Game Guides Archive
Thread: Tuesday Tips May 24th Stopping Shot
novafluxx wrote:
SantosL wrote:
Suprise, suprise, this turns into a BH/Jedi debate.
Hey, kids, don't forget that Jedi also have a root!
Amen brother...
If there were no Jedi, we wouldn't have this problem...*cough*
Then in all fairness, this would not be Star Wars. This discussion needs to be taken away from talks of nerf this and exploit that. The problem with Stopping Shot in a PvP situation is that there is no counter for it. There should be a root counter move that drains your action to nil so you can basic attack, but nothing more until you overcome the "shock" of the counter move.
Nerfing something is part of the problem the Devs got intowith the combat system Pre-CU. Nerfs do not solve problems, only compound them. Making Stopping shot break on damage negates the usefulness of the shot altogether. So, you have another broken skill. This leads to use of something else, which leads to another broken skill because folks want to cry about it so the Devs grind it down. Then we are hit with a nasty cyclical spiral of nerf nerf nerf to"fix" something.Follow that and then we are stuck with more buggy nonsense.
You may say "Oh, he must be aBH since he doesn't want stopping shot and roots 'nerfed'" butI am not. I gave up BH, and frankly, theRBH(Respec Bounty Hunters) are part of thereason I will never go back to that profession. I loved it and miss it, but moved on. I now have a Jedi toon, and the nerfing that has gone onthere is just ridiculous. If something like that happened to professions that impact on other professions you would hear an outcry WORSE than whathit with the CU. Jedi nerfsonly affect Jedi. That may be why Jedi are being pushed to the back burner for crucial fixes.
Do not nerf stopping shot. I have never used it, but enough with the nerfing already. There is no "balance" and there is always a bigger fish.
True...but I like root and snares as they are...I just wish my concussion shot worked as is intended. I have mobs move when they are rooted ith that special. Anyway I tried to use a root the other day on a Jedi, it didn't even stick...not once, and I'm CL76 he was 80. Only 4 levels difference, and I'm a MBH. So I don't see what the big deal is...if it hardly sticks, wastes one of our combat turns, and does ver ylittle damage whats the problem? That Jedi turned out to run away, hop on his swoop and go home...real tough guy eh...even if he was FOUR levels above me, and I was soloing him.
novafluxx wrote:
Xeries wrote:
novafluxx wrote:
Xeries wrote:
Kais wrote:
didn´t you brought in the resolution with todays update? with nerfing the saber action costs Jedis are cancelling their accounts everywhere, so no Jedis anymore, no need to fix it![]()
No more Jedi? SWEET.
HatErZ
Anyway this runs deeper than JEDI lol these same tactics are easily applied in non JEDI PVP reason JEDI gripe is becasue we are the only ones with risk in pvp aka xp loss gaurantee every BH would start kickin an dflailin if they lost Investigation boxes upon a certain number of deaths say three
If we start to lose XP, then you should be "1.5x" stronger, also we should have to pay the amount of money the bounty cost that we took from the mission terminal. Its only fair.
We wouldn't have these problems if there were no whiny BH's
Before you learened how to type, did you learn how to use grammer and to spell?
Anyway, whats more inline with the cannon, dozens of Jedi runnin around, or dozens of Bounty Hunters? So you are saying, get rid of bounty hunters, and lets keep the Jedi...
LMMFAOHAS LOL LOL LOL *points at you* hahaha brilliant!!
hahaha wow...to bad I dind't think of that one there bud.
Lets just call this Uber Glow Sticks vs The people who don't wanna be uber
instead of SWG:An Empire Divided
Ididnt say get rid of bH's mistake..
And no i support the removal of JEDI from the GCW give us light/dark faction let us war amoungst oursleves.. I support giving BH's a little more risk for failure of mission say a 24 hour period if you fail in which you cannot take a jedi mission..
as for my grammer /shrug its a forum not school or work so im little sloppy on the keys big deal...as for there being lots of JEDI /shrug its a galaxy most galaxies contain an average of 300 billion stars if only 10% of those stars have planets and 10% percent of those have viable living planets thats 3 billion places to hide a jedi... i think the 300 on your incarnation of this galaxy is far short of the actuall number.. remember only the jedi temple and council was destroyed by the emporer lotsof jedi in hiding..
