Game Guides Archive

Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)

TakO_Paleae
Sun Jan 23, 2005 11:17 am
#131






Liamo wrote:





RyushiYoshi wrote:





TakO_Paleae wrote:











Note: player_v_player does not mean it only plays while pvp'ing. The same goes for player_v_npc and player_v_creat


Call me an idiot, but for the life of me I can't figure out on my own, if "player" etc is not only played while PvP'ing and "NPC" is not only played while combating NPC's etc... then what are they for specifically?

No worries, we're all new to this they are all "generic" combat music, it seems. I have no idea why the file names

Old Combat Music (a b and c):
mus_combat_a_lp
mus_combat_a_vict
mus_combat_a_def
mus_combat_a_death


What is Old Combat Music? What does it affect? Has it anything to do with the player_v_player, player_npc etc...?

No clue to this one but it doesn't seem to so anything (if anyone else's does please respond)

I am having a helluva time figuring it out, sorry if this has been answered elsewhere, I could not locate any help on this.












The "old combat music" still plays. It is the original music we had way back in the day, 3 different tracks. Then a few months ago we got new combat music, i guess it was supposed tobe different for pvp pvc and pvnpc, we all know how that turned out


to sum it up those need to be replace too if you want toreplace alll the in game combat music





EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
akjedimaster
Sun Jan 23, 2005 1:14 pm
#132

Mmm, no, it may be that your mp3s aren't as high as quality. With my songs it plays to a certain part of the song, then loops back to another part of that song and does it over and over. It may be I need to just accept it and cut down the quality... is there a way to cut quality in wmp without re- ripping all the songs I want on the lower quality?



Carry the Emperor's will as your torch, with it destroy the shadows.
RyushiYoshi
Mon Jan 24, 2005 12:20 am
#133


aahhh neato, so basically, we have:


12 choices for death music

12 choices for incap music

12 choices for during combat engagement music

12 choices for victory music


Ending up with needing to add48 music files in order toreach the full custom audiblecombat music orgasmic pleasure.

Message Edited by RyushiYoshi on 01-23-2005 09:21 PM



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

akjedimaster
Mon Jan 24, 2005 2:15 am
#134

Liamo, your quality is lowered. I know in wmp you have to manualy tell it to dl in the highest quality or it doesn't. That isn't the highes. My songs are 320 Kbps so I think that may be the problem. I'm just wondering if there's a way to lower that with out re- ripping all those songs like i said.



Carry the Emperor's will as your torch, with it destroy the shadows.
Liamo
Mon Jan 24, 2005 4:40 am
#135






akjedimaster wrote:

Liamo, your quality is lowered. I know in wmp you have to manualy tell it to dl in the highest quality or it doesn't. That isn't the highes. My songs are 320 Kbps so I think that may be the problem. I'm just wondering if there's a way to lower that with out re- ripping all those songs like i said.







Well, I've never used wmp so I don't know and I'm just going by what was said previously also about the song not finsihing.


I don't know how to get these any better as I ripped some of these-the Return of the Jedi ones-directly from the cd and Nero didn't give me an option but since I've used Nero mainly for music, Wmp may be the better program for music and probably gives you more options.

Message Edited by Liamo on 01-24-2005 06:42 AM



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
gordon861
Mon Jan 24, 2005 10:08 am
#136

Musicmatch will allow you to downgrade/resample MP3 files.



I support giving the DEVs a break .... now taking votes on arm or leg ?

Gordon / Vimes / Angua
Gordons Grotto of Goodies
Mos Eisley 2532 -4444
Corbantis
akjedimaster
Mon Jan 24, 2005 10:02 pm
#137

In wma, you go into tools, then click the tab that says rip music to change rip format and quality. Might be similar in your program.



Carry the Emperor's will as your torch, with it destroy the shadows.
Liamo
Tue Jan 25, 2005 8:13 am
#138






akjedimaster wrote:

In wma, you go into tools, then click the tab that says rip music to change rip format and quality. Might be similar in your program.






I'll try it to see.

Are all songs cutting off and repeating or just a few?

Message Edited by Liamo on 01-25-2005 10:14 AM



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Liamo
Wed Jan 26, 2005 2:53 am
#139






akjedimaster wrote:

All songs. I havn't timed it but i'm willing to bet it happens at the same time.






hmm, because I have one track that play 11 minutes and it plays fully. I don't know how the compression would work, in relation to time.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
aries_liak
Wed Jan 26, 2005 8:41 am
#140

All I can say is bravo!



There are those with loaded guns and those who dig. You, my friend dig.
GrimBear
Fri Jan 28, 2005 5:08 am
#141

is there a specific mp3 quality level I should be using?



GrimBear
Liamo
Fri Jan 28, 2005 8:05 am
#142

I'm at 192 Kbps and it plays the entire track. It seems the higher quality ones repeat after a little bit or clips the song. the few posts before this explains what someone with higher quality is going though.

I can just say at my quality there are no issues with length of the track playing.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Liamo
Fri Jan 28, 2005 1:40 pm
#143

bump



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
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