Game Guides Archive

Thread: Devs plz DWB need some love!

Leek_Stywalker
Thu Jul 14, 2005 12:58 am
#144






pussycat wrote:


Once again, you resort to misrepresentation of others and what we might have to say. There is no "envy" here, for the simple reason that I'm advocating this position not for personal reasons, but for the enjoyment of a wider number of players. This is something that may not have occured to you because apparently you only think of yourself and your own selfish needs/wants. I am always happy to help out other players in any way that I can, regardless of the difficulty involved, because I believe in team efforts and helping out others who may have less skills or experience than I do. It's very simple, really, not being selfish, but it's not something that I would expect you to understand.

How exactly would it hurt you if they turn down the DWB a notch or two? It wouldn't. You'd still be able to get whatever it is that you have gotten/expect to get from the DWB, in terms of craftable items. Maybe even make some for friends. It would just make it easier for others to get to it. And that is the part that you cannot stand -- letting others share in the same thing that you enjoy. For you, if it's exclusive and leaves others out, GREAT. If it is inclusive and can be enjoyed by more players, BAD. Changing the CL of the mobs would not necessarily result in more craftable items being available, the quantity can still be controlled by the drop rate of the components. What it would do is make it easier for those who may want to do the DWB without wanting to craft items in there, or those who don't want crafted items but want to help out their friends and/or guilidies to get them.

The DWB is not the greatest challenge in the game... the greatest challenge is being a cooperative player who helps others out and is not only looking out for himself/herself. And that is the challenge that is beyond you.

Nobody is crying for an "easy mode", turn down the CL levels or area attacks and it will still be a hard dungeon to get through, in many cases, for those who already know who to do it, it might be possible to get it done with one or two less players.

Stop being selfish and looking out only for your interests and those of players who hope to make MILLION$ from the DWB if it remains relatively unaccessible to many players.




Firstly you really seem to have some problem with highend content remaining high end. Secondly you seem to think that the main reason people do it is to be "uber" or "make MILLION$". This simply is not the case.

My group does it for a simple reason, the reason is to have a challenge. This bunker is currently the hardest part of the game, it provides months and months of content, such as sourcing the parts and learning and creating different strategies to compete within the bunker. The rewards are great, but im my eyes they come second place to the sensation of beating the hardest part of the game. In my eyes that is not being uber, it is having ambition and setting high goals.


Turning down the cl will affect everyone, those, like myself, whom tackle the bunker for a true challenge would find it too easy. Already now it is not as tough as people may think, providing you have the right group you can get in and out within an hour, i personally would like to see that become more of a challenge, and my group have been doing so by removing certain elements such as the number of Jedi involoved.



I undertstand with forums that nobody wins a debate, its just a group of people argueing over a forum untill one or more get RSI. I shall leave you to continue your quest for an easy mode (yes lowering the cl will make the bunker easier) and thus spoling the challenge for those of us whom are lucky enough to have a dedicate group. Just rememvber as the game progresses, you complete more "normal" quests such as those on Kashyyyk. PvP becomes more of a joke (double hit exploits and gank squads) people will want some high end content to keep themselves entertained, lowering the mob levels will give them short term content but remove the longterm factor and the sense of accomplishment that people gain now from it.



Good luck with your easy mode quest


/tiphat





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

MeilanEisley
Thu Jul 14, 2005 5:38 am
#145


We ganked the Death Watch Overlord TWICE last night, we went in with about 13-14 players and unloaded hell on every mob till we got there.


I think there was 2-3 deaths the whole way, but our doc kept them res'd and we had 4-5 res arms to keep her res'd.


The DWB can be done, rather easily with a strong group and 4-5 Jedi tanks. The only thing I would want revised in the bunker is the crafting...the crafters die on the spot with SBD AOE fire so its really tough to craft and its such a waste of time getting to that part only to have your crafter die. Also the mobs arent dropping ANY mandalorian loot, after 12 trips to the bunker weve looted 1 Binary fluid and thats it.


The Bunker can also be done with fewer players. If I took the best guys out of those 13 from last night and made one group of 8, 1 group could do it all, though it would be mostly fully temped Jedi.


The more times your run the bunker, the better you get and more people you can get to sign on. Personal Shield Generators and Res arms are a must, I went through 1.5 shield generators in 3 hours down there.


All this was on one of the smallest servers in SWG.



Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
Demio_Olaron
Thu Jul 14, 2005 6:35 am
#146

I also think the DWB should be toned down a bit. Yes, made a bit easier. Right now it's a very elitist place and I think it should be opened to the majority of the population tbh.

What's the fun of having a dungeon that only 5% of the players can enjoy?

By the way, flame away, go ahead. I already reported one of the posters in this thread and I'll do it again tbh.



BIG PINK SIG!
Leek_Stywalker
Thu Jul 14, 2005 6:58 am
#147






Demio_Olaron wrote:
I also think the DWB should be toned down a bit. Yes, made a bit easier. Right now it's a very elitist place and I think it should be opened to the majority of the population tbh.

