Game Guides Archive
Thread: Sleek's Super Did you know? Helpful Game Tips!
I know this is a guide forum and not the Tech Support forum, but I need a guide on how to fix this. I figured that, since so many people read this post, someone could help me. Well, here goes.
When I goto the Server Selection screen, the game starts lagging HORRIBLY. I'm talking 1 frame per 20 seconds. It's impossible to get the right server I want! Can anyone help me out here? Also, when I go to cities, I occasionally get that same kind of lag, seemingly freezing up for 10-30 seconds at a time.
Thanks,
Meiok Spuuktorqu
"Everything has changed" Yeah, where'd all my resources go!?
My mini-tip: Macros are your friends for special combat combinations. My artisan is also pretty handy with a rifle, and one of my favorite moves is to lie prone, aim and do a headshot on a mob. I put together a simple macro that combines "aim" and "headshot," which I then named "snipe."
I'm sure that you could do other combat combos that would be just as useful, and certainly entertaining for breaking up the monotony of "kneel, spam overcharge, harvest/loot, repeat."
A final note from RL...I was playing paintball with my brothers this weekend, and decided to use a special tactic I call the "SWG attack." We play a game called "Showdown" where you have two players walk in opposite directions from each other, and at a random time, a "judge" yells to turn and fire. You get some randomness, since you don't know precisely how long you'll have to find cover by the time you have to turn, and you don't know exactly where your opponent will be. But it's a fast game--most rounds last less than 30 seconds--so you get a lot of gunplay. Well, I tried not going for cover at all, but just turning, kneeling, aiming and firing, and I found that it worked pretty well. So, let me tell you, combat in SWG might be a little on the dull side at times, but it's pretty realistic.
So that's one SWG tip, and one RL tip.
Did you know...
You can scroll within the chat field(where you type) by holding down 'Ctrl' and pressing the rightor left arrow keys. Helps with changing that one misplaced letter without backspacing over everything after it.
-Adissa, Bria Galaxy
Did you know that at the mission terminals you can click Refresh and it will give you a new list.
BlueBroccoli wrote:
For destroy and delivery missions, you can easily find 2 in the same direction.
Just close the mission terminal and open it again!
If you find a destroy mission that is 500m E. Accept it, then keep opening the mission terminal to find another that is E. This is really helpfull when missions are far away from a city.
ciberido wrote:
DrkSensei wrote:
Everytime I try and drag an item I only get the radial menu..any suggestions?
Yes, hold down both the left and right mouse buttons to drag.
Or after you click it, imediatly move the mouse as it grabs the iem and keeps the menu from appearing.
I like the icon view of the inventory, but hate the order the things end up in. I like having things ordered by type.
If you change view you can click the column name and order the inventory in that manner - then switch back to the icon view and there you go.
Simple and prolly already known - but what the heck, were are sharing.
Bumpage, for starters...
Also, some minor tips/did you knows.
We've all seen how mini-cities have sprung up around the major towns on several planets (i.e., South of Coronet on Bria). Did you know that if you take a destroy mission, the target for the mission doesn't actually spawn until you get within a certain range of it? At that point, the game attempts to create the target, but if there's a building already there, the mission will switch locations. Pick missions in relatively uncrowded directions to minimize "Mission Chasing".
Did you know that aside from focusing your attack on a given pool, most special abilities enable you to deal more damage? I have a Laser Rifle (14-256 damage) which can do a max of around 256 per normal shot. Using /headshot2, I have hit for 957 damage to the mind on one shot! As I'm sure will occur to you, this is more mind points than the typical PC even has. Never underestimate the power of your weapon's special moves.
KEY POINT: Do not forget to eat. Many people overlook the fact that food provides stat bonuses to your character. I find the ones that provide secondary stat bonuses to be VERY effective at making you more effective in Combat. Two doses of Caf can make my character regeneratehis mind pool fast enough to COMPLETELY offset the self-inflicted HAM damage caused by using special moves. Let me put it this way.
Me w/out food: Can solo an imperial trooper, but just barely.
Me w/food (full): Can solo an imperial stormtrooper, and his medic friend, with HP left over to spare.
For reference, Stormtrooper= 3x difficulty of normal trooper. High secondary stats are the key to effective regeneration, which makes you last longer. Period.
