a counterpoint on exploration: Dathomir. Those trees were built with the sole purpose of trapping your speeder, which isn't very fun when you have several Nightsisters bearing down on you. To quote myself, "***** lightning'ed my bike!". Which really... sucked. But it was quite.. immersing to have to walk a few kilometers across Dathomir...
AkieKrehor wrote:
at 1st i thoughtspeeders were awesome but then recently i had to wait for the old man. That means no speeders. So for fun i went on a hike through endor and.....That was sooooooooo much better then flying. Speeders take the fun outa visiting places of intrest when u can get to all of em on the planet in 30 mins. If any devs read this post i think from now till JTL comes out u should take speeders away. let the people find out what it was like back when u didnt have ur god mode swoop. Or the old time vets such as myself to remember what it was like. I remember back when i 1st got the game and was a noobie 0/3/0/3 in marksmen and there were no vehicles/mounts in the game. I went on a journey with my friend from one end of naboo to the exact opposite end. Those were the best days ive had in this game... not when i masterd swordsmen or anything them. I know taking out vehicles would effect the jedi village a bit but hey if ur strong enough to get to the village you should be strong enough to walk there and if not then get a group like the old days
*Akie signing off*
I agree that it was a lot of fun walking from place to place and being at risk. When I was a new player, I was about one handed 3, I walked from one outpost on dath to the other. I had no buffs and no armor. I came across my 1st encounter with Rancors, I feared them quite a bit, as rancors are one of the few creatures I knew about in SW. I was amazed when I realised they had rancor lairs, I thought they were just rare creatures that wondered around randomly. Anyway when I got my 1st agro from a lair of rancors, at 1 handed 3 I burst ran out of there as fast as possible lol. I made it to the other outpost without being incapped, and it felt really cool. It was a much better feeling than when you just ride through stuff.
However, if vehicles were taken out completly, or slowed down, going to places like the village just to convert xp would take ages. It takes me a long time to get there on my av21, with all the trees catching it, and the distance. If I had to walk it, it would take way too long. The experience may offer a bit more exitment in terms of being attacked, but for some things getting there as fast as possible is a better option. For hunting though, and if your not in a rush, not using abike is a much more exciting experience.
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