What's the fun of having a dungeon that only 5% of the players can enjoy?

By the way, flame away, go ahead. I already reported one of the posters in this thread and I'll do it again tbh.





Like i said to a previous poster, if you provide figures and methods that you think should be included to tone down the mobs then people will be less hesitant in flaming.


People will always have differences of opinions, i personally feel that they are alittle too easy once you get the hang of the place (no i dont consider myself an elitest, i just studed to mobs and the layout of the bunker for a very long period and experienced many failed runs untill i got it right)







Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

MeilanEisley
Thu Jul 14, 2005 7:23 am
#148

Why should the hardest area in SWG be open to the MAJORITY of the players, i dont think I need to elaborate on why thats such a bad Idea...what else do elite players have to shoot for then?



Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
pussycat
Thu Jul 14, 2005 8:17 am
#149



Demio_Olaron wrote:
I also think the DWB should be toned down a bit. Yes, made a bit easier. Right now it's a very elitist place and I think it should be opened to the majority of the population tbh.

What's the fun of having a dungeon that only 5% of the players can enjoy?

By the way, flame away, go ahead. I already reported one of the posters in this thread and I'll do it again tbh.




/agree
Dackrendarck
Thu Jul 14, 2005 9:51 am
#150






pussycat wrote:





Demio_Olaron wrote:
I also think the DWB should be toned down a bit. Yes, made a bit easier. Right now it's a very elitist place and I think it should be opened to the majority of the population tbh.

What's the fun of having a dungeon that only 5% of the players can enjoy?

By the way, flame away, go ahead. I already reported one of the posters in this thread and I'll do it again tbh.






/agree




did it ever occur to you that not ever should be able to grind out to CL 80 then do anything in the game? Some things in the game should take a bit more work and practice to complete, not everything should be available to the casual player who plays once a week. If that was the case, then all the veterans would leave, because there is nothing left for them to do after the first month





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

pussycat
Thu Jul 14, 2005 10:00 am
#151



Dackrendarck wrote:


pussycat wrote:


Demio_Olaron wrote:
I also think the DWB should be toned down a bit. Yes, made a bit easier. Right now it's a very elitist place and I think it should be opened to the majority of the population tbh.

What's the fun of having a dungeon that only 5% of the players can enjoy?

By the way, flame away, go ahead. I already reported one of the posters in this thread and I'll do it again tbh.




/agree


did it ever occur to you that not ever should be able to grind out to CL 80 then do anything in the game? Some things in the game should take a bit more work and practice to complete, not everything should be available to the casual player who plays once a week. If that was the case, then all the veterans would leave, because there is nothing left for them to do after the first month





But you're mistaken... if you are CL80 then all you gotta do is find the right group and you can do *anything* in the game.

And what is this nonsense that not everything in the game should be available to the casual players? Says who? All the play areas *should* be available to the casual players, 'cause everybody pays the same monthly fee. There's stuff where casual players are at a disadvantage - FS/Jedi grind for example - but other than that everybody should get a fair shot at the dungeons, theme parks, etc.

What is this elitist nonsense of yours? You are just thinking of your own selfish needs... your desire to have something to gloat about, to make yourself feel "superior" to others, as though playing a certain area in a game makes you a "superior" person. It doesn't, you can be a superior person in many ways but not by getting bragging rights to one little corner of an online game.

I *am* a veteran and I'm certainly not going to leave because things are more or less fair to players who haven't been around too long.

The DWB should be brought down a notch, it's only fair, and to not do it only benefits those who want to make money off of it or those whose egos need a boost.
Jedi_Masterz
Thu Jul 14, 2005 10:12 am
#152

ahazi just got our 7th mando helm



MARAAR MARAAR

pussycat
Thu Jul 14, 2005 10:13 am
#153



Jedi_Masterz wrote:
ahazi just got our 7th mando helm




No doubt by a team of uber-eleet powergamers...
Ejai
Thu Jul 14, 2005 10:25 am
#154




pussycat wrote:

God, you honestly haven't been reading all along, have you??? Either that or you are being incredibly dense. "Try it yourself"? I must have said this a zillion times, but I guess I just have to say it again... been there, don't that. I've been in several successful runs to the DWB, and I know how to make it to the crafting room and even get a CL1 toon down there. Guess what? It doesn't matter, the DWB still needs to be brought down a notch because the way it is, you still can't get enough people interested on a regular basis.

The DWB mobs should be brought down a notch, otherwise the DWB will only be there for the benefit of uber-elite powergamers, especially those who want to make million$$ from it.




You're entitled to your opinion... even if it's wrong.


This idea that everything in SWG needs to be able to be accomplished by what you call the "casual player" and that things shouldn't be geared for what you call the "uber elite power gamer" is ludicrous. I have to assume that you also advocate lowering standards of education and eliminating testing, as it "isn't fair to the casual student"... and we should likely remove any physical trials or litmus test for our military personnel because the "casual soldier" ought to be just as welcomed on the front lines or as the person with their finger on the big red button. In fact - why not eliminate money, as it clearly isn't fair to the "casual career person" who doesn't really want to work too hard... those "uber elite workaholics" really do deserve to have their efforts be all for naught.


