Game Guides Archive

Thread: Tuesday Tips May 24th Stopping Shot

Bastilaa
Wed May 25, 2005 12:51 am
#170






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends










What a Joke, so when 3 BH come for 1 Jedi his only option of running is now removed and you have 100% sealed his/her fate. COme on all we wanted was balance you have removed Dizzy/KD as the ! win button and replaced it with chain rooting. You have basically removed any hope for this game by your poor attitude towards players and game mechanics, simply put


Your dev team could not balance anything, the game is more screwed up and out of balance than it has ever been


All we wanted was balance and a pretty bug free game, your president asked for a few weeks, well 1 month in and still NO damn fixes for balance and game breaking issues, I have pretty resigned myself as have many others that you simply do not give a rats ass about us or this game.


Good luck surviving fan fest you guys are really going to need those foil hats





________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

*edited by admin*

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VaainEldritch
Wed May 25, 2005 12:52 am
#171






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends









So three BH's turn up to take out a Jedi, they cycle Root. The Jedi can do nothing and dies not becuase the BH's "out fought and out thought" the Jedi, but because the system is badly designed and allows such a situation?. Is this your idea a "balanced" system?!



Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

SilentSlayer
Wed May 25, 2005 12:52 am
#172



Thunderheart wrote:


Maxanto wrote:

Kurt,

Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?


Stopping Shot does not break when damage is done.

Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends







Well Jedi can have as many friends with them as they want but if BH attacks them the friends can't do jack. When you can have up to 5 on 1 situations in the bounty system, a Jedi is toast if the bhs use chain roots. It's possible to do this with just 2 bh as well. All roots should break on damage. Right now it's the new warcry.



===========================
CU: All your bugs are belong to us.
Ka-oan
Wed May 25, 2005 12:54 am
#173







Suba wrote:





Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?






Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends












your wrong quickdraw then root and theres no timer at all. You do nothing more then promote griefing. Good Job on the CU it did nothing in terms of balance








QFE. Check the BH and Jedi boards. Chain rooting is completely possible using the above method and there's NOTHING anyone can do to break it. Your only hope is the off chance (and seriously low possiblity) of the root failing.



(ggggggggggggggg:WX??????????????WX9ggggggggggggggg)

The Noboru Family:
Ka'oan - Elder Jedi |-o-| Hidayasu - Spy |-o-| Kiyoki - Mandolorian Commando
Tusken's Bane, Chilastra
Quidquid latine dictum sit, altum sonatur.
VaainEldritch
Wed May 25, 2005 12:54 am
#174






SilentSlayer wrote:



Well Jedi can have as many friends with them as they want but if BH attacks them the friends can't do jack. When you can have up to 5 on 1 situations in the bounty system, a Jedi is toast if the bhs use chain roots. It's possible to do this with just 2 bh as well. All roots should break on damage. Right now it's the new warcry.





QFE


We've gone fropm one no-brainer to another. Well done.



Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

Suba
Wed May 25, 2005 12:56 am
#175

They have deemed Multiplayer speeders no one gives a rats ass about are more important then actual bug fixes to the CU. I mean its great 80% of jedi si so broken people have to hope by the year 2020 some fixes may go in but of course respec wont exist by then so if you hoped your profession would be fixed and it never is welcome back to the stupid grind.

Roots wouldnt be a big deal if they didnt prevent whole groups of professions from doing anything at all. Instead you just root run out of the range where you cant be in trouble and slaughter players. Its pointless to equip a non profession required ranged weapon. Sure i can shoot you for 100-300 damage every few seconds but of course the other guy is shooting you for 1800 damage every other second.

Balance is a task the SOE Developers can never achieve they dont have the brains to

Message Edited by Suba on 05-24-2005 01:57 PM



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

Warryyr
Wed May 25, 2005 12:58 am
#176








Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends







OK, smart guy. You take this exact statement to the Dev team and have them then explain how Jedi vs. multiple BH can NOT BE HELPED by anyone else in the exchange.


How about you "Devs" work on actually...oh, I don't know...balancing this game after your glorious CU? Lightsabers have a pitiful DPS to the point of Jedi using RIFLES for God's sake to do any REAL damage. Pathetic! Force regen is stupidly slow and effectively is a penalty to Jedi - nobody else deals with FOUR HAM bars, do they?


Stop allowing this game to be the biggest joke of MMORPG's and save it like ol' Smed insinuated with his post. DO SOMETHING. This game is falling apart, and all you folks seem to do is keep your mouth shut and your nerf bat flying.


Thank you for confirming that we Jedi have no hope against BH chain rooting, what a GLORIOUS addition to this now "balanced" game - complete shutdown of a melee player's ability to move, with no hope of recovery. That's what I call FUN!


P.S. For the umpteenth time, MAKE ELITE ENTERTAINER SKILLS USEFUL AGAIN. Each and every Dev should be absolutely ashamed that they left an OBSOLETE skill mod in elite Entertainer professions' skill trees(Dancing/Musical Mind Enhancement). Hang your heads in shame, then chins up and DO SOMETHING.

