Game Guides Archive

Thread: Tuesday Tips May 24th Stopping Shot

Quaddw
Wed May 25, 2005 12:23 am
#144

first



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Mattrekie
Wed May 25, 2005 12:26 am
#145

2nd



Sanaddilla Rimuca
Scylla Galaxy
O_Shua
Wed May 25, 2005 12:26 am
#146

Really people just stop it.

Snares, roots and knockdowns can really help to destroy a melee mob faster. With snares from rifle, carb etc you can kite a mob all you wish with no damage done to anyone in the group.

Message Edited by O_Shua on 05-24-2005 02:28 PM



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RonsterA
Wed May 25, 2005 12:27 am
#147

so you can do damage to a target when rooted?..doesnt break the root?



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Maxanto
Wed May 25, 2005 12:27 am
#148

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Atiro - Atreyu
Two Sides of the Same Coin
Gen00b
Wed May 25, 2005 12:28 am
#149

Knee-cap shot (rifleman) is quite useful too if you want to slow down your opponent.
They can't run for a few seonds which gives you the time to move out of their range and stay within rifle range (over 50m should do the trick). Combined with root this is very effective.
zamaniac
Wed May 25, 2005 12:30 am
#150

two riflemen, root, snare other riflemen roots and snares, etc keep doing it, can solo krayts in fact i can solo all but giants and giant canyons already with ease. as can my rifleman friend. however they are upping krayt difficulty which is good IMO



Tiocra
The KinG of LOK
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Jedi-of-the-Hills
Wed May 25, 2005 12:32 am
#151

Carbineer's have a pretty cool combonation of abilities.


First is Charge Shot. The target falls over and stays down for a round.


Second is Crippling Shot. Kinda like rifleman Kneecap shot in that the target goes slow for the duration.


If the target is a melee fighter, then this helps because Carbineers are good at firing on the move.


Funny... Carbineers were once considered to be the most useless and overgimped people in the game. Now we can own pretty much anything without taking a hit.





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Barb-Wire
Wed May 25, 2005 12:33 am
#152

my tip combine the root from 3 bhpistoleers using rifles at 60m+ to grief melee types so they have no chance to fight back. when root #1 disapates have person 2 land theirs. when that goes have #3 do his. by the time #3 is done the timer on #1 is reset and in this manner BH can grief the hell out of jedi and the jedi has no means of fighting back since cure states doesnt remove the root state.


good job on +root+ kinda defeats the purpose of the CU without the chance for people to be able to fight back





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Barb Wire
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zamaniac
Wed May 25, 2005 12:33 am
#153

yup throw in 0001 pistols or 0004 pistols for extra defense and stopping shot or improved stopping shot to own everything lol



Tiocra
The KinG of LOK
Residing in the Garden of Tears the new capital of LOK
Avatar Space Station Tourism Correspondent
whitestar19
Wed May 25, 2005 12:35 am
#154

NERF ROOT!!


The 40 second root in smuggler is insane. Give people the ability to either break free from a root using a special, foods/spice that resist/decrease theduration, ora timer on the player that makes them not able to be rooted for X period of time. Like the old KD timer.





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Radew
Wed May 25, 2005 12:36 am
#155






Barb-Wire wrote:

my tip combine the root from 3 bhpistoleers using rifles at 60m+ to grief melee types so they have no chance to fight back. when root #1 disapates have person 2 land theirs. when that goes have #3 do his. by the time #3 is done the timer on #1 is reset and in this manner BH can grief the hell out of jedi and the jedi has no means of fighting back since cure states doesnt remove the root state.


good job on +root+ kinda defeats the purpose of the CU without the chance for people to be able to fight back








Thats a great tip! Never been in that situation before....



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radew
____________________
EEMAN
Wed May 25, 2005 12:36 am
#156



zamaniac wrote:
two riflemen, root, snare other riflemen roots and snares, etc keep doing it, can solo krayts in fact i can solo all but giants and giant canyons already with ease. as can my rifleman friend. however they are upping krayt difficulty which is good IMO




just wanted to point out that your illustration doesnt meet the definition of SOLO... you have 2 people. There is nothing solo about it.



Omosack
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