The bottom line is - the Death Watch Bunker is NOT particularly difficult right now as long as you have a well organized team of folks who have completed (or even nearly so) templates. EVERY SINGLE SERVER has hundreds of plyaers who could easily do this (as evidenced by the recent server census). It absolutely IS a challenge... and does require strategy... and to make it any less than that will ruin it as an accomplishment for those who enjoy a challenge... which, in my mind, is 90% of the population of folks who play games - including this one.


On Tempest we organize weekly expeditions into the bunker, open to the general public... we provide the Alum Minerals and the Stabilizers free of charge to anyone who wants a jetpack or Mandalorian Armor... we charge a grand total of ZERO for this... and it is a great time for a lot of folks.


Last but not least.... I am further assuming that when they were handing out brains, and you got to the front of the line... SOMEbody said "let's bring it down a notch"....


(((all flames executed with light heart and no personal insult intended. Please refererence this link)))






The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Ejai
Thu Jul 14, 2005 10:37 am
#155






pussycat wrote:

You're also entitled to your opinion... even if it's wrong.

How is it ludicrous to provide a level playing field for all players? Everybody pays the same monthly fee, so everybody should have an equal opportunity to access dungeons and special areas/instances once they have the CL for it. To say otherwise is to be an elitist pig. Uber-eleet powergamers just want to hoard all for themselves and not share with anybody. You cannot compare an ONLINE GAME to RL stuff like education, the military, etc. Because it's a GAME!!! That's all it is, a game for which we all pay the same.

The DWB will remain a challenge even after being taken down a notch. Why? Because it will still require coordination, strategy, and more likely than not, persistance (especially when it comes to crafting). It is no different than many other dungeons in the game in that it's impossible with the wrong group yet can be a lot of fun if you have the right group. That's what it all comes down to. And making it more accessible is just fair to the player base. If you want to make it more challenging for yourself you can try going with a smaller group than you're used to, it's no biggie.




Now we're posting this crap on two threads? LOL!!!! My final post on the matter:


It will NOT be a challenge if lowered, and your socialist marxist perspective is simply ridiculous. What do you hope to accomplish by continueing to argue your case when 99% of the people who are even bothering to respond believe you to be certifiably insane (at best), or simply lacking in the fundamental basics required for intelligence? You will never convince me, and I am comfortable in saying you will never convice the other folks responding.... and if anything you are providing a venue for large numbers of people to voice their opinion that it should stay the same or even be made more difficult. If SOE bothers to read these posts (which I doubt) you will have argued our case for us quite nicely.


Do us all a favor - and yourself... shut up.






The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

pussycat
Thu Jul 14, 2005 10:43 am
#156



Ejai wrote:


pussycat wrote:

You're also entitled to your opinion... even if it's wrong.

How is it ludicrous to provide a level playing field for all players? Everybody pays the same monthly fee, so everybody should have an equal opportunity to access dungeons and special areas/instances once they have the CL for it. To say otherwise is to be an elitist pig. Uber-eleet powergamers just want to hoard all for themselves and not share with anybody. You cannot compare an ONLINE GAME to RL stuff like education, the military, etc. Because it's a GAME!!! That's all it is, a game for which we all pay the same.

The DWB will remain a challenge even after being taken down a notch. Why? Because it will still require coordination, strategy, and more likely than not, persistance (especially when it comes to crafting). It is no different than many other dungeons in the game in that it's impossible with the wrong group yet can be a lot of fun if you have the right group. That's what it all comes down to. And making it more accessible is just fair to the player base. If you want to make it more challenging for yourself you can try going with a smaller group than you're used to, it's no biggie.

Now we're posting this crap on two threads? LOL!!!! My final post on the matter:

It will NOT be a challenge if lowered, and your socialist marxist perspective is simply ridiculous. What do you hope to accomplish by continueing to argue your case when 99% of the people who are even bothering to respond believe you to be certifiably insane (at best), or simply lacking in the fundamental basics required for intelligence? You will never convince me, and I am comfortable in saying you will never convice the other folks responding.... and if anything you are providing a venue for large numbers of people to voice their opinion that it should stay the same or even be made more difficult. If SOE bothers to read these posts (which I doubt) you will have argued our case for us quite nicely.

Do us all a favor - and yourself... shut up.






You are the one who started copying your posts from the other thread...

Yes, it will continue to be a challenge after being taken down a notch... and it's not socialist marxist, it's simple egalitarianism. The people who are bothering to respond are, for the most part, those who stand to benefit from the status quo. Not the players who don't think the DWB is even worth trying. So if you stand to make lots of dough, or just need an ego booster, or bragging rights to a suit of armor, then of course you're not going to want to share with others. Selfishness is a a very common human trait, unfortunately.
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