And no a profession which takes less than a month to master should not be anywhere = to a profession that takes 6 months + i have a bh too so dont get all uppity and think im all about JEDI im for fairness... and right now 2-3 BH's showing up and using a root is not fun or fair i f i had no xp loss then /shrug diffrent story maybe but i do
Message Edited by Xeries on 05-25-2005 03:38 AM
Xeries wrote:
I didnt say get rid of bH's mistake..And no i support the removal of JEDI from the GCW give us light/dark faction let us war amoungst oursleves.. I support giving BH's a little more risk for failure of mission say a 24 hour period if you fail in which you cannot take a jedi mission..
as for my grammer /shrug its a forum not school or work so im little sloppy on the keys big deal...as for their being lots of JEDI /shrug its a galaxy most galaxies contain an average of 300 billion stars if only 10% of those stars have planets and 10% percent of those have viable living planets thats 3 billion places to hide a jedi... i think the 300 on your incarnation of this galaxy is far short of the actuall number.. rember only the jedi temple and council was destroyed by the emporer lots of jedi in hiding..
And no a profession which takes less than a month to master should not be anywhere = to a profession that takes 6 months + i have a bh too so dont get all uppity and think im all about JEDI im for fairness... and right now 2-3 BH's showing up and using a root is not fun or fair i f i had no xp loss then /shrug diffrent story maybe but i do
Well I agree with the removing Jedi from the GCW, basically no one else can compete in it, its a Jedi gank fest. I guess thats partially the reason for changing covert and overt to leave, combatant, and specfor, so those of use that wanna kill NPCs and wear the uniforms and armor can without being slaughtered by dozens of jedi in the middle of Bestine. Isn't the empire supposed to be after Jedi? I wonder why all the Imp NPCs around there didn't even blink at him.Message Edited by novafluxx on 05-24-2005 10:40 PM
non JEDI gank jsut as bad as the JEDI its just that JEDI do it with more... Flare
novafluxx wrote:
Xeries wrote:
I didnt say get rid of bH's mistake..
And no i support the removal of JEDI from the GCW give us light/dark faction let us war amoungst oursleves.. I support giving BH's a little more risk for failure of mission say a 24 hour period if you fail in which you cannot take a jedi mission..
as for my grammer /shrug its a forum not school or work so im little sloppy on the keys big deal...as for their being lots of JEDI /shrug its a galaxy most galaxies contain an average of 300 billion stars if only 10% of those stars have planets and 10% percent of those have viable living planets thats 3 billion places to hide a jedi... i think the 300 on your incarnation of this galaxy is far short of the actuall number.. rember only the jedi temple and council was destroyed by the emporer lots of jedi in hiding..
And no a profession which takes less than a month to master should not be anywhere = to a profession that takes 6 months + i have a bh too so dont get all uppity and think im all about JEDI im for fairness... and right now 2-3 BH's showing up and using a root is not fun or fair i f i had no xp loss then /shrug diffrent story maybe but i do
Well I agree with the removing Jedi from the GCW, basically no one else can compete in it, its a Jedi gank fest. I guess thats partially the reason for changing covert and overt to leave, combatant, and specfor, so those of use that wanna kill NPCs and wear the uniforms and armor can without being slaughtered by dozens of jedi in the middle of Bestine. Isn't the empire supposed to be after Jedi? I wonder why all the Imp NPCs around there didn't even blink at him.
Message Edited by novafluxx on 05-24-2005 10:40 PM
Thunderheart wrote:
Folks, please lets discuss the issues and not attack each other.
Thank you.
people just love to attack each other lol, anway
i have heard that it is possible to perma-root large PvE targets such as krayt dragons making them easily soloable without any danger to the attacker. haven't witness'd this myself but i have heard about it. any chance to give higher level creatures and NPC's some root resistance?
Thunderheart @ 05-24-2005 08:41 PM wrote;
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
Thunderheart @ 05-24-2005 09:35 PM wrote;
There have been discussions about giving the root a chance to break on damage, but nothing definitive yet.
Thunderheatr @ 05-24-2005 09:49 PM wrote;
We've raised the issue internally. We can't get instant information regarding a resolution, but we can surely let you know when there is.
----
Ok, you've just wasted an hour of your life fanning these flames and every flame you get is well-deserved.
You've gone from promoting the "tactic" to pretending you all knew it was an issue all along and are awaiting a resolution.
Maybe you're starting to realise there is a problem somewhere?
In the two most recent general posts made by you and Tiggs (this one and the Publish 17 one) you have players begging that you stop adding new content and use the time to fix the damn game instead. Think about that for a moment!
Things can't get much worse. Luckily you supposedly have a system in place to start from these depths and begin doing things right. You have a network of correspondents again now (having replaced most of those who quit, mostly due to not being listened to when they told you what was happening with the CU) so USE THEM.
