Game Guides Archive
Thread: Guide to Glowing v1.6 [copied from Test Center Forum]
MCRP22 wrote:
I don't believe that Cries of Alderaan is considered a content badge, but I'm not positive. You may need to get the other Warren badge or get a Corvette badge. Other than that it looks like you have everything.
NarsShizah wrote:
I have "barely feelin".
i have done the following:
POIs
more than 10 non difficult POIs (thereis more butbefore they awarded badges. only about 10++ location badges reflect now)
Revisited the following POIs to confirm the badges
3 difficult POIs
Krayt Skeleton - Tatooine
Salacc - Tatooine
Krayt Graveyard - Tatooine
3 Jedi POIs
Ben's hutt - Tatooine
Jedi Temple - Dantooine
Exar Kun's Temple - Yavin
Themeparks/Event/Content stuff
Jabba's Themepark
Nym's Themepark
Imperial Themepark
1Warren Badge(Compassion)
Cries of Alderaan
Profession Mastered
Pistoleer (Holo)
Brawler (Holo)
CH (Holo)
Marksman
More than half of Rifleman (which is my 4th Holo profession)
Mastered before they gave badges for profession
Scout
Artisan
Weaponsmith
Any advice??
Skywalker123 wrote:
I remember TH stating that to attain jedi you would no longer be required to change professions.
Well, but that's a true statement... as long as when you say itthe onlyplayers you're thinking of are thosewho've chosen to learn combat professions. It's sort of like using the word "content" to mean only dungeons and theme parks.
I don't know why Ilet myself hope that the Jedi revamp would be fair to all of SWG'sloyal players (when it needs all the loyal players it can get), but I did. That's why, although the new system for becoming Force Sensitive is definitely an improvement over the hologrind, it's still a disappointment to see some players needlesslyexcluded.
Once again, SWG's currentdevelopers have decided that only people who matter, who deserve "content,"are the powerleveling combat-oriented players; everyone else in SWG plays a mere "support" profession who only get noticed forchanges when those changes are necessary to support combat. So aslong as they're playing SWG,the crafters, healers and entertainers might as well just belt up and learn toenjoywhatever crumbsfall from the plates of those who seeJedi merelyas Tekken characters with lightsabers.
So what's next? Will the next tweak to Jedi be a mighty voice that, when you've nearly defeated your enemy, thunders out, "Finish him!"?
Sigh. It's funny how a series of movies that everyone can enjoy have been turned into a game aimed at pleasing only a few people....
Disappointment aside,Ido need toaddthat Utess did a fine job putting together this guide. That some players will neverfeel anything more thanthe Force surging in them is not Utess's fault.
--Flatfingers
- Did Nym's theme park
- Finished the Rebel theme park
- Got both Warren badges (lucky me went down when the place had been cleaned out - I joined a "tour group" down there and got the two badges in 30 mins without seeing a single red NPC.
- Did Jabba's theme park coast to coast on one set of buffs. If you can get past Reelo's very first mission solo (I did, thanks to buffs/brandy, and a set of composite armor); you should be able to handle everything else. Meat Beast was almost as tough as that Tusken Leader. Higher HAM, but nowhere near the resists.
At the end of Jabba's Theme Park I was glowing. Haven't been visited yet, but it's only been 36 hours. It was funny... while standing outside the Death Wish Bunker, one of our force got visited by the old man. Everyone of course started spamming him or demanding his head on a plate.
The only downside is my character is now an alcoholic from all the Vasarian brandy.
I have a character on Tarquinas as well - he's mastered one profession - medic, doesn't have more than 4 POIs, but he does have both Warren badges. He has no connection to the Force at all.
Malicoris wrote:
Flatfingers wrote:
Skywalker123 wrote:
I remember TH stating that to attain jedi you would no longer be required to change professions.
Well, but that's a true statement... as long as when you say itthe onlyplayers you're thinking of are thosewho've chosen to learn combat professions. It's sort of like using the word "content" to mean only dungeons and theme parks.
I don't know why Ilet myself hope that the Jedi revamp would be fair to all of SWG'sloyal players (when it needs all the loyal players it can get), but I did. That's why, although the new system for becoming Force Sensitive is definitely an improvement over the hologrind, it's still a disappointment to see some players needlesslyexcluded.
Once again, SWG's currentdevelopers have decided that only people who matter, who deserve "content,"are the powerleveling combat-oriented players; everyone else in SWG plays a mere "support" profession who only get noticed forchanges when those changes are necessary to support combat. So aslong as they're playing SWG,the crafters, healers and entertainers might as well just belt up and learn toenjoywhatever crumbsfall from the plates of those who seeJedi merelyas Tekken characters with lightsabers.
So what's next? Will the next tweak to Jedi be a mighty voice that, when you've nearly defeated your enemy, thunders out, "Finish him!"?
Sigh. It's funny how a series of movies that everyone can enjoy have been turned into a game aimed at pleasing only a few people....
Disappointment aside,Ido need toaddthat Utess did a fine job putting together this guide. That some players will neverfeel anything more thanthe Force surging in them is not Utess's fault.
--Flatfingers
On a side note, I'm curious as to why non-combat proffesion oriented players would even want to be Jedi to begin with. You think they carry lightsabers to chop down trees to build houses with? I mean, you got bounty hunters, the whole galactic civil war thing goin' on, and so on an so forth. What're you gonna do when a BH picks your name off a terminal, throw crafting tools at him?
Drezn wrote:I'm starting to worry a bit about something here. I do some serious roleplaying with my imperial character. This means it would ruin the characters credibility if he started doing theme parks for criminals (being rebels, Jabba, and Nym). I've read through a lot of this but the info is a bit confusing at times. Please tell me it's possible to get to glowing without having to do anything to "compromise" myself? =)Thanks in advance!
Well, you'll need four more content badges. So, if you do the 3 imperial corvette ones that will still leave you with one more to do. You could do 1 neutral corvette badge also. But I can see your point. I'm a roleplayer as well. Unless there is another way to get content badge credit that's not been found yet, you'll have to do at least 1 corvette neutral badge.
That is if I'm understanding all of this as well. LOL
- Katianna Windsong
Master Scout
So, you could have Imperial theme park, Warren badge 1, warren badge 2 and the 2 corvettes badges. That should do it.
- Kat
William_Evans wrote:
Jabba's Themepark
Nym's Themepark
Rebel Themepark
Imperial Themepark
2 Warren Badges(Compassion, imperial hero)
9 Corvette Badges(Rebel, Neutral, Imperial missions. 3 for each faction
so if I am KOS at nyms
and KOS at The imp theme park
and didnt get the imp hero badge because i am a rebel and didnt want to get a imperial badge
and am not in a circle of leet friends that can complete any part of the vette...
ill never get the force?