Game Guides Archive
Thread: Friday Feature January 21st – Combat Upgrade New Faction Armor
Landorin wrote:
I can't speak for the designer... but what kind of designer would that person be if he did not take all that into account? I'm very sure he or she did, otherwise he wouldn't be working as a designer for SOE.As said before, they had to think of something completely new since they researched about that topic and there wasn't simply much to work with since no rebel armors were really designed for the old movies.
I do believe the designer came up with different designs and they had good reasons to choose the ones we're seeing now.
I believe that the designer made as cool as possible looking armor, and I dont blame them for it at all.
I feel they did too good of a job, quite frankley.
It just does not look like it belongs in the game as Rebel armor at all.
Agreed but then rebels would have no armor at all in swg.
"A big thing with the difference between the Rebel Alliance and the Empire is that the Rebels are made up of the common man, freedom fighters that are scavenging for every bit and piece to fight their war. The Empire on the other hand is made up of cold killers with vast resources. Their armor reflects that, the Stormtrooper helmets are very similiar to human skulls and give off a sense of "Don't Screw With Me".
You can still play a rebel and put on an armor which is a mix of different armor type parts (that might make you really look like a real rebel who scavenges any armor parts they can get their hands on), I think people would like that too.
Message Edited by Landorin on 01-22-2005 02:23 AM
RougeSmuggler wrote:
Silversaber, I never thought it would come to this, but I completely and utterly agree with you here. This is a really cool Friday Feature, and i'm glad to see that factional armor is recieving such a cool overhaul, but these rebel armor designs scare me. Alot.
My problem isn't that none of these armor pieces were in the movies, it's just that they look so "Anti-Rebel" it's not even funny.
A big thing with the difference between the Rebel Alliance and the Empire is that the Rebels are made up of the common man, freedom fighters that are scavenging for every bit and piece to fight their war. The Empire on the other hand is made up of cold killers with vast resources. Their armor reflects that, the Stormtrooper helmets are very similiar to human skulls and give off a sense of "Don't Screw With Me".
The Rebels on the other hand are very human. You don't see them in the movies wearing anything that is meant to intimidate or frighten their enemies. They are the "human" side of the war. They show their faces in battle so that we, the audience can relate to them.
These Rebel Armor designs make them look like Cold, Impersonal Robots. Honestly, if I was a "neutral" and my city was being liberated by a group of Rebels in the Rebel Assualt Armor, i'd probably release my bowels in my pants right there. They don't look "kind" or "nice" nor do they look like they would fight for freedom or liberation. They look like they've become the exact thing the Alliance is fighting against, militarism, and destruction of individuality.
If this armor is believed to be "official" and available to the Rebels, then why did they not have ANY in the Battle of Hoth where the Alliance was nearly exterminated? If they're fighting for their very survival then I would assume they would use their most powerful equipment, yet we see them wearing their "Hoth" armor. The same goes for the assualt on Endor, for such an important mission you'd think they'd bring out the big guns, but instead they relied on the armor we see in the movies. The key here is that the Rebel Alliance shouldn't have wide access to such heavy armors. They are not a traditional military. They are a guerilla fighting force. I've hoped that the GCW revamp will illustrate the differences between the Alliance and the Empire, but these new armor pictures are not encouraging.
I like the ideas people have come of "beefing" up the clothing style uniforms we've seen in the movies. For example the Tantive IV uniforms could recieve and overhaul, with Kevlar like protections, to provide for a Reconassaince Armor. This can be applied to all the battle suits we've seen from the movies. The Hoth and Endor outfits can be similiarily "updated" with Kevlar pieces to add better protection yet still stay true to the "soul" of the Rebel Alliance.
Please Devs, if you really are interesting in "Star Warseyness" I urge you to rethink these Armor Designs. They just don't fit with what the Rebel Alliance is.
-red
Ack you agree with me? You?
The world is comeing to an end!
