Force Sensitive Archive
Thread: It really sucks to be a casual gamer....
branny wrote:
SniperRedFox wrote:
It wasn't only you, it was directed to the others too...
I have played this game since October...
I am a Novice Rifleman at 0100
I am a Novice Architect at 0100
I am a Novice Merchant at 0003
I am a Alliance Recruit at 1111
I am a Medic at 2202
I am a Scout at 3040
I am a Brawler at 2000
I have only 130k credits
The most amount I've ever had is 150k credits
I am in a guild
I have 51 badges, 30-35 of those are exploration
I play 5-12 hours a day, 7 days a week
However I haven't mastered any profession, I still have 1 badge till I'm glowy...
I would just like to know why this game has to be so time consuming and hard, why can't they change it so it's friendly to those looking for a challenge and those who want to play the easy way?
dood..u must be doing something wrong ...if you are playing 5-12 hours a day.....and still haven't gotten jedi..............i think my first advice is to use the guides and get some focus..on your daily activities........i play no where near the time you play...and i am almost half way there....
/stepping away from the Force Sensitive topic for a few to try and help
Some immature person suggested I grow up, roflol. My friend, I’m well grown, with a family, a life, a career and degree in law. Yep, you guessed correctly, I’m not a teenager; in fact I’m pushing the big 40. I think you can assume I’m all grown up now.
As to the comments regarding required playtime, and selectability of game difficulty: This is an open ended MMORPG, and you can play however you choose; that is the selectability. Playtime is an arbitrary issue, as it does not change what you can do in the game; 100 hours of game play is still 100 hours of game play, regardless of what time frame it’s spread over. No one is barred from accomplishing anything they desire in this game. However, you can’t click a button and get instant gratification. This may come as a shock, but this virtual world mirrors the real one we live in, and it takes work to attain your goals. Without the work, what would the accomplishment be worth.
Someone asked me to take a poll, I will.
1. If perma-death was put back in would I quit? Um no, you didn’t do your homework. Had you reviewed my posts you would have seen that I opposed the removal of prema-death!
2. If BH was reworked to give BH the ability to take out JK would I quit. Well, BH have that ability now, and are doing this every day….I’m no JK, far from it, but here I am. Heck the sight of a LLC, or scatter pistol makes me go weak in the knees, and my heart race, kind of like a good rollercoaster………
As far as what the Devs intended, I don’t know, you would have to ask them. However, I can say that those of us who were following this game, pre-release, were told that Jedi would just happen when we did the correct things, and it would be entirely different for each person. That would have so rocked, and we believed things were that way right up until the silly holo thing began. To bad that concept died, I liked the original Jedi idea as much as I hated the holo grind. IMHO, I do not think Jedi was ever intended to be something you perused, but I don’t know. Assuredly, SWG was never intended to be all about Jedi.
I see all kinds of posts complaining about how hard it is to get Jedi, and I shake my head. It can easily be done in 6 months, starting at ground zero, IMHO that’s to easy. I’d say 6 months is based on about 20 hours of time playing a week, and it would be a year at 10 hours played, ect. I suggested long ago that a player should have to qualify as a 52-week veteran to even begin the quest, I still hold that view.
JediMasterZero, your initial post truly rubbed me wrong, and made m reply much sharper then is my wont, for that I apologize. You subsequent post reveals many good ideas, and a more detailed knowledge then I got for the first, and yes we do agree on several things, but disagree totally on Jedi. For me, Jedi is the ultimate end game. I was here before SWG released, and main has mastered over 20 professions, is an officer in the rebal alliance, was a leader of one of the first PA’s, and has upwards of 75 badges. I’ve worn out the basic game, JTM offers some temporary diversion, but I needed to take my game to a new level, and Jedi is that level. Unlike many of my contemporaries, I don’t give a darn about PvP, take no pleasure in defeating other players, and vent a shocking series of profanity every time I see 733t, or whatever the current version of leet is. I want to play the rare Jedi in hiding, trying to make move events, and topple the empire, while living in fear, and on the run. If Jedi become common my vision is destroyed. I believe my vision coincides with the game setting, and what Jedi are intended to be.
If I was out of line it’s because there appear to be a new crop of players who want the world delivered to them on a silver platter, on demand. The quest, the work, is what brings pleasure to the accomplishment. Yes, xp grinding is silly, but we’re stuck with it, and the current system is better then the holo grind. I still hold that getting Jedi has now been made to easy, but the CU may correct that, we shall see.
