Game Guides Archive
Thread: Tuesday Tips – Sept 14th: Weapon Decay
Message Edited by FS_Paith on 09-16-2004 07:47 AM
Example, I have a scythe. Killing pikets. Each swing took 1-2 condition from the weapon. After 2 lairs, the weapon was rendered below 25%. Sometimes the condition would drop by 4 points on a single swing. By the time I was done I also noticed my composite chestplate had become useless and dropped its final 8000 condition during these 2 lairs. Seems a bit excessive doesn't it?
Wokka-wokka
raandi wrote:
Thunderheart wrote:Again, Im NOT guessing =P
Though Id say its very hard to tell. It isnt something that is tracked and depends VERY much on user behavior. For instance, someone who is a mad-clicker and relies wholly on specials will wear out their weapon faster than someone that plays with an economy of strategy, well placed shots and skillful specials...
this post clearly illustrates the complete misunderstanding the devs have for the playstyle of the majority of their players.in case this is a newsflash to you or something, people get buffed, take brandy, and use a special on every turn. if they don't, they are killing thugs and durnis.nobody just sits and lets the default attack roll while a nightsister is charging at their face. an "economy of strategy" is a poor strategy if you intend to derive the most value out of your profession and actually succeed at challenging content.this is yet another sadly revealing post by an SOE representative of their understanding of their customers.
Its a pretty revealing post of how you think the customers play too. I don't have the dependency on buffs as you do. I can fight with them and I can do almost as well without them. Spamming specials is not the best way to kill 100% of the time. My weapon is fast and my speed is fast and actually, I get more DPS just sitting there and letting my default attack whittle down the enemy. I use my specials to apply states and to take down the enemy with one well timed blow so they can't run. Still, I'm getting incredible weapon decay and its not from specials, but rather from default attacks.
Wokka-wokka
If you're speed capped using specials, then specials are absolutely the best way to take down an enemy, not only are you doing more physical damage, you're doing damage to just the one pool, whereas default attack is random so essentially your enemy has 3 times as much health to take off before it dies, that's probably why you're taking so much decay - I suspect that decay is purely related to the amount of damage done by a weapon, regardless of whether that's done viaa special or not, it's not the fact that it's a special that causes huge decay, it's the fact that it's doing 3 times as much damage that's causing it, same goes for slicing and powerups.
Wokka wrote:
Its a pretty revealing post of how you think the customers play too. I don't have the dependency on buffs as you do. I can fight with them and I can do almost as well without them. Spamming specials is not the best way to kill 100% of the time. My weapon is fast and my speed is fast and actually, I get more DPS just sitting there and letting my default attack whittle down the enemy. I use my specials to apply states and to take down the enemy with one well timed blow so they can't run. Still, I'm getting incredible weapon decay and its not from specials, but rather from default attacks.
Wokka-wokka
So, shouldn't he maybe talk to the Devs before answering questions on their behalf?
Arg0nus wrote:
TH also didn't code the game. He's just a liason between us and the Devs.
previously i got 7 out of 10 "minor blemish" repairs. the penalty for this is (just guessing here) like 5% decay in overall condition:
eg. 522/1000 drops to 950/950.
i think we can all agree that this is a high number that did need to be reduced, but should definitely be achievable now for a person with force sensitive repair and all the repair mods.
lately, however (as someone mentioned since around pub 9, maybe even a little before), these numbers are much lower. for me, i know it is more like... well... never. in three months i have not had a minor blemish repair. i get "repaired, but the weapon condition has been reduced". this is a 20% loss on overall condition, which is a little harsh for one step below a "minor blemish" repair.
the word on armour repair is that it is definitely bugged, as armour falls apart significantly more often than weapons do. for example, i have only ever had one weapon fall apart before. the guy ragged it down to about 150/1000. i wasn't a high level weaponsmith at the time, and it is still the only weapon i have ever had disintegrate... and that was in late July '03. when i have taken my armour to be repaired, though, 3 out of 9 pieces usually disintegrate, and i never let my condition get below 50% of the overall. that is ludicrous considering Armour is considerably more expensive and intensive than weapons or clothing.
there are definitely some other things at work here. something has changed. if the system is "working as intended" then it needs to ramped up a smidge. a master smith should get a least 1 minor blemish repair in every 10 tries. a master with +25 repair should get 3 in every 10 tries. a master with +25 and the 4 force repair boxes should be 6 or 7 out of 10. right now it just doesn't matter to have these mods. the chances are not increasing, or not increasing by enough to show a real difference.
