Game Guides Archive
Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)
- mus_combat_c_def.mp3
- mus_combat_c_lp.mp3
- mus_combat_c_vict.mp3
- mus_combat_d_lp.mp3
- mus_emperor_theme.mp3
- mus_figrin_dan_song_1.mp3
- mus_figrin_dan_song_2.mp3
- mus_player_v_creat_c_lp.mp3
- mus_player_v_npc_a_death.mp3
- mus_player_v_npc_a_def.mp3
- mus_player_v_npc_a_lp.mp3
- mus_player_v_npc_a_vict.mp3
- mus_player_v_npc_b_def.mp3
- mus_player_v_npc_b_lp.mp3
- mus_player_v_npc_b_vict.mp3
- mus_player_v_npc_c_death.mp3
- mus_player_v_npc_c_def.mp3
- mus_player_v_npc_c_lp.mp3
- mus_player_v_npc_c_vict.mp3
- mus_player_v_player_c_death.mp3
- mus_player_v_player_c_def.mp3
- mus_player_v_player_c_lp.mp3
- mus_player_v_player_c_vict.mp3
- mus_space_battle_01_victory.mp3
- mus_space_battle_02_victory.mp3
- mus_space_battle_03_victory.mp3
- mus_space_battle_lp_01.mp3
- mus_space_battle_lp_02.mp3
- mus_space_battle_lp_03.mp3
- mus_sunrise_a.mp3
- mus_sunrise_b.mp3
- mus_sunset_a.mp3
- mus_sunset_b.mp3
- mus_swamp_amb_b.mp3
- mus_theme_corellia.mp3
- mus_theme_endor.mp3
- mus_theme_generic_a.mp3
- mus_theme_generic_c.mp3
- mus_theme_tatooine.mp3
- mus_title_lp.mp3
Message Edited by KardenTyrell on 01-22-2005 04:08 PM
KardenTyrell wrote:
For jump to lightspeed, Victory A will play for Music A...it wont go random. With the groundgame it does happen a few times.Message Edited by KardenTyrell on 01-22-2005 02:52 PM
Thanks for that, wish I'd come back sooner been testing and testing to come to the answer!
Will pop up a link later/tomorrow, will have to set up a page for it on site. Will edit link to this message as soon as it's done.
Great job with those.
KardenTyrell wrote:
Here's are a few preview tracks with cuts and pieces from the mod I created. I only posted this as Im not sure how it stands with copyrights etc.
- mus_combat_c_def.mp3
- mus_combat_c_lp.mp3
- mus_combat_c_vict.mp3
- mus_combat_d_lp.mp3
- mus_emperor_theme.mp3
- mus_figrin_dan_song_1.mp3
- mus_figrin_dan_song_2.mp3
- mus_player_v_creat_c_lp.mp3
- mus_player_v_npc_a_death.mp3
- mus_player_v_npc_a_def.mp3
- mus_player_v_npc_a_lp.mp3
- mus_player_v_npc_a_vict.mp3
- mus_player_v_npc_b_def.mp3
- mus_player_v_npc_b_lp.mp3
- mus_player_v_npc_b_vict.mp3
- mus_player_v_npc_c_death.mp3
- mus_player_v_npc_c_def.mp3
- mus_player_v_npc_c_lp.mp3
- mus_player_v_npc_c_vict.mp3
- mus_player_v_player_c_death.mp3
- mus_player_v_player_c_def.mp3
- mus_player_v_player_c_lp.mp3
- mus_player_v_player_c_vict.mp3
- mus_space_battle_01_victory.mp3
- mus_space_battle_02_victory.mp3
- mus_space_battle_03_victory.mp3
- mus_space_battle_lp_01.mp3
- mus_space_battle_lp_02.mp3
- mus_space_battle_lp_03.mp3
- mus_sunrise_a.mp3
- mus_sunrise_b.mp3
- mus_sunset_a.mp3
- mus_sunset_b.mp3
- mus_swamp_amb_b.mp3
- mus_theme_corellia.mp3
- mus_theme_endor.mp3
- mus_theme_generic_a.mp3
- mus_theme_generic_c.mp3
- mus_theme_tatooine.mp3
- mus_title_lp.mp3
Message Edited by KardenTyrell on 01-22-2005 04:08 PM
akjedimaster wrote:
Mmm, no, it may be that your mp3s aren't as high as quality. With my songs it plays to a certain part of the song, then loops back to another part of that song and does it over and over. It may be I need to just accept it and cut down the quality... is there a way to cut quality in wmp without re- ripping all the songs I want on the lower quality?
well, they are all at 192 kbps and i asked the same question because some people, apparently, had the same issue and it was answered that they should "play the full length of the song"
Now, since it IS happening with you, is it all songs or just some becuase not a single one of mine only plays part of it.