Gentleman, if Jedi daunts you, do something else in SWG. This game has endless possibilities, explore them.
Message Edited by Kovev on 12-30-2004 10:37 AM
Message Edited by Kovev on 12-30-2004 11:02 AM
Kovev wrote:
Why do people always want things to be given to them, is it a generation thing? Making Jedi available to all would not please the players for more then a few weeks, or months, after that they will get bored and move on. This is a MMORPG, you’re supposed to desire to keep playing it for a long period of time, years, not days. If you can explore all the content, and accomplish all the goals in weeks, or a few months, this becomes like any linier RGP; KOTR, ect.
Some immature person suggested I grow up, roflol. My friend, I’m well grown, with a family, a life, a career and degree in law. Yep, you guessed correctly, I’m not a teenager; in fact I’m pushing the big 40. I think you can assume I’m all grown up now.
As to the comments regarding required playtime, and selectability of game difficulty: This is an open ended MMORPG, and you can play however you choose; that is the selectability. Playtime is an arbitrary issue, as it does not change what you can do in the game; 100 hours of game play is still 100 hours of game play, regardless of what time frame it’s spread over. No one is barred from accomplishing anything they desire in this game. However, you can’t click a button and get instant gratification. This may come as a shock, but this virtual world mirrors the real one we live in, and it takes work to attain your goals. Without the work, what would the accomplishment be worth.
Someone asked me to take a poll, I will.
1. If perma-death was put back in would I quit? Um no, you didn’t do your homework. Had you reviewed my posts you would have seen that I opposed the removal of prema-death!
2. If BH was reworked to give BH the ability to take out JK would I quit. Well, BH have that ability now, and are doing this every day….I’m no JK, far from it, but here I am. Heck the sight of a LLC, or scatter pistol makes me go weak in the knees, and my heart race, kind of like a good rollercoaster………
As far as what the Devs intended, I don’t know, you would have to ask them. However, I can say that those of us who were following this game, pre-release, were told that Jedi would just happen when we did the correct things, and it would be entirely different for each person. That would have so rocked, and we believed things were that way right up until the silly holo thing began. To bad that concept died, I liked the original Jedi idea as much as I hated the holo grind. IMHO, I do not think Jedi was ever intended to be something you perused, but I don’t know. Assuredly, SWG was never intended to be all about Jedi.
I see all kinds of posts complaining about how hard it is to get Jedi, and I shake my head. It can easily be done in 6 months, starting at ground zero, IMHO that’s to easy. I’d say 6 months is based on about 20 hours of time playing a week, and it would be a year at 10 hours played, ect. I suggested long ago that a player should have to qualify as a 52-week veteran to even begin the quest, I still hold that view.
JediMasterZero, your initial post truly rubbed me wrong, and made m reply much sharper then is my wont, for that I apologize. You subsequent post reveals many good ideas, and a more detailed knowledge then I got for the first, and yes we do agree on several things, but disagree totally on Jedi. For me, Jedi is the ultimate end game. I was here before SWG released, and main has mastered over 20 professions, is an officer in the rebal alliance, was a leader of one of the first PA’s, and has upwards of 75 badges. I’ve worn out the basic game, JTM offers some temporary diversion, but I needed to take my game to a new level, and Jedi is that level. Unlike many of my contemporaries, I don’t give a darn about PvP, take no pleasure in defeating other players, and vent a shocking series of profanity every time I see 733t, or whatever the current version of leet is. I want to play the rare Jedi in hiding, trying to make move events, and topple the empire, while living in fear, and on the run. If Jedi become common my vision is destroyed. I believe my vision coincides with the game setting, and what Jedi are intended to be.
If I was out of line it’s because there appear to be a new crop of players who want the world delivered to them on a silver platter, on demand. The quest, the work, is what brings pleasure to the accomplishment. Yes, xp grinding is silly, but we’re stuck with it, and the current system is better then the holo grind. I still hold that getting Jedi has now been made to easy, but the CU may correct that, we shall see.
Gentleman, if Jedi daunts you, do something else in SWG. This game has endless possibilities, explore them.
Message Edited by Kovev on 12-30-2004 10:37 AM
Message Edited by Kovev on 12-30-2004 11:02 AM
It is to easy now, however that isn't what bugs me, no I don't want jedi handed to me in ANY way, i think everyone needs to do it all themselves....however the devs again, lied back to my previous point, it was supposed to be a quest based system or something of the sort, it isn't that way now. Do a 5-30min quest once every 3 weeks to unlock a branch that you must grind...jedi is grinding/fun fs should be a bit more of a challange than it is....not xp wise, but quest wise.
