Game Guides Archive

Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)

Aidy
Sat Jan 22, 2005 5:08 pm
#119



KardenTyrell wrote:
For jump to lightspeed, Victory A will play for Music A...it wont go random. With the groundgame it does happen a few times.

Message Edited by KardenTyrell on 01-22-2005 02:52 PM





Thanks for that, wish I'd come back sooner been testing and testing to come to the answer!

Will pop up a link later/tomorrow, will have to set up a page for it on site. Will edit link to this message as soon as it's done.



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Aidy: Elder Jedi.
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Liamo
Sat Jan 22, 2005 6:07 pm
#120

the songs will play their full lenght until combat ends..but all others are fine.

One of my sunset ones is 11 minutes, I think.

The person that said something about loopingway back was in error.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
JudgeStar
Sat Jan 22, 2005 6:46 pm
#121

/tag for later! Excellent post!



- I support keeping & balancing the current combat system You can too
Liamo
Sat Jan 22, 2005 6:50 pm
#122






KardenTyrell wrote:
Here's are a few preview tracks with cuts and pieces from the mod I created. I only posted this as Im not sure how it stands with copyrights etc.

- mus_combat_c_def.mp3
- mus_combat_c_lp.mp3
- mus_combat_c_vict.mp3
- mus_combat_d_lp.mp3
- mus_emperor_theme.mp3
- mus_figrin_dan_song_1.mp3
- mus_figrin_dan_song_2.mp3
- mus_player_v_creat_c_lp.mp3
- mus_player_v_npc_a_death.mp3
- mus_player_v_npc_a_def.mp3
- mus_player_v_npc_a_lp.mp3
- mus_player_v_npc_a_vict.mp3
- mus_player_v_npc_b_def.mp3
- mus_player_v_npc_b_lp.mp3
- mus_player_v_npc_b_vict.mp3
- mus_player_v_npc_c_death.mp3
- mus_player_v_npc_c_def.mp3
- mus_player_v_npc_c_lp.mp3
- mus_player_v_npc_c_vict.mp3
- mus_player_v_player_c_death.mp3
- mus_player_v_player_c_def.mp3
- mus_player_v_player_c_lp.mp3
- mus_player_v_player_c_vict.mp3
- mus_space_battle_01_victory.mp3
- mus_space_battle_02_victory.mp3
- mus_space_battle_03_victory.mp3
- mus_space_battle_lp_01.mp3
- mus_space_battle_lp_02.mp3
- mus_space_battle_lp_03.mp3
- mus_sunrise_a.mp3
- mus_sunrise_b.mp3
- mus_sunset_a.mp3
- mus_sunset_b.mp3
- mus_swamp_amb_b.mp3
- mus_theme_corellia.mp3
- mus_theme_endor.mp3
- mus_theme_generic_a.mp3
- mus_theme_generic_c.mp3
- mus_theme_tatooine.mp3
- mus_title_lp.mp3

Message Edited by KardenTyrell on 01-22-2005 04:08 PM



Great job with those.




I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Liamo
Sun Jan 23, 2005 2:47 am
#123






akjedimaster wrote:

Mmm, no, it may be that your mp3s aren't as high as quality. With my songs it plays to a certain part of the song, then loops back to another part of that song and does it over and over. It may be I need to just accept it and cut down the quality... is there a way to cut quality in wmp without re- ripping all the songs I want on the lower quality?







well, they are all at 192 kbps and i asked the same question because some people, apparently, had the same issue and it was answered that they should "play the full length of the song"


Now, since it IS happening with you, is it all songs or just some becuase not a single one of mine only plays part of it.


At least half of these were taken directly from the CD using Nero and I didn't do anything to lower quality, so I can't see how that can be it.


The other possibility is that I didn't edit the files that have that problem. Look through my list and let me know because the only one that still won't work is Naboo.

Message Edited by Liamo on 01-23-2005 04:51 AM



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Epono
Sun Jan 23, 2005 3:09 am
#124






KardenTyrell wrote:
Here's are a few preview tracks with cuts and pieces from the mod I created. I only posted this as Im not sure how it stands with copyrights etc.