Wokka-wokka
Message Edited by Wokka on 09-17-2004 07:23 AM
raandi wrote:
Wokka wrote:
Its a pretty revealing post of how you think the customers play too. I don't have the dependency on buffs as you do. I can fight with them and I can do almost as well without them. Spamming specials is not the best way to kill 100% of the time. My weapon is fast and my speed is fast and actually, I get more DPS just sitting there and letting my default attack whittle down the enemy. I use my specials to apply states and to take down the enemy with one well timed blow so they can't run. Still, I'm getting incredible weapon decay and its not from specials, but rather from default attacks.
Wokka-wokkai don't care how uber you think you are, but if you're not buffed, armored and using specials you're not going to have access to the high level content in this game. i'd like to see you take down a nightsister protector, or survive the corvettesans-buffs or armor, using your scythe on default attack just using a special here and there for a state or two.like i said, unless you're just running around killing thugs and durnis(not challenging yourself), you are going to be using specials every round.if you wanna know whether your statement about your DPS is correct(i'm willing to bet it's not) plug in your weapons speed mod as well as your weapons stats onto this page:http://killyourpc.org/swg/swg_dps.phpdoesn't take into account AP, but i'm sure you'll learn a few things.as far as your weapon decay situation goes... you should consider /bugging that. i spam the h*ll outta strafeshot2 all the time to kill pirates and my weapon isn't experiencing abnormal decay.
I'd hate to have to break it to ya bud but there's more to the game than the extremes you mention. There's an awful lot to do besides kill Nightsisters and on the other end of the scale, durnis.
And no, you got the wrong idea, I never said I was Uber and I don't believe I am. I do however, play with good strategies and have always been welcome, or even begged to join hunts because I play smart. I make mistakes, learn from them and pass the information on.
Quite often I just gather resources for my docs and crafters that need creature food. No matter what it is, I don't require buffs, but buffs do make the job easier, not impossible without them though. Gurks, pikets, whisper birds, rancor, gaping spiders, mantrigues, whatever.
So if they decide to nerf doc buffs, I won't be one of those that cry nerf, I'll already be prepared to continue my game unhindered.
Wokka-wokka
Wokka wrote:
Its a pretty revealing post of how you think the customers play too. I don't have the dependency on buffs as you do. I can fight with them and I can do almost as well without them. Spamming specials is not the best way to kill 100% of the time. My weapon is fast and my speed is fast and actually, I get more DPS just sitting there and letting my default attack whittle down the enemy. I use my specials to apply states and to take down the enemy with one well timed blow so they can't run. Still, I'm getting incredible weapon decay and its not from specials, but rather from default attacks.
Wokka-wokka
Geral_Corasjo wrote:
Hey TH, since I see you are trolling this thread...I was wondering for a future suggestion that you know how when your weapon reaches I think 25% you get a message saying that its at 25%, so you know its time for repairs or a new one? I hate when I wear armor and next thing you know "You get hit for 2000 dmg, you get hit for 1500 dmg....ect". Your armor broke and you don't notice until the big dmg comes in. You know its that time of yr when its time to get a new armor piece and I for one don't like keeping track of the conditions of each my pieces.
Would it be hard to have a 'ingame message' when any equipped piece of armor reaches a certain percent, like 25% or so?
That would be great
Thanks!!
