Game Guides Archive
Thread: CORVETTE COMPLETE GUIDE
Oh yeah, I managed to get through the entire thing in ten minutes including looting all four drops and forgetting a step. I also stuck around to kill several Rebels on my way out. Not a record, I know, but also not bad IMHO.
As for more aggro's, I'm not sure if they are allowing more, but I think some of the MOBs are giving up easier, which allows others to attack you in other parts of the Vette. It seemed to happen to me on this mission.
Usually if they say you are busy with something else, you might already have a vette mission taken just need to go to the person you talked to before and cancel it. Then you can take a new one.
JohboBocal wrote:
I'm going there tonight and had two questions:
1. if someone in your group dies, do they clone in the corvette and can continueor is that the end for them? If they can continue, can you take all the time you want?
2. I have gone to Lt. Sabel(sp?) in Bestine and Colonel Darkstone and both say I am busy with something else, and to finish that before I can get anything from them? I am not doing anything else, and have no other missions in my datapad. Is this a bug?
(also posted this in another Vette post.)
SuD wrote:
I don't think the walk-not-run trick works anymore. Lately when doing the imp missions, I've noticed that I'm declared when I arrive on the vette anyway. That's new isn't it??
I managed to do the neutral destroy, right before all the server went down (/crossfingers that they don't do a rollback, cause I looted a powerplant ...) in just over 10 minutes. The corsec also agroo on me no matter what i do.
Lately I don't care anymore. I did this run with siouxxie corvette special armor, 2500 doc buffs, full entertainer buffs, 1 brandy, 1 crispic, 1 synth and a 43% base psg. My psg had 1150/3300 condition left, my original synth was still active when i used the escape podand i didn't have to heal once!
But i didn't get agrood at all on the second floor (you know, the one with all the terminals),I guess cause I had too many agroos on the first floor.
Guess thathelps huh
Helped better than no help ![]()
So I take it you're just running through it then? To do it in 10 minutes sounds to me like you are. I have also noticed I'm declared rebel up there. I'm pretty sure that's a change.
And about the Jabba/Neutral missions - isn't the name Bruce McBrain a bit rubbish? He sounds like an Australian of Scottish descent. Not very Star Wars. Lt. Lance is pretty bad too...
Anyway, that's just my 2 pence. If anyone else has been having the trouble I have, and been able to get round it, then I'd be very interested to know about it. All I can do is train up other members of my guild to a state where they can assist me in completing the mission.
- Kat
Catastray wrote:
I've never really seen this asked or mentioned very much, but how much trouble is it to get the tickets? Those places, at least to me, don't seem solo'able.
- Kat
You don't actually need to fight anything for most of them. The only exception would be the NS stronghold. I suggest you get positive NS faction so you don't get attacked by Nightsisters.
The walking trick doesn't work anymore.
I have found that bye the middle of the afternoon, most of the locations you need to go to get the documentation for your ticket have been pretty well cleaned out of enemies. Last night, I was able to walk into all three locations for the documenation for the Neutral Rescue mission without fighting anything. Even if there are enemies, most of them can be handled by veteran players with veteran gear by themselves or with a set of buffs.
- Kat
This is a stupid question, but it's been so long since I successfully completed the corvette....
Is it required to manually punch in the codes to the bridge elevator and the armory door or is it simply enough that they were downloaded from the appropriate terminals?