Game Guides Archive
Thread: Guide to Glowing v1.6 [copied from Test Center Forum]
Flatfingers wrote:
Azmodon,
If you're still out there trying to get the Deeja Peak POI badge, ignore the waypoint that the POI creates for you. Instead, climb up the waterfall to where it pools before falling -- the trigger location is up there, not down by the bridge.
...
Now, here's a point I haven't seen anyone make. The requirement to get 5 dungeon/theme park badges is a real kick to the dangly bits for SWG players who enjoy the non-combat professions. (Note: It seems a bit rude toforce players tohave to spend skill points oncombat abilities to go glowyif combat-oriented types aren'tgoing to berequired tolearn somecrafting skills, but that's SWG for you.)
At any rate, like it or not, this ishow things are; no point in complaining about it.Anyone who wants to glow has to survive five dungeons/theme parks. Here's the tricky part: How are theneutral crafters supposed to do this?
Can neutral players complete either the Rebel or Imperial theme parks? I'll bet not, in which case neutral crafter types are seriouslycompromisedbecause that meansthey have to complete one Corvette mission in addtion to Nym's andJabba's theme parksand the 2 Warren dungeons... and the odds ofa non-combat type surviving a Corvette missionare lousy.
I've seen the "Well, just beg a group of real players to let them use you as cannon fodder," but even crafters have more pride than that. Besides, would you want to spend your Corvette time playing nursemaid to someone who contributes nothing to your group but whostill gets a badge just like yours for merelytagging along? I wouldn't, and I doubt many other people would, either.
So are there any more useful suggestions for how neutral crafters can pick up the five dungeon/theme park badges? Or are they all just hosed and to hell with them?
--Flatfingers
Look, all I did to get my corvette badge was wait in a line, get buffed, then just stand there until somebody said to run for the escape pods. Two left turns and a short hallway later I had the badge. If you're concerned about not being able to offer any assistance while the mission is going, don't. Here's a hint, offer the guy with the ticket a free set of Advanced Composite orother similiarly useful Crafters item(s). He'll let you in.
Try to keep in mind that those of use WITH combat skills suffer too when we have to pay outrageous prices for crafted items because we can't make them ourselves.
Diamond-Eye wrote:
Anyone know a good way to Get Jabba faction standing as I only need to get Jabba's themepark to meet all the criteria.
I am currently on -5000 jabba..
all help appreciated
Take missions to destroy Valarian targets from the general mission terminals.
As of when P10 went live, I had:
3 Profession Badges (Artisan, Droid Engineer, Merchant, none holo-inspired)
Novice Explorer (10 Exploration Badges)
Several Exploration Badges, including one Jedi Site, the ruins on Dantooine
Badge Collector 5,10,25
With only these badges, I was immediately at "faint," which surprised me.
I went out and started collecting PoI badges. I've done all but Dathomir now. I just got done with Yavin IV. When I did the Temple of Exar Kun, it took me straight from "faint" to "surge."
Now it could be that it won't change again until I turn myself into a combat character and do several theme parks, but it seems like I'm awfully close for having done no badge-worthy "content" at all, and no holo-grinding.
If by some miracle I manage to glow without somehow pulling five theme park badges out of my nether regions, I'll definitely post again. I mean, don't expect to hear from me again (I'm not that optimistic) but it'll be interesting to find out if it's possible.
See above for my thoughts.
William_Evans wrote:
Jabba's Themepark Very Easy. Only 2 missions a non-elite combat profession player would have too much trouble with.
Nym's Themepark Extremely Easy. There are only 3 missions and in only 1 of those did I have to fight anything.
Rebel Themepark You should have this if you're a Reb
Imperial Themepark
2 Warren Badges(Compassion, imperial hero) Easy (minus the difficulty in finding your way around). When I did the warren, there were enough people that had already done it (and this will be the case as long as content badges help you unlock) that there was not a SINGLE npc to kill.
9 Corvette Badges(Rebel, Neutral, Imperial missions. 3 for each faction
so if I am KOS at nyms
and KOS at The imp theme park
and didnt get the imp hero badge because i am a rebel and didnt want to get a imperial badge
and am not in a circle of leet friends that can complete any part of the vette...
ill never get the force?
Flatfingers wrote:
Skywalker123 wrote:
I remember TH stating that to attain jedi you would no longer be required to change professions.
Well, but that's a true statement... as long as when you say itthe onlyplayers you're thinking of are thosewho've chosen to learn combat professions. It's sort of like using the word "content" to mean only dungeons and theme parks.
I don't know why Ilet myself hope that the Jedi revamp would be fair to all of SWG'sloyal players (when it needs all the loyal players it can get), but I did. That's why, although the new system for becoming Force Sensitive is definitely an improvement over the hologrind, it's still a disappointment to see some players needlesslyexcluded.
Once again, SWG's currentdevelopers have decided that only people who matter, who deserve "content,"are the powerleveling combat-oriented players; everyone else in SWG plays a mere "support" profession who only get noticed forchanges when those changes are necessary to support combat. So aslong as they're playing SWG,the crafters, healers and entertainers might as well just belt up and learn toenjoywhatever crumbsfall from the plates of those who seeJedi merelyas Tekken characters with lightsabers.
So what's next? Will the next tweak to Jedi be a mighty voice that, when you've nearly defeated your enemy, thunders out, "Finish him!"?
Sigh. It's funny how a series of movies that everyone can enjoy have been turned into a game aimed at pleasing only a few people....
Disappointment aside,Ido need toaddthat Utess did a fine job putting together this guide. That some players will neverfeel anything more thanthe Force surging in them is not Utess's fault.
--Flatfingers
On a side note, I'm curious as to why non-combat proffesion oriented players would even want to be Jedi to begin with. You think they carry lightsabers to chop down trees to build houses with? I mean, you got bounty hunters, the whole galactic civil war thing goin' on, and so on an so forth. What're you gonna do when a BH picks your name off a terminal, throw crafting tools at him?
Message Edited by Akaara on 09-06-2004 11:50 AM