On a similar vein, if you are intending any PvP whatsoever, it GREATLY behooves you to "Balance" your HAM pool. This may seem contradictory, so allow me to provide an example.
Player A is a Rebel Wookie Master Pikeman. He has noticed that he has little use for his Mind Pool, and has accordingly reduced it to merely 500 points. His correspondingly increased Health and Action Pools make him a force to be feared in melee combat. He is unparalleled at close range, and has carefully planned out attack sequences that leave opponents on the floor without them even having the opportunity to hit back, or the chance to run away. People fear him. He goes overt and looks for some Imperials to fight.
Player B is an Imperial Novice Sharpshooter. He hasn't bothered with stat migration (Accessed under Ctrl+C) and has relatively even stats. He has a nice laser rifle (14-256) and likes to use headshots cause it makes him feel cool. People call him a "noobish-corpse-runner" as he is rarely seen with his equipment, due to his near-constant death experiences, mostly brought about through over-eager attacks upon monsters that could destroy him with one hit. He has no use for armor, because, in his words, "It's just one more thing to loot off my corpse". He goes overt as well, having heard that while NPCs might have HAM bars measured in the thousands, other players have HAM bars comparable to his, and might therefore be easy targets.
Player A and Player B see each other at a range of 100 M. Player A immediately keys in his burst-run, knowing he will close the distance quickly, with Player B getting in only 1 or 2 shots. Player B, however, hits his "/headshot2" key, and hits Player A for 600 Mind damage. This results in an INSTANT incapacitation, and a victory for the substantially weaker player. Player A never had a chance to use his superior skill, because his HAM bar wasn't balanced. BALANCE YOUR HAM BAR.
Oops. That was a really long example. Sorry.
Last tip: If you are attempting to gain survival XP by sitting in a campsite, DO something. If you can, sample. If not, forage. The reason is twofold: 1) You get something by sampling/foraging. 2) Camp XP is gained FASTER if people in your camp are "healing". Foraging and Sampling both deplete your HAM bars, resulting in damage for your tent to heal.
Thanks for reading this, sorry for the unexpected length. This thread rules.
Did you know: (had to put that in there... love this thread)
Being a little brave usually pays off for riflemen? Use the macro /prone; /takecover to set up a shot at the sweet range, then /takecover. Open up with headshots. If for some reason the yellow con starts to charge (usually two or three shots later due to prone + takecover) then kneel and /aim; /headshot (1 or 2, w/e you have). On more than one occasion I've landed that final shot on a charging mob at <12m. Stick your ground until the last moment. Running and shooting is bad for your health. Really.
Fishlore wrote:
Get a droid. Take 2 missions and put them into your droid. Get 2 more missions and put them into your droid. Do this until you fill your droid and you have two yourself. You have to keep your droid open, once you put him away you loose all of the data. Make sure you don't have to cross water. This is a good way for one person to make a killing in one trip. Make sure they are all in the same direction.
"Fixed an exploit where your droid could carry missions for you."
Well, so much for that exploit then. ![]()
I've always thought that these 'game tips' threads are an excellent way to sift out exploits. ![]()
- A. Kimusume
Dieing: Did you know if you go unconscious three times in 10 minutes the third time you die instead? If you have gone unconscious twice. Pull back and regen at a camp. Medics, if the brawler has gone unconscious, think before you heal. If he stands back up right now, will he go unconscious immediatly? Will it be his third time? Are you going to get him killed?
Dieing: Did you know that a high-level Doctor can bring you back from the dead without cloning? All long distance hunting parties can really benefit from having a good doctor on hand.
Artisans: Did you know that the resource attributes listed in schematics leave out one important fact? Leaving out one of the properties in the list significantly increases your risk of failure.
For example: An item lists the contributing attributes of an item as Decay resistance 67%, Conductivity 20% and Unit Toughness at 13%.
Mathematically speaking it would make more sense to put in resources that total to 200 decay resistance, 150 conductivity and 0 unit toughness rather than placing in total resources equating to 100 decay resistance,150 conductivity, and 100 unit toughness.
The first case would give you an overall rating of 164 versus the complexity. While your maximum values would be higher expect to see experimentation risk factors of 15-56% on average. This makes it almost impossible to get any decent results anyway.
