Game Guides Archive
Thread: Sleek's Super Did you know? Helpful Game Tips!
There is a really nice thread at:
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=17597
Which details how to macro button pushes on the toolbar. The core of it is
/ui action toolbarPaneXX
/ui action toolbarSlotYY
/ui action toolbarPanePrev
Where XX ranges from 00 to 05, the 6 toolbars or panes you have
YY is the slot number. You have 2 rows of 12, so this runs from 00 to 11 along the top row and 12 to 23 on the bottom row.
The paneprev command can go back to wherever you were last.
Where this is nice is you can say drag any item that needs to be equipped to say pane 05. This would be say a vibro knuckler, rifle, 6 pieces of armor, some clothing, maybe a few stimpacks and say some traps. Then you can create a macro with these keys to go to the pane, punch the right button there, then return. So you could have an equip macro that would put all of your stuff on, and hitting it a second time would make you naked. Or you could have say pane 00 devoted to brawling with a sword and pane 01 devoted to say carbine, and toggle between panes with a weapon swap with a macro. I have been spending alot of time with this tonight and am amazed at the power of this sequence now.
Other tips that I like are binding reticle/pointer switch to right mouse; using wearable containers (list under misc in bizaar) to sort your inventory.
EXCELLENT THREAD-
Ok I can't believe no one has mentioned this- someone asked about it way back:
How to quickly shift from chat tab to chat tab:
CTRL+ HOME (forwards)and CTRL+ END (backwards)
Hmm anything else? I've found that if you use the healing that doesn't require a stimpack RIGHT before you incap, you will fall down, the mob will unaggro, and you will jump right back up, with a sliver of heallth.(tend? It's one of the icons you get when you get Medic)
At that point I recommend what my boys in Pink Floyd advise "Run Like H3LL"
Hmmm anything else? Sleeping or reclining mobs seem to go down more quickly- I always kill them around a hive/hole/burrow first.
On Red Mobs at Mission sites: I'll use the "thief" example I had 3x in one night-
One yellow, one red- I'm not very high at all- gun is crappy, but servicable. I takeMr. Yellow in such a way that he will not cross paths with Mr. Red. I hit at optimal range. Red stays- doesn't assist. I kill Mr Yellow. Heal up.
I go back at MAXIMUM range for my weapon and hit Mr. Red. I kite him away from the "gambling camp" and spam my "Peace" button, which I advise you put on f12, so you always know where it is. plus it's the closest buttton to numlock, which is autorun.
Anyway, I spam peace and he backs off... I heal up circle VERY wide of Mr. Red.
He is now far enough away from the camp that I can kill the camp (from exactly opposite Mr Red, so i am furthest from him), and get my mission completed, without having to kill him since he never aggros... I imagine he is still looking for me in the tall grass ;-)
Ginnsu
Don't run, you'll only die tired...
First, I must say I've used most of the tips listed here and they are great. Thanks to everyone who's posted here so far.
Hopefully this will help some as well.
Missions
1. Most missions vary in reward based on distance. With most towns having multiple mission stations, accept missions which head across from where you are. (ie. I'm at the south side of town, I'll take missions that are North).
2. (I know it's allready been mentioned before) Mission difficulty is based on your level of expertise with the type of weapon you have equiped at the time you access the terminal.
I'm a future commando, so I have high in all ranged weapons and Unarmed. Therefore to reduce the difficulty with a mission I would equip an axe or something similar, where I have a low skill rating, then access the mission terminal.
Weapons
Try as much as possible to spend the credits on a weapon for your skill. When the calculations are done to measure you vs a creature or mission, it's done on the class of weapon you are armed with and your skill. But it does not take into consideration the weapon value. So if you are still using your CDEF Rifle, while you could be using a dlt20, you will be seriously under matched. The calculation does factor in the weapon you have, but the one you could have.
(ie. a person with a skill of Advanced Pistol, can use a DH17 Pistol and use x abilities,and will belabelled as being that strong. Using a CDEF Pistol effectivly lowers you potential)
Droids
If you are not a Creature Handler, get a droid. Even in groups a droid comes in handy. While bringing up my combat skill I set my combat droid to Guard. I concentrate on my target and he takes care of the adds.