Have someone READ the correspondents posts. Each one of them is telling you the issues each profession has right there.
There is no need for you to post a "tip" like today's to suddenly have it explained to you where the most vital problems are.
The players know where the problems are.
The players are telling you where the problems are.
Stop adding new, irrelevant content.
Read what the correspondents write as they do your job for you.
Design fixes.
Now, stop. Don't let a dev touch a keyboard! THINK!
Now you've thought about it, start fixing it.
Thunderheart wrote:
Yes, everyone agrees. Stopping Shot is a great tactic in PvE. It can definitely put a player in a rough spotin PvP. It is also important to consider that the BH/Jediuse of this abilityis part ofa larger situationthanthe use of a single move.
Inamalcus wrote:
TH, please keep PVE in mind when applying any changes to Root.
I never do PVP, and I'd hate to see root nerfed into uselessness because some people were abusing it in PVP.
Perhaps give PC's high resistances to Root?
So what you're saying is that you're actually entertaining the thought of changing another profession's special AGAIN based upon how it effects Jedi.
Jedi ARE NOT the only profession in this game. Try and change something again because of them. I dare you. You're already seeing the Jedi wars spilling out of the BH and Jedi forums into others and you still don't get it do you?
As for the people who cry exploit and abuse of skills.... Do yourself a favor, learn some tactics. I have no sympathy for someone who can heal 1500 points of damage like it's nothing. When you can do that, root means nothing. If a player chooses to include a special in his template, he does so to use it in combat... as a tactic. If that's what's getting you, then maybe you should work on your template and figure out what tactic you should use to counter it's effects instead of calling other people names that don't even apply.
Seriously folks. Nerf cries got us to where we were before the CU, and now you're trying to go down that road again. You're trying to kill specials that are working when there's others that still aren't. What sickens me the most is that the "Team" is actually starting to entertain these thoughts again. There's a ton of professions that are STILL waiting for the attention they've either been promised or have long deserved. Time to stop focusing on just one profession that has already seen MULTIPLE major publishes and taken up probably over 1/4 of the development time of this game since launch.
If you take away the tactics from the combat system you have implemented, then there is no more combat system.
EEMAN wrote:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
this is an interesting point TH.. shouldnt we make sure that there is a cap of just 3 bounties on a specific jedi at any given time then? A BH/jedi situation has the potential to be 5 on 1 right now, and I am definitely seeing that since all of us ranged people picked up MBH because the melee/ranged def mods and weapon speed mods were significantly higher than any other combination.
As soon as Jedi stop using their friends to hold their missions and prevent being hunted...then we can talk about limiting the BH group size.
Omicron2 wrote:
EEMAN wrote:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
this is an interesting point TH.. shouldnt we make sure that there is a cap of just 3 bounties on a specific jedi at any given time then? A BH/jedi situation has the potential to be 5 on 1 right now, and I am definitely seeing that since all of us ranged people picked up MBH because the melee/ranged def mods and weapon speed mods were significantly higher than any other combination.
As soon as Jedi stop using their friends to hold their missions and prevent being hunted...then we can talk about limiting the BH group size.
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And what comes first? The chicken or the egg? Got off your horse man!
Barb-Wire wrote:
slows are fine KD are fine but root moves have GOT to go. they belong if friggen EQ not swg
I guess you also thin a ranged person should stand in front of a jedi and let him hack him to bits too? Don't whine just because you actually get killed as a jedi now.
If you don't want to get hunted play smart and stay off the terminals. If you choose to pvp or hunt in groups then you get visibility. I do think that jedi need a pve modifier so they can solo grind....but that's not going to happen.
Omicron2 wrote:
EEMAN wrote:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
this is an interesting point TH.. shouldnt we make sure that there is a cap of just 3 bounties on a specific jedi at any given time then? A BH/jedi situation has the potential to be 5 on 1 right now, and I am definitely seeing that since all of us ranged people picked up MBH because the melee/ranged def mods and weapon speed mods were significantly higher than any other combination.
As soon as Jedi stop using their friends to hold their missions and prevent being hunted...then we can talk about limiting the BH group size.
I actually brain stormed a sliding scale of missions on the terms. Ranging from 1 mission for a padawan to 5 missions for one that mastered 1.5 professions in jedi. To solve the problem of holding them you make the mission hold time proportional to it as well. You could have missions expiring after 4hrs on the very low level jedi and a couple days on a top level one.