- mus_combat_c_def.mp3
- mus_combat_c_lp.mp3
- mus_combat_c_vict.mp3
- mus_combat_d_lp.mp3
- mus_emperor_theme.mp3
- mus_figrin_dan_song_1.mp3
- mus_figrin_dan_song_2.mp3
- mus_player_v_creat_c_lp.mp3
- mus_player_v_npc_a_death.mp3
- mus_player_v_npc_a_def.mp3
- mus_player_v_npc_a_lp.mp3
- mus_player_v_npc_a_vict.mp3
- mus_player_v_npc_b_def.mp3
- mus_player_v_npc_b_lp.mp3
- mus_player_v_npc_b_vict.mp3
- mus_player_v_npc_c_death.mp3
- mus_player_v_npc_c_def.mp3
- mus_player_v_npc_c_lp.mp3
- mus_player_v_npc_c_vict.mp3
- mus_player_v_player_c_death.mp3
- mus_player_v_player_c_def.mp3
- mus_player_v_player_c_lp.mp3
- mus_player_v_player_c_vict.mp3
- mus_space_battle_01_victory.mp3
- mus_space_battle_02_victory.mp3
- mus_space_battle_03_victory.mp3
- mus_space_battle_lp_01.mp3
- mus_space_battle_lp_02.mp3
- mus_space_battle_lp_03.mp3
- mus_sunrise_a.mp3
- mus_sunrise_b.mp3
- mus_sunset_a.mp3
- mus_sunset_b.mp3
- mus_swamp_amb_b.mp3
- mus_theme_corellia.mp3
- mus_theme_endor.mp3
- mus_theme_generic_a.mp3
- mus_theme_generic_c.mp3
- mus_theme_tatooine.mp3
- mus_title_lp.mp3




Brilliant! Very nicely done




Inopo Komarri - Master Doctor/Master Swordsman 6/12/03-5/5/05
Nenya - Light Knight, Master Saber/Master Healer/Enhancer 4004 1/25/04-5/5/05
Cindal Kolara - Master Shipwright

KardenTyrell
Sun Jan 23, 2005 3:14 am
#125

Im very curious wich 20+ new tracks Todd Davies, Audio designer has in store for the game. Its been a while since his letter to the community, Ide like a follow up on the issues that were given to him


oooh and thanks

Message Edited by KardenTyrell on 01-23-2005 11:15 AM



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Liamo
Sun Jan 23, 2005 3:26 am
#126






KardenTyrell wrote:
Im very curious wich 20+ new tracks Todd Davies, Audio designer has in store for the game. Its been a while since his letter to the community, Ide like a follow up on the issues that were given to him


oooh and thanks

Message Edited by KardenTyrell on 01-23-2005 11:15 AM



I'm begining to wonder if he's waiting until the music of Revenge of the Sith is released but I'd be happy for them to just put more music cue in and we'll do the rest.




I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
RyushiYoshi
Sun Jan 23, 2005 3:52 am
#127

Also had another question. The Combat Musics... Once the music files is played, does it automatically stop when combat stops? Or does it go ahead and actually play the entire file, even if you are already finished with the combat that initiated that music cue? On the same note, if you're in combat longer than the file is, does it loop? or will the music be left as is and won't loop?



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

Liamo
Sun Jan 23, 2005 4:43 am
#128






RyushiYoshi wrote:





TakO_Paleae wrote:











Note: player_v_player does not mean it only plays while pvp'ing. The same goes for player_v_npc and player_v_creat


Call me an idiot, but for the life of me I can't figure out on my own, if "player" etc is not only played while PvP'ing and "NPC" is not only played while combating NPC's etc... then what are they for specifically?

No worries, we're all new to this they are all "generic" combat music, it seems. I have no idea why the file names

Old Combat Music (a b and c):
mus_combat_a_lp
mus_combat_a_vict
mus_combat_a_def
mus_combat_a_death


What is Old Combat Music? What does it affect? Has it anything to do with the player_v_player, player_npc etc...?

No clue to this one but it doesn't seem to so anything (if anyone else's does please respond)

I am having a helluva time figuring it out, sorry if this has been answered elsewhere, I could not locate any help on this.










I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Liamo
Sun Jan 23, 2005 4:45 am
#129






RyushiYoshi wrote:

Also had another question. The Combat Musics... Once the music files is played, does it automatically stop when combat stops? Or does it go ahead and actually play the entire file, even if you are already finished with the combat that initiated that music cue? On the same note, if you're in combat longer than the file is, does it loop? or will the music be left as is and won't loop?






it does stop when combat stops and does loop if combat goes longer than the song.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
RyushiYoshi
Sun Jan 23, 2005 10:58 am
#130

Thanks!!! I've been waiting to change the combat ones till I knew exactly what to expect, now armed with some knowledge im gonna attempt to change it Thank you much for response!



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

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