Healing and Incapacitation
I use 4 healing macros, and must have at least 1 of each wound kit and 1-2 stims in my main inventory. (it doesn't work if they are in your backpack)
1. /healdamagemy name
(No need to target myself or loose my current target)
2. /healdamage
(I also need to target the person I want healed)
3. /Healwound
(With the kits in my pack, this macro heals any of them, no need to specify)
3. /tendwound Health; /tendwound Strength; /tendwound Constitution; .....
(I use this when in a scout camp and we have an entertainer to heal my mind wounds. This way I save my kits)
For times when a party member becomes incapacitated, I drag a Stim-A on the person. This either removes or reduces the down time before the person can be healed and fight again. I don't use higher stims because no damage is healed by this, so why waste a higher charge.
Medics should highly consider a healing Droid. Having one active allows you to heal wounds without the need of a scout camp or medical center.
Inventory
Try to get several backpacks. In this way you greatly increase your total capacity. In the bank, I have packs for healing kits,resources and Powerups.
On your person, place all unused kits, resources and extras in it, and keep it equiped. This will increase you carrying capacity.
When using macros or crafting, the items in those packs will not be found. But if you drag items directly from the pack to a hotkey then you can use them. So for surveyors, store you devices in the pack and drag them to the hotkey and use them from there. If you want fast access to items in that pack, place that pack on a hotkey as well, this way it will open up without having to go into your main inventory first. The same goes for using healing kits and the like. As i mentioned above I use macros to heal and must have the kits in my main, but for times when I use my stim-a on a downed group member I have the stim draged from my pack to a hotkey.
Armor
Learn to read the stats on what you wear. Everyone tries at least once to wear a full suit of bone armor. well that's nice but it doesn't do squat against most creatures, but does reduce you own stats drastically. What bone armor does have is a high resistance to energy weapons.. (Blasters). Most Vynock don't have blasters. But a bone armor helm is great for PvP against those snipers with a head shot.
That's all I can remeber for now. I hope this helps.
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Unless you've got some other reason for wanting to turn it off, in which case you'd probably better explain yourself ![]()
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Call it personal preference. It's easier for me to quickly ID things in my inventory when they always look the same. i.e.: not spinning around. Some people just prefer things a certain way ![]()
DixFlatline wrote:
FlavorX wrote:
Is there a "/" command to execute macros?
Yup, it's the name of the macro. Name a macro "foo"and you can invoke it with "/foo".
Speaking of macros, did you know that calls to macros can be imbedded inside of a macro?
Man I couldn't have been more wrong here! That's what I get for posting something I've heard before I try it. OK, after trying it myself, I have concluded that you CANNOT call a macro directly from another macro. My apologies for the mistake.
Now that I have groveled sufficiently, here is what I believe to be the case. I will try this out tonight to verify it, but be warned I haven't tried it yet.
There are two possibilities for calling a macro inside a macro. The first is to put the icon for the macro on the toolbar and invoke that toolbar slot from a macro. The following was pasted from a message on this forum from Kierstad titled "How To Change Toolbars And Access Hot Keys" :
Accessing Hot Keys In A Macro
Simply use the following command in your macro to access a specific hotkey:
/ui action toolbarSlot[xx]
[xx] is a number 00-23 that directly relates to the slot (two banks of 12 slots, 24 total slots, starting at position 00).
So, if I had a macro or command I wanted to execute in say the third slot on the first row of the toolbar I'd use the following:
/ui action toolbarSlot02
The second way is to define an alias and invoke the alias from inside the macro. Do a search in the forum on alias and you will see a ton of examples.
Dixie Flatline
This really should be sticky, most of the things explained here are not covered by the manual.
On some of the screenshots ive seen on some sites, i see that some people have little boxes on their screen thatshow how much exp they need till they learn the skill. It displays this as a bar, that slowly fills up as u get more exp. I know how to see it in the cntl s menu but how do u make it its own box that stays on the screen?
And also, I really dont know MMORPG lingo so can someone please explain: nerf, agro, mob
Thnx
Seifer Kauri
In the skills screen there's a check box labled "Show experience monitor" click that box and you'll have a monitor on your hud now. If you expand it up, it can track up to 5 skills.
Do you know?
I want to change my home world. How do I 'quit' my home world bank?
What happens if I destroy my 'personal residence'? Can it be moved?
Thanks,
Darkstar
Yes, if your maintence is good i am 99% sure you can "re deed" your house to move it.. however. Houses are specific to planets. So if you have a naboo house.. you cant put it anywhere but on naboo.