Game Guides Archive

Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)

Darkknight109
Sat Mar 05, 2005 1:50 pm
#170

Tagged. Awesome guide.



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TakO_Paleae
Sat Mar 05, 2005 4:01 pm
#171

well, to get the lok theme music you have to extract it from the tre file using a tre extractor which i cannot mention on the forums



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
Liamo
Sat Mar 05, 2005 11:44 pm
#172






TakO_Paleae wrote:

well, to get the lok theme music you have to extract it from the tre file using a tre extractor which i cannot mention on the forums






the Lok theme music is also the funeral music from Episode 1 I believe so you might want to check your Cds to see if you have that



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
FightmasterJorak
Sat Mar 12, 2005 5:03 am
#173

Awesome post, HOWEVER, until a red name says this is DEFINATLY not a violation, I'm not touching the game files.



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Liamo
Sat Mar 12, 2005 3:50 pm
#174






FightmasterJorak wrote:

Awesome post, HOWEVER, until a red name says this is DEFINATLY not a violation, I'm not touching the game files.







Unfortunately, it will never happen. Running 2 instances of SWG on one computer causes you to do the same thing and they know about it, but have never officially said it is right.


Try it out and if a Red name says it's wrong, I'll be with you in removing it





I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
TakO_Paleae
Sat Mar 12, 2005 4:32 pm
#175






FightmasterJorak wrote:

Awesome post, HOWEVER, until a red name says this is DEFINATLY not a violation, I'm not touching the game files.







i wouldnt worry about it,
there have been 8 pages of replys over 2 months with near40 5 star ratings and they havent done anything, so if it was illegal they would have taken this post down a long time ago




EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
Liamo
Wed Mar 23, 2005 10:03 am
#176

I really hope so. It need it.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Liamo
Wed Mar 23, 2005 1:42 pm
#177

I wonder if the CURB is bringing new music?



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
KardenTyrell
Wed Mar 23, 2005 1:49 pm
#178

Todd Davies did say some time ago that he had 20+ music tracks waiting to be tied to the game, I wouldnt be surpised if they got in with the CU or the Expansion



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Surun
Thu Mar 31, 2005 7:09 am
#179

hi, just tried out this music thing and it ain't working, this is what I've done:


created a folder called 'Music' in:



  • C:/Program Files/StarWars Galaxies/

Put an MP3 called ImperialMarch.mp3 into the new folder


Named the mp3 to 'mus_combat_c_lp'



I can't find the original files to the starwars galaxies music and I have no folder with any music files in them. I logged in and I still get the original battle song. So what am I doing wrong that it doesn't work?



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Aidy
Thu Mar 31, 2005 9:57 am
#180

try a different name, I couldn't get it to word so tried renaming it to a different name provided, still no luck so basically what I did was make multiple copies of same track, and naming them one of each type, for example:

mus_player_v_creat_c_lp.mp3
mus_player_v_npc_c_lp.mp3
mus_combat_c_lp.mp3
mus_player_v_player_c_lp.mp3

It now plays choosen track. Not 100% sure which one is actually working, haven't gotten round to narrowing it down!

Message Edited by Aidy on 03-31-2005 08:58 AM



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TakO_Paleae
Thu Mar 31, 2005 11:24 am
#181

it chooses the combat music at random so if you want only 1 song to play you need to replace all 12 lp combat music files



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
Surun
Thu Mar 31, 2005 3:54 pm
#182

But I can't find the music files in the folder.



Imperial Medical Officer - Etivia Boeuia

Delta Task Force

My Expertise Template
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