DRWolfe wrote:
Drygo wrote:
DRWolfe wrote:
I believe that the Devs intended people to get Jedi just by "playing the game", converting XP they gained along the way, but they were quite naive. With the goal being Jedi and, the XP requirements being so high, and gamers being the way they are, it was inevitable that this became a grind.
Actually, I think the devs knew that people would react *exactly* the way they have and that's why the xp requirements are so high. I believe the Devs would absolutely *love* for people to get Jedi just by playing the game and would have loved to create a system that allowed this. But, they knew they wouldn't be able to because people still want to get it as quickly as possible and will want to grind. No matter what the devs did, the majority of Jedi chases would seek out the shortest route possible, whether it meant posting guides and following them to the letter, changing their template so they could do it afk (entertaining), or the fastest (commando). They may not have known that these would be the exact Jedi chaser templates. However, I am sure they were fully aware that people would try to find some way to do it as quickly as possible. And, I believe that's exactly why they chose a gating and a grind system that would take a long time. If MMORPG players had shown by example in this game and others that they were willing to just enjoy the game and play it for rewards, I have no doubt that the system would be a lot easier. I'm sure the devs would have liked it to be that way.
No, they really did intended it to be done along the way. Originally on Test Center, the ratios were 10:1 Weapons and 1:1 Combat. That would have allowed people to get Jedi simply by playing the Game. Then the TC people went at it like crazy and the Devs saw how quickly people were progressing because they weren't just playing, but grinding. That's when they bumped the ratios to 30:1 and 3:1.
They really didn't forsee the grinding, and then when they saw it happening, their solution was to just bump the ratios so that now it would be impossible to get Jedi just by playing and not grinding.
The ratio on test was deliberately below what its normal level would be to promote testing.
>They really didn't forsee the grinding, and then when they saw it happening, their solution >was to just bump the ratios so that now it would be impossible to get Jedi just by playing >and not grinding.
Can you honestly believe this? You think the Dev's had no clue about player grinding following the Hologrind fiasco they created? Their original goal was for it to take 3 months of hard gameplay to get Jedi, now they have that irregardless of the amount of grinding a player does, it will still take the minimum amount of intended time.
You mentioned a limited inventory for Jedi, and although you may not be aware of it, this is in place. A Jedi robe may not be equipped with any type of backpack, bandoleer, strap, pants, boots, cloak, jacket, or coat. You can wear jewelry, gloves, belt, and a hat, that’s all. Many Jedi do not wear their robes so they may wear bio clothing, and carry a pack; however this is not without a penality. A Padawan robe gives 250 force, and a nice bonus to force regen, the higher tier Robes are better. To put that in prospective, a Jedi starts with a 100-point force pool. To add to this limitation, gloves, belts, and jewelry may not be bioengineered, leaving the Jedi with only the head slot for bio clothing. I didn’t know if you were aware of this. Robes have no slots, no defense, and no armore rating.
I feel Jedi are more then restricted enough, although the money idea has some appeal.
JediMasterZero wrote:
I've been done with the village quests for well over a month now. I had 2 free unlocks. Being a casual gamer, I can only "grind" so much FSxp per week. Since the beginning of the Village, I've only mastered 1 other tree and am working on my 3rd box in yet another tree, still leaving me with 8 boxes left to fill. This sucks to an extent that I can't even possibly convey to everyone. I think I'm the only person who's been playing since Day 1 that doesn't have his Jedi yet.... And yet a Jedi is supposed to be attainable for evencasual gamers. I balk at that, and I balk at the devs.
They disgust me.
Your very upset veteran,
I have been playing since day 1 and dont have a jedi, but to be honest i dont care about that, I care that they FORCE you to become a Jedi for a second slot on a server... and i ask you... name me one other MMO that only allows one toon per server? And there is all this complaint about too many jedi... and yet they force you to become one to get a slot that still counts against the max 8 slots we can have over all servers.
Forcing me to grind again, is what will cause me to leave the game... oh BTW I have been here since Beta and am not remotely close to jedi or padawan. I just want my second slot!
Then you really need to accept the fact that you're only chance of getting Jedi will be through ebay. Its not going to get any easier.
ChoNaguriai wrote:
>I want to become a Jedi, but I just don't want to have to constantly grind and grind and grind for months just to get 1/3 or 1/4 of the way there.
Then you really need to accept the fact that you're only chance of getting Jedi will be through ebay. Its not going to get any easier.