Force Sensitive Archive

Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!

VickMackey
Sat Oct 16, 2004 12:32 pm
#92






JemyM wrote:





do u know the reward for gaping spiders?




About 6800 I think.

Dont bother with better Gaping Spiders such as Scout or Queen. Just "Gaping Spider".

They give close to 4200xp each and are very easy to kill with grenades.


Just make sure you arent afraid of poison though.








Hm sorry mates, I need some help here. I was doing Gaping Spiders Missions and Wild Lairs and found myself Intimidated all the time! What are you doing not to get intimidated? Intimidation means, you loos, Attack Speed, and do less damage (30% less or down to 30%?).


Here are the stats:


http://www.swgcreatures.com/detail.asp?creatureID=108


So one thing is sure. Gaping Spider are nice. Poison is ignorable, but Intimidation sucks.

Solusarz
Sun Oct 17, 2004 3:26 pm
#93

nice guide



Solusar - Divine Warlords
"And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee." - Jules Winnfield
EuroTrash
Sun Oct 17, 2004 7:05 pm
#94

True that about spiders - TKAs. Embarasses to admit but I died couple of time being to heal self (and am a Master Doc lol) with spaders... So what works best for TKA/TKM - quankers?


Also, do you guys stand right in the midle of the lair - or what do you do when tossing nades?

JemyM
Mon Oct 18, 2004 2:57 am
#95

I see three reasons why Gaping Spiders dont work for you:
a) You are grinding with an unlicensed weapon in hand. DONT DO IT! It kills your defenses and give you no bonus to anything.
b) You are grinding on Hunters or better spiders than "Gaping Spiders". A gaping spider mission is 6800-7000c in Science Outpost and thats it.


I am a Master Pistoleer. I have no defenses vs intimidate... no melee mitigration and much weaker defenses than your average TKM... and I have never gotten seriously wounded by Gaping Spiders ever... I have been poisoned... quite a bit... but it never got me under 80-90% health in the worst-case scenario. I go through 6 lairs in 1h 30min allowing me to cap twice and exchange between caps in a single 3:30 buff session.
I have no bonuses from commando... no grenadier belt... nothing... and I use weak cheap scrap-metal grenades that do 750 max damage (1050 with pup) (but are way cheaper).


My girlfriend is a TKM/Master Doctor. She grinds on theese Gaping Spiders just as good as I do... Never any problems with Intimidate.



Huurton Stalkers... they have 20% blast resistance. This means that they will take +20% longer to kill and +20% more grenades. They also have more HAM than a Gaping spider. The average shuttle trip from Dantoine - Aurilia and back is +16 minutes.
Maybe good with Commando that have grenades that can do 1500-2500 damage... but for c12 no way...


Message Edited by JemyM on 10-18-2004 12:21 PM



Besides that, I also have an annoying sig that looks like part of the post.
Klum
Mon Oct 18, 2004 4:58 am
#96

C12's do work but take longer ive found out but the best way for me is to get a hurton stalker lair that spawns like 15 .....get them all to come out and start chuckin nades (chuckin means throw for you americans hehee)



Klum Kshearn - Dark Jedi Elder
Alita Kshearn - Master Droid Engineer
Askado
Mon Oct 18, 2004 6:30 am
#97

free /bump for this interesting discussion



------------------------------------------------------------------------------------------------------------

Well, yes this a good
Assessment

or another good

Assessment

Make any sense? No? Don't worry about it... :-)

EuroTrash
Mon Oct 18, 2004 6:53 am
#98

OK fo TKAs:
1. I was waring kinetic ubese agains gaping spiders - and died couple of times In Composite they can't hurt me. Still, I guess its the intimidation - I throw nades way to slow at them, yes you get about 4.5K but grouping in SO is real pain, etc.
2. Quankers are ok but only 3.5 XP ea and I don't think you get more than 10 out.
3. So back to the old TKA favorite - Hurton Stalkers! Cant hurt you when in armor and buffed, you get at least 15 out of the lair, they go down nice with 30 nades - and give more than 5K XP total ea. when grouped in solo group! Than just take off helmet and macro loop Unarmed Hit 2(3 if you have it) till the lair is done Winner!
ClarkCharon
Mon Oct 18, 2004 9:24 am
#99


I just posted this in another thread.


Cool! I'll start grinding out & selling crates of grenades on the bazaar on Dath. Scylla server. Look for them later this week. I'm down to < 1 mil. and need cash to finance these silly quests. I'm thinking crates of 5 for 5k. Sound reasonable?





"The Devs hate fun"
EuroTrash
Mon Oct 18, 2004 10:44 am
#100

Even tho pure math works for spiders as the poster above nicely put it all on paper (screen) one other thing that bugs me about spiders is that when they get down to almost dead - they run (up the hills and am not a scout) and STAY there 256m from lair!? Hurtons will run but always come back do defend lair (good dogies)...

So you go to MO to group than back to SO to XP? Sure, I'll do that too as soon as I get my Y wing with Hyperspace in couple of weeks

And the guy above who wants to sell crates (of 25 nades?) for 5K - I hope you're on Bloodfin!!! I buy them at 20K a crate, seen them as much as twice that much and hear of other servers going 50K a crate...
tcatchev
Mon Oct 18, 2004 11:53 am
#101


Two questions regarding this guide:


1) Should you be equipped withyour lowest possible weapon certification while throwing grenades, or does it notmatter?


2) Huurtons offer a blast resistance of 20%, but if you're in a solo-group, does that resistance go up?


If not, then I'm gonna go with huurtons as my first missionso that I can grind out my master pikeman xp on mokk/junta as my second. It'll be nice to take a mokk/junta mission for the extra dough and 5k worth of xp per npc.



---=== Tcatchev ===---
Scorpion100
Mon Oct 18, 2004 12:42 pm
#102






EuroTrash wrote:

True that about spiders - TKAs. Embarasses to admit but I died couple of time being to heal self (and am a Master Doc lol) with spaders... So what works best for TKA/TKM - quankers?


Also, do you guys stand right in the midle of the lair - or what do you do when tossing nades?







Well I am TKM and i can kill pretty much everything that is thrown at me, except for high level mobs, sometimes i need some help with that. But the easiest thing to kill with grenades would be Huurtons (Stalkers or Huntresses) or Baz Nitches. Quenkers are also easier. It is best to kill the smaller creatures, as when they swarm you they get a lot further into the blast radius. And yes you do stand in the middle of the lair.




Ezri' Thors- Kurzon'
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Zantzen
Mon Oct 18, 2004 3:21 pm
#103


I tried everything : hurton, quenckers, baz nitch, gaping spiders ...

The best is definitely QUENCKERS! you need only 4 stacks of nades to kill like 15 of them and its real fast, like less than 5 minutes a lair

So the ratio /cost of nades/xp/time is definately in favor of quenckers! In one hour taking mission froma player city on Dantyou can get like 190/220 combat xp

Message Edited by Zantzen on 10-19-2004 12:23 AM

sithboy2000
Mon Oct 18, 2004 3:57 pm
#104

Ok Aall I am seeing is kil gaping spiders but when I fought them, they intimidate me and cut my damage down by half. Is that really an efficient way to get xp?



Jundon*Deadly Imperial Carbineer*
Svisxo*Dark Jedi Knight*

Kar' Kanos*Royal Guard Pikeman*
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