Game Guides Archive
Thread: Guide to Glowing v1.6 [copied from Test Center Forum]
Did:
POI's
Jabba
Warren 1 & 2
Imp Theme Park and was still Surges.
Did Nym and got glowy.
You can get both Warren Badges without doing any combat. In facthalf the time you wont even have to shut down the reactor, just as long as you do it soon, while the FS push is still going on. If you know your way around the place, know which NPC's to talk to, and which corpses to loot, you can be in and outandon your way back to Theed inside of 15 minutestops.
now go and get yourself 2 warren badges.. this can be done easily tho you need to spend a little while at the warren due to the silly amount of people camping it (no problems with getting shot tho )
On a side note, I'm curious as to why non-combat proffesion oriented players would even want to be Jedi to begin with. You think they carry lightsabers to chop down trees to build houses with? I mean, you got bounty hunters, the whole galactic civil war thing goin' on, and so on an so forth. What're you gonna do when a BH picks your name off a terminal, throw crafting tools at him?
Skywalker123 wrote:
So once again pure crafters get screwed. How are crafter supposed to do the themeparks?
My friend's Master WS/Artisan did the Imp, Jabba and Nym's themeparts by himself with CDEF weapons. All he needed was a suit of nice armor and doc buffs.
Falin
TristunLoxleey wrote:I am a rebel and have most of the POI's done. I'm "barely" glowing. I need to do content. Where is the rebel themepark? Where are the 2 warrens? Where is Nym's thempark? Thanks!
the rebel tp starts on corellia at the rebel hideout. the 2 warren badges are gotten from the warren on dantooine which is a POI easily found. nym's tp starts at nym's stronghold on lok.
the warren is a bit tricky since you must take 4 pieces of evidence about col. teraud to an imp inside the theed capitol building and you must also find a sad letter to give to the widow located in the lower levels of the warren itself. the evidence is located on several terminals inside the warren and the letter i think was on a corpse. the other quests are self explanatory and you just follow the directions once ya get there. gl
Malicoris wrote:
On a side note, I'm curious as to why non-combat proffesion oriented players would even want to be Jedi to begin with. You think they carry lightsabers to chop down trees to build houses with? I mean, you got bounty hunters, the whole galactic civil war thing goin' on, and so on an so forth. What're you gonna do when a BH picks your name off a terminal, throw crafting tools at him?
Azmodon pointed out one reason: FS offers improvements to crafting. In SWG, where only Master-level stuff sells, the advantages really matter.
But more importantly, who says being a Jedi is ONLY about fighting? Being a "keeper of peace" in the Old Republic wasn't just about chopping off limbs, which any buffoon with a reasonablysharp piece of metal can do -- it was primarilyabout having the wit tounderstand difficult situations and determine the course of action most likely to resolve the situation peacefully.
Sometimespeaceful resolution isn't possible, at which point "aggressive negotiating" may be appropriate. In fact, I would argue that negotiations with a lightsaber should probably be the most common type of diplomacy practiced by Jediin SWG, and for three reasons:
- this isn't the Old Republic; it is a time of unrest in the galaxy
- SWG is a game, not a conflict resolution simulation
- Star Wars andSWGare primarilyabout experiencingthrilling adventure
So sure, Jedi in SWG ought to be able to fight. But the fighting ought to be for a reason; even DarkJedi don't just whip out the lightsaber and start randomly killing things without somelarger purpose in mind.If being a Jedi is about solving problems (rather than just random murder), then there ought to be other gameplay styles available to Jedi that are other ways to solve problems.
The developers of KOTOR understood this concept (though they didn't take it as far as I'd have liked). If you wanted to play KOTOR in full-frontalhack-n-slash mode,you could do so bybuilding your Strength/Dexterity tobe a Jedi Guardian. But KOTOR alsolet youfocus on gainingenhanced Force powers through improving your Intelligence/Wisdomas a Jedi Consular. You could even choosea balance between the two playstyles as a Jedi Sentinel. So why shouldn't SWG take a similar approach to welcome both combat-oriented and puzzle/social-oriented players?
If you're not forced to be a great diplomat to be a Jedi in SWG, why should others be forced to be great fighters to be Jedi?
--Flatfingers
Flatfingers wrote:Star Wars andSWGare primarilyabout experiencingthrilling adventure
--Flatfingers
ok now i know thats a lie. after completing the necessary pre reqs to get the glow i was more annoyed than overjoyed. if they wanna call that crap "content" than so be it. but i am here to say that was the lamest content i've ever took part in and any "thrilling adventure" must be in another game cuz it sure isnt here. i was this ^^close to stopping and if skywalker had of told me to bring one more person back to the temple i would have stopped. bewteen that and the lame delivery jobs i was very disappointed.
Mostly because you don't have to have hardly any combat skills to be a jedi. You guys are just blowing the way the themeparks are oriented way out of proportion. Would you rather have Darth Vader tell you to craft him a droid battery instead of kill a few rebels, or vis versa? I'd say about 60-70% of the content in the themeparks is nothing more than finding NPC's and escorting them to a waypoint.
If you're not forced to be a great diplomat to be a Jedi in SWG, why should others be forced to be great fighters to be Jedi?
--Flatfingers