Game Guides Archive

Thread: Sleek's Super Did you know? Helpful Game Tips!

Kierstad
Wed Jul 16, 2003 9:30 pm
#183

Did You Know - that Ewoks taste great braised with beer?




Agrippa, Wookie, Corellia - Sunrunner
Bit Twiddler, Human, Tattooine - Naritus
Pegai Runningfly, Human, Tattooine - Unknown



It takes 10 types of people to understand binary...
Those who do, and those who don't.

Tocath
Wed Jul 16, 2003 9:58 pm
#184

I also cannot get macro in macro calling to work, but I have a sneaking suspicion that you cannot call the name of the macro you are currently running. IE, you can't call /mysamplemacro; from within itself. Tried that to loop and macro and no go.



Sneepee
Wed Jul 16, 2003 10:28 pm
#185

Is there a way to target another player using a / command, such as /target playername?


I want to be able to target another player using the keyboard, and not cycling targets, but targetting directly.





Sneepee Snucker
Novice Ranger
Intrepid
FlavorX
Thu Jul 17, 2003 12:33 am
#186

Is there a "/" command to execute macros?



=====
Bas-sof Eesh, a Rebel, Zabrak
Master Scout, 3/3/3/4 CH, 4/4/4/3 Pistoleer
Resident of Tus'kens Bane, Tatooine on Chilastra.
AyaneKimusume
Thu Jul 17, 2003 2:58 am
#187






Dex1138 wrote:

Devs: Please (if there isn't already) put in an option to have still icons in inventory instead of spinning ones




Why? It won't improve your framerate if that's what you're thinking. The framerate drop you get from opening your inventory is from it using 3D models for every item. The spinning makes very little difference (it's rendering the 3D models anyway).


Unless you've got some other reason for wanting to turn it off, in which case you'd probably better explain yourself.



- A. Kimusume





You cannot tailor make your situation in life,
but you can tailor make your clothes.


- Ayane Kimusume
The Kimusume Dynasty
Moseas
Thu Jul 17, 2003 6:56 am
#188

Why isn't this sticky?

Bump
SimplyDwyn
Thu Jul 17, 2003 8:09 am
#189

Is there a way to embed something in a macro that will insert your target in what you say? In EQ, you could tell your group,


"Watch out! %t is coming our way!"


And your group would see "Watch out, a large rat is coming our way!"


I haven't seen anyone using "Incoming" macros in SWG, and the absence of combat communication in groups is driving me nuts. Anyone have any good combat communication macros they're using? Or assist macros? I could use a really good assist macro. I still haven't gotten that one to work right.

AyaneKimusume
Thu Jul 17, 2003 8:42 am
#190




SimplyDwyn wrote:

Is there a way to embed something in a macro that will insert your target in what you say?





This is straight from the online manual:


% You can now put variables in your text in order to automatically insert words and names. For example, you can emote looks at %NT in disgust, then waves %OT away. and get Fred looks at a bantha in disgust, then waves it away. The available variables are:

  • %TU - your full name (first and last)
  • %TT - your current look at target target's full name
  • %NU - your first name
  • %NT - your target's short version name (first only)
  • %SU - personal subjective pronoun: he/she/it for the speaker
  • %ST - he/she/it for the target
  • %OU - personal objective pronoun: him/her/it for the speaker
  • %OT - him/her/it for your target
  • %PU - possessive: his/her/its for the speaker
  • %PT - his/her/its for your target
  • %RU - your species
  • %RT - your target's species


I must say though, I think in their example it would say "Fred looks at a in disgust, then waves it away". Instead of %NT they might actually put in %TT. Which brings up another question... why isn't there one for a character's last name only? Like %LT and %LU.


Hope that helps.



- A. Kimusume





You cannot tailor make your situation in life,
but you can tailor make your clothes.


- Ayane Kimusume
The Kimusume Dynasty
mac77
Thu Jul 17, 2003 8:42 am
#191




Is there a way to embed something in a macro that will insert your target in what you say? In EQ, you could tell your group,


"Watch out! %t is coming our way!"






Try:


"Watch out! %TT is coming our way!"


There is a list of these commands in the manual (and probably the holocron?).




--

Lothire
Tarquinas
Chibi-Bar
Thu Jul 17, 2003 9:29 am
#192

Did you know.......


When equiping the backpack.. it takes away from you carry pool.. thus if you have like 20 items in your backpack.. equip it and remove it from your pool.


Home OWNERS Did you know....


Need a place to hang your stuff? hang a backpack!! great storage device and only YOU the home owner can access it


Also if you stand in place and drop your stuff in a home. You can display your armor all in proper place (sorry no weapons)



Low-combat people with driods: did you know...


That if you have your driod NOT group but with you. IT will still protect you and attack things. You can take pop shots at the mobs (Attacking the droid) and get some exp.


Also if the driod IS group with you (using group command) if the droid attacks.. the mobs ATTACKS you.



Rifle users.. Did you know..


That if you have a pet/droid not group and attack stuff.. you can still use your headshots and get exp this way droids doesn't take it all.



Crafers with factories.....


If you have a stuck crate (either cannot take item out... or rubber band effect) you can trade with someone else or move to another container might help. what is rubberband effect? well it when you try to take an item out reduce the number then it returns again into the crate.... trade or move to another containers usually "Fix" this.. sometimes you just have to log out to get the item out.


Did you know...


you can also create macros via .txt file just place the file in the root of your SWG directory. inside the text file start with the alias same as text file for east of use.. i.e. music.txt (file) inside the file music; /flourish 1; etc etc


then on the chat command type /load music.txt and to run it.. its /music this way you can compose or do thing with macros without having to type many lines and cut and paste!





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
ogreman
Thu Jul 17, 2003 10:14 am
#193

Combat tricks for living longer and using scout marksman skills


1) When fighting animals with carbines or rifles use warning shot ot threaten shot to move the mob away.


1) head shot/head shot/warning shot/head shot/head shot


2) Use a bone spur trap to take the head down then head shot head shot warning shot


3) To save a silly medic in the meele zone with agro (silly guys using a pistol)


/warning shot


throw


4) If you are running for your life use burst run and warning shot peace warning shot peace


5) Practice your burst run so you know when to kick it in to just make it to the guards


6) When travelling use mask sent always


6.1) It may give you experience 28 (how cares) 345 (duh run the other way)


6.2) mask sent /successful take cover when starting on a mob gives up 60 seconds of free shooting




ttyl
ogreman
Status: account cancelled
S=73 E=73, A=40, K=13
SimplyDwyn
Thu Jul 17, 2003 10:50 am
#194

I knew I was missing something! %TT, not %T! Argh. Thank you so much!
Davrow
Thu Jul 17, 2003 1:00 pm
#195

Excellent post! Keep up the good tips!



The NGE has cured my addiction to Star Wars Galaxies!
/cancel
.
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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