Game Guides Archive

Thread: Tuesday Tips May 24th Stopping Shot

Omicron2
Tue May 24, 2005 8:48 pm
#131






Thunderheart wrote:






frightwig wrote:





Thunderheart wrote:

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends



Shouldn't there be a timer on this to prevent repeat/chain attempts?

This is the case for knockdown (a timer), and that's a state that can at least be recovered from.

Once rooted, we should be immune from +root+ a for a certain amount of time.




There have been discussions about giving the root a chance to break on damage, but nothing definitive yet.








So then you remove root and jedi kill BH in 4 hits again because of the almighty lightsabre and force heals...and you kill the BH profession....you're screwed either way.




Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
TheNarcis
Tue May 24, 2005 8:50 pm
#132






Omicron2 wrote:





Thunderheart wrote:






frightwig wrote:





Thunderheart wrote:

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends



Shouldn't there be a timer on this to prevent repeat/chain attempts?

This is the case for knockdown (a timer), and that's a state that can at least be recovered from.

Once rooted, we should be immune from +root+ a for a certain amount of time.




There have been discussions about giving the root a chance to break on damage, but nothing definitive yet.








So then you remove root and jedi kill BH in 4 hits again because of the almighty lightsabre and force heals...and you kill the BH profession....you're screwed either way.






He said ALMIGHTY LIGHTSABER ... LMAO ... dude it is far from almighty.



- Malak Draven
Omicron2
Tue May 24, 2005 8:53 pm
#133






Azrielen wrote:


As a low-level Jedi I have died twice to BHs because of rooting. I was rooted, and while I could not move they just pounded on me from a distance. There was nothing I could do about it for more than 30 seconds each time. Rooting = instance death? No way to recover or break from it? How on earth can anyone think that is fair?

Message Edited by Azrielen on 05-24-2005 02:23 PM




Force Cloak



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
Omicron2
Tue May 24, 2005 8:54 pm
#134

If you get rid of roots BH should get more lightsaber protection..like the innate armor that tka have. 4 hit kills?....that's just stupid



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
aries_liak
Tue May 24, 2005 9:06 pm
#135






Thunderheart wrote:






Inamalcus wrote:


TH, please keep PVE in mind when applying any changes to Root.


I never do PVP, and I'd hate to see root nerfed into uselessness because some people were abusing it in PVP.


Perhaps give PC's high resistances to Root?


Yes, everyone agrees. Stopping Shot is a great tactic in PvE. It can definitely put a player in a rough spotin PvP. It is also important to consider that the BH/Jediuse of this abilityis part ofa larger situationthanthe use of a single move.









That is craptastic. The problem is anyone can be ground to a halt. Never in video gaming should someones toon be held in 1 location by another player. Slowing them down is 1 thing. Stopping movement totally is a bug. You shouldn't be able to stop a creature totally from movement either. You should be relying on a tank to keep range. Its called balance. If everyone in a group is ranged a creature should jump on them and pwnzer them. That group is not balanced. It would be like in guild wars forming a group of elementalists ONLY and expecting to not need a tanker and then bitching that my group of elementalists couldn't win. Duh! This is just lame.


As for you getting together and discussing this issue. What kind of organization do you guys work in? You need to have an internal meeting dragging 10 people into a room for opinions, discussions and coffee? I thought this was a video game?


The larger issue is the cu stinks and is just another series of exploitable bugs. Discuss that in your meeting.




There are those with loaded guns and those who dig. You, my friend dig.
jimcabtv
Tue May 24, 2005 9:51 pm
#136






Dcn wrote:

149th






QFE!!!


Have a cookie.....but never for the first repliers, they don't get cookies...../sarcasm on......since they are L337 as is..../sarcasm off




Reason Why Force Wielder Viability against Jedi Defenses should be in place - Straight from the Lead System Designer of the CU
_______Taven Shadowrider_______
Choker Extraordinare
______Ipock______
Sexah Fishy
______Horse Thieves______
Wanderhome
Omicron2
Tue May 24, 2005 10:07 pm
#137






riotcontrol wrote:




MenaBen-Hez wrote:


I'll add my 2c for what it's worth, in brief.


On Saturday, I was attacked by 3 Bounty Hunters. They kept me chain rooted for 34 minutes. At one point, I was bidding on an auction (MDefender, Aura and Improved Infusion...)


To say the least, I got bored so eventually stopped healing. I died, and was able to continue on. It was an eye opening experience.









Isn't the real problem here that someone can somehow survive three people constantly shooting at him for 34 minutes without even paying attention on what he's doing?