In the second listing you wouldhave a compairable overall rating of 110, which is 54 below the other example. Your maximums will be about 2/3s the other example, but your risk factor will be 0-15% on average. A much more likely case to get up decent.
Obviously getting the best in all the attributes is the way to go, but be sure to have something representing each factor.
Marksman: Did you knowthat the most commonmistake a newbie droid owner makes is to release the droid? Don'tuse thatcommand, unless you really don't want that droid anymore. It's gone after that. It's recommended you reteach the release command to something entirely different like 'qwertyasdfgh' to prevent you from accidentally speaking it in coverstation.
Grouping: Did you know it makes more sense to not have a crafter be party leader? He can navigate for the group, while all crafters are following him. Since the crafters can be working as they run it means less downtime for the group.
As a note to my inventory dragginng problem: If you hold the cursor over any inventory window and hold down Ctrl, the mouse wheel will change the size of your icons appropriately. This is also changable from the Game Options menu.
Devs: Please (if there isn't already) put in an option to have still icons in inventory instead of spinning ones ![]()
FlavorX wrote:
Is there a "/" command to execute macros?
Yup, it's the name of the macro. Name a macro "foo"and you can invoke it with "/foo".
Speaking of macros, did you know that calls to macros can be imbedded inside of a macro? I'm an Artisan, so I need to do a lot of sampling to get materials. Let's sayI need to run down to the store for a six-pack, wouldn't it be nice to keep sampling? I don't recommend doing this during peak times as it locks other players out if the server is full, but if the server isn't busy, give this a try:
Checkout the following macro:
/sample;/pause 375;/sit;/pause 225;
This causes my character to sample for the currently selected resource until my green bar drops to near 0, then he sits and waits for it to recover (you recover faster when sitting.) The process takes exactly 10 minutes. I timed how long the sampling and recovery took for my character to maximize the time spent gathering. This will vary depending on the characters base attributes, so the pauses may need to be adjusted for other characters.
Next I repeated the line as many times as I could in the macro editor. It was about 25 times, so that makes it run once every ten minutes for 250 minutes (4Hrs, 10 min approx.) At 10:00 PM, I surveyed a spot that had a 60% concentration of Duralloy Steel (best I could find on short notice.) I started the macro and went to bed. At 1:30 AM I happened to wake up for a nature call, so I checked and the game had crashed. I brought it back up and saw that I had 624 units of Duralloy Steel. Not too bad, so I restarted the macro and went back to bed. When I woke up at 5:45 AM, the macro had run to completion and I had approx. 1.6K of Duralloy Steel. So if the game doesn't crash I can collect 1K every 4 hrs at 60% concentration.
BTW, did you know that duralloy steel has a Unit Toughness of 1000 and a Decay Resistance of 987. Those two properties are critical for building Harvesters.
This isn't bad, but there's a better way to do it using multiple macros. I will demonstrate this using two macros. The first one will be named "SampleFor1Hour" and looks like this:
/sample;/pause 375;/sit;/pause 225;
/sample;/pause 375;/sit;/pause 225;
/sample;/pause 375;/sit;/pause 225;
/sample;/pause 375;/sit;/pause 225;
/sample;/pause 375;/sit;/pause 225;
/sample;/pause 375;/sit;/pause 225;
If I put this on a a hotkey, I can use it when I leave to eat dinner or do something foran hour or so. Cool! Now lets do a second macro named SampleFor8Hrs:
/SampleFor1Hr;/pause 3600;
/SampleFor1Hr;/pause 3600;
/SampleFor1Hr;/pause 3600;
/SampleFor1Hr;/pause 3600;
/SampleFor1Hr;/pause 3600;
/SampleFor1Hr;/pause 3600;
/SampleFor1Hr;/pause 3600;
/SampleFor1Hr;/pause 3600;
/logout;
This runs the second macro once every hour for 8 hours then logs out of the system. By using that macro,my character can collect resources all night while I'm asleep and will max out the survey skills in less than two days if I train in between. Oh, and if you are really good, you can have it spawn a new camp once an hour while you are collecting resources so that you can get scouting experience on top of everything else!
Jim Smith aka Dixie Flatline