Game Guides Archive

Thread: Tuesday Tips May 24th Stopping Shot

Etyrnal
Wed May 25, 2005 12:36 am
#157

I have a tip I use on my Mater BHMaster commando Pistols xxx4. Using Stopping Shot with a commando weapon will make it an AOE. I have been able to root a whole group with this.



"NO DISINTEGRATIONS!"

"As you wish..."
VaainEldritch
Wed May 25, 2005 12:37 am
#158






Barb-Wire wrote:

my tip combine the root from 3 bhpistoleers using rifles at 60m+ to grief melee types so they have no chance to fight back. when root #1 disapates have person 2 land theirs. when that goes have #3 do his. by the time #3 is done the timer on #1 is reset and in this manner BH can grief the hell out of jedi and the jedi has no means of fighting back since cure states doesnt remove the root state.


good job on +root+ kinda defeats the purpose of the CU without the chance for people to be able to fight back








QFE.


Well Thunderheart?





Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

EEMAN
Wed May 25, 2005 12:38 am
#159



whitestar19 wrote:

NERF ROOT!!

The 40 second root in smuggler is insane. Give people the ability to either break free from a root using a special, foods/spice that resist/decrease the duration, or a timer on the player that makes them not able to be rooted for X period of time. Like the old KD timer.






the smuggler root isnt supposed to be a root, if you read the description its supposed to be a paralyze and its suppose to break on attack. Roots dont break on attack, paralyzes do. What you need to demand is that they fix the smuggler special to be the paralyze the description claims it to be. Also wanted to mention its 30sec not 40.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Thunderheart
Wed May 25, 2005 12:41 am
#160






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends





Kurt "Thunderheart" Stangl
Community Relations Manager

Cango
Wed May 25, 2005 12:42 am
#161



VaainEldritch wrote:


Barb-Wire wrote:
my tip combine the root from 3 bh pistoleers using rifles at 60m+ to grief melee types so they have no chance to fight back. when root #1 disapates have person 2 land theirs. when that goes have #3 do his. by the time #3 is done the timer on #1 is reset and in this manner BH can grief the hell out of jedi and the jedi has no means of fighting back since cure states doesnt remove the root state.
good job on +root+ kinda defeats the purpose of the CU without the chance for people to be able to fight back



QFE.

Well Thunderheart?







Umm, if 1 Melee guy is up against 3 Bounty Hunters/Pistoleers, they are gonna win withot root anyways.

If 1 character has 3 roots (not counting the broken smuggler root) then yea, they are gonna be able to stop you from moving, but they arent gonna be dishing out a ton of damage.


/shout BACK IN YER HOLE, TROLL



_______
Cagno Kyraic
Teräs Käsi Master
EEMAN
Wed May 25, 2005 12:42 am
#162



Barb-Wire wrote:
my tip combine the root from 3 bh pistoleers using rifles at 60m+ to grief melee types so they have no chance to fight back. when root #1 disapates have person 2 land theirs. when that goes have #3 do his. by the time #3 is done the timer on #1 is reset and in this manner BH can grief the hell out of jedi and the jedi has no means of fighting back since cure states doesnt remove the root state.
good job on +root+ kinda defeats the purpose of the CU without the chance for people to be able to fight back





the jedi in my guild have no problem with this, they just use stasis whenever the attacker uses a rooting attack. So he might not be able to run, but the attacker cant move either.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
NemKhis
Wed May 25, 2005 12:44 am
#163






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?








They discussed this previously....ROOT does not break on damage...


Paralyze and Stasis Break upon damage.





> >N >e >m >e >s >i >s




> >- >D >a >r >k > >J >e >d >i > >T >e >m >p >l >a >r >-

Jilea
Wed May 25, 2005 12:45 am
#164






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?






Damage should break a paralysis not a root. You are allowed to attack while rooted and heal.




lWykyd - Elder Jedil


YMayor of Heart of DarknessY


EEMAN
Wed May 25, 2005 12:45 am
#165



Thunderheart wrote:


Maxanto wrote:

Kurt,

Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?


Stopping Shot does not break when damage is done.

Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends







this is an interesting point TH.. shouldnt we make sure that there is a cap of just 3 bounties on a specific jedi at any given time then? A BH/jedi situation has the potential to be 5 on 1 right now, and I am definitely seeing that since all of us ranged people picked up MBH because the melee/ranged def mods and weapon speed mods were significantly higher than any other combination.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Suba
Wed May 25, 2005 12:45 am
#166



Thunderheart wrote:


Maxanto wrote:

Kurt,

Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?


Stopping Shot does not break when damage is done.

Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends







your wrong quickdraw then root and theres no timer at all. You do nothing more then promote griefing. Good Job on the CU it did nothing in terms of balance



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

Radew
Wed May 25, 2005 12:45 am
#167






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends








That doesnt help young padawans against 3 vs 1 bounties




__________

radew
____________________
Sigmund
Wed May 25, 2005 12:46 am
#168

Stopping shot, >blam-blam-blam!<

some knockdown shot, >blam-blam-blam!<

Concussion shot, >blam-blam-blam!<

Slow-movement shot, >blam-blam-blam!<


...Finally, it's good to be a Pistoleer/Smuggler. ^_^



Demra Secrivez
Privateer, Smuggler, Pistoleer, Adventurer
Also NINJ4 of both 1 and 5 stars.
Costello
Wed May 25, 2005 12:51 am
#169






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends










What about Jedi that still cant travel with others without attracting visability and if its bounty hunters attacking them then YOUR FRIENDS CANT HELP EVEN IF THEY BROUGHT THEM ALONG. Are you just saying that they cant do anything about this and might as well look forward to being on -10 mill xp. Cause that dont seem much like a balanced combat system.

Message Edited by Costello on 05-24-2005 12:57 PM



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