Game Guides Archive

Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)

Liamo
Mon Jan 31, 2005 12:27 pm
#144

I wonder if any of the new publishes will add music?



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
akjedimaster
Mon Jan 31, 2005 4:14 pm
#145

Well, the devs said they are gonna add music in the newsletter. Anyone know how to lower the kbs of a song after it's allready on your comp?



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Liamo
Thu Feb 03, 2005 12:34 pm
#146






akjedimaster wrote:

Well, the devs said they are gonna add music in the newsletter. Anyone know how to lower the kbs of a song after it's allready on your comp?






I wish I did know how..sorry. maybe with the bump, someone else will see it that knows



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
dragon90
Sat Feb 05, 2005 4:12 pm
#147

wow,ill have to try it soon as i get some good mp3 files,anyone know a good site for starwars ones?couple i woould like would be teh impie march and battle of endor theme





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Aidy
Sun Feb 06, 2005 3:13 am
#148

As promised, although a little later than expected (forgot!) here is a link to the TIE Battle Music for Jump To Lightspeed.

CLICK THIS



Hope you all enjoy it.



Eclipse
Aidy: Elder Jedi.
Slag Gi'Er: Elder Shipwright.
Negate: Smuggler
Homepage.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Liamo
Sun Feb 06, 2005 3:44 am
#149

thanks!



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Round-eye
Mon Feb 07, 2005 5:01 pm
#150

EXCELLENT Guide, and I can't believe I just now found this lol.


I've read the first couple pages, and I apologize if this has been asked before, but is there a way to just add background music?

I notice in game there isn't a lot, you can go a long time without any music playing whatsoever, and I am wondering if you can add in background music, and then of course when your Combat music file is triggered, the background music stops playing until Combat is over.


Has anyone messed around with this? Or is background music one of the files? I'm jsut basically looking for music to play ALL the time.


Thanks, great guide. 5 stars.



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TakO_Paleae
Mon Feb 07, 2005 9:28 pm
#151

The music plays when a line of code is triggered by time,place, or something you do.


The only thing i could think of to add music in those quiet times is make a really long sunset/rise or city/planet theme music, this way it will stop when you enter combat.


Other than that it is in the hands of the devs to add more music.



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
Aidy
Mon Feb 07, 2005 11:49 pm
#152

Run Media player on desktop with a playlist fo your fav music on it

At a guess, I'd say even if you extended some of the "Planet" music, the second you went into combat it would stop it from playing anyway.



Eclipse
Aidy: Elder Jedi.
Slag Gi'Er: Elder Shipwright.
Negate: Smuggler
Homepage.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Liamo
Tue Feb 08, 2005 1:17 pm
#153






Aidy wrote:
Run Media player on desktop with a playlist fo your fav music on it

At a guess, I'd say even if you extended some of the "Planet" music, the second you went into combat it would stop it from playing anyway.





you're right. One music cue stops the others.


I've just put in fairly long pieces in. BTW, landing on Endor and hearing the "March of the Ewoks" adds so much to feeling like I'm on Endor.

I try to keep it as specific to the planet as possible..now if I could only get a Clone Wars Cartoonsoundtrack to get music for Dantooine...



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
jexicredent9669
Tue Feb 08, 2005 7:58 pm
#154

Music Links.....


Funny


Custom Scroll down a bit


I had a site that has other songs but cant find the Link ATM




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TakO_Paleae
Wed Feb 09, 2005 8:57 pm
#155

yea that happens to be too no matter what song i put there, even with the original music



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
Liamo
Wed Feb 09, 2005 11:48 pm
#156

That's so weird because it starts for me as the loading screen first comes up and plays all the wayto completion-letting me get in my speeder, travelling 1500m and doing some crafting.


The only one that never works for me is the Naboo one but the Endor one is awesome



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
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