I wish there was a system more like D2 where you can see when your armor startes to get low and what pice by a visual Icon. It could be like the network status window option to turn on or off and at armor pice at 100% would be bright green then slowly turn to red until it breaks. Or at least have maybe a yellow item background when the item is in danger of breaking like how it is red when the item is disabled. I just think that would be better then a one time message where you could miss in the heat of combat.
Mor-Dan wrote:
TH, I hope you are still checking your posts that have recieved replies because there are some numbers questions about this. i know you said it is a low chance, but having played the game since July 2nd i can tell you it is definitely working differently in the past few months that it ever has before.
previously i got 7 out of 10 "minor blemish" repairs. the penalty for this is (just guessing here) like 5% decay in overall condition:
eg. 522/1000 drops to 950/950.
i think we can all agree that this is a high number that did need to be reduced, but should definitely be achievable now for a person with force sensitive repair and all the repair mods.
lately, however (as someone mentioned since around pub 9, maybe even a little before), these numbers are much lower. for me, i know it is more like... well... never. in three months i have not had a minor blemish repair. i get "repaired, but the weapon condition has been reduced". this is a 20% loss on overall condition, which is a little harsh for one step below a "minor blemish" repair.
the word on armour repair is that it is definitely bugged, as armour falls apart significantly more often than weapons do. for example, i have only ever had one weapon fall apart before. the guy ragged it down to about 150/1000. i wasn't a high level weaponsmith at the time, and it is still the only weapon i have ever had disintegrate... and that was in late July '03. when i have taken my armour to be repaired, though, 3 out of 9 pieces usually disintegrate, and i never let my condition get below 50% of the overall. that is ludicrous considering Armour is considerably more expensive and intensive than weapons or clothing.
there are definitely some other things at work here. something has changed. if the system is "working as intended" then it needs to ramped up a smidge. a master smith should get a least 1 minor blemish repair in every 10 tries. a master with +25 repair should get 3 in every 10 tries. a master with +25 and the 4 force repair boxes should be 6 or 7 out of 10. right now it just doesn't matter to have these mods. the chances are not increasing, or not increasing by enough to show a real difference.
Thanks for the post, and saving me some time.
Pre-patch 6 or 7 about every repair done by a WS with a decent tool came out "Minor Blemish" so a 1000 conditon item repaired to 950, same with armor repaired by an armormsmith. If you WERE NOT a WS/AS and you repaired, you would most likely get a "moderate" 20% reduction overall. After this "stealth nerf" in which DEVs totally denied any such change, many tests have been done and proven that the rolls have changed.
Hard Data on Weapon Repair
Recent tests show that yoru chance for a minor blemish really isn't any better for any class, only your chance for critical failure (gun falls apart) is a bit less for non WS.
At this time a MASTER WS/AS will at best have a 3/4th chance of getting a moderate success. In recent memory and over 100 items repaired myself I have seen approx maybe 5 minor blemishes. Compare this to almost 75-85% minor belmishes before the "stealth nerf".
TH or any other Dev has avoided the questions of the WS community, and I find this "Tuesday Tip" to be rather misleading, and meant to basically say this is the way repair has always been when it in fact has not.
I find it rather ironic that I, a master WS when a customer brings me a weapon that I MADE MYSELF, cannot perform an adequate repair 75% of the time.
/rantOff
In short, I'd like to see a statement form anyone at SOE that they have not changed the repair code, because the numbers don't lie.
Thunderheart wrote:
HurriwanShinobi wrote:Dear Thunderheat?
HurriwanShinobi wrote:any idea how weapon decay is worked out?some weapons eg. looted LVAs seem to decay much faster than regular player crafted weapons.Again, Im NOT guessing =P
Though Id say its very hard to tell. It isnt something that is tracked and depends VERY much on user behavior. For instance, someone who is a mad-clicker and relies wholly on specials will wear out their weapon faster than someone that plays with an economy of strategy, well placed shots and skillful specials...
I wrote a response to this, but I realized I would be talking to a brick wall, and everyone else knows how ridiculous this statement of yours is, so I'll just leave it at that.