What a horrible state this CU has put the game in, and what a pity nobody seems interested in actually FIXING it. Wasn't this supposedly going to make the game BETTER? Well, boring combat with default moves, "fighting" while staring at each other regen action bars, and buggy "abilities" for almost every friggin profession is BETTER, then I'll take the sucktastic pre-CU SWG, thank you. I prefer the version of the game that was "worse" because none of you seem interested in correcting the horrible problems you put in with the CU.


How about we see some serious effort around here? We're all still waiting, and it's been a month since ol' Smed's post. Perhaps Smedley can tell all of us if being "patient" is a justified request, when it involves one whole MONTH of subscription fees?

Message Edited by Warryyr on 05-24-2005 03:09 PM

NomisdkDK
Wed May 25, 2005 1:09 am
#177

Nice :_)



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cloudwalker1
Wed May 25, 2005 2:35 am
#178

another goodtip with ROOT is to combine it with commando weapons so u area attack with root(or in my case concussion) this is great in pve and also in pvp allows u to seperate attackers. You throw ur area rot out it hits 5 of the 8 man group u group retreats a bit out of range of rifles ion opposite group. thos not rooted will most likely charge at you allowing you the ability of killing part of their group easily








Seha - If you strike me down i will become alot weaker then you could possibly imagine

Kei-kunn-smuggler/lastditch user lazy BH


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BHM
Wed May 25, 2005 2:35 am
#179






Thunderheart wrote:






Inamalcus wrote:


TH, please keep PVE in mind when applying any changes to Root.


I never do PVP, and I'd hate to see root nerfed into uselessness because some people were abusing it in PVP.


Perhaps give PC's high resistances to Root?


Yes, everyone agrees. Stopping Shot is a great tactic in PvE. It can definitely put a player in a rough spotin PvP. It is also important to consider that the BH/Jediuse of this abilityis part ofa larger situationthanthe use of a single move.









Root is required for PvE: some mobs have such an high CL that it is impossible to kill them, even for a team of CL80 players, unless you keep them rooted OR you have a Master Defender with avoid incap macro (and some other Jedi feedinghim with Force). Because there mobs in game that can one hit kill any player, even AoE kill an 8 members party. If you then consider that most of those mobs have an insane regen rate, it is clear that a tank (even an MDefender) is not always a good option.


Even if you rebalance CL of those mobs, root is still a vital ability to keep the target away from healers/ranged fighters and allow the tank/s to actually have the enemy in range, cause mobs tend to aggro whoever hits harder (usually riflemen)or healers..





Andros Celsum ~ Master Bounty Hunter ~ "It is better to be feared than loved, if you cannot be both."

Jakber
Wed May 25, 2005 2:41 am
#180





Exactly. Unfortunately, the end result will be a nerf to Pistoleers, who have nothing to do with the BH / Jedi system.




Exactly. We who do not hunt jedi are in disagreement of any nerfing of stopping shot to PvE. However a timer on PvP, ie. once player recovers from stopping shot a timer will start. During this timer of xx secs a player's chance of being rooted arediminished by xx%, seems fair, something like that.



Jakber
Elder Jedi
Notatti
Wed May 25, 2005 2:45 am
#181

Less emotion, more logic please....


1. At this point in time in history, jedi should be all but extinct.


2. To be hunted by a bounty hunter, a (should be extinct) jedi must perform an action to increase visability and show up on the bounty hunter terminal.


3. The stopping shot special has a timer that is shorter than than the cool down leaving a time when a jedi is not rooted.


4. If a single bounty hunter accepts the bounty for a single jedi then the this is a non issue.


5. If a group of bounty hunters join forces to hunt one jedi then that jedi should be dead where it stands. 5 level 80 verses 1.


Thespecial is working as intented and is balanced and fair in the new system. If a jedi doesnt want a "gank squad" to come for them then theyneed to be extra careful not to show up on the terminals. Which is the price they should pay for being a jedi. They are suppose to be hunted like dogs, that is the point.


Jakber
Wed May 25, 2005 2:47 am
#182






Jedi's friends cannot assist when Bounty Hunters come calling. The perfect solution to this problem is to introduce the MASTER/APPRENTICE system like we have been asking for for ages. These two Jedi would have a GROUP-TEF against any attackers and could defend each other. This somewhat alleviates the 5 on 1 problem, and would also greatly help this infinite root problem. Much harder to keep two Jedi rooted at once.


Come on, the Master/Apprentice system would add a great roleplay and Star Warsy aspect to the game. The two Jedi would have to be of the same faction. The two Jedi would not contribute visibility to each other. The two Jedi can defend each other if one is attacked by a Bounty Hunter. The "Master" should have to be at a level where he is qualified for the Knight Trials to take on a Padawan. Don't make "Jedi Knight" a requirement please, many of us don't want to be perma-overt.



Now there's a solution I think we all could handle. This is Star Wars. Even Spock would say "highly logical".




Jakber
Elder Jedi
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