Seriously, I agree with every word you have stated here.
silversaber wrote:
KorovaMB wrote:
Silversabre has convinced me! Dev's please remove the ability in-game for Reb's to wear armor. Only Imps should be able to wear armor. This should make PvP alot of fun.
LOL! If so, then make a movement encumberance penalty to the armor, and give the Rebs weapons that can penetrate the armor to equal it up.
I agree regarding the movement encumberance penalty, but if the Rebs had weapons that went through armor just as easily as Imp weapons through cloth, then what would be the point of having armor?
Landorin wrote:
"My problem isn't that none of these armor pieces were in the movies [...]"
Agreed but then rebels would have no armor at all in swg.
I don't have a problem with Rebels having armor, I have no doubt that some form of it existed. The problem I see is that the armor here is completely "Anti-Rebel". It just doesn't fit with the theme of the Alliance. It really makes the wearer look robotic, and impersonal. Just like the Empire. I think a key point of the original Star Wars movies is that the Alliance is nothing like the Empire. It's members are real living beings with personalities and emotions. We can see such emotions, like fear, and joy, because they don't wear any helmets that completely obscure their faces.
"A big thing with the difference between the Rebel Alliance and the Empire is that the Rebels are made up of the common man, freedom fighters that are scavenging for every bit and piece to fight their war. The Empire on the other hand is made up of cold killers with vast resources. Their armor reflects that, the Stormtrooper helmets are very similiar to human skulls and give off a sense of "Don't Screw With Me".
You can still play a rebel and put on an armor which is a mix of different armor type parts (that might make you really look like a real rebel who scavenges any armor parts they can get their hands on), I think people would like that too.
KorovaMB wrote:
Also, regarding "ragtag scavenged" elements being all that the rebels used, keep in mind they had fully equiped bases, capitol ships, a large fleet of starfighters, etc. To think that they couldn't have come up with some personal body armor seems a bit of a stretch.
I would not say they're bases were fully equiped, but then I don't know neccessarily what is "required" to have an exceptionally running base. The image from the movies that is backed up by secondary sources in the EU is that the Alliance bases are messy and quickly put together, with mainly bare bones setup in them. Enough to get the job done, but not enough to live comfortably.
The Alliance fleet has many of the same problems. Many of their ships are second hand or stolen, except for Mon Cal Cruisers. Their starfighters are more advanced then their Imperial counterparts, but getting the resources to maintain them fight after fight is hard for the Alliance, and requires that they constantly ambush Imperial Convoys and Supply Depots.
-red
I agree with you, but this is where a movie and a game are different. Lucas was trying to tell a story. Visual differences give the moviegoer a sense of what is not said (i.e. Imperials are faceless, emotionless oppressors. Rebels are the common man, with emotions etc). When watching the movie, we are supposed to feel for the underdog Rebellion. In a game, this is irrelevent. Balance and "suspension of disbelief" are more important. I would have been fine with a helmet for the rebels that shows the face, but I would not agree with Rebel cloths = armor.
RougeSmuggler wrote:
I don't have a problem with Rebels having armor, I have no doubt that some form of it existed. The problem I see is that the armor here is completely "Anti-Rebel". It just doesn't fit with the theme of the Alliance. It really makes the wearer look robotic, and impersonal. Just like the Empire. I think a key point of the original Star Wars movies is that the Alliance is nothing like the Empire. It's members are real living beings with personalities and emotions. We can see such emotions, like fear, and joy, because they don't wear any helmets that completely obscure their faces.
RougeSmuggler wrote:
KorovaMB wrote:
Also, regarding "ragtag scavenged" elements being all that the rebels used, keep in mind they had fully equiped bases, capitol ships, a large fleet of starfighters, etc. To think that they couldn't have come up with some personal body armor seems a bit of a stretch.