QFE!!!!



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
DocMirrim
Tue May 24, 2005 10:08 pm
#138






Thunderheart wrote:

Folks, please lets discuss the issues and not attack each other.


Thank you.








The issue is, yet again SOW has delivered an UNFAIR, UNBALANCED game mechanism that allows one group of players to grief/kill another player, with no risk or penalty to themselves. I have never EVER seen a game that creates as much hate and animosity between players as this game does. And you guys still just dont seem to get it...you are proud of your borked, imbalanced coed, that provides an unstoppable I win button, in a system that already provides for 5v1 ganking.
Omicron2
Tue May 24, 2005 10:11 pm
#139






Xeries wrote:





Kais wrote:




didn´t you brought in the resolution with todays update? with nerfing the saber action costs Jedis are cancelling their accounts everywhere, so no Jedis anymore, no need to fix it







No more Jedi? SWEET.





HatErZ


Anyway this runs deeper than JEDI lol these same tactics are easily applied in non JEDI PVP reason JEDI gripe is becasue we are the only ones with risk in pvp aka xp loss gaurantee every BH would start kickin an dflailin if they lost Investigation boxes upon a certain number of deaths say three







Maybee Jedi wouldn't run around like the own SWG if they lost a box every time a BH killed them....oh wait...they did that..and Jedi whined. Be smart...stay off the terms...or stay in yer house



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
Omicron2
Tue May 24, 2005 10:21 pm
#140

You can't tell me that in apvp fight...someone with a lightsaber vs someone with a pistol...that the lightsaber would not win. My pistol doesn't get a chance to block...I can't heal myself for 1500 points of damage. It doesn't matter if your DPS is less than mine because you can heal all the damage I just gave u with the press of a button.


I won't even get into continuity issues about jedi running around as that was abandoned shortly after launch. If you want to go grinde free from BH go to the Myradll(sp?) caverns. If not stay off the terms. You CAN grind jedi...in a group..and not get visibility. If you can't figure out how...well....you need to find someone who does know how.



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
Mightion
Tue May 24, 2005 10:52 pm
#141


In an attempt to actually provide a tip, I offer this:


When placing decorations, be they signs, paintings, weapons, etc. against walls, I've found that if you /move back 5 once they're where you want them, they won't appear to flicker as much when you walk into the room and see them. I've done this in my house and my ship to quite noticeable effect. Five units usually isn't enough to notice unless you stand off to the side.





Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
snipaho
Tue May 24, 2005 10:55 pm
#142






Thunderheart wrote:




Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends








Jedi's friends cannot assist when Bounty Hunters come calling. The perfect solution to this problem is to introduce the MASTER/APPRENTICE system like we have been asking for for ages. These two Jedi would have a GROUP-TEF against any attackers and could defend each other. This somewhat alleviates the 5 on 1 problem, and would also greatly help this infinite root problem. Much harder to keep two Jedi rooted at once.


Come on, the Master/Apprentice system would add a great roleplay and Star Warsy aspect to the game. The two Jedi would have to be of the same faction. The two Jedi would not contribute visibility to each other. The two Jedi can defend each other if one is attacked by a Bounty Hunter. The "Master" should have to be at a level where he is qualified for the Knight Trials to take on a Padawan. Don't make "Jedi Knight" a requirement please, many of us don't want to be perma-overt.



- Anakis Seska -
Thunderheart
Wed May 25, 2005 12:19 am
#143


Each week, we start a thread for you to share game tips with fellow players. Please be sure to join in and add your helpful tip.


Do you have a little known command you use all the time?




A cool place to visit?


A trick (non-exploit) to getting more out of the game? Share it here.







Stopping Shot


The Pistoleer profession has a useful ability called, "Stopping Shot". Stopping Shot is a special ability that is a ranged attack against an opponent's legs and feet that has the ability to stop their forward movement for a very short time however very little damage is usually done.


This is a very useful ability to have either as part of professions or as a helpful member in a group because it "roots" or "stops" an opponent in their tracks for a short period of time.


he Pistoleer simply has to fire his Stopping Shot attack on an enemy. The group will know it was successful because they will all see fly-away text that reads +Rooted+ and also an animation of red rings around the legs and feet of the target. Once this combat message has been seen, it's time to let loose and do as much damage as possible for the duration of the rooting ability. If you have a melee combatant in your group, it is also helpful to root and enemy so they don't have to run very far and can do the maximum amount of damage.







Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players? E-mail it to SWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.




Check out last week's tips


Kurt "Thunderheart" Stangl
Community Relations Manager

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