Game Guides Archive
Thread: An open letter regarding the state of exploration in the SWG universe
there is nothing to explore because:
1) -its all the same thing across the whole entire planet
2) -the games been out for over a year and we've seen it all
3) -every static/'interesting' place is conveniently located in your datapad
4) -there are only a handful of dungeons and 1000's of players (this is even more absurd with the once a day spawn rates)
I for one would like to see npc's using speeders. Implement vehicle combat, like giving the turret on the speederbike a function and allow players to use single hand weapons whilst using a vehicle.
This would not only make it dangerous to use a vehicle but also fun.
I would like to see the maps enlarged to a much greater extent. Even if they are just voids filled with a few random mobs.
I would like to see new planets but not planets where speeders can't be used at all. Unless they find a good roleplaying reason for it. Perhaps a volcanic world where most speeders simply can't operate because of the atmosphere and you would even have to wear an enviro suit to survive. That would be pretty cool.
I would however also like to see new vehicles which are enclosed and hover very high above the earth. That way you totally miss out on what's underneath. You aren not capable of noticing whats going on on the ground. This idea sort of goes against what's going on here but it's still starwarsy.
I would like to see some creatures being just as fast as a swoop, like one of them cat mobs ingame. Leopards are extremely fast creatures, why not have a creature that can run extremely fast.
I wouldn't mind it at all if they added fuel but then you would have to be allowed to buy a bunch of fuel and fuel it anywhere. I dislike the fact that you'd have to go to a parking garage just to fuel your bike. If I could have a bunch of fuel drums in my house and maybe a spare can of fuel on me then I would love the idea. I find it very immersive.
If the combat rewamp changes the way combat works in a way that 64m is no longer the maximum range for rifles then I would find that a fantastic change. It would make tusken snipers and such critters a very real threat to people travelling in the wastes on speeders. These are the things we need to do, not change the way how speeders work or ban them or some such. Simply increase the risk factor from mobs. Give npc's swoops. Give the scout troopers speederbikes. Add some new element of danger to the game.
- Some planets may have starships only a72 hours bi-weekly due to traffic routing. Stuck there you play there until next starship.
- Other planets may have a real high ticket price, I speak 100k or so. That will turn down players for a while, until more skilled. But make these planets real tough or interesting.
- Some planets may be travelled to by groups only. Invites to real RP. Its okay to solo group, but the trip must be bought and travelled by group.
Shot for more ideas. I dont think the developers read these forums regularly. But I do think some of the Concept staff do take a glance once in a while. At least I hope so.
Zimoon @ Gorath
LucidRoid wrote:
The vehicle thing can rather easily be pointed at by widening the area of trees. Now you can run almost straight through them when attacked. AND at the same time reduce speed at certain areas, such as dense forest and alike. At the moment vehicles are not that naturally implemented, they are much to smooth to run as real life would be.
Great idea.A speedpenalty in dense forests, etc.would be increase immersion.
In cities, any city,vehicle speed limited to veeery slow. Running over PCs should reslut in seriuos penalty.
Lol, great immersion, but what about griefing ? People stepping into your path on purpose ? This could be avoided by giving the victim serious wounds, but then people would run down pedestrians for fun... *sigh* ... so then u could perhaps revoke a driver's "licence" for a period, say 6hrs, where they cannot call a vehicle. Anyway, it gets complicated fast.
Running into stuff, any kind, should causewounds to the vehicle. The cost of repair could be random but never be cheap.
With lag as it is, this is sadly not going to be practical. Many a time I've ended up caught in a base that spawned around me as I drive my swoop at top speed...
I support the idea of skills (10 xp) for basic vehicle license. But I am uncertain, is a speedier/vulnerable vehicle "better" than a slower/robust vehicle, and hence crave for more xp? Maybe its better to give advanced licenses when undamaged at vehicle-mount for a certain time. Withdraw that adv. lic. if in accident.
Hmmm... Give every player a basic licence (X34 ?), but perhaps have some skillpoint requirements for the bikes and the AV-21.
I also support the idea of more aggroed MOBs at vehicle, at least when close to them. Make us have to drive carefully, as we have to when running and we have to go in wide circles to avoid contact/fight.
Again, this is fairly irrelevant due to lag. Most mobs spawn too late to be within strike range.
The demand for wider planet areas, I really am uncertain. Some arguments are valid. Others are rant only. Why not a few new planets?:
- Some planets may have starships only a72 hours bi-weekly due to traffic routing. Stuck there you play there until next starship.
- This idea is something I like a lot. Perhaps for a future expansion ? U would have to be able to place temporary structures (Ranger bases ?) that persist for the entire period. Could be great for extended hunting trips, etc. Have some unique creatures on these planets, and disable all vehicle transport, allowing only mounts. But make the creatures worth hunting...
- Other planets may have a real high ticket price, I speak 100k or so. That will turn down players for a while, until more skilled. But make these planets real tough or interesting.
- Some planets may be travelled to by groups only. Invites to real RP. Its okay to solo group, but the trip must be bought and travelled by group.
Shot for more ideas. I dont think the developers read these forums regularly. But I do think some of the Concept staff do take a glance once in a while. At least I hope so.
Zimoon @ Gorath
Thanks Zimoon, some good concepts here. There is so much more that can be done, it just takes time...
1.) Fuel for vehicles—Instead of having vehicles decay during use, a fuel system would take its place. A terminal could be added to garages which sell fuel canisters to use on vehicles. Some vehicles would be more fuel efficient than others. Fuel would be deducted mostly while the vehicle is moving, and would drain slowly while the vehicle is idle.
2.) Vehicles decay from crashing—In line with the previous idea, vehicles would now decay from reckless driving. If you crash into the wall of a building or ram into rocks or trees while driving, a small amount of damage would be incurred on the vehicle. I know some people will say this harms people who suffer from lag, but presumably the damage would be small enough that it wouldn’t destroy your vehicle while trying to drive through Coronet.
3.) Vehicle paint diminishes with vehicle decay—This means that as your vehicle incurs damage, the paint would slowly fade in brightness in cleanliness. To redo the paint job, simply buy a vehicle customization kit. This idea would do away with the current system that simply erases your paint after you take out your vehicle a few dozen times.
4.) Vehicles prohibited from Yavin and Dathomir—This will probably be one of my most controversial ideas, but I think it would go a long way in restoring the dangerous exploration aspect of these two planets. The terrain of these two planets also doesn’t lend well to vehicular travel. Mounts however would still be permitted, so it would help bring back some use and purpose to those.
5.) Cliff limitations—Currently it is possible for any person to walk up a 90 degree cliff with little difficulty. Needless to say this isn’t very realistic, so firstly I suggest that a wall scaling animation be added to characters whenever they are scaling a cliff steeper than 60 degrees. While wall scaling the player would move much slower and it would take a few minutes to reach the top. In addition to this vehicles and mounts would be completely prohibited from driving up a cliff steeper than 60 degrees (vehicles would still be able to fly back down however, whereas mounts would not). The whole point of this idea is that it would do away with the concept that "the fastest path between two points is a straight line"—people would now have to have a understanding of the layout of the land and maneuver around tall mountains.
Com Cypher