I would not say they're bases were fully equiped, but then I don't know neccessarily what is "required" to have an exceptionally running base. The image from the movies that is backed up by secondary sources in the EU is that the Alliance bases are messy and quickly put together, with mainly bare bones setup in them. Enough to get the job done, but not enough to live comfortably.
The Alliance fleet has many of the same problems. Many of their ships are second hand or stolen, except for Mon Cal Cruisers. Their starfighters are more advanced then their Imperial counterparts, but getting the resources to maintain them fight after fight is hard for the Alliance, and requires that they constantly ambush Imperial Convoys and Supply Depots.
-red
It may be tough keeping a fleet of starfighters operational, but if they can do it, then having some personal body armor was within their means.
I hope that these armors can be crafted in some different colors.
Even if the Storm Trooper and Scout Armors have no color options (If they don't want to include the options they've introduced in-game NPC's with I'm fine with that) I would like to see the Shock Trooper available in Black or White (no other options).
- Omadda Szool
Kauri
omadnay wrote:
A seperate question/point having nothing to do with the lack of movie-based rebel styles...
I hope that these armors can be crafted in some different colors.
Even if the Storm Trooper and Scout Armors have no color options (If they don't want to include the options they've introduced in-game NPC's with I'm fine with that) I would like to see the Shock Trooper available in Black or White (no other options).
- Omadda Szool
Kauri
I'd agree somehow... but in general I don't because then I'd fear that once you had a few colors in, people would demand more and more colors and someday you would see blue, red and pink stormies walking around and now that would be quite unStarWarsy.
Message Edited by Landorin on 01-22-2005 02:40 AM
Landorin wrote:
omadnay wrote:
A seperate question/point having nothing to do with the lack of movie-based rebel styles...
I hope that these armors can be crafted in some different colors.
Even if the Storm Trooper and Scout Armors have no color options (If they don't want to include the options they've introduced in-game NPC's with I'm fine with that) I would like to see the Shock Trooper available in Black or White (no other options).
- Omadda Szool
Kauri
I'd agree somehow... but in general I don't because then I'd fear that once you had a few colors in, people would demand more and more colors and someday you would see blue, red and pink stormies walking around and now that would be quite unStarWarsy.
I should say, I'd prefer it if the regular ST and scout armors have no color options...
but I do think allowing the Shock Trooper to be black would be good.
Allowing Black or White options for one set of Imperial Armor hardly opens up the door for any other colors.
You're just trying to be argumentative
- Omadda Szool
Kauri
Landorin wrote:
RougeSmuggler wrote:
"I don't have a problem with Rebels having armor, I have no doubt that some form of it existed. The problem I see is that the armor here is completely "Anti-Rebel". It just doesn't fit with the theme of the Alliance. It really makes the wearer look robotic, and impersonal. Just like the Empire. I think a key point of the original Star Wars movies is that the Alliance is nothing like the Empire. It's members are real living beings with personalities and emotions. We can see such emotions, like fear, and joy, because they don't wear any helmets that completely obscure their faces."
I did see that point, it's the same silverblade has. Though you sound a bit as if you only mind the face part of it? If yes, take it off (hey, we run around in our grey uniforms too although we know we can get shot) but also keep in mind rebels currently wearing a composite helm makes them look as robotic as you described it.
I think the problem is that they had to add a helmet to these new armors no matter what so a) players wouldn't be complaining about the completed new Imperial armors and b) giving rebel players protection on the head too for avoiding unfair situations in combat in regard to Imperial armor. I think you'd agree to that, right? If yes, think of what a helmet should do: it should protect the person who's wearing it, thus exposing as little of the head/face as possible. I think the designer couldn't get around these facts either so he or she had to design helmets and these helmets had to cover most of the head to make it a realistic looking protection.
Message Edited by Landorin on 01-22-2005 02:30 AM
All im asking is to make the armor more in line with what we can recognize as Rebel armor, like what RougeSmuggler is saying. And make it look a bit more used and scrounged.