At least half of these were taken directly from the CD using Nero and I didn't do anything to lower quality, so I can't see how that can be it.
The other possibility is that I didn't edit the files that have that problem. Look through my list and let me know because the only one that still won't work is Naboo.
Message Edited by Liamo on 01-23-2005 04:51 AM
Brilliant! Very nicely done
KardenTyrell wrote:
Here's are a few preview tracks with cuts and pieces from the mod I created. I only posted this as Im not sure how it stands with copyrights etc.
- mus_combat_c_def.mp3
- mus_combat_c_lp.mp3
- mus_combat_c_vict.mp3
- mus_combat_d_lp.mp3
- mus_emperor_theme.mp3
- mus_figrin_dan_song_1.mp3
- mus_figrin_dan_song_2.mp3
- mus_player_v_creat_c_lp.mp3
- mus_player_v_npc_a_death.mp3
- mus_player_v_npc_a_def.mp3
- mus_player_v_npc_a_lp.mp3
- mus_player_v_npc_a_vict.mp3
- mus_player_v_npc_b_def.mp3
- mus_player_v_npc_b_lp.mp3
- mus_player_v_npc_b_vict.mp3
- mus_player_v_npc_c_death.mp3
- mus_player_v_npc_c_def.mp3
- mus_player_v_npc_c_lp.mp3
- mus_player_v_npc_c_vict.mp3
- mus_player_v_player_c_death.mp3
- mus_player_v_player_c_def.mp3
- mus_player_v_player_c_lp.mp3
- mus_player_v_player_c_vict.mp3
- mus_space_battle_01_victory.mp3
- mus_space_battle_02_victory.mp3
- mus_space_battle_03_victory.mp3
- mus_space_battle_lp_01.mp3
- mus_space_battle_lp_02.mp3
- mus_space_battle_lp_03.mp3
- mus_sunrise_a.mp3
- mus_sunrise_b.mp3
- mus_sunset_a.mp3
- mus_sunset_b.mp3
- mus_swamp_amb_b.mp3
- mus_theme_corellia.mp3
- mus_theme_endor.mp3
- mus_theme_generic_a.mp3
- mus_theme_generic_c.mp3
- mus_theme_tatooine.mp3
- mus_title_lp.mp3
oooh and thanks
Message Edited by KardenTyrell on 01-23-2005 11:15 AM
I'm begining to wonder if he's waiting until the music of Revenge of the Sith is released but I'd be happy for them to just put more music cue in and we'll do the rest.
KardenTyrell wrote:
Im very curious wich 20+ new tracks Todd Davies, Audio designer has in store for the game. Its been a while since his letter to the community, Ide like a follow up on the issues that were given to him
oooh and thanks![]()
Message Edited by KardenTyrell on 01-23-2005 11:15 AM
RyushiYoshi wrote:
TakO_Paleae wrote:
Note: player_v_player does not mean it only plays while pvp'ing. The same goes for player_v_npc and player_v_creat
Call me an idiot, but for the life of me I can't figure out on my own, if "player" etc is not only played while PvP'ing and "NPC" is not only played while combating NPC's etc... then what are they for specifically?
No worries, we're all new to thisthey are all "generic" combat music, it seems. I have no idea why the file names
Old Combat Music (a b and c):
mus_combat_a_lp
mus_combat_a_vict
mus_combat_a_def
mus_combat_a_death
What is Old Combat Music? What does it affect? Has it anything to do with the player_v_player, player_npc etc...?
No clue to this one but it doesn't seem to so anything (if anyone else's does please respond)
I am having a helluva time figuring it out, sorry if this has been answered elsewhere, I could not locate any help on this.
RyushiYoshi wrote:
Also had another question. The Combat Musics... Once the music files is played, does it automatically stop when combat stops? Or does it go ahead and actually play the entire file, even if you are already finished with the combat that initiated that music cue? On the same note, if you're in combat longer than the file is, does it loop? or will the music be left as is and won't loop?
it does stop when combat stops and does loop if combat goes longer than the song.