Game Guides Archive
Thread: Friday Feature: Part 2 August 19th Astromech Stats: Profession Popularity
wildcat84 wrote:
rexan wrote:
Dromag67 wrote:
There you go, its official. There are more Jedi than Squad Leaders or Chef's.
I'm suprised chef is so low. Of all the crafting professions, I would have thougt this was the more useful after the CU. With armorsmith a close second.
Keep in mind this list will be somewhat skewed by old chars of inactive players that haven't been played in months, so the pre-CU days aren't completely out of this list yet. No way that many people today have Master Doctor after the great buff nerf
erm why not? Doctor is a great supporting class to have, especially now with the defenses that have been added to the doctor template. I love Doc with my TKM, between my ability to already stand up to critters and the extra heals I can do a great many things solo without too much hastle.
_Ishka_ wrote:
The players in the game, and ANY game such as this are the "Hero's" of the game.
The NPC's that you see *every* where in the game are your civilians (other then some of the crafting / entertainer professions which could also be counted assuch). The Farmers, the "hunters", the supporting role rebels, storm troopers, thiefs, general nusiences that don't have much of a name for themselves - these are the NPC's. NPC's are everywhere there are littlerally THOUSANDS of them throughout the entire game. If you take in to account the amount of NPC's that are in the game over the amount of Jedi in the game then Jedi across the universe -are- rare. Of course you as the hero are going to see them around because hero's will always work with other hero's to protect or harm the innocents, and fight against each other. I'll bet there are many many NPC's across the game that never see a light saber. I'm not talking about those NPC's that are standing around main towns, but those out in small camp communities of their own in which many of them would probably be killed by someone else before they ever even see a Jedi or are so far away from civilization that the never even see another player character let alone a Jedi. That's the entire universe, not just the tiny amount of the universe that the players hang out in.
The argument that Jedi aren't rare and should be, that Jedi shouldn't be in the game, that they are too uber etc etc is getting old. They are supposed to be in the game, they are Jedi they are supposed to be strong. They are a lot of hard work to achieve, anyone who is willing to put in that time should be rewarded with the Jedi template that they want. Granted they might be a little more clustered togeather then they should be, but with only a limited number of planets available from the SW Universe in the actual game its going to happen. Pull your nose out of your own little world long enough to take a really good look around you at the ENTIRE game universe instead of just your small little corner of it.
Sorry, but Im not buying it. Jedi can convince themselves all they want about the fact they deserve to be "uber," but that doesn't necessarily make it so. While there is some merit that the players are somewhat "heroic," there is nothing in that argument to suggest that some deserve to be larger heroes than others. You've put time into a profession in order to belong to the rare, and Im sorry if you feel that means you need to be able to kill everyone who didn't, but none of us signed up to be anyone else's b**ch. Problem is this:
Problem: Jedi are better than non-jedi.
Solution: Become a jedi.
Anyone who can't see how this is a symptom of viral thinking needs to put down their sabers, take a step back and think about all the other people who play the game for once.
ZalokOnan wrote:
Sorry, but Im not buying it. Jedi can convince themselves all they want about the fact they deserve to be "uber," but that doesn't necessarily make it so. While there is some merit that the players are somewhat "heroic," there is nothing in that argument to suggest that some deserve to be larger heroes than others. You've put time into a profession in order to belong to the rare, and Im sorry if you feel that means you need to be able to kill everyone who didn't, but none of us signed up to be anyone else's b**ch. Problem is this:
Problem: Jedi are better than non-jedi.
Solution: Become a jedi.
Anyone who can't see how this is a symptom of viral thinking needs to put down their sabers, take a step back and think about all the other people who play the game for once.
Thats kind of a mute point considering many Jedi or those who are intending to become one don't actually PVP. I know there are those that do, but not all. Solution, don't remove Jedi from the game, don't even nerf them, just make them PVE not PVP.
Although I've also said many times (just in game not on the forums) that I believe it would be viable to increase the amount of XP needed for BH and bring the BH profession up in line with the Jedi one, after all a *good* BH in movies like Star Wars etc should be able to successfully hunt down and kill a Jedi. But I actually wasn't talking from a PVP side since I don't participate in PVP thats not something I can really comment on with any great knowledge.
From my perspective as a committed Ranger (hmm, "committed" is an apt word), as it stands we have a 140 point requirement for skills such as foraging, camping and Super-Crawl powah...
Don't decimate the skill trees, don't lower the points requirements, don't change the profession far from the vision. Make it work. Make the camps effective and fun. Make a Ranger in the wilderness something people want to see. Make the Ranger distinct from the Scout profession, and not simply Scout+. Ranger is a great ideal, and its the sad truth that at the moment, the best thing about playing a Ranger is the connection it has with the player's imagination.
If you come up with more things a Ranger can do, then great, but don't "fix" it by simply lowering it's requirements, removing skills and simply debasing it.
The reason Ranger is one of the most unpopular professions is simply, why should people take it? For harvesting? Heck, a novice scout combat profession can harvest as quick as a Ranger, and some conjecture says Novice Scout+Combat profs can harvest quicker than a Ranger. The most popular trap is in the Scout skills, people aren't bothered about the Terrain Negotiation bonuses of Ranger, forage is currently useless, rescue is clumsy (what is the point of pulling agro onto a Ranger unless the party has a bunch of crafters in it), camps don't work as intended and now they aren't used for vehicles andaren't needed for their crafting stations.
What is needed, likewise with other professions such as Squad Leader, is to make people want to choose them as their preferred gaming experience. What is not needed is to cut off the bits that aren't working like the hard bits off the side of a block of cheese.
You know what would be the best expansion ever? No new planets, no new loot, no new mobs. Instead, the developers are delighted to announce their new expansion, Star Wars Galaxies: Behold, Professions that work as intended. People would buy that.
So pull out the stops, get as many of your developers as you can to finetune the professions that seem to be working well, introduce more depth to those professions that work but lack gameplay variety, and work with the correspondants and community to make playing every one of the professions in the game fun. I guarantee, as much as we all love pixel crack, just how do you want SWG to stand out from the MMORPG crowd other than simply relying on the Lucas franchise that you are allowed to use? Don't compete on pixel crack, don't compete by adding more areas - Go Go Operation Profession Focus.
Here's some questions:
1) Why would players like to be a Ranger, and what would they like to do?
2) Why would players like to be a Squad Leader, and what would they like to do?
3) Why would players like to be a Droid Engineer, and what would they like to do?
x) Why would players like to be a <<insert profession name>>, and what would they like to do?
The answers are all on the relevant profession forums. See you there!
1. Let players who have unlocked drop Padawan. I'm locked out of the Jedi content, including the quests in the new expansion, because I don't want to permanently lose those 24 skill points. Change that, resentment gone. If you can never get it back again, fine.
2. Give Jedi protection without robes. I seriously doubt all the Jedi players want to look alike. Let them have some individuality and keep the Tailors busy. Today Jedi robes are the new composite clone army.
These are probably both already endlessly discussed on the Jedi forum, but I have no reason to keep up with it, so there you are.
The first time a list like this was made, Bounty Hunter was the LEAST mastered profession. Now it is the most. I blame respec.
GarVa wrote:
Got the List of Masteries (actual masters in listed skill trees) least to most again:
Force Sensitive: Crafting Mastery
Force Sensitive: Senses
Force Healer
Force Enhancer
Force Wielder
Squad Leader
Politician
Ranger
Droid Engineer
Force Sensitive: Reflexes
Chef
Force Sensitive: Combat
Bio Engineer
Musician
Force Defender
Fencer
Tailor
Architect
Image Designer
Armorsmith
Pikeman
Weaponsmith
ShipWright
Dancer
Commando
Light Saber
Creature Handler
Merchant
Combat Medic
Smuggler
Swordsman
Doctor
Carbineer
Pistoleer
Teras Kasi
Rifleman
Bounty Hunter
Message Edited by GarVa on 08-19-2005 03:31 PM
antares_Kauri wrote:
For all the people saying, "haha! Jedi aren't so prevalent", take a real look at what's going on:
Each account gets up to 8 characters, and each Jedi gets an extra one additionally. Jedi being in the middle means there are enough to compensate for all those non-Jedi characters. Plus, the Jedi professions are split up, diluting the numbers even a little bit more. Many Jedi make their alt BHs, which commonly come with rifleman and/or pistoleer. And if you really think there are more CHs than Jedi...well... And this is all in spite of the unlocking process and the grind.
It really helps to reinforce how this game has become primarily focused on Jedi/BH.
antares
Jedi is far too prevelant in the game. I base that not only on the fact that the story timeline mandates their rarity, but also the fact that they have been designed to be 1.5 times stronger then any "normal" player character.
To have such a high number of Jedi masters completly imbalances the game and has utterly ruined any chance to enjoy open PvP in the GCW. When a group of players with 1.5 times the strength of "normal" characters begins to gain a significant chunk in the population, they utterly crush any and all reasons for the "normal" players to be involved. This is why PvP is dying in the game. Any normal character with the timerity to go elite status is doomed to meet the business end of at least 2 Jedi glow bats.
The growing Jedi swarm has utterly taken over the GCW and everyone else are but pawns and fodder. Its no wonder we dont engage in PvP anymore.
Dromag67 wrote:
There you go, its official. There are more Jedi than Squad Leaders or Chef's.
Everyone knows SL is crap, and all of the crafting professions are on the lower end.. except tailor.. but I gues there are alot of be/tailors and tailor/armorsmiths, so that profession adds up.. Chef doesn't 'stack with much except BE...
I think the numbers really show which professions are in the greatest need. Sadly, this has been the case for a number of years now. Thankfully, Squad Leaders are (according to JFreeman) getting some love in the area of patch 24/25. Excellent news for them. But it's pretty obvious to me that a lot of the reason for the lack of Rangers and Squad Leaders, DE's, etc. is due to the relative lack of fun it is to be these professions. I certainly hope that those who looked these stats up realize that there is a reason behind why certain professions are hard to find, and focus on making those professions better, rather than focusing on the professions that are already balanced simply because they have no people.
I realize that there is a need to pay attention to the areas where the customers are, but right now Squad Leaders and Rangers seem to be stuck in a endless circle of waiting. The reason nobody plays these professions is because they need so much attention. But the reason they don't get any attention is because nobody plays them. It's a vicious cycle, and I hope these numbers actually resonate how much some of these professions need attention. I just wish we could get an actual percentage, so we could see how far away some of these professions are.
riotcontrol wrote:
I find the fact that Jedi has been broken down into its sub-professions quite interesting...
Any chance that you could show us the actual facts with Jedi as a single profession?
riotcontrol wrote:
I find the fact that Jedi has been broken down into its sub-professions quite interesting...
Any chance that you could show us the actual facts with Jedi as a single profession?
exactly! and don't forget that jedi get an alt further diluting the actual numbers of jedi...